2. The Problem
The majority of sports fans are not playing fantasy sports.
Takes Too Much Time
Computer-Based
No Network Effects
Too Complex
3. How Fantasy Works Now
Create
Consumer
Finds friends
Creates league
Researches
players / teams
x
Argues about draft
time with friends
Participates in
draft
Commits to an
entire season
Can only compete
within league
0 - 6
Consumes life,
ends marriage
Weekly
preparation
Starts 0-6, gets
depressed
Loses interest in
fantasy
4. The Opportunity
Fantasy Sports Market
$5B
MARKET CAP
225M
U . S . S P O R T S FA N S
190M+
U N TA P P E D U S E R S
$1.1B
REVENUE
33.6M
U . S . FA N TA S Y P L AY E R S
5. The Future is Mobile
GLOBAL ANNUAL UNIT SALES (m)
14x
FA S T E R G R O W T H T H A N W E B
2.7
150
H O U R S P E R D AY S P E N T O N
SMARTPHONE
N U M B E R O F T I M E S A N AV E R A G E
U S E R C H E C K S P H O N E P E R D AY
7. The Team
Ross Karel
Todd Heyden
Jason Kreiter
CO-FOUNDER
CO-FOUNDER
PA R T N E R
Dan Kurani
Cory Isaacson
Matt Spiegel
UX ADVISOR
MARKETING ADVISOR
MOBILE ADVISOR
Jordan Fulghum
Vamsi Nadimpali
Eric Bonow
LEAD DESIGNER
DIRECTOR OF
DEVELOPMENT
MOBILE
DEVELOPER