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  1. 1. Stroke Therapy throughMotion-Based Games: A Case Study Gazihan Alankus, Caitlin Kelleher Computer Science and Engineering Washington University in St. Louis Campus Box 1045, St. Louis, MO 63130 {gazihan,ckelleher} Rachel Proffitt,Jack Engsberg Occupational Therapy Washington University in St. Louis Campus Box 8505, St. Louis, MO 63108 {proffittr,engsbergj} Presenter: You-Ji Tsai 1
  2. 2. Outline:• Introduction• Method• Results• Conclusion and Future Work 2
  3. 3. Introduction:• A motivating way to help people with hemiparesis complete therapeutic exercise at home• Explore how one person with hemiparesis integrated game-based therapy into her life• The Potential utility of longer-term home-based use of therapeutic games 3
  4. 4. Participants:• A 62 year-old female with hemiparesis• Marie’s stroke affected her speech, memory, ability to write, and resulting in left hemiparesis(her non-dominant side)• Marie played stroke rehabilitation games daily for six weeks 4
  5. 5. Method:• Three motion based video games: Helicopter Pong Baseball Catch• Hardware: A laptop computer with game software preloaded Two Wii remotes A web camera 5
  6. 6. ↑ Marie playing Helicopter by rising and lowering herarm↑ Marie playing Baseball Catch by moving her handsin space 6
  7. 7. Results:↑ Game Play Statistics 7
  8. 8. • Over the course of the home study ,Marie reported being able to: Move objects around on a counter Catch a falling toothbrush Catch herself against a wall Adjust the bedcovers Hold a can opener at an angle for washing Hold dishes in plane while she washed them Grasp a towel and dry her hands 8
  9. 9. • Reaching Performance Scale(RPS)↑ RPS Results 9
  10. 10. Conclusion and Future Work:• Though playing motion based rehabilitation games ,Marie gained some basic motion• Identify both promising directions for developing motivating rehabilitation games and potential challenges• Overcome to ensure the effectiveness of the use of games systems for stroke rehabilitation 10