mtagic.wordpress.com




  Lisa Anthony1 (presenter),
     Quincy Brown2, Jaye Nias2, Berthel Tate2, Shreya Mohan1
     1University of Maryland Baltimore County (UMBC)
     2Bowie State University




Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture Input on Mobile Devices / ITS 2012   1
mtagic.wordpress.com




        Touchscreen shipments to reach 833 million by 2013^
        5 million iPhone 5 sales Sept 21-Sept 23, 2012*
        Children are using mobile devices (own / parents’)m




^ ISuppli. Touch-Screen Shipments Expected to Reach 833 Million by 2013. 2008.
* http://online.wsj.com/article/BT-CO-20120924-707595.html?mod=WSJ_ComputerHardware_middleHeadlines
mChiong, C. and Shuler, C. Learning: Is there an app for that? Investigations of young children's usage and learning with mobile devices and apps.

The Joan Ganz Cooney Center at Sesame Workshop, New York, 2010.
      Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture Input on Mobile Devices / ITS 2012                    2
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           Manual dexterity / fine motor                                           Little hands activate interactors
            control develop with age of child                                        unexpectedly*
           Shapes children are expected to                                         Children have difficulty tapping
            generate vary by age^                                                    and with drag and dropm




^ Beery, K., Buktenica, N., and Beery, N.A. The Beery Buktenica Developmental Test of Visual-Motor Integration, 5th Edition. 2004.
* McKnight, L. & Cassidy, B. (2010) Children’s Interaction with Mobile Touch-Screen Devices: Experiences and Guidelines for Design.
International Journal of Mobile Human Computer Interaction 2 (2), 18 pp.
mBrown, Q., Bonsignore, E., Hatley, L., Druin, A., Walsh, G., Foss, E., Brewer, R., Hammer, J., and Golub, E. Clear Panels: a technique to design

mobile application interactivity. Proc. DIS 2010, 360–363.
      Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture Input on Mobile Devices / ITS 2012                   3
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       LETTERS (ADULT / CHILD)                                           SHAPES (ADULT / CHILD)


   A                                                                Δ




   E                                                                O




   Q                                                                +
Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture Input on Mobile Devices / ITS 2012   4
mtagic.wordpress.com




  “Mobile Touch and Gesture Interaction for Children”
  https://mtagic.wordpress.com/
  Funding support: NSF HCC Small
        NSF CISE #IIS-1218395/IIS-1218664                                                                     Touch cloud
  PIs:
        Lisa Anthony (UMBC)
        Quincy Brown (Bowie State University)

  Students:
        Robin Brewer, Germaine Irwin, Shreya Mohan,
           Jaye Nias, Luis Queral, Berthel Tate
                                                                                                                  Triangle
Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture Input on Mobile Devices / ITS 2012       5
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  Understand differences between kids and adults in
    touch / gesture input
        e.g., can we reliably identify kids?

  Design interaction to help kids have more successful
    interaction
        e.g., target sizes and active spaces

  Develop technology to offer tailored interaction for
    kids
        e.g., recognizers and widgets




Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture Input on Mobile Devices / ITS 2012   6
mtagic.wordpress.com




        3 studies with kids and adults (S1^, S2*, S3-ongoing)
               49 kids (ages 7-17), 36 adults (ages 18+)

        Two touchscreen tasks, laboratory setting

     Study 2
     setting




^ Brown, Q. and Anthony, L. 2012. Toward Comparing the Touchscreen Interaction Patterns of Kids and Adults. Proc. ACM SIGCHI Workshop on
Educational Software, Interfaces and Technology (EIST’2012), Austin, TX, 05-06 May 2012, 4pp.
* Anthony, L., Brown, Q., Nias, J., Tate, B., and Mohan, S. 2012. Interaction and Recognition Challenges in Interpreting Children’s Touch and
Gesture Input on Mobile Devices. Proc. ACM Conf. on Interactive Tabletops and Surfaces (ITS’2012), Cambridge, MA, 14 Nov 2012, 225-234.

      Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture Input on Mobile Devices / ITS 2012              7
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    Task 1: Touch Interaction
          Touch target with finger (4 sizes)
          Measure touch time, touch location (x,y), touch pressure, # of
           attempts, etc.
          S1: 43 total targets, S2&3: 104 targets


Study 2
interfaces




  Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture Input on Mobile Devices / ITS 2012   8
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   Task 2: Gesture Interaction
         Draw gesture with finger
         Measure touch properties grouped by strokes and gestures
         S1: 9 gestures (x1 sample per user),
            S2&3: 20 gestures (x6 samples per user)


Study 2                                                               Study 2 & 3
interfaces                                                              gestures




 Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture Input on Mobile Devices / ITS 2012   9
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  Android platform
        Open source and free to develop
        Java-based development environment
        S1: Google Nexus One (320 x 480 interface)
        S2&3: Google Nexus S (480 x 800 interface)




Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture Input on Mobile Devices / ITS 2012   10
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         Children miss more targets than adults**
                S1: 46% kids vs. 32% adults (of all targets)
                S2: 23% kids vs. 17% adults (of all targets)

         Smallest targets most challenging**

         Study 1                                            Study 2
         (one                                               (must get
         attempt                                            target
         per                                                correctly)
         target)




** significant at the p<0.05 level
       Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture Input on Mobile Devices / ITS 2012   11
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         Understand:                                                                                  Design:
         Children miss more targets than adults**                                                     increase area to activate
                                                                                                      desired target
                S1: 46% kids vs. 32% adults (of all targets)                                         or use probabilities to
                S2: 23% kids vs. 17% adults (of all targets)                                         identify most likely target

         Smallest targets most challenging**                                                          follow recommendations
                                                                                                      for target size in paper
         Study 1                                            Study 2
         (one                                               (must get
         attempt                                            target
         per                                                correctly)
         target)




** significant at the p<0.05 level
       Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture Input on Mobile Devices / ITS 2012   12
mtagic.wordpress.com




         Edge-padded targets more challenging**
                S2: miss rate doubles on edge-padded targets
                S2: 99% of misses in “gutter”


                            Study 2




** significant at the p<0.05 level
       Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture Input on Mobile Devices / ITS 2012   13
mtagic.wordpress.com




         Understand:                                                                                  Design:
         Edge-padded targets more challenging**                                                       align targets with edge of
                                                                                                      screen (Fitts’ Law holds!)
                S2: miss rate doubles on edge-padded targets
                S2: 99% of misses in “gutter”


                            Study 2




** significant at the p<0.05 level
       Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture Input on Mobile Devices / ITS 2012   14
mtagic.wordpress.com




  Discovered new phenomenon: holdovers
        touches in location of previous target
        96% of holdovers were by children
        81% of holdovers were smallest targets
          Study 2




Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture Input on Mobile Devices / ITS 2012   15
mtagic.wordpress.com




  Understand:                                                                                  Design:
  Discovered new phenomenon: holdovers                                                         ignore touches in area of
        touches in location of previous target                                                previously active target
                                                                                               based on timing
        96% of holdovers were by children
        81% of holdovers were smallest targets
          Study 2




Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture Input on Mobile Devices / ITS 2012   16
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         Kids make gestures differently than adults
                S1: kids make bigger gestures**
                S1: kids make gestures with more strokes**




                                     Child                 Adult                     Adult                    Child


         Study 1




** significant at the p<0.01 level
       Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture Input on Mobile Devices / ITS 2012   17
mtagic.wordpress.com




         Kids make gestures differently than adults
                S1: kids make bigger gestures**
                S1: kids make gestures with more strokes**

         Kids gestures are recognized^ less accurately than adults
                S1: 34% kids vs. 64% adults**
                S2: 81% kids vs. 90% adults**, correlated to age**

         Study 1




^ Anthony, L. and Wobbrock, J.O. 2010. A Lightweight Multistroke Recognizer for User Interface Prototypes. Proc. Graphics Interface (GI’2010),
Ottawa, Canada, 02 Jun 2010, 245-252.

** significant at the p<0.01 level
       Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture Input on Mobile Devices / ITS 2012             18
mtagic.wordpress.com




         Understand:                                                                                  Design:
         Kids make gestures differently than adults                                                   train on kids’ gestures by
                S1: kids make bigger gestures**                                                      age group
                                                                                                      or develop specialized
                S1: kids make gestures with more strokes**
                                                                                                      recognizers for kids
         Kids gestures are recognized^ less accurately than adults
                S1: 34% kids vs. 64% adults**
                S2: 81% kids vs. 90% adults**, correlated to age**

         Study 1




^ Anthony, L. and Wobbrock, J.O. 2010. A Lightweight Multistroke Recognizer for User Interface Prototypes. Proc. Graphics Interface (GI’2010),
Ottawa, Canada, 02 Jun 2010, 245-252.

** significant at the p<0.01 level
       Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture Input on Mobile Devices / ITS 2012             19
mtagic.wordpress.com




  Understand differences between kids and adults in
    touch / gesture input
        e.g., can we reliably identify kids?

  Design interaction to help kids have more successful
    interaction
        e.g., target sizes and active spaces

  Develop technology to offer tailored interaction for
    kids
        e.g., recognizers and widgets




Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture Input on Mobile Devices / ITS 2012   20
mtagic.wordpress.com




  Short-term:
        Looking at younger kids
        In-context apps

  Mid-term:
        Interaction co-design with kids

  Long-term:
        Tailored recognition for kids




                                                                                         Hokey Pokey Penguin
                                                                                             prototype
Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture Input on Mobile Devices / ITS 2012   21
mtagic.wordpress.com




  Lisa Anthony1 (presenter), lanthony@umbc.edu
  Quincy Brown2, qbrown@bowiestate.edu
  Jaye Nias2, Berthel Tate2, Shreya Mohan1
    1University of Maryland Baltimore County (UMBC)
    2Bowie State University


  Funding:
        NSF CISE IIS #IIS-1218395/IIS-1218664
        Dept of Ed HBGI Grant Award #P031B090207-11




Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture Input on Mobile Devices / ITS 2012   22

Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture and Input on Mobile Devices

  • 1.
    mtagic.wordpress.com LisaAnthony1 (presenter), Quincy Brown2, Jaye Nias2, Berthel Tate2, Shreya Mohan1 1University of Maryland Baltimore County (UMBC) 2Bowie State University Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture Input on Mobile Devices / ITS 2012 1
  • 2.
    mtagic.wordpress.com Touchscreen shipments to reach 833 million by 2013^ 5 million iPhone 5 sales Sept 21-Sept 23, 2012* Children are using mobile devices (own / parents’)m ^ ISuppli. Touch-Screen Shipments Expected to Reach 833 Million by 2013. 2008. * http://online.wsj.com/article/BT-CO-20120924-707595.html?mod=WSJ_ComputerHardware_middleHeadlines mChiong, C. and Shuler, C. Learning: Is there an app for that? Investigations of young children's usage and learning with mobile devices and apps. The Joan Ganz Cooney Center at Sesame Workshop, New York, 2010. Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture Input on Mobile Devices / ITS 2012 2
  • 3.
    mtagic.wordpress.com  Manual dexterity / fine motor  Little hands activate interactors control develop with age of child unexpectedly*  Shapes children are expected to  Children have difficulty tapping generate vary by age^ and with drag and dropm ^ Beery, K., Buktenica, N., and Beery, N.A. The Beery Buktenica Developmental Test of Visual-Motor Integration, 5th Edition. 2004. * McKnight, L. & Cassidy, B. (2010) Children’s Interaction with Mobile Touch-Screen Devices: Experiences and Guidelines for Design. International Journal of Mobile Human Computer Interaction 2 (2), 18 pp. mBrown, Q., Bonsignore, E., Hatley, L., Druin, A., Walsh, G., Foss, E., Brewer, R., Hammer, J., and Golub, E. Clear Panels: a technique to design mobile application interactivity. Proc. DIS 2010, 360–363. Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture Input on Mobile Devices / ITS 2012 3
  • 4.
    mtagic.wordpress.com LETTERS (ADULT / CHILD) SHAPES (ADULT / CHILD) A Δ E O Q + Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture Input on Mobile Devices / ITS 2012 4
  • 5.
    mtagic.wordpress.com “MobileTouch and Gesture Interaction for Children” https://mtagic.wordpress.com/ Funding support: NSF HCC Small  NSF CISE #IIS-1218395/IIS-1218664 Touch cloud PIs:  Lisa Anthony (UMBC)  Quincy Brown (Bowie State University) Students:  Robin Brewer, Germaine Irwin, Shreya Mohan, Jaye Nias, Luis Queral, Berthel Tate Triangle Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture Input on Mobile Devices / ITS 2012 5
  • 6.
    mtagic.wordpress.com Understanddifferences between kids and adults in touch / gesture input  e.g., can we reliably identify kids? Design interaction to help kids have more successful interaction  e.g., target sizes and active spaces Develop technology to offer tailored interaction for kids  e.g., recognizers and widgets Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture Input on Mobile Devices / ITS 2012 6
  • 7.
    mtagic.wordpress.com 3 studies with kids and adults (S1^, S2*, S3-ongoing)  49 kids (ages 7-17), 36 adults (ages 18+) Two touchscreen tasks, laboratory setting Study 2 setting ^ Brown, Q. and Anthony, L. 2012. Toward Comparing the Touchscreen Interaction Patterns of Kids and Adults. Proc. ACM SIGCHI Workshop on Educational Software, Interfaces and Technology (EIST’2012), Austin, TX, 05-06 May 2012, 4pp. * Anthony, L., Brown, Q., Nias, J., Tate, B., and Mohan, S. 2012. Interaction and Recognition Challenges in Interpreting Children’s Touch and Gesture Input on Mobile Devices. Proc. ACM Conf. on Interactive Tabletops and Surfaces (ITS’2012), Cambridge, MA, 14 Nov 2012, 225-234. Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture Input on Mobile Devices / ITS 2012 7
  • 8.
    mtagic.wordpress.com Task 1: Touch Interaction  Touch target with finger (4 sizes)  Measure touch time, touch location (x,y), touch pressure, # of attempts, etc.  S1: 43 total targets, S2&3: 104 targets Study 2 interfaces Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture Input on Mobile Devices / ITS 2012 8
  • 9.
    mtagic.wordpress.com Task 2: Gesture Interaction  Draw gesture with finger  Measure touch properties grouped by strokes and gestures  S1: 9 gestures (x1 sample per user), S2&3: 20 gestures (x6 samples per user) Study 2 Study 2 & 3 interfaces gestures Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture Input on Mobile Devices / ITS 2012 9
  • 10.
    mtagic.wordpress.com Androidplatform  Open source and free to develop  Java-based development environment  S1: Google Nexus One (320 x 480 interface)  S2&3: Google Nexus S (480 x 800 interface) Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture Input on Mobile Devices / ITS 2012 10
  • 11.
    mtagic.wordpress.com Children miss more targets than adults**  S1: 46% kids vs. 32% adults (of all targets)  S2: 23% kids vs. 17% adults (of all targets) Smallest targets most challenging** Study 1 Study 2 (one (must get attempt target per correctly) target) ** significant at the p<0.05 level Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture Input on Mobile Devices / ITS 2012 11
  • 12.
    mtagic.wordpress.com Understand: Design: Children miss more targets than adults** increase area to activate desired target  S1: 46% kids vs. 32% adults (of all targets) or use probabilities to  S2: 23% kids vs. 17% adults (of all targets) identify most likely target Smallest targets most challenging** follow recommendations for target size in paper Study 1 Study 2 (one (must get attempt target per correctly) target) ** significant at the p<0.05 level Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture Input on Mobile Devices / ITS 2012 12
  • 13.
    mtagic.wordpress.com Edge-padded targets more challenging**  S2: miss rate doubles on edge-padded targets  S2: 99% of misses in “gutter” Study 2 ** significant at the p<0.05 level Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture Input on Mobile Devices / ITS 2012 13
  • 14.
    mtagic.wordpress.com Understand: Design: Edge-padded targets more challenging** align targets with edge of screen (Fitts’ Law holds!)  S2: miss rate doubles on edge-padded targets  S2: 99% of misses in “gutter” Study 2 ** significant at the p<0.05 level Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture Input on Mobile Devices / ITS 2012 14
  • 15.
    mtagic.wordpress.com Discoverednew phenomenon: holdovers  touches in location of previous target  96% of holdovers were by children  81% of holdovers were smallest targets Study 2 Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture Input on Mobile Devices / ITS 2012 15
  • 16.
    mtagic.wordpress.com Understand: Design: Discovered new phenomenon: holdovers ignore touches in area of  touches in location of previous target previously active target based on timing  96% of holdovers were by children  81% of holdovers were smallest targets Study 2 Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture Input on Mobile Devices / ITS 2012 16
  • 17.
    mtagic.wordpress.com Kids make gestures differently than adults  S1: kids make bigger gestures**  S1: kids make gestures with more strokes** Child Adult Adult Child Study 1 ** significant at the p<0.01 level Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture Input on Mobile Devices / ITS 2012 17
  • 18.
    mtagic.wordpress.com Kids make gestures differently than adults  S1: kids make bigger gestures**  S1: kids make gestures with more strokes** Kids gestures are recognized^ less accurately than adults  S1: 34% kids vs. 64% adults**  S2: 81% kids vs. 90% adults**, correlated to age** Study 1 ^ Anthony, L. and Wobbrock, J.O. 2010. A Lightweight Multistroke Recognizer for User Interface Prototypes. Proc. Graphics Interface (GI’2010), Ottawa, Canada, 02 Jun 2010, 245-252. ** significant at the p<0.01 level Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture Input on Mobile Devices / ITS 2012 18
  • 19.
    mtagic.wordpress.com Understand: Design: Kids make gestures differently than adults train on kids’ gestures by  S1: kids make bigger gestures** age group or develop specialized  S1: kids make gestures with more strokes** recognizers for kids Kids gestures are recognized^ less accurately than adults  S1: 34% kids vs. 64% adults**  S2: 81% kids vs. 90% adults**, correlated to age** Study 1 ^ Anthony, L. and Wobbrock, J.O. 2010. A Lightweight Multistroke Recognizer for User Interface Prototypes. Proc. Graphics Interface (GI’2010), Ottawa, Canada, 02 Jun 2010, 245-252. ** significant at the p<0.01 level Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture Input on Mobile Devices / ITS 2012 19
  • 20.
    mtagic.wordpress.com Understanddifferences between kids and adults in touch / gesture input  e.g., can we reliably identify kids? Design interaction to help kids have more successful interaction  e.g., target sizes and active spaces Develop technology to offer tailored interaction for kids  e.g., recognizers and widgets Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture Input on Mobile Devices / ITS 2012 20
  • 21.
    mtagic.wordpress.com Short-term:  Looking at younger kids  In-context apps Mid-term:  Interaction co-design with kids Long-term:  Tailored recognition for kids Hokey Pokey Penguin prototype Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture Input on Mobile Devices / ITS 2012 21
  • 22.
    mtagic.wordpress.com LisaAnthony1 (presenter), lanthony@umbc.edu Quincy Brown2, qbrown@bowiestate.edu Jaye Nias2, Berthel Tate2, Shreya Mohan1 1University of Maryland Baltimore County (UMBC) 2Bowie State University Funding:  NSF CISE IIS #IIS-1218395/IIS-1218664  Dept of Ed HBGI Grant Award #P031B090207-11 Interaction and Recognition Challenges in Interpreting Children's Touch and Gesture Input on Mobile Devices / ITS 2012 22