The Importance Of User Experience (for developers)

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    The Importance Of User Experience (for developers) - Presentation Transcript

    1. The importance of UX
    2. Who Am I?
      An (ex) html jockey & web designer
      A UX evangelist
      A customer
      A consumer
      A user
    3. UX
      Sharepoint
      UX
      intranet
      web
      applications
    4. Does this sound familiar?
      “It’s hard to use& ugly!”
      “I just don’t understand how to use this!”
      “The performance of this application sucks!”
      “Was this application designed for me or an engineer?”
    5. The User’s experience is failing
    6. ?
      Why?
    7. WHAT IS Ux??
    8. User Experience
      Makes the difference between being merely functional and actually improving the way business is done via software.
      User Experience is a CREATIVE part of Software Development.
    9. “I thought it was just about making it pretty”
    10. Questions about whether design is necessary or affordable are quite beside the point: design is inevitable. The alternative to good design is bad design, not no design at all.
      Douglas MartinBook Design: A Practical Introduction
    11. Turns out, no
    12. Turns out, no
      Design is about making business sense
    13. WHY IT’S IMPORTANT
    14. User Experience
      (if designed well) well)
      Differentiates a product or service
      Creates business opportunities
      Improves efficiency
    15. It affects your bottom line
      $
    16. UX differentiates
    17. Creates business opportunity
    18. Improves efficiency
    19. Click Stream Analysis
      Before
      After
      Page Interactivity: high % of users left the page without even interacting.
      0%
      10%
      Link Analysis: Links distracted users from the registration process.
      20%
      Click Density Analysis: Users frequently clicked the non-linked image
      30%
      Field Analysis: Small % of users interacted with the form fields.
      40%
      Scrolling Analysis: Over half of users did not even see the first form field.
      50%
      Last Field Changed Analysis: High pct. of users who abandoned last changed the State field before leaving, indicating friction.
      60%
      70%
      The page was redesigned based on AO recommendations and resulted in a 50% increase in registration conversions
    20. The proof is in the returns
      Stock performance of 63 “Design Oriented Companies” versus the S&P 500 over 1, 3 and 5 years
      Courtesy, Peer Research 2007, Fast Company, October 2007
    21. A valuable investment
      “Every $1 invested in usability returns between $10 and $100” -- IBM, Cost-Justifying Ease of Use
      Investing 10% of a total project budget yields:
      Jakob Nielson, Return on Investment for Usability
    22. Tales from the field
      A mid-western utility was able to cut average customer support call cost from ~$10 to less that $1.00 per incident as a result of redesigning their web presence
      A major eCommerce retailer saw a 45% increase in average order size as a result of redesigning their shopping experience
      The same retailer saw a 10% conversion increase as a result of better organizing product information
      Implementation / customization costs for an Enterprise Software Vendor were cut by 40% as a result of a better “out-of-the-box” experience
      Will Tschumy, Microsoft User Experience Evangelist
    23. Just in case
      You need a bit more...
    24. The cost to business of poor user experience and satisfaction is equivalent to $40,000 per person in lost business each year, based on one hour a day being spent sorting out software usability problems (Marketing Opinion Research International/MORI)
      Users will wait a maximum of 10 seconds for a software response before become distracted or losing interest (Constantine/Lockwood, 1999)
      63% of Web projects overrun their budgetary estimates, with the top four reasons being usability problems
      More than 40% of ERP implementations show user adoption issues or lack significant ROI (AMR research)
      57% of SAP customers don’t believe they’ve achieved a positive ROI from their project because of poor user acceptance (Nucleus Research)
      *Source: APO UX FY08
    25. It affects your bottom line
      $
    26. Our entire online existence is based on UX
    27. Our entire online existence is based on UX
      (good or bad)
    28. The User Experience Lifecycle
      How do users find you?
      Do they know what to do?
      Will they tell their friends?
      Do you make them feel good?
      Will they use you again?
    29. Put a different way
    30. Put a different wayAdvocacy is the key indicator of long term customer value and retention
    31. How do I do it?
    32. Maslow’s Hierarchy
    33. A Design View of Maslow
      Courtesy of Rob Girling, Artefact Group
    34. So if I’m desirable, I’m all set?
    35. So if I’m desirable, I’m all set?Not exactly. There are other considerations…
    36. So if I’m desirable, I’m all set?Not exactly. There are other considerations… Design is a process that balancesconflicting sets of constraints
    37. What’s Viable?
      What’s Possible?
      What’s Desirable?
      For every problem, 3 Constraints
      Larry Keeley, Doblin Group, among others
    38. What’s Viable?
      Business: What can I bear?
      • How much can we sell it for?
      • How much can it cost?
      • Is there acceptable ROI/NPV?
      What’s Possible?
      What’s Desirable?
      For every problem, 3 Constraints
      Larry Keeley, Doblin Group, among others
    39. What’s Viable?
      What’s Possible?
      What’s Desirable?
      Technology: What can I do?
      • With my technology?
      • Within regulatory constraints?
      • Within business constraints?
      For every problem, 3 Constraints
      Larry Keeley, Doblin Group, among others
    40. What’s Viable?
      What’s Possible?
      What’s Desirable?
      Design: What should I do?
      • Who are my users?
      • What are their needs?
      • What is their mental model?
      For every problem, 3 Constraints
      Larry Keeley, Doblin Group, among others
    41. GUIDELINES
    42. What does the
      UX pro
      Visual designer
      Usability designer
      motion designer
      do?
    43. Robbie Ingebretsen “ Design Fundamentals for Developers” MIX09
    44. UX Methodology
      Project Starts
      Use cases created
      IT + User / BA
      Prototyping
      IT
      Development
      of Services
      IT
      UI is created
      IT
      User Testing
      User / BA
      Project Complete
    45. UX Methodology
      Project Starts
      Use cases created
      IT + User / BA
      Prototyping
      IT
      UI Polishing
      Development
      of Services
      UI Designer
      IT
      UI is created
      IT
      User Testing
      User / BA
      Project Complete
    46. UX Methodology
      Project Starts
      Use cases created
      IT + User / BA
      Prototyping
      IT
      Development
      of Services
      IT
      + UX Professional + User/BA
      Development Of UX
      Development Of
      Software
      UX Professional + User/BA
      IT + UX Professional
      UI & Services
      Integrated
      IT
      User Testing
      User / BA
      Project Complete
    47. UX Methodology
      Project Starts
      Use cases created
      IT + User / BA
      Prototyping
      IT
      Development
      of Services
      Development of Services
      IT
      + UX Professional + User/BA
      Development Of UX
      Development Of
      Software
      IT + UX Professional + User/BA
      UX Professional + User/BA
      IT + UX Professional
      UI & Services
      Integrated
      IT
      User Testing
      User / BA
      Project Complete
    48. What users want
      Users don’t care about how the software is built. They want performance, convenience and results
      Unless it allows them to get their work/task done faster, they don’t want to learn a new/different way of doing something
      They want a responsive UI with visual clues as to ‘what next’. They don’t want to guess what to do (or hunt for it)
      As far as they’re concerned the experience is the product
    49. Robbie Ingebretsen “ Design Fundamentals for Developers” MIX09
    50. A few basic rules
      Make your application consistent
      Let users know what's going on
      Keep It simple and pretty
      Put the user in control
      Forgive the User
    51. WEB 101
    52. Banner
      Search
      Website
      Life use to be simple
    53. Paid Search
      Organic Search
      Banner
      Games
      Widgets
      Video
      Mobile
      Social
      IP TV
      Email
      Website
      convert
      inform
      entertain
      assist
      connect
      But the consumer/user changed
    54. Paid Search
      Organic Search
      Direct
      Mail
      Lead
      Gen
      Rating
      Sites
      Web site
      Banner
      Widgets
      Video
      Mobile
      Social
      Games
      IP TV
      Email
      Print
      TV
      Blogs
      Branch
      Call Centre
      convert
      inform
      entertain
      assist
      connect
      And integrated
    55. What is Social Media and Web 2.0?
      Groundswell: A social trend in which people use technologies to get the things they need from each other instead of from companies.
      Web 2.0: A set of applications enabling efficient interaction among people, content, and data to collectively fostering new business practices and social structures.
      Social media: Blending Web 2.0 tactics into the marketing mix to engage with customer communities and draw value from social interaction.
      According to a 10/2008 Forrester report “3 in 4 US Online adults now use social tools to connect with each other.”
      Forrester Research
    56. Social Media: What’s the fuss?
      1. It’s enormous
      2. Broadening demographic
      3. Everyday routine
    57. Impact of Social Influence MarketingTM
      Razorfish Digital Outlook Report 09: March 2009 – “Social Influence Measurement: What’s It Worth?”
    58. UX
      Sharepoint
      UX
      intranet
      web
      applications
    59. UX
      Sharepoint
      intranet
      web
      applications
      DocumentManagement
      Customer Information
      Applications
      Learning
    60. UX
      Sharepoint
      intranet
      web
      DocumentManagement
      Customer Information
      Applications
      Learning
    61. Similarities & differences
      INTRANET
      Taxonomy
      Document storage*
      Potentially large volumes of documents
      Traditionally narrow scope of content and little attention to how user accesses or finds info.
      WEB
      Navigation
      Customer information*
      Copy kept brief, to the point
      Traditionally rich in types of media and ways for user to access. Experience is key.
    62. Similarities & differences – cont.
      INTRANET
      Brand low priority
      A designer and/or devs involved in UI
      No SEO
      Internal facing applications get low UI priority
      Social media, web 2.0, web 3.0 not yet part of every day use within corporate structure
      WEB
      Brand representation is everything
      Designers/IA/UX involved in UI
      Sites lives or dies by SEO rankings
      External applications get high UI priority
      Social media, web 2.0 etc key for reaching users and creating community around brand
    63. Lastly
      INTRANET
      Accessibility low priority
      *
      WEB
      Accessiblity is becoming law
      *
    64. IN CLOSING
    65. UX = ROI (TIME & $)
      GOOD UX REQUIRES EMPATHY FROM BOTH DESIGNER & DEVELOPER
      A WEBSITE IS PRIMARILY A BRAND EXERCISE IN ALL THAT IT DOES (AND MORE THAN JUST A LOGO)
      WEB & INTRANET ARE CONVERGING
      WEBSITES CONTINUE TO EVOLVE, THE PLATFORM NEEDS TO BE AGILE
    66. Acknowledgements
      Will Tschumy: Design Matters (Microsoft)
      Robbie Ingebretsen: Design Fundamentals for Developers (Pixel Lab)
      Michael Köster: Introduction to UX (Microsoft)
      Forrester Research: Groundswell
      Rob Girling: Artefact Group
      Larry Keely: Dablin Group
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