Since next-gen graphics became the standard for visuals across desktops and consoles, more and more architects employ the power of the Game Engines to show off their designs. The quality bar for effects is now close to feature film, but little was done to improve the knowledge of compelling storytelling. In this short talk we’ll explore not only how far the borders have been push, but also how architects can team up with directors and game designers to bring their ideas into the immersive virtual reality. This it the presentation for my lecture in Designmorphine Forum 2015.