11 synergy symbiosis

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11 synergy symbiosis

  1. 1. Audiences &Institutions:Distribution,Synergy,Symbiosis
  2. 2. Where do you access yourgames? GAME – The Shop HMV XBOX Marketplace Play.com Amazon PlayStation Store Itunes Steam Apple App Store Ebay
  3. 3. Old Distribution Model Retail centric – physical stores Reliant on the manufacture and supply of the games disc and packaging Requires more initial outlay by the games publishers to produce the disc and box, this eats into their profit. Limited space in store so limited stock and choice
  4. 4. New Distribution Model Games available: ONLINE PlayStation Network is free if you own the PS3 Xbox Live is subscription based App Store – download iPhone/Pod/Pad games (collectively known as iOS devices) Other online services – Steam.(You may want to research OnLive as a case study!)
  5. 5. Onlineshopping
  6. 6. What is the point ofa games expo likePlay yesterday?
  7. 7. What is the point of a games expo like Play yesterday? Marketing – Many many people will have gone home after this weekend and mentioned to at least one person about the Wii U or Halo 4. Even more people will have mentioned it on social network – creating a buzz and a form of viral marketing. It is a point of exchange between media consumer and the producer. This could have been through the developer Q and A‟s or developers networking with others in their field – breeding creativity and maybe new ideas! The serving of loyal „subculture‟ communities – such as the retro market, card game roleplayers and the cosplay market. Specialist retailers had their market right where they wanted them! If you wanted a replacement pinball machine part, bespoke Pacman arcade cabinet for your bedroom or wanted to know how to make your own Chun Li costume, you could have got one! The retro market was well catered for – remember the average age of gamer targeted is around 30. Those who grew up with Sonic, matured with GTA and know their way around COD. Hence large number of retro-themed stalls selling games, posters, t-shirts etc. Developing the sense of community – meetups, e-sports, anime traders
  8. 8. SynergySynergy (from the Greek meaning working together) is the term usedto describe a situation where different entities cooperate advantageouslyfor a final outcome. Simply defined, it means that the whole is greaterthan the sum of its parts.It‟s the „strategy of synchronising and actively forging connectionsbetween directly related areas of entertainment‟.New Technologies support this process – web, dvd, downloading. Mediainstitution exploit various platforms to sell various products related toone film (e.g. film and soundtrack and video game).Symbiosis is the linking up of various companies to make profits fromone product
  9. 9. An example of synergyfrom Disney OutletsCD DVD Game
  10. 10. An example of synergy from Working Title Films…. Sound Track DVD
  11. 11. Symbiosis This is when different companies work together to promote a range of related products. Eg High School Musical the film will enable spin-offs like Happy Meals, Easter Eggs, bedlinen, toy characters etc and the distributor will agree licensing deals for companies to make and sell this merchandising. A % of the profits will go back to the distributor Walt Disney pioneered symbiosis marketing techniques in the 1930s by granting dozens of firms the right to use his Mickey Mouse character in products and ads, and continued to market Disney media through licensing arrangements. These products can help advertise the film itself and thus help to increase the films sales. For example, the Spider- Man films had toys of „webshooters‟ and figures of the characters made, CD soundtracks, video games, DVD‟s and other merchandising.
  12. 12. Technological Convergence Technological Convergence is the process by which a range of media platforms are integrated within a single piece of media technology. For example the new Xbox 360 is a games console, a DVD player, an internet modem. The iPhone is a phone, a camera, a video camera, an mp3 player, an FM radio, a games console, a web browser, a palmtop computer. This demonstrates „convergence‟ of a wide range of technologies. Media institutions recognise that audiences enjoy using converged technology, want to consume media in a variety of different ways (including „on the go‟) and provide short form content for downloading eg video clips, trailers, music videos, jingles, wallpapers, music tracks etc
  13. 13. TASK: Synergy and Symbiosis1. Define these two terms withoutcopying and pasting.2. The examples earlier in the PPT usedthe film industry - Explain them usingyour own examples from the gamesindustry – you will have to think aboutwhat to research. Googling “symbiosis ingames” will not give you what you need!

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