Tools and Glue covers the nuts and bolts of how graphics get prepared for games and how developers pack so many visuals into the tiny footprint of mobile games through level design and the thought process behind graphic pipelines and organization.
Simply said, how do we design through device limitations and open a graphically rich world so large it can capture our imaginations, yet so small that it fits into our pocket?
2. . . . . . . . . . . . .
MICHAEL WILSON
@STOPWILSON | WWW.PONYWOLF.COM
PRESENTED BY
3. OVERVIEW
Tools and Glue covers the nuts and bolts of
how graphics get prepared for games and how
developers pack so many visuals into the tiny
footprint of mobile games through level design
and the thought process behind graphic
pipelines and organization.
Simply said, how do we design through device
limitations and open a graphically rich world
so large it can capture our imaginations, yet so
small that it fits into our pocket?
4. WHO THE ______ARE YOU?
I am a seasoned technologist and entrepreneur with
experience in every aspect of the digital entertainment,
software and advertising industries.
With over 15 years of software development leadership in
retail software and enterprise web development, my
teams have deployed code for many fortune 500
companies including Procter & Gamble, IBM and
Electronic Arts.
Projects under my direct technical lead have won many
awards including a Webby, selection as an Independent
Games Festival Finalist and the coveted Cannes Gold
Cyber Lion.