ASTD Workshop Poker• Whats Good? You can earn a maximum of 10 cards. The order of hands, best to worst, is as follows:• Five of a Kind - A five of a kind (we are using multiple decks) is the highest possible hand. If more than one hand has five of a kind, the higher card wins (Five Aces beats five kings, which beat five queens, and so on• Straight Flush - Five cards, same suit, in numerical order - and the higher the order, the better the hand. A, K, Q, J, 10 being the best.• Four of a Kind - The name says it all - four cards, same value, different or same suits.• Full House - Three of a kind, and a pair, (eg. A, A, A, 5, 5)• Flush - Five cards in the same suit, but not in order. (eg. Q, 9, 5, 3 2 of Hearts)• Straight - Five cards in order (eg. 7, 8, 9, 10, J) but not in the same suit.• Three of a Kind - Three cards of the same value, different or same suits.• Two Pairs - Two sets of two cards of the same value, (eg. 4, 4, K, K).• One Pair - 2 cards, same value.• High Card - This is any hand which doesnt qualify as any one of the above hands. If nobody has a pair or better, then the highest card wins.• Tie Breaker - If multiple people tie for the highest hand, then go to the first highest extra card, second highest, etc.
ASTD Competency Model RolesThe nine are groupings of targeted competencies. Theymodules of the are not job titles. An individual’s job mayASTD Learning encompass one or more roles, similar to differentSystem and "hats" that one might have to wear.CPLP examalign to the nineAOEs. Areas of Expertise (AOEs) are the specialized knowledge/skills an individual needs over the foundational competencies. An individual may need expertise in one or more areas. Foundational Competencies define relevant behaviors for learning and performance professionals to varying degrees. 2Participant Guide p. 1.2
How HPI Differs from Training• Training Goal: to improve the skills and knowledge of individuals – that are tied to business results.• HPI Goal: Attainment of organizational goals and results. Factors Affecting Human Performance Knowledge ● Skills ● Desire ● Environment ● Opportunity Human Performance Improvement p. 3 4
ASTD HPI Model “Front-End Analysis”Human Performance Improvement p. 6