SlideShare a Scribd company logo
1 of 5
Download to read offline
 
 
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
Introduction:
	
  
Welcome to the official walkthrough for First Impact, here you’ll
find all you need to ace the game and finish with the best score
with help ranging from tips and hints, to a full out walkthrough of
the entire game.
In First Impact you play as Jeremy, an alien from outer space who
has crash-landed on Earth and has been taken away by the FBI to
Area 51 for experimenting. Using his wits, speed, and skill, Jeremy
needs to evade his captors and return to his spaceship to call for
help. Along the way there are collectable items that Jeremy should
pick up, such as information documents on his species gathered
by the FBI, and sheep for him to take him to test on.
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
Jeremy FBI Agent
(Good guy, not a rabbit) (Bad guy)
There are two types of FBI Agents; the patrolling guards and the
stationary ones who will shoot Jeremy on site.
Items and Collectables
There are two types of collectables in the game; in Level 1 there
are information documents with records written by the FBI on
Jeremy’s species, this information was obtained by the FBI due to
the experimentation they’ve performed on Jeremy so far. Jeremy
wants his species to be kept secret for now, so on his way out of
Area 51 he should try to collect these documents so they don’t fall
into the wrong hands.
On Level 2, Jeremy is outside and will come across some sheep in
his way, should Jeremy choose to collect these sheep they will
greatly benefit his species upon his return home as they will be
used for experimenting.
Not everything you encounter in the game is as pleasant as a
document or a sheep, though. In Area 51 the FBI have placed
Laser Traps in your way, these beams are very lethal and will fry
Jeremy in a second, one type of beam is triggered by a button and
can only be turned off by another button, the other type is on a
timer that will turn on every three seconds.
The dreaded laser beam, one kind is triggered
by standing on a red button and can only be
turned off by a green button, the green button is
usually near a patrolling guard.
The other kind of laser beam is the automatic one,
there is no way to turn these ones off so you’ll
have to watch them carefully and time your
running, the laser beam will be on for three seconds at a time.
The on and off buttons for the laser traps.
Ladders are the main way for Jeremy to navigate up
the levels, they feature on both worlds and are the
only part of the map safe from the FBI Agents and the
laser traps.

More Related Content

More from Will Hounsell

More from Will Hounsell (20)

Graphicsdesign
GraphicsdesignGraphicsdesign
Graphicsdesign
 
Evaluation of strengths, weaknesses, fit for purpose
Evaluation of strengths, weaknesses, fit for purposeEvaluation of strengths, weaknesses, fit for purpose
Evaluation of strengths, weaknesses, fit for purpose
 
Google glass research
Google glass researchGoogle glass research
Google glass research
 
MMORPGs
MMORPGsMMORPGs
MMORPGs
 
Green 5
Green 5Green 5
Green 5
 
Marketing plan
Marketing planMarketing plan
Marketing plan
 
Qa tester
Qa testerQa tester
Qa tester
 
Level editor.docx
Level editor.docxLevel editor.docx
Level editor.docx
 
Peer feedback
Peer feedbackPeer feedback
Peer feedback
 
Game programmer
Game programmerGame programmer
Game programmer
 
Audio engineer
Audio engineerAudio engineer
Audio engineer
 
Game designer
Game designerGame designer
Game designer
 
Creative director
Creative directorCreative director
Creative director
 
Which idea
Which ideaWhich idea
Which idea
 
Owen sherwood
Owen sherwoodOwen sherwood
Owen sherwood
 
Girls game reviews
Girls game reviewsGirls game reviews
Girls game reviews
 
Guys game reviews
Guys game reviewsGuys game reviews
Guys game reviews
 
First impact making of ‘pipeline’
First impact making of ‘pipeline’First impact making of ‘pipeline’
First impact making of ‘pipeline’
 
First impact walkthrough
First impact walkthroughFirst impact walkthrough
First impact walkthrough
 
Game designers
Game designersGame designers
Game designers
 

First impact walkthrough so far

  • 1.  
  • 2.
  • 3.                   Introduction:   Welcome to the official walkthrough for First Impact, here you’ll find all you need to ace the game and finish with the best score with help ranging from tips and hints, to a full out walkthrough of the entire game. In First Impact you play as Jeremy, an alien from outer space who has crash-landed on Earth and has been taken away by the FBI to Area 51 for experimenting. Using his wits, speed, and skill, Jeremy needs to evade his captors and return to his spaceship to call for help. Along the way there are collectable items that Jeremy should pick up, such as information documents on his species gathered by the FBI, and sheep for him to take him to test on.                     Jeremy FBI Agent (Good guy, not a rabbit) (Bad guy) There are two types of FBI Agents; the patrolling guards and the stationary ones who will shoot Jeremy on site.
  • 4. Items and Collectables There are two types of collectables in the game; in Level 1 there are information documents with records written by the FBI on Jeremy’s species, this information was obtained by the FBI due to the experimentation they’ve performed on Jeremy so far. Jeremy wants his species to be kept secret for now, so on his way out of Area 51 he should try to collect these documents so they don’t fall into the wrong hands. On Level 2, Jeremy is outside and will come across some sheep in his way, should Jeremy choose to collect these sheep they will greatly benefit his species upon his return home as they will be used for experimenting. Not everything you encounter in the game is as pleasant as a document or a sheep, though. In Area 51 the FBI have placed Laser Traps in your way, these beams are very lethal and will fry Jeremy in a second, one type of beam is triggered by a button and can only be turned off by another button, the other type is on a timer that will turn on every three seconds. The dreaded laser beam, one kind is triggered by standing on a red button and can only be turned off by a green button, the green button is usually near a patrolling guard. The other kind of laser beam is the automatic one, there is no way to turn these ones off so you’ll have to watch them carefully and time your
  • 5. running, the laser beam will be on for three seconds at a time. The on and off buttons for the laser traps. Ladders are the main way for Jeremy to navigate up the levels, they feature on both worlds and are the only part of the map safe from the FBI Agents and the laser traps.