Assignment 9 draft 1


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Assignment 9 draft 1

  1. 1. ASSIGNMENT 9 :GROUP PRESENTATIONByKarolina FryckowskaDonnielle CarinoMichelle AsafuadjaueJayde-Marie Jackson
  2. 2. Part B - Ideas Karolina Why has art changed over How has films changed? How do games effect time? People/ children? Medieval art Sound History of games Renaissance Colour Ways to access games Romanticism Lighting, camera and special Good and bad effects Realism effects Hyper reality and violence Modern art Implied and explicit situations Contemporary art Inoffensive offensive language The way art is seen now and Blood no blood evaluation Postmodernism ComparisonsWWW - Good interesting ideas and research - Create a debate - Wide target audienceEBI - Combine art and film to the game ideaStrongest idea - Game idea (Idea 3) - well researched and debatable
  3. 3. Part B - Ideas Donnielle Revolution Of Make Up Alcohol Japanese Culture • Origin of Make up • People Die From Alcohol Every • Manga • Evolution of Make up Year • Anime • Make up during middle ages • Alcohol Use • History of Manga and Anime • Development of Make up in • Hard core drink drivers • Distributions Europe • Advice on drinking • Japanese Music • Modern Make up • Health risks • Traditional/folk and modern • Alcohol Metabolism Japanese Music • What happens when you drink? • Street Fashion • Reasons people start drinking alcoholWWW Uncommon topics EBI If it had more research. And more picturesStrongest ideaThe strongest idea was the Revolution of Make Up, as it can contain a debate andalso can target a wide variety of audience.
  4. 4. Part B - Ideas Michelle The Family Bullying Crime in London • How the family has changed in • Bullying in schools. • Does the area you live in affect the last few years. • The different types of bullying. the crime rate in London. • Why the family has changed/ E.g.-cyber bullying, gang bullying • How has crime changed over the factors that have influenced the etc. years. E.G- gun and knife crime change. • How bullying has changed over • Gender and crime • The different types of family. the years. • Crime and ethnicity • How it effects peoples lives.WWW Good not common ideasEBI Subtopics werent clear Not enough research and development Nothing about conventionsStrongest idea Family idea was the strongest because there are a lot of subtopics that can be explored within this
  5. 5. Part B - IdeasJayde-MarieBullying Technology dependence Social Class Differences• bullying in schools – •changes of the uses of • ways of measuring socialstatistics. phones – gaming, text, class• public – reasons why internet • type of family• effect on victims •different devices, similar • Type of schools they go to•Cyberbulling. functions (BBM, ping chat, FB and benefits – social/cultural chat) capital• ways to protect yourselfonline. •online banking and shopping, •associated jobs with each apply for jobs etc … class• bullying in the workplace • automatic headlights, cars • „learning to labour‟ –• statistics that park themselves, attitudes of wc boys (case• what to do automatic toilet flush and taps study)• talk about anti – bullying •risks and concerns about • culture of poverty –week. technology continuing to immediate gratification and develop. fatalism •link to crime • types of crime associated with wc and mc. – white collar, vandalism
  6. 6. Part B - Ideas Jayde-MarieWWW• Research into topic• Ideas for episodes• Included a recent articleEBI• More images• More research• Episode ideas better thought outStrongest ideasociety depending on technology as it would be easy to gain statistics and opinions on thissubject because the increasing use of technology is a contemporary issue. This idea wasalso good as it relates to the concept of postmodernism.
  7. 7. Part C - Idea taking forward MEDIA CLASS AND SOCIETY.
  8. 8. Part C - Idea taking forwardWe‟ve spoken to our teacher about the whole combination of topics, however as we thought, it was a bit too much topic in one.So we decided to focus on one topic to go on further which was The Technology Dependence.
  9. 9. Developed Idea – The evolution of technologyEpisode 1 Episode 2 Episode 3•The evolution of •Development of •The evolution ofcomputers games phones
  10. 10. Part D - Documentary inspirationsThe Story of film: An Odyssey Try to recreate the shots in their way - Compares with other text and explains with examples - Text to know where its from
  11. 11. Inspirational DocumentariesLarge Hadron Collider – The six billion dollar experiment Included clips relating to the film at the beginning (exposition) Jamie’s American Food Revolution
  12. 12. Hunting Britains Most Wanted Exposition Used simple and props titles
  13. 13. Part D - Documentary inspirations Film documentary - Secret Life of Chaos What inspired me was the use of “montage” in the documentary. For example – these twoShowing a quick ideational montage, whilst screenshots – as the narrationthe presenter is narrating the purpose of the was going – there was adocumentary at the start. This little montage over it – showing fromanimation at the first minute of the the light changing to the sea –documentary was my favourite, as it and it was in synched with thesymbolises our mind. narration.
  14. 14. Part D - Documentary inspirations In the “Slanguage” documentary last year they used graphs and charts to show statistics and trends which is something that could be useful in our documentary. The voice of God narration in March of the Penguins was very effective and is something that might/could be used in our documentary.
  15. 15. Part E - ResearchGamesThe development of game medium
  16. 16. Part E - Research Games 1977 1983 1972 Nintendo Nintendo 1989 Worlds first releases Colour releases the Nintendo home video TU Game family computer releases Game game console boy console1st generation 2nd generation 3rd generation 4th generation 1980 Pac-man 1985 1991 1972 released Nintendo Notable releases Arcade releases Super : Street Fighter, game Mario Bros Sonic the “PONG” Hedgehog
  17. 17. Part E - ResearchGames 1996 2001 2005 Microsoft 2009 Nintendo Microsoft release its Nintendo releases the release the second console Xbox releases game boy Xbox 360 Nintendo DSi colour and Sony5th generation 6th generation 7th generation release PSP Go 1997 2004 Notable releases: Sony releases the fist hand held 2006 Golden eye 007, Sony Playstation 3 Final Fantasy 7, console, PSP. Nintendo release the and Nintendo Wii Grand released Theft Auto Nintendo DS
  18. 18. Part E - ResearchGood Effects: • Following instructions • Problem solving and logic Bad Effects: • Hand-eye coordination, fine motor and spatial skills. • Violence – bad language and behaviour • Resource management and logistics. • Socially isolated • Multitasking, simultaneous tracking of many shifting • Not exercise imagination variables and managing multiple objectives. • Confuse reality with fantasy • Perseverance • Bad academic achievement • Pattern recognition • Bad effect on health e.g. obesity, seizures, Muscular • Estimating skills and skeletal disorder, RSI • Inductive reasoning and hypothesis testing • Addictive – depression and anxiety • Mapping • Memory • Reasoned judgments • Teamwork and cooperation when played with others • Simulation, real world skills.
  19. 19. Part E - Research Evolution of Phones1983 – 1st 1990 – 2nd 2009 - 3rd 2010 - 4th GenerationGeneration – Generation - Generation - - Includes aFirst was faster may be like combination ofintroduced by and quieter 2G, but it is able technologies that willthe Motorola than 1G. to transfer other make informationCompany. Smaller than types of transfer and internetUsed analog the large data, including capabilities, and briefcase- emails, informatisized of a large sized. on and instantbriefcase. Smaller messages. batteries are more energy- efficient. Samsung to release bendy- screen mobiles in early 2012
  20. 20. Part E - Research• Evolution of Computers.Computer, originally meant a person capable of performing numerical calculations with the help of a mechanical computing device.Binary arithmetic is at the core of computer systems. This is a Binary Code.
  21. 21. Part E - Research• First generation 2nd Generation - 3rd generation - Fourth The fifth computers - 1960s, transistor Their use generation generation 1950s all computers are computers that based computers increased the computers. were used were replaced 1G. Even faster – in their speed and capable of more development vacuum tube Transistors made efficiency of based. calculations per phase. Computers were computers computers. second. Has support voice expensive and smaller and Much more recognition and bulky. Could cheaper. They understand solve just one computer power made computers natural problem at a and speed than time. energy efficient. other language. generations The evolution ofVACUUM computers willTUBE - continue, perhap s till the day EXAMPLES OF TRANSISTORS their processing powers equal human intelligence.
  22. 22. Risks of Technology The advance of technology has brought a lot of different ways to do things, like online shopping and availability of the internet on mobile phones. However it has also brought risks and dangers as well.Credit card fraud: its now possible forpeople to use the internet (or other Chat roomsforms of technology) to hack intosomeone elses accounts because peopleuse the credit/debit cards to shop onlinenowadays.
  23. 23. Social networking sites meanthat a lot of your information isbeing put all over the internetand this can be dangerousbecause you dont always knowwho is viewing your webpages. According to this article people are unaware of what legal harm they are doing by posting certain tweets on twitter. E.g.- in the summer when many young people posted details about the riots and twitter users that went against court orders and posted the identities of celebrities that got injunctions to protect their private lives.
  24. 24. Video games have theirdangers as well: This article informs us about a boyThis article tells us about a who shot his parents because theyboy who developed a blood took his video game away andclot in his leg after spending banned him from playing entire day playing videogames.
  25. 25. Risks and concerns about technology• Private information being shared and exposed e.g. addresses and phone numbers• Scams, viruses and spam. – Easier to spot potential victims• Cyber bullying• Security breaches and hacking.• Negative influences e.g. Grand Theft Auto games leading to violence.• Anti social society• Machines replacing people e.g. self scanners in supermarkets• Hard to trace criminal activity i.e. August riots spreading blamed on Blackberry Messenger and Twitter
  26. 26. Part F - TV Documentary conventionsUse Develop ChallengeInterview with expert Presenter and Presenter interviewer in one shot- interacts/friendly, to interaction relate to themComposition Interviewer and people Interact with people inInterviewer always on in background groupthe left or rightMontage We would show theUsually linked with presenter in front of thevoiceover, will help the montage.viewer better tounderstand what thenarrator is saying.
  27. 27. Part F - TV Documentary conventionsUse Develop ChallengeReconstruction By drawing theArtificial scenes of an reconstruction. Or anevent, providing factual animated Reconstruction.information, using this forour documentary gives theviewer a sense of realismArchival footage Well use this to show We‟ll recreate our ownTo show historical events previous examples of old archival footage and use types of technology. We‟ll editing and effects to make also show old adverts that it look like archival footage. advertised old game consoles, computers and phones.Title and fonts We‟ll use these to show the As our documentary isTo show names of names of any professionals about technology we‟llprofessionals and to show we‟ll be interviewing. show facts and statisticsfacts and figures. using computers.
  28. 28. Part G - Documentary structure Episode One – Evolution of Computers Preview of Intro Intro of series Development of subtopic further subtopic 2 minutes 2 minutes developme 1 minute nt 20 seconds Introduce the documentary Introduce the Interviews, reconstructions, archives Introduce the and the themes Topic in this • Generation 1 and 2 next part of • Montage of a timeline of episode • Interviews with expert and public the topic computers • Presenter • Statistics Generation 3 • Presenter • Montage • Positive affects and 4 • Clips from • Research and case study on risks • Expert interviews interview clip
  29. 29. Part G - Documentary structure Episode Two – Evolution of Games Preview of Intro Intro of series Development of subtopic further subtopic 2 minutes 2 minutes developme 1 minute nt 20 seconds Introduce the Interviews, reconstructions, archives Introduce theIntroduce the documentary Topic in this • Generations examples next part ofand the themes episode – • Interviews with expert and public the topic• Montage of a timeline of • Presenter • Statistics • Generatio games • Montage • Positive affects n 3 and 4• Presenter • Interviews • Research and case study on risks • Interview with public clips • Archive clip
  30. 30. Part G - Documentary structure Episode Three – Evolution of Phones Preview of Intro Intro of series Development of subtopic further subtopic 2 minutes 2 minutes developme 1 minute nt 20 seconds Introduce the documentary Introduce the Interviews, reconstructions, archives Introduce the and the themes Topic in this • Generation 1 and 2 next part of the • Montage of a timeline of episode • Interviews with expert and public topic phones • Presenter • Statistics • Generation • Montage • Positive affects 3 and 4 • Interviews • Research and case study on risks • Expert with public interview clip
  31. 31. Part H - Storyboard
  32. 32. Part H - Script
  33. 33. Part I – Target Audience We carried out research on people using questionnaires in order to find out if people would be interested in watching a documentary about technology and which episode they‟d most like to watch.864 Female Would you watch the documentary series?2 Males0 10-15 16-18 18-25 26+ Yes No Young more interested than the older generations, been brought up with technology.
  34. 34. Part I – Target Audience Which episode do you like the best? Episode 3 Episode 2 Episode 1 0 5 10 15 This are the results, that the audience would want to watch the documentary, as it‟s more interesting, “not really talked about” and “everyday use”
  35. 35. Part J – TV channelI think our documentary series will suit BBC three as thedocumentaries shown on BBC three are more entertainingand feature a wide variety of topics. The topics explored onBBC three documentaries are diverse and can be reallyinteresting. Also were likely to attract a younger audience. Two examples of documentaries shown on BBC Three are storm chaser: the butterfly and the tornado which is about a young girl whos interested in weather and travels to the US to see some of the most violent storms but she also suffers from a rare skin condition called Epidermolysis Bullosa. The second one is called small teen bigger world which is about the life of a teenager with restricted growth.
  36. 36. Part J - Time• We‟ll show our documentary Thursday at 8 o‟clock in the evening. •We‟ve decided to schedule our documentary after EastEnders on a Thursday night because it‟s a popular which most people are likely to watch. •If most of our target audience is watching EastEnders at the time we can announce after that our documentary is being shown on BBC three.
  37. 37. Part J – OFCOM regulations• The watershed in the UK is from 9pm to 5am• OFCOM states that material shown before the watershed should be suitable for young viewers.• We wont use any swearing, explicit images or sexual references/imagery in order to keep in line with OFCOM regulations.
  38. 38. Part K - Title and credits Software used: Macromedia Flash and Movie Maker. Easy way to make animation sequences.
  39. 39. Part K - Title and creditsTo make our fonts, we usedFireworks8. Heavy bold text, makes it look dominant. • Silver symbolises the hardware of PC.
  40. 40. Title 1:
  41. 41. Part K - Title 2
  42. 42. Title Idea 3:
  43. 43. Title Idea 4:
  44. 44. Title Idea 5:
  45. 45. Credit Example.
  46. 46. Part K - Credits• Used Macromedia Flash and Windows Movie Maker.• Flash – to make the background squares.• Movie Maker – to make the credits.
  47. 47. Part L - Music• Mario theme song -• Electricity -• Computer data -• Tetris Remix -
  48. 48. Part M - Ancillaries Metro – its free – and it is an “everyday use”
  49. 49. Part M – Ancillaries - advert THIS IS AN EXAMPLE OF OUR ANCILLARY. WE Evolution of USED “PAINT” TO MAKE THESE TWO EXAMPLES. Technology Thursdays 8pm• We used Binary Codes – Evolution of Technology linking computers/technology. Thursdays 8pm• Darwin Theory is used as a parody for evolution of technology.• Globe to show – technology applies around the world.
  50. 50. Part O - LocationsPresenter and PublicInterviews:• Conventions e.g. MCM expo• Electronic shops• Homes• Arcades Primary resource 2011Case Studies:• Conventions• ICT classroom
  51. 51. Part P - ActorsPresenter: Interviewees: Too smart - An ICT Teacher - Games Developer - Children/teenagers - Parents - Employees in game shopsWhat they represent:• Clear English accent• Young adult female – its challenging the stereotypical gender in the society – technology.
  52. 52. Part Q – Costumes and Props Costumes Fashionable, casual and smart PropsGadget Show – informative andenthusiastic about the show. The presenter will have games and consoles from different generations.