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Slides from a presentation by jokay aka jokay Wollongong for the International Society for Technology in Education (ISTE) in Second Life. Visit http://sleducation.wikispaces.com/istepresentation08 for event resources.
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Jo Kay will talk about her experiences with building a kid-driven community of practice on the Massively@jokaydia Minecraft server - a global community of more than 1000 kids and parents. Her focus will include building an effective community charter to encourage digital citizenship, incorporating gamification to encourage engagement, and harnessing leadership from kids to manage and maintain the community.
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Massively Minecraft is a Guild based learning community for kids aged 4-16 who are interested in developing digital media skills, exploring their creativity and developing online social skills using the video game Minecraft. Our guild is a social-enterprise, founded in mid 2011 for parents, teachers, schools and researchers as players in an open world to learn together, using game-theory and our experience of developing process networks in virtual worlds.
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Western Institute Virtual Tourism: from Moodle to Opensim! Virtual Worlds Best Practice in Education Conference, 2011. Exploring the use of Virtual Worlds in Tourism & Hospitality Training with Rob Merchi and Jokay Wollongong
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Slides for a presentation at the NSW Flexible Learning Framework's eLearning 2010 event by Jo Kay and Robyn Alderton. Provides overview of the TAFENSW - Western Institute Virtual Tourism Project
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Slides from a presentation by jokay aka jokay Wollongong for the International Society for Technology in Education (ISTE) in Second Life. Visit http://sleducation.wikispaces.com/istepresentation08 for event resources.
Education on the Islands of jokaydia
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Jo Kay
Presentation for the Learning Technologies Workshop held in Mooloolaba, 16 Nov 2007
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Jo Kay
Second Life Tips for Newbies
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Jo Kay will talk about her experiences with building a kid-driven community of practice on the Massively@jokaydia Minecraft server - a global community of more than 1000 kids and parents. Her focus will include building an effective community charter to encourage digital citizenship, incorporating gamification to encourage engagement, and harnessing leadership from kids to manage and maintain the community.
Building Community in Minecraft - Massively@jokaydia.com
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Massively Minecraft is a Guild based learning community for kids aged 4-16 who are interested in developing digital media skills, exploring their creativity and developing online social skills using the video game Minecraft. Our guild is a social-enterprise, founded in mid 2011 for parents, teachers, schools and researchers as players in an open world to learn together, using game-theory and our experience of developing process networks in virtual worlds.
VWBPE 2012 - Massively Minecraft - Learning WITH Little Miners!
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Western Institute Virtual Tourism: from Moodle to Opensim! Virtual Worlds Best Practice in Education Conference, 2011. Exploring the use of Virtual Worlds in Tourism & Hospitality Training with Rob Merchi and Jokay Wollongong
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Slides for a presentation at the NSW Flexible Learning Framework's eLearning 2010 event by Jo Kay and Robyn Alderton. Provides overview of the TAFENSW - Western Institute Virtual Tourism Project
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Open Source software and learning resources have become increasingly popular over the last few years and offer some really interesting options for learners and educators. But are they really free? What are the implementation costs? What resources do you need? What sort of opensource tools and resources are out there? In this session Jo Kay will explore a range of tools including: - Wikiversity, WikiEducator and Open Courseware - Audacity, OpenOffice, Tuxpaint, The Gimp (Opensource Desktop Software) - Moodle and Sakai (Learning Management Systems) - Wordpress. Buddypress and Elgg (social/community tools) - OpenSimulator and SLoodle (Learning in 3D) Presented as part of the Australian Flexible Learning Framework's MAKING e-technology WORK FOR you Online Conference | 16 and 17 June 2010 | #
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Slides from an Elluminate Session for New Learning and New Literacies Online Masters Students at University of Illinois - http://education.illinois.edu/online/newlearning/
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Virtual Worlds and Games are increasingly being used in education and training to create learning experiences which are immersive, authentic and media rich. These slides are from a session by jokay Wollongong for the Australian Flexible Learning Framework. It explores some of ways educators from around the world are using spaces like Second Life, ReactionGrid, Quest Atlantis and World of Warcraft with their students. Discussion forum and recordings @ http://www.flexiblelearning.net.au/content/exploring-metaverse-virtual-worlds-and-games-learning
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e-learning for industry. Presented by Oenone Serle, Sarah Vandepeer & Peter Hancock, Workplace Learning Initiatives. Presented at the e-Show n Tell Online Conference, 7 November 2007.
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E-Learning for Industry - ASSDA – SkillsTech Australia. Presented at the e-Show n Tell Online Conference, 7 November 2007. Presented by Maurits Gustavsson, Business Manager (Education Development Research Modelling)
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Businesses and workplaces are very different to how they were 10, even just 5 years ago. Critics of our national training system suggest competencies are out of date. Are they? Or, is it our approaches to learning and our understanding of what constitutes training that is now out of step with the needs we claim to address? At what point do the national VET system, workforce development needs and culture of organisational learning intersect? Siemens and Wegner, familiar to VET practitioners on the Australian conference circuit 2005-2006, promote connectivism-network learning theory, and communities of practice respectively as relevant alternatives to traditional classroom learning. In this presentation, Barb McPherson a veteran of six Australian Flexible Learning Framework initiatives since 2002 considers ten challenges to workforce development and how RMT is responding and preparing for change.
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Presentation by Sharon Altena, Southbank Institute of Technology. How effective is your eLearning PD strategy? Are you frustrated that you are not making sustainable changes to the practices of teachers? What are the eight principles of effective PD?
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Presentation by Owen O'Neil. This presentation will provide an update on a number of technical standards for e-learning content that are being collaboratively agreed on through the Australian Flexible Learning Framework’s E-standards project. Topics will include m-learning, e-portfolios, computer network and firewall access, e-learning content development standards and more. The focus of the presentation will be on how such standards can be utilised by e-learning practitioners.
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Open Source software and learning resources have become increasingly popular over the last few years and offer some really interesting options for learners and educators. But are they really free? What are the implementation costs? What resources do you need? What sort of opensource tools and resources are out there? In this session Jo Kay will explore a range of tools including: - Wikiversity, WikiEducator and Open Courseware - Audacity, OpenOffice, Tuxpaint, The Gimp (Opensource Desktop Software) - Moodle and Sakai (Learning Management Systems) - Wordpress. Buddypress and Elgg (social/community tools) - OpenSimulator and SLoodle (Learning in 3D) Presented as part of the Australian Flexible Learning Framework's MAKING e-technology WORK FOR you Online Conference | 16 and 17 June 2010 | #
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Jo Kay
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Jo Kay
Virtual Worlds and Games are increasingly being used in education and training to create learning experiences which are immersive, authentic and media rich. These slides are from a session by jokay Wollongong for the Australian Flexible Learning Framework. It explores some of ways educators from around the world are using spaces like Second Life, ReactionGrid, Quest Atlantis and World of Warcraft with their students. Discussion forum and recordings @ http://www.flexiblelearning.net.au/content/exploring-metaverse-virtual-worlds-and-games-learning
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Education in Second Life - on the Islands of jokaydia!
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Jo Kay
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Jo Kay
E-Learning for Industry - ASSDA – SkillsTech Australia. Presented at the e-Show n Tell Online Conference, 7 November 2007. Presented by Maurits Gustavsson, Business Manager (Education Development Research Modelling)
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Jo Kay
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RTOs benefit from partnering with business
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Jo Kay
Updated to include audience responses and participation! Slides from Keynote Presentation by Janine Bowes. In this presentation Janine will explore the skills and attributes that an online teacher needs in the 21st century to stay on top of the game. In considering the past two decades of online learning, it is useful to note some underlying principles that are timeless but also to be open to new possibilities.
UPDATED: Everything old is new again…or is it?
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Jo Kay
Presentation by Ian Phillips and Annie Fergusson. The Australian Flexible Learning Framework’s annual E-learning Benchmarking surveys, which measure the use, impact and uptake of e-learning within vocational education and training (VET) have been completed. The results are now available via the Flexible Learning Framework website. The surveys show that 29% of all VET activity now involves e-learning. This is up from 17% in 2006 and 6-8% in 2005. The growth in e-learning is primarily being driven by RTOs that were already using e-learning and extending it to more of their students. Nearly half of all registered training organisations still say they do no e-learning. Tune in to find out about the latest trends in the uptake and use of e-learning with data from the e-learning surveys of RTOs, VET students, employers and VET teachers and trainers. See the extent to which different training organisations are using e-learning, and catch up on what individual RTOs are doing to benchmark their use of e-learning.
E-learning Indicators (Benchmarking).
E-learning Indicators (Benchmarking).
Jo Kay
Businesses and workplaces are very different to how they were 10, even just 5 years ago. Critics of our national training system suggest competencies are out of date. Are they? Or, is it our approaches to learning and our understanding of what constitutes training that is now out of step with the needs we claim to address? At what point do the national VET system, workforce development needs and culture of organisational learning intersect? Siemens and Wegner, familiar to VET practitioners on the Australian conference circuit 2005-2006, promote connectivism-network learning theory, and communities of practice respectively as relevant alternatives to traditional classroom learning. In this presentation, Barb McPherson a veteran of six Australian Flexible Learning Framework initiatives since 2002 considers ten challenges to workforce development and how RMT is responding and preparing for change.
Coming Up: Ten challenges for workforce development. Presentation by Barb McP...
Coming Up: Ten challenges for workforce development. Presentation by Barb McP...
Jo Kay
Presentation by Sharon Altena, Southbank Institute of Technology. How effective is your eLearning PD strategy? Are you frustrated that you are not making sustainable changes to the practices of teachers? What are the eight principles of effective PD?
PD … can be so much more than a nice morning tea
PD … can be so much more than a nice morning tea
Jo Kay
Presentation by Owen O'Neil. This presentation will provide an update on a number of technical standards for e-learning content that are being collaboratively agreed on through the Australian Flexible Learning Framework’s E-standards project. Topics will include m-learning, e-portfolios, computer network and firewall access, e-learning content development standards and more. The focus of the presentation will be on how such standards can be utilised by e-learning practitioners.
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