Blind Hero: Enabling GuitarHero for the Visually Impaired                                   Bei Yuan                   Dep...
Outline:• Introduction• Blind Hero• Usability Study• Discussion• Conclusion
Introduction:• Research on technology has primarily focus on  web accessibility and assistive technology• Guitar Hero→ Bli...
Blind Hero:• Hardware: “Pager” FT232R(USB) FTDI(chipset)• Software: When to start a pager motor ? List of Tasks & Sol...
← Haptic Glove     ← A blind player playing     Blind Hero
Usability Study:• “Beyond Accessibility to Efficiency(BATE)” Quantitative Qualitative• Participants:
Collected Data Analysis:  ↑ Average Performance for each group playing songs 1 & 2
Collected Data Analysis(conti):  ↑ Guitar Hero vs. Blind Hero
Discussion:• Compromising Gameplay• Hardware Cost• Glove Design• Short Dots vs. Long Dots• The “Misconception”            ...
Conclusion:• Blind Hero successfully translates visual stimuli  into haptic stimuli despite having to compromise  some ele...
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先進網際服務系統1030

  1. 1. Blind Hero: Enabling GuitarHero for the Visually Impaired Bei Yuan Dept. of Computer Science and Engineering University of Nevada, Reno Reno, Nevada, USA bei@cse.unr.edu Eelke Folmer Dept. of Computer Science and Engineering University of Nevada, Reno Reno, Nevada, USA efolmer@cse.unr.edu Presenter: You-Ji Tsai
  2. 2. Outline:• Introduction• Blind Hero• Usability Study• Discussion• Conclusion
  3. 3. Introduction:• Research on technology has primarily focus on web accessibility and assistive technology• Guitar Hero→ Blind Hero• Replacing visual stimuli with haptic stimuli as a way to make games accessible
  4. 4. Blind Hero:• Hardware: “Pager” FT232R(USB) FTDI(chipset)• Software: When to start a pager motor ? List of Tasks & Solutions
  5. 5. ← Haptic Glove ← A blind player playing Blind Hero
  6. 6. Usability Study:• “Beyond Accessibility to Efficiency(BATE)” Quantitative Qualitative• Participants:
  7. 7. Collected Data Analysis: ↑ Average Performance for each group playing songs 1 & 2
  8. 8. Collected Data Analysis(conti): ↑ Guitar Hero vs. Blind Hero
  9. 9. Discussion:• Compromising Gameplay• Hardware Cost• Glove Design• Short Dots vs. Long Dots• The “Misconception” ← Blind people have better sense of touch ?
  10. 10. Conclusion:• Blind Hero successfully translates visual stimuli into haptic stimuli despite having to compromise some elements of gameplay• Serve as an example to the game industry on how to make games accessible to the blind• Improve the quality of life of many disabled individuals who feel left out

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