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WEEK VIII
JOEY MILLER D. MINGUILLAN
 Input design
 Form design
 Screen design
 Microcomputer/mainframe differences
 GUI screen design
 GUI controls
 Web design guidelines
Kendall & KendallCopyright © 2002 by Prentice Hall, Inc.
16-
2
 The quality of system input determines the
quality of system output
 Well-designed input objectives
◦ Effectiveness
◦ Accuracy
◦ Ease of use
◦ Consistency
◦ Simplicity
◦ Attractiveness
Kendall & KendallCopyright © 2002 by Prentice Hall, Inc.
16-
3
 Guidelines for good form design
◦ Make forms easy to fill out
◦ Ensure that forms meet the purpose for which they
are designed
◦ Design forms to assure accurate completion
◦ Keep forms attractive
Kendall & KendallCopyright © 2002 by Prentice Hall, Inc.
16-
4
 To make forms easy to fill out, the following
techniques are used:
◦ First, design forms with proper flow, from left to
right and top to bottom
◦ Second, group information logically using the seven
sections of a form
◦ Third, provide people with clear captions
 Captions tell the person completing the form what to
put on a blank line, space, or box
Kendall & KendallCopyright © 2002 by Prentice Hall, Inc.
16-
5
 The seven sections of a form
◦ Heading
◦ Identification and access
◦ Instructions
◦ Body
◦ Signature and verification
◦ Totals
◦ Comments
Kendall & KendallCopyright © 2002 by Prentice Hall, Inc.
16-
6
 Captions may be one of the following:
◦ Line caption, putting the caption on the same line
or below the line
◦ Boxed caption, providing a box for data instead of a
line
◦ Vertical check off, lining up choices or alternatives
vertically
◦ Horizontal check off, lining up choices or
alternatives horizontally
Kendall & KendallCopyright © 2002 by Prentice Hall, Inc.
16-
7
◦ Systems analysts may use different types of
specialty forms for different purposes
◦ Specialty forms can also mean forms prepared by a
stationer
◦ The disadvantages of the specialty forms are
 High cost
 Users can get bogged down with the red tape
generated by meaningless multiple-part forms
Kendall & KendallCopyright © 2002 by Prentice Hall, Inc.
16-
8
 To reduce error rates associated with data
collection, forms should be designed to
assure accurate completion
 Design forms to make people do the right
thing with the form
 To encourage people to complete forms,
systems analysts should keep forms attractive
Kendall & KendallCopyright © 2002 by Prentice Hall, Inc.
16-
9
 To be more attractive, forms should look
uncluttered, and elicit information in the
expected order
 Aesthetic forms or usage of different fonts
within the same form can help make it more
attractive
Kendall & KendallCopyright © 2002 by Prentice Hall, Inc.
16-
10
 Computer printer entries require a minimum
of 1/6-inch spacing between lines
 Handwritten entries require approximately
1/4 inch
 When forms are completed by either hand or
by a printer, allow about 1/3-inch intervals
between lines
Kendall & KendallCopyright © 2002 by Prentice Hall, Inc.
16-
11
 Numerous microcomputer form design
software is available
 Features of electronic form design software
◦ Ability to design paper, electronic, or Web- based
forms
◦ Form design using templates
◦ Form design by cutting and pasting familiar shapes
and objects
Kendall & KendallCopyright © 2002 by Prentice Hall, Inc.
16-
12
 Further form design software features
◦ Facilitates completion through the use of software
◦ Permits customized menus, toolbars, keyboards,
and macros
◦ Supports popular databases
◦ Enables broadcasting of electronic forms
◦ Permits sequential routing of forms
Kendall & KendallCopyright © 2002 by Prentice Hall, Inc.
16-
13
 Further form design software features
◦ Assists form tracking
◦ Encourages automatic delivery and processing
◦ Establishes security for electronic forms
Kendall & KendallCopyright © 2002 by Prentice Hall, Inc.
16-
14
 Controlling forms include
◦ Making sure that each form in use fulfills its
specific purpose
◦ That the specified purpose is integral to
organizational functioning
◦ Preventing duplication of information collected and
the forms that collect it
◦ Designing effective forms
Kendall & KendallCopyright © 2002 by Prentice Hall, Inc.
16-
15
 Controlling forms include (continued)
◦ Deciding on how to get forms reproduced in the
most economical way
◦ Establishing stock control and inventory procedures
that make forms available when needed, at the
lowest possible cost
Kendall & KendallCopyright © 2002 by Prentice Hall, Inc.
16-
16
 Guidelines for good screen design
◦ First, keep the screen simple
◦ Second, keep the screen presentation consistent
◦ Third, facilitate user movement among screens
◦ Finally, create an attractive screen
Kendall & KendallCopyright © 2002 by Prentice Hall, Inc.
16-
17
 To keep the screen simple, it is divided into
three sections:
◦ Heading
◦ Body
◦ Comments and instructions
Kendall & KendallCopyright © 2002 by Prentice Hall, Inc.
16-
18
 Displaying a few necessary basic commands
using windows or hyperlinks is another way
to keep screens simple
 For the occasional user, only 50 percent of
the screen should contain useful information
 For the regular user, up to 90 percent of the
screen may contain information
Kendall & KendallCopyright © 2002 by Prentice Hall, Inc.
16-
19
 Simplistic design includes maximizing or
minimizing the window size as needed
 Clicking the right mouse button is often used
to display more options for the window
Kendall & KendallCopyright © 2002 by Prentice Hall, Inc.
16-
20
 Consistency is achieved by displaying
information in the same area or by grouping
information logically
 Consistency means using the same terms and
acronyms on several screens
Kendall & KendallCopyright © 2002 by Prentice Hall, Inc.
16-
21
 Guidelines for facilitating movement from one
screen to another
◦ Scrolling the screen back and forth
◦ Calling up another screen for more detail
◦ Using onscreen dialogue through the prompts
◦ Web pages may use buttons or commands to
facilitate scrolling and screen movement
Kendall & KendallCopyright © 2002 by Prentice Hall, Inc.
16-
22
 Further guidelines
◦ The three clicks rule says that users should be able
to get to the screens they need within three mouse
or keyboard clicks
◦ Character-based screens scroll by displaying new
screens, using standard function keys
◦ GUI screens should not scroll
◦ Web screens often scroll
Kendall & KendallCopyright © 2002 by Prentice Hall, Inc.
16-
23
 To make the screen attractive use
◦ Different thickness of separation lines between
subcategories
◦ Inverse video and blinking cursors
◦ Icons which are pictorial onscreen representations
symbolizing computer actions
◦ Different combinations of colors
◦ Different type fonts
Kendall & KendallCopyright © 2002 by Prentice Hall, Inc.
16-
24
 Microcomputer and mainframe computers
have the following differences in their
operation:
 Microcomputers
◦ Respond to any keystroke
◦ Define fields without attribute characters
◦ Require no space between screen fields
Kendall & KendallCopyright © 2002 by Prentice Hall, Inc.
16-
25
 Mainframe computers
◦ Respond when an Attention IDentifier (AID) key is
pressed
◦ Define screen fields using attribute characters
◦ The attribute character takes up one screen
position for each field
Kendall & KendallCopyright © 2002 by Prentice Hall, Inc.
16-
26
 Attribute characters indicate
◦ Protection
◦ Intensity
◦ Shift
◦ Extended attributes
Kendall & KendallCopyright © 2002 by Prentice Hall, Inc.
16-
27
 Icons are used in graphical screens to run
programs and execute commands
 Graphical User Interface (GUI) are used in
conjunction with a mouse for making
selections and entering data
Kendall & KendallCopyright © 2002 by Prentice Hall, Inc.
16-
28
 GUI controls or fields
◦ Text boxes
◦ Check boxes
◦ Option or radio buttons
◦ List and drop-down list boxes
◦ Sliders and spin buttons
◦ Image maps
◦ Text area
◦ Message boxes
Kendall & KendallCopyright © 2002 by Prentice Hall, Inc.
16-
29
 Text boxes should be large enough to
accommodate all the field characters
 Captions should be to the left of the text box
 Character data should be left aligned within
the box
 Numeric data right aligned
Kendall & KendallCopyright © 2002 by Prentice Hall, Inc.
16-
30
 Check boxes are used for nonexclusive
choices
 Captions are placed to the right of the check
box
 If there are more than 10 check boxes, group
with a border or white space
Kendall & KendallCopyright © 2002 by Prentice Hall, Inc.
16-
31
 Option or radio buttons are used for mutually
exclusive choices
 Often they are placed in a border called an
option group
 List and drop-down list boxes are used to
select one choice out of many
Kendall & KendallCopyright © 2002 by Prentice Hall, Inc.
16-
32
 Sliders and spin buttons are used to
change data that have a continuous range
of values
 They are often accompanied by a text box
for entering exact numerical values
 Image maps are used to select values
within an image
◦ The x and y coordinates are sent to the program
Kendall & KendallCopyright © 2002 by Prentice Hall, Inc.
16-
33
 A text area is used for entering a larger
amount of text
 These areas may have text that wraps
when the text reaches the end of the box
 There are two ways to handle the text
◦ Hard return is used to force new lines
◦ Use word wrap within the text area
Kendall & KendallCopyright © 2002 by Prentice Hall, Inc.
16-
34
 Message boxes are used to display warning
and other messages in a dialogue box
◦ They have an OK button or an OK and a Cancel
button
 Command buttons perform an action
 The text is centered inside the button
Kendall & KendallCopyright © 2002 by Prentice Hall, Inc.
16-
35
 Tab control dialog boxes help organize GUI
features (controls) for users
 Each tab dialog box should have three basic
buttons:
◦ OK
◦ Cancel
◦ Help
Kendall & KendallCopyright © 2002 by Prentice Hall, Inc.
16-
36
 A new type of dialogue box has the look and
feel of a Web page
 Buttons are called places and are hyperlinked
to items a user would wish to access
Kendall & KendallCopyright © 2002 by Prentice Hall, Inc.
16-
37
 The five most legible foreground/background
color combinations for display monitors are
◦ Black on yellow
◦ Green on white
◦ Blue on white
◦ White on blue
◦ Yellow on black
Kendall & KendallCopyright © 2002 by Prentice Hall, Inc.
16-
38
 Skins are graphical overlays that allow
customers to change the appearance of a
Web site depending on their preferences for a
particular kind of image
Kendall & KendallCopyright © 2002 by Prentice Hall, Inc.
16-
39
 Guidelines for creating intranet and Internet
input pages
◦ Use a variety of text boxes, push buttons, radio
buttons, drop-down lists, and other GUI features
◦ Provide clear instructions
◦ Include radio buttons when users must make a
bipolar choice
Kendall & KendallCopyright © 2002 by Prentice Hall, Inc.
16-
40
 Further intranet/Internet guidelines
◦ Use check boxes to test conditions to true or untrue
◦ Use a logical entry sequence for fill-in forms
◦ Include two basic buttons: Submit and Clear
Kendall & KendallCopyright © 2002 by Prentice Hall, Inc.
16-
41
 Further intranet/Internet guidelines
◦ Create a feedback screen that lists error messages
if a form has not correctly been filled out
◦ Provide a scrolling text box if you are uncertain how
much text will be entered
◦ If the form is lengthy, divide it into several simpler
forms on separate pages
Kendall & KendallCopyright © 2002 by Prentice Hall, Inc.
16-
42
 Ecommerce applications involve more than
just good Web site design
 Customers need to be confident of the site,
including privacy and security
Kendall & KendallCopyright © 2002 by Prentice Hall, Inc.
16-
43

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Designing effective input week viii

  • 1. WEEK VIII JOEY MILLER D. MINGUILLAN
  • 2.  Input design  Form design  Screen design  Microcomputer/mainframe differences  GUI screen design  GUI controls  Web design guidelines Kendall & KendallCopyright © 2002 by Prentice Hall, Inc. 16- 2
  • 3.  The quality of system input determines the quality of system output  Well-designed input objectives ◦ Effectiveness ◦ Accuracy ◦ Ease of use ◦ Consistency ◦ Simplicity ◦ Attractiveness Kendall & KendallCopyright © 2002 by Prentice Hall, Inc. 16- 3
  • 4.  Guidelines for good form design ◦ Make forms easy to fill out ◦ Ensure that forms meet the purpose for which they are designed ◦ Design forms to assure accurate completion ◦ Keep forms attractive Kendall & KendallCopyright © 2002 by Prentice Hall, Inc. 16- 4
  • 5.  To make forms easy to fill out, the following techniques are used: ◦ First, design forms with proper flow, from left to right and top to bottom ◦ Second, group information logically using the seven sections of a form ◦ Third, provide people with clear captions  Captions tell the person completing the form what to put on a blank line, space, or box Kendall & KendallCopyright © 2002 by Prentice Hall, Inc. 16- 5
  • 6.  The seven sections of a form ◦ Heading ◦ Identification and access ◦ Instructions ◦ Body ◦ Signature and verification ◦ Totals ◦ Comments Kendall & KendallCopyright © 2002 by Prentice Hall, Inc. 16- 6
  • 7.  Captions may be one of the following: ◦ Line caption, putting the caption on the same line or below the line ◦ Boxed caption, providing a box for data instead of a line ◦ Vertical check off, lining up choices or alternatives vertically ◦ Horizontal check off, lining up choices or alternatives horizontally Kendall & KendallCopyright © 2002 by Prentice Hall, Inc. 16- 7
  • 8. ◦ Systems analysts may use different types of specialty forms for different purposes ◦ Specialty forms can also mean forms prepared by a stationer ◦ The disadvantages of the specialty forms are  High cost  Users can get bogged down with the red tape generated by meaningless multiple-part forms Kendall & KendallCopyright © 2002 by Prentice Hall, Inc. 16- 8
  • 9.  To reduce error rates associated with data collection, forms should be designed to assure accurate completion  Design forms to make people do the right thing with the form  To encourage people to complete forms, systems analysts should keep forms attractive Kendall & KendallCopyright © 2002 by Prentice Hall, Inc. 16- 9
  • 10.  To be more attractive, forms should look uncluttered, and elicit information in the expected order  Aesthetic forms or usage of different fonts within the same form can help make it more attractive Kendall & KendallCopyright © 2002 by Prentice Hall, Inc. 16- 10
  • 11.  Computer printer entries require a minimum of 1/6-inch spacing between lines  Handwritten entries require approximately 1/4 inch  When forms are completed by either hand or by a printer, allow about 1/3-inch intervals between lines Kendall & KendallCopyright © 2002 by Prentice Hall, Inc. 16- 11
  • 12.  Numerous microcomputer form design software is available  Features of electronic form design software ◦ Ability to design paper, electronic, or Web- based forms ◦ Form design using templates ◦ Form design by cutting and pasting familiar shapes and objects Kendall & KendallCopyright © 2002 by Prentice Hall, Inc. 16- 12
  • 13.  Further form design software features ◦ Facilitates completion through the use of software ◦ Permits customized menus, toolbars, keyboards, and macros ◦ Supports popular databases ◦ Enables broadcasting of electronic forms ◦ Permits sequential routing of forms Kendall & KendallCopyright © 2002 by Prentice Hall, Inc. 16- 13
  • 14.  Further form design software features ◦ Assists form tracking ◦ Encourages automatic delivery and processing ◦ Establishes security for electronic forms Kendall & KendallCopyright © 2002 by Prentice Hall, Inc. 16- 14
  • 15.  Controlling forms include ◦ Making sure that each form in use fulfills its specific purpose ◦ That the specified purpose is integral to organizational functioning ◦ Preventing duplication of information collected and the forms that collect it ◦ Designing effective forms Kendall & KendallCopyright © 2002 by Prentice Hall, Inc. 16- 15
  • 16.  Controlling forms include (continued) ◦ Deciding on how to get forms reproduced in the most economical way ◦ Establishing stock control and inventory procedures that make forms available when needed, at the lowest possible cost Kendall & KendallCopyright © 2002 by Prentice Hall, Inc. 16- 16
  • 17.  Guidelines for good screen design ◦ First, keep the screen simple ◦ Second, keep the screen presentation consistent ◦ Third, facilitate user movement among screens ◦ Finally, create an attractive screen Kendall & KendallCopyright © 2002 by Prentice Hall, Inc. 16- 17
  • 18.  To keep the screen simple, it is divided into three sections: ◦ Heading ◦ Body ◦ Comments and instructions Kendall & KendallCopyright © 2002 by Prentice Hall, Inc. 16- 18
  • 19.  Displaying a few necessary basic commands using windows or hyperlinks is another way to keep screens simple  For the occasional user, only 50 percent of the screen should contain useful information  For the regular user, up to 90 percent of the screen may contain information Kendall & KendallCopyright © 2002 by Prentice Hall, Inc. 16- 19
  • 20.  Simplistic design includes maximizing or minimizing the window size as needed  Clicking the right mouse button is often used to display more options for the window Kendall & KendallCopyright © 2002 by Prentice Hall, Inc. 16- 20
  • 21.  Consistency is achieved by displaying information in the same area or by grouping information logically  Consistency means using the same terms and acronyms on several screens Kendall & KendallCopyright © 2002 by Prentice Hall, Inc. 16- 21
  • 22.  Guidelines for facilitating movement from one screen to another ◦ Scrolling the screen back and forth ◦ Calling up another screen for more detail ◦ Using onscreen dialogue through the prompts ◦ Web pages may use buttons or commands to facilitate scrolling and screen movement Kendall & KendallCopyright © 2002 by Prentice Hall, Inc. 16- 22
  • 23.  Further guidelines ◦ The three clicks rule says that users should be able to get to the screens they need within three mouse or keyboard clicks ◦ Character-based screens scroll by displaying new screens, using standard function keys ◦ GUI screens should not scroll ◦ Web screens often scroll Kendall & KendallCopyright © 2002 by Prentice Hall, Inc. 16- 23
  • 24.  To make the screen attractive use ◦ Different thickness of separation lines between subcategories ◦ Inverse video and blinking cursors ◦ Icons which are pictorial onscreen representations symbolizing computer actions ◦ Different combinations of colors ◦ Different type fonts Kendall & KendallCopyright © 2002 by Prentice Hall, Inc. 16- 24
  • 25.  Microcomputer and mainframe computers have the following differences in their operation:  Microcomputers ◦ Respond to any keystroke ◦ Define fields without attribute characters ◦ Require no space between screen fields Kendall & KendallCopyright © 2002 by Prentice Hall, Inc. 16- 25
  • 26.  Mainframe computers ◦ Respond when an Attention IDentifier (AID) key is pressed ◦ Define screen fields using attribute characters ◦ The attribute character takes up one screen position for each field Kendall & KendallCopyright © 2002 by Prentice Hall, Inc. 16- 26
  • 27.  Attribute characters indicate ◦ Protection ◦ Intensity ◦ Shift ◦ Extended attributes Kendall & KendallCopyright © 2002 by Prentice Hall, Inc. 16- 27
  • 28.  Icons are used in graphical screens to run programs and execute commands  Graphical User Interface (GUI) are used in conjunction with a mouse for making selections and entering data Kendall & KendallCopyright © 2002 by Prentice Hall, Inc. 16- 28
  • 29.  GUI controls or fields ◦ Text boxes ◦ Check boxes ◦ Option or radio buttons ◦ List and drop-down list boxes ◦ Sliders and spin buttons ◦ Image maps ◦ Text area ◦ Message boxes Kendall & KendallCopyright © 2002 by Prentice Hall, Inc. 16- 29
  • 30.  Text boxes should be large enough to accommodate all the field characters  Captions should be to the left of the text box  Character data should be left aligned within the box  Numeric data right aligned Kendall & KendallCopyright © 2002 by Prentice Hall, Inc. 16- 30
  • 31.  Check boxes are used for nonexclusive choices  Captions are placed to the right of the check box  If there are more than 10 check boxes, group with a border or white space Kendall & KendallCopyright © 2002 by Prentice Hall, Inc. 16- 31
  • 32.  Option or radio buttons are used for mutually exclusive choices  Often they are placed in a border called an option group  List and drop-down list boxes are used to select one choice out of many Kendall & KendallCopyright © 2002 by Prentice Hall, Inc. 16- 32
  • 33.  Sliders and spin buttons are used to change data that have a continuous range of values  They are often accompanied by a text box for entering exact numerical values  Image maps are used to select values within an image ◦ The x and y coordinates are sent to the program Kendall & KendallCopyright © 2002 by Prentice Hall, Inc. 16- 33
  • 34.  A text area is used for entering a larger amount of text  These areas may have text that wraps when the text reaches the end of the box  There are two ways to handle the text ◦ Hard return is used to force new lines ◦ Use word wrap within the text area Kendall & KendallCopyright © 2002 by Prentice Hall, Inc. 16- 34
  • 35.  Message boxes are used to display warning and other messages in a dialogue box ◦ They have an OK button or an OK and a Cancel button  Command buttons perform an action  The text is centered inside the button Kendall & KendallCopyright © 2002 by Prentice Hall, Inc. 16- 35
  • 36.  Tab control dialog boxes help organize GUI features (controls) for users  Each tab dialog box should have three basic buttons: ◦ OK ◦ Cancel ◦ Help Kendall & KendallCopyright © 2002 by Prentice Hall, Inc. 16- 36
  • 37.  A new type of dialogue box has the look and feel of a Web page  Buttons are called places and are hyperlinked to items a user would wish to access Kendall & KendallCopyright © 2002 by Prentice Hall, Inc. 16- 37
  • 38.  The five most legible foreground/background color combinations for display monitors are ◦ Black on yellow ◦ Green on white ◦ Blue on white ◦ White on blue ◦ Yellow on black Kendall & KendallCopyright © 2002 by Prentice Hall, Inc. 16- 38
  • 39.  Skins are graphical overlays that allow customers to change the appearance of a Web site depending on their preferences for a particular kind of image Kendall & KendallCopyright © 2002 by Prentice Hall, Inc. 16- 39
  • 40.  Guidelines for creating intranet and Internet input pages ◦ Use a variety of text boxes, push buttons, radio buttons, drop-down lists, and other GUI features ◦ Provide clear instructions ◦ Include radio buttons when users must make a bipolar choice Kendall & KendallCopyright © 2002 by Prentice Hall, Inc. 16- 40
  • 41.  Further intranet/Internet guidelines ◦ Use check boxes to test conditions to true or untrue ◦ Use a logical entry sequence for fill-in forms ◦ Include two basic buttons: Submit and Clear Kendall & KendallCopyright © 2002 by Prentice Hall, Inc. 16- 41
  • 42.  Further intranet/Internet guidelines ◦ Create a feedback screen that lists error messages if a form has not correctly been filled out ◦ Provide a scrolling text box if you are uncertain how much text will be entered ◦ If the form is lengthy, divide it into several simpler forms on separate pages Kendall & KendallCopyright © 2002 by Prentice Hall, Inc. 16- 42
  • 43.  Ecommerce applications involve more than just good Web site design  Customers need to be confident of the site, including privacy and security Kendall & KendallCopyright © 2002 by Prentice Hall, Inc. 16- 43