Official slide deck for the NMC Horizon Report > 2011 Museum Edition. The 2010 report is available for download at http://www.nmc.org/publications/2010-horizon-museum-report
3. HORIZON REPORT 2010 Museum Edition The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium
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5. Higher Education K12 Education Museums Australia/New Zealand Ibero-America SOON! - Singapore/Asia & UK Global Audience
6. 2008 English Catalan Spanish 2007 English Catalan Spanish 2009 English Catalan Chinese German Japanese Spanish 2010 English Arabic Catalan Chinese Farsi Hebrew German Japanese Spanish cc licensed flickr photo by !borghetti http://www.flickr.com/photos/borghetti/37543204/ Translations
9. KEY TRENDS: ‘ Rich’ media — images, videos, audio, augmented reality, and animations — are becoming increasingly valuable assets in digital interpretation. The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium
10. KEY TRENDS: Digitization and cataloguing projects will continue to require a significant share of museum resources. The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium
11. KEY TRENDS: Increasingly, museum visitors (and staff) expect to be able to work, learn, study, and connect with their social networks in all places and at all times using whichever device they choose. The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium
12. Technologies to Watch 2010 Horizon Report - Museum Edition The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium
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14. Mobiles ONE YEAR OR LESS : The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium
15. Social Media ONE YEAR OR LESS : The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium
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17. Augmented Reality TWO OR THREE YEAR S : The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium
18. Location-Based Services TWO OR THREE YEAR S : The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium
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20. Gesture-Based Computing FOUR TO FIVE YEARS: The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium
21. Semantic Web FOUR TO FIVE YEARS: The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium
23. SIGNIFICANT CHALLENGES: Far too few museums are crafting and following a comprehensive strategy to ensure that they can keep pace with even the most proven technologies. Funding for technology projects is too often done outside operational budgets. The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium
24. Documentation of the impact of programs delivered via digital technologies is often expected as a prerequisite for adoption or even pilot efforts, creating a “chicken versus egg” conundrum. SIGNIFICANT CHALLENGES: The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium
25. Advances in workflow and content production techniques common in business and industry are largely absent in museum content creation — and too many museum professionals lack the needed training, resources, or support to address that. SIGNIFICANT CHALLENGES: The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium
26. To learn more, visit museum.wiki.nmc.org The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium