3. Basic Qualities of Project Managers
Command of basic facts
Proactiveness
Assertiveness
Command and Control
Inquisitive Nature(ask questions)
Creativity
Mental Agility
Relevant professional knowledge
Ability to Learn and Adapt
Emotional resilence
Emotional Intelligence
Empathy
Developing Team Members
Client Focus
4. Basic Management Skills
Plan
Coordinate
Communicate
Delegate
Control
Estimate
Track
Verify
5. P in Project Management
>> Planning
Being agile means, you will be working with incomplete
information a lot of times
A project without a critical path is like a ship without a
rudder.
Think Ahead, Plan Ahead
Planning is always done with client deadlines in mind
Failure to plan, is planning for failure
6. Important Questions When Planning
Purpose
Stakeholders
Expected output
Constraints
Budget
Assumptions
Work to be done
Dependencies
Resource Availability
Risks
7. Project Management
>>Constraints
Given all the time and all the resources, anyone can do it !
Resources will always be limited, and there will always be deadlines
Art of project management is like juggling three balls – time, cost and
quality.
8. Project Management
>>Estimation
Estimation is always done with single resource assumption and
without having any specific resource !
Differentiate between estimation, planning and scheduling
9. Project Management
>>Scheduling
In project management, a schedule is a listing of a project's milestones,
activities, and deliverables, usually with intended start and finish dates.
Those items are often estimated in terms of resource allocation, budget and
duration, linked by dependencies and scheduled events.
Scheduling Tools
Gantt Charts
Milestones
10. Project Management
>>Schedule Compression
To shorten the total duration of a project by decreasing the time allotted for
certain activities.
It's done so that you can meet time constraints, and still keep the original
scope of the project.
You can use two methods here:
Crashing – This is where you assign more resources to an activity, thus decreasing
the time it takes to complete it. This is based on the assumption that the time you
save will offset the added resource costs.
Fast-Tracking – This involves rearranging activities to allow more parallel work.
This means that things you would normally do one after another are now done at
the same time. However, do bear in mind that this approach increases the risk that
you'll miss things, or fail to address changes.
11. Project Management
>> Track Resource Utilization
Always measure efforts involved in managing projects,
and getting various tasks done !
Effective communication
Don’t forget to track actual effort, including QA and
project management effort
13. Project Management
>> Risk Identification and Mitigation
Anything that can go wrong, will go wrong
PM needs to plan and prepare for various risks
14. P in Project Management
Get the right people.
Then no matter what all else you might do
wrong after that, the people will save you.
That’s what management is all about.
15. Project Management
>>Controls
You can’t keep it all in your head.
Project control tools are an absolute necessity for the control of large
projects.
If it is not documented, it doesn’t exist …
As long as information is retained in someone’s head, it is vulnerable
to loss.
Project Status Reports(Daily, Weekly)
Project Budget Tracking(estimated versus actual)
Estimate and Effort Tracking
Change Control
QA Status
17. Agile Principles
>> Communication
Business people and developers must work together daily
throughout the project.
Build projects around motivated individuals. Give them
the environment and support they need, and trust them to
get the job done.
The most efficient and effective method of conveying
information to and within a development team is face-to-
face conversation.
18. Agile Principles
>>Delivery
Our highest priority is to satisfy the customer through early
and continuous delivery of valuable software.
Welcome changing requirements, even late in development.
Agile processes harness change for the customer's
competitive advantage.
Deliver working software frequently, from a couple of weeks
to a couple of months, with a preference to the shorter
timescale.
19. Agile Principles
>> Delivery
Working software is the primary measure of
progress.
Agile processes promote sustainable development.
The sponsors, developers, and users should be able
to maintain a constant pace indefinitely.
Continuous attention to technical excellence and
good design enhances agility.
20. Agile Principles
>> Simplicity
Simplicity--the art of maximizing the amount of work not done-
-is essential.
XP-term ‘YAGNI’ (‘You Aren’t Gonna Need It’) defines
simplicity
Simplicity facilitates creating product with minimum
functionality that is easy to use and has simple user
interfaces and to achieve Minimum Viable Product (MVP)
Doing refactoring now keeps code and design simple and
easy to change with less effort.
The leaner/agile solution would be to write the first
implementation in the simple way just to get the product in
front of people.
21. Agile Principles
>> Agile Teams
The best architectures, requirements, and designs
emerge from self-organizing teams.
At regular intervals, the team reflects on how to
become more effective, then tunes and adjusts
its behavior accordingly.