Madrid, 2009
                                                             ,
When Are Games Good for Learning and Teaching?...
Elisabeth R. Hayes et al

                                           Children as 
                                        ...
D.M. Grethen, 2007
                                              r        0
An Expanded Conception of Game Media Literacy
•   Games as
                                                                             •   Designed objects
           ...
After‐School Online Program for Adolescent 
 Boys Leveraging Online Games for Literacy
•   MMOs are important “Third     • Questions
    places” for informal             •   Games literacies, much
    learning...
Madrid 2009
     d,




                      The Gender Gap In Technology: 
              Re‐examining Gender Differences...
“This study focuses on the amount of time children spend 
playing video games and how good children feel they are at the 
...
The Nirvana Effect: 
Tapping Rhythmic Video Games to Leverage Learning and Motivation
“New representations of music (e.g.video games, composition 
software) can provide a third space in which learning musical...
Learning Complexity in Situ: Urban Middle Schoolers Show Understanding of 
Systems Thinking as a Result of Playing and Des...
•     Gamestar Mechanic                     • Questions
       •   Game design community 
                    g          y...
s/154/
                                        ttp://www.davidzwirner.com/exhibitions
                                    ...
Thanks!
       Th k !
       p.lacasa@uah.es
http://uah‐gipi.org/index.php
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2010 aera lacasa games & learning discussion

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2010 aera lacasa games & learning discussion

  1. 1. Madrid, 2009 , When Are Games Good for Learning and Teaching?  Examples and Explorations Pilar Lacasa. University of Alcalá. Spain AERA 2010. SIG‐Media, Culture, and Curriculum Denver, Sat, May 1 
  2. 2. Elisabeth R. Hayes et al Children as  designers Elizabeth M.  Robert J. Torres  King et al. i l People Tools Girls? What games? Karla Hamlen Kylie A. Peppler et al. 
  3. 3. D.M. Grethen, 2007 r 0 An Expanded Conception of Game Media Literacy
  4. 4. • Games as • Designed objects • Cultural & Social  r.com/ significance ill Crocke www.willcrocker • Related to cognitive,  attitudinal, &  performances outcomes • Theoretical models: h ti l d l • Different levels of  activity in the face of  er the game th   Questions: apher:  Wi • Same theoretical models  for all the games?  Photogra • What about context? For  example, augmented  reality, online gaming reality  online gaming An Expanded Conception of Game Media Literacy
  5. 5. After‐School Online Program for Adolescent  Boys Leveraging Online Games for Literacy
  6. 6. • MMOs are important “Third • Questions places” for informal  • Games literacies, much learning. g more than problem • Games are both solving, looking for technologies and  information? NOT JUST  communities of practice COGNITION? • The case of Dumptruck:  he founds school to be • For example: What about “extremely boring” extremely boring MMOs & civic MMO &  i i engagement?t? • Games & cognitive habilities After‐School Online Program for Adolescent Boys Leveraging  Online Games for Literacy
  7. 7. Madrid 2009 d, The Gender Gap In Technology:  Re‐examining Gender Differences in Video Game Play
  8. 8. “This study focuses on the amount of time children spend  playing video games and how good children feel they are at the  l i   id     d h   d  hild  f l th     t th   video games” TIME PEOPLE SPENDS PLAYING         HOW GOOD THEY THINK THEY ARE Questions: • What about future researchs? • Games as social practices • Much more than playing “Hanna Montana”? p y g The Gender Gap In Technology:  Re‐examining Gender Differences in Video Game Play
  9. 9. The Nirvana Effect:  Tapping Rhythmic Video Games to Leverage Learning and Motivation
  10. 10. “New representations of music (e.g.video games, composition  software) can provide a third space in which learning musical concepts can take place. concepts can take place.” The role of motivation Questions: • Much more than learning music? • Social participation • The role of the teacher The Nirvana Effect:  Tapping Rhythmic Video Games to Leverage Learning and Motivation
  11. 11. Learning Complexity in Situ: Urban Middle Schoolers Show Understanding of  Systems Thinking as a Result of Playing and Designing Games Within an Immersive  Online Platform Called Gamestar Mechanic
  12. 12. • Gamestar Mechanic • Questions • Game design community  g y • Children & Young People space for multiple  as Designers players • How to support the • Instantiating a learning  teachers? domain mediated by a  • How to combine with video game designed may  other tools? serve to facilitate the  development of systems  thinking skills.  Learning Complexity in Situ: Urban Middle Schoolers Show Understanding of  Systems Thinking as a Result of Playing and Designing Games Within an Immersive  Online Platform Called Gamestar Mechanic
  13. 13. s/154/ ttp://www.davidzwirner.com/exhibitions January 13, 2008. The New York Times e ht The Ritual of Chess, a Decoder of Life.   DOROTHY SPEARS “This is a text about the world …”
  14. 14. Thanks! Th k ! p.lacasa@uah.es http://uah‐gipi.org/index.php

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