Intro to Virtual Worlds

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    Intro to Virtual Worlds - Presentation Transcript

    1. Introduction to Virtual Worlds Kathleen Yavorn ITEC 830 Spring 2009
    2. What is considered a Virtual World?
      • (¦vər·chə·wəl ′wərld)
      • (computer science) A navigable visual digital environment. Sci-Tech Dictionary
      • Computer-based simulated environment intended for its users to inhabit and interact via avatars.
      • The model world may simulate rules based on the real world or some hybrid fantasy world. www.wikipedia.com
    3. What is an Avatar? Embodiment: a new personification of a familiar idea; "the embodiment of hope"; "the incarnation of evil"; "the very avatar of cunning" the manifestation of a Hindu deity (especially Vishnu) in human or superhuman or animal form;
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    6. Where did the idea of Virtual World come from? Cyberspace "a consensual hallucination experienced daily by billions." It was actually in his 1982 short story Burning Chrome in Omni magazine, in which he invents the word cyberspace.
    7.  
    8. Where did the idea of Second Life come from?
    9. How Does one Communicate through Virtual World?
      • Text
      • Sound
      • Voice Command
      • Icons
      • Touch
      • Gestures
    10. Let’s look at some Virtual Worlds from the past
    11. 1962
    12. 1968 Ivan Sutherland’s Virtual Reality Device
    13. 1974 Maze War
    14. 1978
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    16. First “online virtual world”, LucasFilm Games for Commodore 64 computer (Quantum Link service) Habitat 1987
    17. Palace Cybertown
    18. Worlds Away 1980’s- 1990’s
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    20. Meridian 59 was the first game to incorporate large numbers of players in a single world, a persistent world, and many of the other identifying elements of MMOGs (Massively MultiPlayer Online Game) 1996
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    22. Virtual Worlds and Education
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    27. Geared toward 8-14 year olds Whyville
    28. Top 10 most popular Virtual Worlds
      • World of Warcraft, released 2004 –
      • over 11 million subscribers.
      2. Habbo Hotel, released 2000 – over 8 million active users.
    29. Top 10 most popular Virtual Worlds 3. RuneScape, released 2001 – 5 million active users.
      • Club Penguin, released 2006 -
      • over 5 million active users.
    30. Top 10 most popular Virtual Worlds
      • Webkinz, released 2005 –
      • over 4 million active users
      6. Gaia Online, released 2003 – over 2 million active users.
    31. Top 10 most popular Virtual Worlds 7. Guild Wars, released 2005 – over 2 million active users. 8. Puzzle Pirates, released 2003 – over 1.5 million active users
    32. Top 10 most popular Virtual Worlds 9. Lineage I/II, released 1998 – over 1 million subscribers. 10. Second Life, released 2003 – over 500,000 active users.
    33. Any Questions?
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