SlideShare a Scribd company logo
1 of 4
Download to read offline
DASR
  Deep
Avatars,   Rod	
  Walsh,	
  TAMK	
  
            Social	
  Robo3cs	
  
 Simple        rod.walsh@tamk.fi	
  

           Demola	
  Academy	
  
Robots       Spring	
  2013	
  
Visual
Inspiration

         hFp://www.youtube.com/watch?v=3g-­‐yrjh58ms	
  
what and why
what	
                                                        why	
  
Many	
  proto	
  concepts	
  (e.g.	
  10)	
  of	
  all	
      We	
  want	
  to	
  build	
  robots	
  that	
  are	
  
kinds	
  of	
  robot	
  buildable	
  Unity3D	
                brilliantly	
  expressive,	
  but	
  a	
  kid’s	
  
                                                              pocket	
  money	
  could	
  buy	
  
avatars	
  
                                                              Low	
  number	
  of	
  mechanical	
  parts	
  &	
  
Tiny,	
  small,	
  big	
  &	
  huge	
  robot	
  buddies	
     degrees	
  of	
  freedom	
  in	
  a	
  robot	
  means	
  
of	
  all	
  kinds	
                                          low	
  cost	
  
They	
  must	
  have	
  few	
  (e.g.	
  4)	
  degrees	
       Rapid	
  concep3ng	
  &	
  protos	
  in	
  3D	
  
of	
  freedom	
                                               gives	
  insights,	
  ideas	
  &	
  itera3ons	
  
Which	
  means	
  few	
  op3ons	
  to	
  bounce,	
            without	
  physical	
  build	
  problems	
  
spin	
                                                        Cute	
  buddy	
  robots	
  make	
  viral	
  
But	
  they	
  must	
  ooze	
  personality,	
  fun,	
         youtube	
  videos	
  that	
  kick	
  shiny	
  
                                                              metal…	
  
expressions,	
  and	
  engage	
  aFen3on	
  
They	
  should	
  probably	
  dance	
  too	
  for	
  
youtube	
  love	
  
how and who
how	
                                                        who	
  (example)	
  
Scrapbook	
  design	
  inspira3on	
  for	
  low	
            Client:	
  Rod	
  Walsh,	
  Jaakko	
  Rohunen,	
  
complexity	
  human-­‐friendly	
  robots	
                   (and	
  more)	
  from	
  TAMK	
  Social	
  
such	
  as	
  the	
  successful	
  Keepon	
  and	
           Robo3cs	
  project	
  
well-­‐known	
  Papero	
                                     2	
  or	
  3	
  extreme	
  students:	
  
Go	
  crazy,	
  get	
  visual,	
  bring	
  some	
  new	
     Visual	
  concep3ng:	
  brilliant	
  and	
  crazy	
  
and	
  amazing	
  ideas	
  to	
  the	
  world	
              designs,	
  including	
  movements	
  &	
  
Model	
  in	
  3D,	
  rig	
  and	
  animate	
  in	
          expressions	
  
Unity3D,	
  add	
  some	
  magic	
                           3D	
  Modelling:	
  Blender,	
  Maya,	
  
Experiment	
  with	
  Unity3D	
  4	
  rigging	
  &	
         whatever	
  cooks	
  your	
  noodle	
  
anima3on	
  techniques	
                                     Unity3D:	
  Import,	
  rig,	
  animate,	
  
Show	
  them	
  off,	
  add,	
  iterate	
                     &everything	
  that	
  makes	
  it	
  rock	
  
Make	
  video	
  or	
  video	
  game	
  stars	
              More:	
  kinect	
  in	
  –	
  robot	
  out;	
  movie	
  
                                                             direc3on,	
  games	
  dev,	
  …	
  

More Related Content

Similar to Deep Avatars Social Robots Concept Design

From Journeyman to Master
From Journeyman to MasterFrom Journeyman to Master
From Journeyman to MasterAngad Singh
 
Thesis presentation 1072012
Thesis presentation 1072012Thesis presentation 1072012
Thesis presentation 1072012DynamicDonut
 
Building Social Software for the Anti-Social: Part I
Building Social Software for the Anti-Social: Part IBuilding Social Software for the Anti-Social: Part I
Building Social Software for the Anti-Social: Part Icodinghorror
 
Look into the future
Look into the futureLook into the future
Look into the futureKarla Saenz
 
Ha5 project charter_100314 (1)
Ha5 project charter_100314 (1)Ha5 project charter_100314 (1)
Ha5 project charter_100314 (1)BenWhite101
 
Blockchain Experience Design Meetup #2
Blockchain Experience Design Meetup #2Blockchain Experience Design Meetup #2
Blockchain Experience Design Meetup #2Gendry Morales
 
Problem solving with agile UX
Problem solving with agile UXProblem solving with agile UX
Problem solving with agile UXEd Wong
 
ed767a_bbccb9ffe8b0479fa98521e45d649d1e
ed767a_bbccb9ffe8b0479fa98521e45d649d1eed767a_bbccb9ffe8b0479fa98521e45d649d1e
ed767a_bbccb9ffe8b0479fa98521e45d649d1eAbi Grogan
 
Introduction to Robots
Introduction to RobotsIntroduction to Robots
Introduction to RobotsChad Mairn
 
Editorial. More than just excited about the nintendo3ds
Editorial. More than just excited about the nintendo3dsEditorial. More than just excited about the nintendo3ds
Editorial. More than just excited about the nintendo3dsRené Ponce
 
Responsive Design - ISCTE
Responsive Design - ISCTEResponsive Design - ISCTE
Responsive Design - ISCTEfidibiko
 
Mobile Prototyping Essentials
Mobile Prototyping EssentialsMobile Prototyping Essentials
Mobile Prototyping EssentialsRachel Hinman
 
GameTech_Teaching in an Avatar World
GameTech_Teaching in an Avatar WorldGameTech_Teaching in an Avatar World
GameTech_Teaching in an Avatar WorldCynthia Calongne
 
Serious Games Workshop Almere 2012 part 1
Serious Games Workshop Almere 2012 part 1Serious Games Workshop Almere 2012 part 1
Serious Games Workshop Almere 2012 part 1Oscar Garcia-Panella
 
Future Of Play - Keynote MIT 2010 - Sandbox Summit
Future Of Play - Keynote  MIT 2010 - Sandbox SummitFuture Of Play - Keynote  MIT 2010 - Sandbox Summit
Future Of Play - Keynote MIT 2010 - Sandbox Summitfrog
 

Similar to Deep Avatars Social Robots Concept Design (20)

Organise a Code Dojo!
Organise a Code Dojo!Organise a Code Dojo!
Organise a Code Dojo!
 
From Journeyman to Master
From Journeyman to MasterFrom Journeyman to Master
From Journeyman to Master
 
iPads in Education- Part 2
iPads in Education- Part 2iPads in Education- Part 2
iPads in Education- Part 2
 
Thesis presentation 1072012
Thesis presentation 1072012Thesis presentation 1072012
Thesis presentation 1072012
 
Building Social Software for the Anti-Social: Part I
Building Social Software for the Anti-Social: Part IBuilding Social Software for the Anti-Social: Part I
Building Social Software for the Anti-Social: Part I
 
Maker Boot Camp
Maker Boot CampMaker Boot Camp
Maker Boot Camp
 
Look into the future
Look into the futureLook into the future
Look into the future
 
Ha5 project charter_100314 (1)
Ha5 project charter_100314 (1)Ha5 project charter_100314 (1)
Ha5 project charter_100314 (1)
 
Blockchain Experience Design Meetup #2
Blockchain Experience Design Meetup #2Blockchain Experience Design Meetup #2
Blockchain Experience Design Meetup #2
 
Problem solving with agile UX
Problem solving with agile UXProblem solving with agile UX
Problem solving with agile UX
 
ed767a_bbccb9ffe8b0479fa98521e45d649d1e
ed767a_bbccb9ffe8b0479fa98521e45d649d1eed767a_bbccb9ffe8b0479fa98521e45d649d1e
ed767a_bbccb9ffe8b0479fa98521e45d649d1e
 
Estudo 3D
Estudo 3DEstudo 3D
Estudo 3D
 
Introduction to Robots
Introduction to RobotsIntroduction to Robots
Introduction to Robots
 
Introduction to Robots
Introduction to RobotsIntroduction to Robots
Introduction to Robots
 
Editorial. More than just excited about the nintendo3ds
Editorial. More than just excited about the nintendo3dsEditorial. More than just excited about the nintendo3ds
Editorial. More than just excited about the nintendo3ds
 
Responsive Design - ISCTE
Responsive Design - ISCTEResponsive Design - ISCTE
Responsive Design - ISCTE
 
Mobile Prototyping Essentials
Mobile Prototyping EssentialsMobile Prototyping Essentials
Mobile Prototyping Essentials
 
GameTech_Teaching in an Avatar World
GameTech_Teaching in an Avatar WorldGameTech_Teaching in an Avatar World
GameTech_Teaching in an Avatar World
 
Serious Games Workshop Almere 2012 part 1
Serious Games Workshop Almere 2012 part 1Serious Games Workshop Almere 2012 part 1
Serious Games Workshop Almere 2012 part 1
 
Future Of Play - Keynote MIT 2010 - Sandbox Summit
Future Of Play - Keynote  MIT 2010 - Sandbox SummitFuture Of Play - Keynote  MIT 2010 - Sandbox Summit
Future Of Play - Keynote MIT 2010 - Sandbox Summit
 

Deep Avatars Social Robots Concept Design

  • 1. DASR Deep Avatars, Rod  Walsh,  TAMK   Social  Robo3cs   Simple rod.walsh@tamk.fi   Demola  Academy   Robots Spring  2013  
  • 2. Visual Inspiration hFp://www.youtube.com/watch?v=3g-­‐yrjh58ms  
  • 3. what and why what   why   Many  proto  concepts  (e.g.  10)  of  all   We  want  to  build  robots  that  are   kinds  of  robot  buildable  Unity3D   brilliantly  expressive,  but  a  kid’s   pocket  money  could  buy   avatars   Low  number  of  mechanical  parts  &   Tiny,  small,  big  &  huge  robot  buddies   degrees  of  freedom  in  a  robot  means   of  all  kinds   low  cost   They  must  have  few  (e.g.  4)  degrees   Rapid  concep3ng  &  protos  in  3D   of  freedom   gives  insights,  ideas  &  itera3ons   Which  means  few  op3ons  to  bounce,   without  physical  build  problems   spin   Cute  buddy  robots  make  viral   But  they  must  ooze  personality,  fun,   youtube  videos  that  kick  shiny   metal…   expressions,  and  engage  aFen3on   They  should  probably  dance  too  for   youtube  love  
  • 4. how and who how   who  (example)   Scrapbook  design  inspira3on  for  low   Client:  Rod  Walsh,  Jaakko  Rohunen,   complexity  human-­‐friendly  robots   (and  more)  from  TAMK  Social   such  as  the  successful  Keepon  and   Robo3cs  project   well-­‐known  Papero   2  or  3  extreme  students:   Go  crazy,  get  visual,  bring  some  new   Visual  concep3ng:  brilliant  and  crazy   and  amazing  ideas  to  the  world   designs,  including  movements  &   Model  in  3D,  rig  and  animate  in   expressions   Unity3D,  add  some  magic   3D  Modelling:  Blender,  Maya,   Experiment  with  Unity3D  4  rigging  &   whatever  cooks  your  noodle   anima3on  techniques   Unity3D:  Import,  rig,  animate,   Show  them  off,  add,  iterate   &everything  that  makes  it  rock   Make  video  or  video  game  stars   More:  kinect  in  –  robot  out;  movie   direc3on,  games  dev,  …