Serious Games Workshop Almere 2012 part 1

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What Serious Games are, what a Gamification campaign consists of and some Game Design insights to be applied within different projects.

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  • Dear Cynthia,

    Thanks to you for attending and bringing such a great talent and enthusiastic energy! best :)

    O.
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  • Dear Mr. Oscar Panella,

    Thanks again for the meaningful and useful presentation on serious games. The positive way of your knowledge, I have greatly appreciated.
    Within the program I have my colleagues informed about the workshop.

    Success in your career.

    Sincerely,
    Cynthia Spier
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Serious Games Workshop Almere 2012 part 1

  1. 1. After typing“Multimedia” in Google
  2. 2. GirlsBoys Note that this is the first reward ;)
  3. 3. Amal Ramon Wendy Roger Game in the CityBES La Salle Almere!!!
  4. 4. http://www.knewton.com/gamification-education/
  5. 5. Who am I?
  6. 6.  Graduated as an Electronics Engineer in 1998 at La Salle School of Engineering, Ramon Llull University PhD in the "Intelligent Systems and Distributed parallel environments" program at the same university (2004) • Doctoral Dissertation: "General Dynamic Surface Reconstruction: Application to the 3D Segmentation of the Left Ventricle“ Teaching Computer Graphics, Game Design and VR Directing the Multimedia Engineering Degree and the Multimedia Creation & Serious Games Master Program International Stages: • IMSC (Integrated Media Systems Center) at the University of Southern California (USC, Los Angeles, California, USA, 1998) with Dr. Ulrich Neumann • VIS Lab at The Henry Samueli School of Engineering (University of California at Irvine – UCI, 2005) with Dr. Falko Kuester • ETC (Entertainment Technology Center) at Carnegie Mellon University (Pittsburgh, PA, 2008-2009) with Dr. Don Marinelli
  7. 7.  When 11 … When 30 … An so…
  8. 8. A VRSimulatorWithinMedicine1999-2004(from SPECTto a 3D interactivemodel)
  9. 9. Challenge #1The “Statistics”Do you know what SGs are?And Gamification?Are you aware of any examples?Are U a Gamer?
  10. 10. Let me share…
  11. 11. Courtesy of Phil Toledano
  12. 12. STUDYING (before Univ.) = 10500hPLAYING  2.13h/day  >10000h
  13. 13. -Extremely Optimistic-Ready for the “Social Fabric”-Loving to produce!-Epic Meaning http://superbetterlabs.com/
  14. 14. Challenge #2The “Half Sheets”
  15. 15. Let me tell you a story…
  16. 16. Randy Pausch’s Last Lecture: Achieving Your Childhood Dreams Don Marinelli’s The Comet and the Tornado
  17. 17. Right Brain + Left Brain at the ETC
  18. 18. €
  19. 19. MemorableVsMiserable……they said!
  20. 20. Challenge #3The “Karma” cards
  21. 21. What are we talking about?
  22. 22. No one wantedto leave this stand
  23. 23. http://www.thefuntheory.com/piano-staircasehttp://www.thefuntheory.com/bottle-bank-arcade-machine
  24. 24. IEEE TRANSACTIONS ON MULTIMEDIA, VOL. 6, NO. 6, DECEMBER 2004
  25. 25. A serious game is a term used to refer to a software or hardware application developed with game technology and game design principles for a primary purpose other than pure entertainment
  26. 26. Gamification is the concept of applying game-design thinking to non-game applications to make them more fun and engagingThe Gamification Blog
  27. 27. Challenge #4The Books
  28. 28. …but not all of them!
  29. 29. Well…give me some more examples please!
  30. 30. 3 week’s time Ambiguous Scenario A real client Teams of 3 (producer + programmer + artist)To use a very specific tool that they know nothing about To implement a certain FX effect
  31. 31. Crayon 3D GestureFish Tank VR Finger Tracking Physics Engine Recognition Fish tank VR Gesture recognition IR tracking Physics engine Python interface to Wiiuse http://www.panda3d.org/
  32. 32. Dr. Oscar García PañellaEmail: oscarg@salle.url.eduWeb page: http://www.salle.url.edu/~oscarg/Blog: http://blogs.salleurl.edu/dtm-media-technology/Twitter: @kokopus_dark

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