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The case of travian
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The case of travian

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Published in: Entertainment & Humor, Design

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  • 1. The case of TRAVIAN “TRAVIAN is one of the most popular browser games in the world. As a player in TRAVIAN, you will build your own empire, recruit a mighty army, and fight with your allies for game world hegemony.” (Travian Games GmbH, 2013)
  • 2. Community • Where are the players?
  • 3. Community • Who are the players? – In relation to their in-game roles – In relation to other players – In relation to the game
  • 4. Critique • Negative feedback loop in global server • Strong suggestions • Creative uses if my english not vry good 
  • 5. • ”This is a war game!” - really? Who said so? – The game itself – A ”Travianic culture” • You must stay in an alliance in order to survive. • Traitors will be catapulted and farmed. Strong suggestions
  • 6. ...So I set up the unusual name ‘Noob’. Sounds very bossy And set out to try to conquer the server. But I had no idea how travian worked. So to my surprise we have ppl here with 3-6 years of experience asking questions and Im most of the time “Its my first ever game experience. Im not much of a gamer, never touched MMORG except once for Eve online but that was 3 days. I wanted to apply for an MBA and had no time. So I figured what better way to learn the needed management skills and try out different tactics than to simulate it? Creative uses Its a game, a simulation with real people. If I entered Harvard and wanted to simulate leadign 100 people for several months it would cost sooo much. Here, its like an awesome learning experience.” (Noob, 2013)
  • 7. Creative uses
  • 8. Recapitulating... • Players are defined in relation to the game, its rules and its community. • Both game and communities strongly suggest how players should interact. • Game and communities tend to exceed the boundaries of game plattaform.
  • 9. References • Noob. (2013, April 13). Skype interview. • World Wonder. Travian Wikia. Retrieved from http://travian.wikia.com/wiki/World_Wonder on April 14th, 2013. • Travian Games GmbH. (2013). Retrieved from http://ts9.travian.com/allianz.php?s=5&o=6 on April 14th, 2013. • Langton, C. (1995). Artificial Life: An Overview. MIT Press. • Salen, K., & Zimmerman, E. (2004). Rules of Play: Game Design Fundamentals. MIT Press.