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Service Oriented Architecture for Adaptive
Evolutionary Algorithms: Implementation and
Applications
PhD Dissertation by
Pablo García Sánchez
University of Granada
Advisors
Jesús González Peñalver
Juan Julián Merelo Guervós
Alberto Prieto Espinosa
16/06/2014
domingo 15 de junio de 2014
Heterogeneous and dynamic environments
SOA
SOA-EA
OSGiLiath
Objective 4
Objective 2
Objective 1
Objective 3
Real
problem
Real
infrastucture
Heterogeneous and dynamic environments
SOA
SOA-EA
OSGiLiath
Real
infrastructure
Objective 4
Objective 2
Objective 1
Objective 3
Real
problem
domingo 15 de junio de 2014
Classic distribution approaches in EAs
3
domingo 15 de junio de 2014
New trends
4
CC Photo by @draxus
Pool
Client
Client
domingo 15 de junio de 2014
Examples of adaptation in algorithms
• Adaptive Memetic Algorithms:
• Hyper-heuristics.
• Multimemes.
• Co-Evolving MAs.
• Adaptation to hardware.
5
GA SA
SA
LS
TS
Individual
...
?
domingo 15 de junio de 2014
Challenges in EA software (Parejo et al. 2012)
• Standardization.
• Interoperability.
• Dynamic and reflexive capabilities.
• High cost on switching from a framework to other.
• Open Science.
6
Algorithm::Evolutionary
MALLBA
jMetal
ECJ
DR-E-AMParadiseEO
HeuristicLab
METCO
jCLEC
gridUFO
domingo 15 de junio de 2014
Heterogeneous and dynamic environments
SOA
SOA-EA
OSGiLiath
Real
infrastucture
Objective 4
Objective 2
Objective 1
Objective 3
Real
problem
domingo 15 de junio de 2014
Service Oriented Architecture
8
domingo 15 de junio de 2014
Service characteristics
• Differences with Object-Oriented paradigm.
• Discoverable and dynamically bound.
• Self-contained.
• Modular.
• Interoperable (different programming languages).
• Loosely coupled.
• Location transparent.
9
domingo 15 de junio de 2014
Technologies and methodologies for SOA
10
BCM
Specific Ontology
Navigation
Content Rendering
Transaction Handling
Business Processes
Collaboration
Agreements, MOA
Codelist subsetting Services;
Transaction Processing
Communities of Interests
- CoI
44
55
66
7788
99
1010
1111
!
Copyright (C) OASIS Open 2003-2006. All Rights Reserved.
UMM SOMA
Ali Arsanjani
https://www.ibm.com/developerworks/library/ws-soa-design1/
REST Web Services
domingo 15 de junio de 2014
SOA as a solution
• Development
• Integration
• Standardization
• Dynamism
11
SOA (abstract) GRID (infrastructure)
Web Services
Frameworks for
EAs
Evolutionary
Robotics
Cloud Computing
Globus
domingo 15 de junio de 2014
25
Heterogeneous and dynamic environments
SOA
SOA-EA
OSGiLiath
Objective 4
Objective 2
Objective 1
Objective 3
Real
problem
Real
infrastucture
domingo 15 de junio de 2014
SOEAs
13
BitFlip
Mutation
Binary
Initialization
Fitness Distributor
Evaluation
TPX
Recombination
Roulette
Selection
UPX
N Worst Rep.
Replacement
MMDP calculator
Evaluation
MMDP calculator
Evaluation
domingo 15 de junio de 2014
Design issues for SOEAs
• Genericity in EA design (Gagné & Parizeau):
• Representation.
• Fitness.
• Operations.
• Evolutionary model.
• Parameter management.
• Configurable output.
• Restrictions in SOA design (Valipour):
• Dynamic binding.
• Self-contained.
• Location transparency.
14
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SOA-EA
15
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Step 1: Identification
• Problems to solve.
• Elements needed.
• Re-utilization.
• Operators.
• Extension points.
• Parameterization.
16
domingo 15 de junio de 2014
Step 2: Specification
• Inputs/Outputs.
• Operations of each services.
• Individual representation.
• Services usage.
• Order of execution.
• Multiple instances.
• Adaptation to machines.
17
domingo 15 de junio de 2014
Specification: Operators
• Flexibility: Recombination can receive more than two
individuals.
• Receive interfaces (generic representation).
18
Recombination
List of individuals
List of individuals
Crossover
mother, father son1, son2
domingo 15 de junio de 2014
Specification: Population, Parameters and Fitness
19
Population
- add Individuals
- get N Best Individual
- get N Worst Individuals
- get Size
...
Parameters
- get Parameter
- update Parameter
- get Parameter Labels
...
Fitness
Calculator
List of individuals
List of fitnesses
domingo 15 de junio de 2014
Specification of the flow
• Reduce the impact of future changes.
• Example of flow: Evolutionary Algorithm implementation
(generic evolutionary model).
• Automatic adaptation and binding of the elements.
• Services for hardware adaptation.
20
BitFlip
Mutation
Binary
Initialization
TPX
Recombination
Roulette
Selection
N Worst Rep.
Replacement
domingo 15 de junio de 2014
Steps 3 and 4: Implementation and deployment
• Local or remote services.
• Interfaces publication.
• Public or private services.
• Dynamism control.
• Overload of messages.
• Technology selection.
• Security, persistence, benchmarking and
monitoring.
21
domingo 15 de junio de 2014
Heterogeneous and dynamic environments
SOA
SOA-EA
OSGiLiath
Objective 4
Objective 2
Objective 1
Objective 3
Real
problem
Real
infrastucture
domingo 15 de junio de 2014
• Framework to develop SOEAs.
• Includes well-defined interfaces and implementations.
• Paradigm independent.
• Multiple technologies for distribution and discovery.
• Plug-in based.
• Automatic binding.
• Component-oriented.
OSGiLiath
23
domingo 15 de junio de 2014
Example: Basic GA
24
domingo 15 de junio de 2014
Example: NSGA-2
25
domingo 15 de junio de 2014
Example: Master-slave model
26
domingo 15 de junio de 2014
Example: Island model
27
Island BIsland A
domingo 15 de junio de 2014
Example: Adaptation of operators
28
domingo 15 de junio de 2014
Implementation: Why OSGi?
29
OSGi Web Services
Primary environment Local* Internet
Language Java* Any
Interfaces Java Interface* WSDL
Communication protocol Variable SOAP
Dynamism White-Board Explicit
Client creation Previously known Automatic
Extras Plug-in based WS-Extensions
* (by default)
domingo 15 de junio de 2014
SOA validation experiments
• Experiment 1: OSGi comparison.
• Experiment 2: Adaptive service binding.
• Experiment 3: Distribution and language independence.
• Experiment 4: Development time between frameworks
for EAs.
• Algorithm: canonical GA with same parameters.
• Problems: MMDP and OneMax.
• 30 times for configuration.
30
domingo 15 de junio de 2014
OSGi does not add overload
• Experiment 1: Performance using OSGi.
• Comparing the same EA.
• Solving OneMax problem with the same parameters.
• Stop criterion: fixed number of generations.
31
Average solution Average time (s)
OSGiLiath 612.26 ± 6.05 0.19 ± 0.02
OSGiLiath
(without OSGi)
613.36 ± 4.50 0.19 ± 0.02
domingo 15 de junio de 2014
Service adaptation improves the results
• Experiment 2: Adaptive service binding.
• Solve the MMDP problem.
• Static version vs. adaptive version.
• Stop criterion: optimum found.
32
Evolutionary Algorithm
Algorithm
List Population
Population
Selector Gatherer
Parent Selector
Asynchronous
Enabler Impl
Asynchronous Enabler
N Tournament
Parent Selector
Roulette
Parent Selector
domingo 15 de junio de 2014
Service adaptation improves the results (II)
33
Non−adaptive Adaptive
0e+001e+072e+073e+074e+07
Configuration
Evaluations
Number of evaluations to solve MMDP problem
domingo 15 de junio de 2014
OSGiLiath is independent of the programming language
• Experiment 3: Integration with other systems.
• Language independence: PHP and Java.
• Comparing different communication mechanisms: SOAP
and OSGi ECF generic.
• Different number of individuals: 250, 500, 1000, 2000.
34
domingo 15 de junio de 2014
OSGi ECF does not add overhead communication
35
500 1000 1500 2000
0.00.10.20.30.40.50.6
Number of individuals
Seconds SOAP
OSGi
domingo 15 de junio de 2014
SOA saves development time
• Experiment 4: Comparison with other frameworks.
• The same algorithm and parameter configuration in
different frameworks (solving OneMax).
36
Name Avg. Solution Avg. Time (s) Lines of Code
OSGiLiath 612.26 ± 6.05 0.19 ± 0.02 10
OSGiLiath
(without OSGi)
613.36 ± 4.50 0.19 ± 0.02 103
MALLBA 578.76 ± 7.48 0.16 ± 0.01 2073
ECJ 602.76 ± 6.08 1.40 ± 0.03 5
Algorithm::Evo-
lutionary
617.60 ± 12.92 7.78 ± 0.29 41
domingo 15 de junio de 2014
Heterogeneous and dynamic environments
SOA
SOA-EA
OSGiLiath
Objective 4
Objective 2
Objective 1
Objective 3
Real
problem
Real
infrastucture
domingo 15 de junio de 2014
Study on parameter adaptation
• There is not a central control node.
• The number of nodes participating is not limited.
• All nodes automatically bind the available distribution
services.
• The nodes must stop when the optimum is found.
• Services must be executed in heterogeneous machines
with different operating systems and architectures.
38
domingo 15 de junio de 2014
Automatic binding of nodes
39
Replacer
Basic
Replacer
Migrator
Migrator Ring
Buffer
Remote nodesLocal Node
Migrator
Migrator
...
domingo 15 de junio de 2014
Configurations
• Homogeneous Hardware (HoHa).
• Heterogeneous Hardware (HeHa).
• Homogeneous Size (HoSi): 256 individuals.
• Heterogeneous Size (HeSi): proportional to generations.
• Adaptive Size (AdSi):
40
domingo 15 de junio de 2014
Experimental setting
• Problems to solve: MMDP and OneMax.
• Stop criterion: optimum found.
• Topology: ring.
• Benchmark: number of generations.
• Algorithm: canonical steady-state genetic algorithm.
• The same parameter configuration in all nodes.
• 40 times per configuration.
41
domingo 15 de junio de 2014
Automatic adaptation improves results (MMDP)
42
HoHa
(Homogeneous Hardware)
HeHa
(Heterogeneous Hardware)
HoSi HeSi AdSi
5e+022e+031e+045e+042e+05
Configuration
Time(HeterogeneousHardware)
HoSi HeSi
5e+022e+031e+045e+04
Configuration
Time(HomogeneousHardware)
domingo 15 de junio de 2014
Average population sizes in AdSi solving MMDP
43
HeN1 HeN2 HeN3 HeN4
02004006008001000
Node
PopulationSize
domingo 15 de junio de 2014
Automatic adaptation improves results (OneMax)
44
HoHa
(Homogeneous Hardware)
HeHa
(Heterogeneous Hardware)
HoSi HeSi
80000100000120000140000
Configuration
Time(HomogeneousHardware)
HoSi HeSi AdSi
100000120000140000180000
Configuration
Time(HeterogeneousHardware)
domingo 15 de junio de 2014
Average population sizes in AdSi solving OneMax
45
HeN1 HeN2 HeN3 HeN4
02004006008001000
Node
PopulationSize
domingo 15 de junio de 2014
Adapting parameters affect all services (MMDP)
46
domingo 15 de junio de 2014
Adapting parameters affect all services (OneMax)
47
domingo 15 de junio de 2014
Adaption improves the results in time
• Adapting online or offline the sub-population size to the
computational power of each node yields significantly
better results in time.
• The same heterogeneous parameter setting could not
improve the results in homogeneous environments.
• The generations in each node is a possible benchmark
for parameter setting.
• Changing a parameter can affect all services of the
SOEA.
48
domingo 15 de junio de 2014
Heterogeneous and dynamic environments
SOA
SOA-EA
OSGiLiath
Objective 4
Objective 2
Objective 1
Objective 3
Real
problem
Real
infrastucture
domingo 15 de junio de 2014
Motivation
• RTS games (Planet Wars).
• Genetic Programming.
• Existing competitive (agents): GeneBot (G) and
ExpGenebot (E).
• Different node depth: 3,7, Unlimited.
• Validation of the bots in other maps.
50
domingo 15 de junio de 2014
Planet Wars
51
domingo 15 de junio de 2014
Agent generation
• For each planet execute tree.
• Based in decisions and actions.
• Dynamic fitness: 5 combats vs
Genebot and ExpGenebot.
• Crossover/mutation of
branches/tags and rates.
52
actualMyShipsRatio>0.711
attackWeakestNeutralPlanet(0.3)
attackNearestEnemyPlanet(0.2)
attackEnemyBase(0.91)
myShipsLandedFlyingRatio>0.21
domingo 15 de junio de 2014
Obtained bots are competitive
• Each generated bot with different maximum depth (3, 7
and U) is tested vs. Genebot (G) and Exp-Genebot (E) in
100 maps.
53Percentage of victories Turns to be defeated
3G 7G UG 3E 7E UE
100200300400500
Configuration
Turnstobedefeated
3G 7G UG 3E 7E UE
10203040506070
Configuration
Percentageofvictories
domingo 15 de junio de 2014
A SOEA obtains competitive bots for RTS games
• A SOEA is used to generate agents for playing Planet
Wars RTS game without using human knowledge, using
Genetic Programming.
• EA and SOA requirements have been taken into
account.
• Obtained bots outperform the one generated by human
experts and optimized by a GA.
• Differences in maximum depth.
54
domingo 15 de junio de 2014
Conclusions and outlook
domingo 15 de junio de 2014
Conclusions
• EAs can be successfully migrated to SOA and take
advantage in dynamic and heterogeneous scenarios.
• The used SOA technology has a huge impact in several
issues.
• SOA not force to use distribution services.
• SOA paradigm can be applied successfully to EAs to
facilitate the integration, distribution, dynamism and
development in some scenarios.
56
domingo 15 de junio de 2014
Contributions (I)
• The Service Oriented Architecture paradigm has been proposed to
create distributed, heterogeneous, dynamic and standards-based
environments for Evolutionary Algorithms, as it provides
mechanisms for interoperability, integration and dynamic control.
• The requirements to develop EAs in the SOA paradigm have been
identified.
• These requirements have been taken into account to propose
SOA-EA, a methodology that is able to successfully adapt
evolutionary algorithms to distributed, heterogeneous, dynamic,
standards-based environments.
• Several steps to design all the elements in an EA have been
proposed inside this methodology.
57
domingo 15 de junio de 2014
Contributions (and II)
• The methodology has been validated using a specific
SOA technology: OSGi.
• A SOA-based implementation (OSGiLiath) of distributed,
dynamic, standards-based evolutionary algorithms has
been able to solve efficiently different problems.
• As an application of this methodology, two different
parameter adaptation schemes of island-based EAs to
heterogeneous hardware have been proposed, and an
algorithm to obtain competent bots for RTS games has
been obtained.
58
domingo 15 de junio de 2014
Future work
• New research line in automatic adaptation of parameters
and operators in dynamic and heterogeneous
environments under the SOA paradigm.
• More mechanisms to enable/disable services.
• Different benchmarking services.
• Comparison of communication mechanisms.
• Automatic service composition using other technologies.
• Extend the concept of SOEA to other fields.
• New modules and services to address new problems will
be added to OSGiLiath.
59
domingo 15 de junio de 2014
Publications related with this thesis
60
Total First author
Journals 5 2
LNCS 5 5
Other peer-reviewed
conferences
4 2
domingo 15 de junio de 2014
Open Science
• OSGiLiath: https://github.com/fergunet/osgiliath
• Thesis development: https://github.com/fergunet/tesis
• Web page: http://www.osgiliath.org
61
domingo 15 de junio de 2014
Thank you very much!
Questions?
domingo 15 de junio de 2014

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Service Oriented Architecture for Adaptive Evolutionary Algorithms

  • 1. Service Oriented Architecture for Adaptive Evolutionary Algorithms: Implementation and Applications PhD Dissertation by Pablo García Sánchez University of Granada Advisors Jesús González Peñalver Juan Julián Merelo Guervós Alberto Prieto Espinosa 16/06/2014 domingo 15 de junio de 2014
  • 2. Heterogeneous and dynamic environments SOA SOA-EA OSGiLiath Objective 4 Objective 2 Objective 1 Objective 3 Real problem Real infrastucture Heterogeneous and dynamic environments SOA SOA-EA OSGiLiath Real infrastructure Objective 4 Objective 2 Objective 1 Objective 3 Real problem domingo 15 de junio de 2014
  • 3. Classic distribution approaches in EAs 3 domingo 15 de junio de 2014
  • 4. New trends 4 CC Photo by @draxus Pool Client Client domingo 15 de junio de 2014
  • 5. Examples of adaptation in algorithms • Adaptive Memetic Algorithms: • Hyper-heuristics. • Multimemes. • Co-Evolving MAs. • Adaptation to hardware. 5 GA SA SA LS TS Individual ... ? domingo 15 de junio de 2014
  • 6. Challenges in EA software (Parejo et al. 2012) • Standardization. • Interoperability. • Dynamic and reflexive capabilities. • High cost on switching from a framework to other. • Open Science. 6 Algorithm::Evolutionary MALLBA jMetal ECJ DR-E-AMParadiseEO HeuristicLab METCO jCLEC gridUFO domingo 15 de junio de 2014
  • 7. Heterogeneous and dynamic environments SOA SOA-EA OSGiLiath Real infrastucture Objective 4 Objective 2 Objective 1 Objective 3 Real problem domingo 15 de junio de 2014
  • 9. Service characteristics • Differences with Object-Oriented paradigm. • Discoverable and dynamically bound. • Self-contained. • Modular. • Interoperable (different programming languages). • Loosely coupled. • Location transparent. 9 domingo 15 de junio de 2014
  • 10. Technologies and methodologies for SOA 10 BCM Specific Ontology Navigation Content Rendering Transaction Handling Business Processes Collaboration Agreements, MOA Codelist subsetting Services; Transaction Processing Communities of Interests - CoI 44 55 66 7788 99 1010 1111 ! Copyright (C) OASIS Open 2003-2006. All Rights Reserved. UMM SOMA Ali Arsanjani https://www.ibm.com/developerworks/library/ws-soa-design1/ REST Web Services domingo 15 de junio de 2014
  • 11. SOA as a solution • Development • Integration • Standardization • Dynamism 11 SOA (abstract) GRID (infrastructure) Web Services Frameworks for EAs Evolutionary Robotics Cloud Computing Globus domingo 15 de junio de 2014
  • 12. 25 Heterogeneous and dynamic environments SOA SOA-EA OSGiLiath Objective 4 Objective 2 Objective 1 Objective 3 Real problem Real infrastucture domingo 15 de junio de 2014
  • 13. SOEAs 13 BitFlip Mutation Binary Initialization Fitness Distributor Evaluation TPX Recombination Roulette Selection UPX N Worst Rep. Replacement MMDP calculator Evaluation MMDP calculator Evaluation domingo 15 de junio de 2014
  • 14. Design issues for SOEAs • Genericity in EA design (Gagné & Parizeau): • Representation. • Fitness. • Operations. • Evolutionary model. • Parameter management. • Configurable output. • Restrictions in SOA design (Valipour): • Dynamic binding. • Self-contained. • Location transparency. 14 domingo 15 de junio de 2014
  • 15. SOA-EA 15 domingo 15 de junio de 2014
  • 16. Step 1: Identification • Problems to solve. • Elements needed. • Re-utilization. • Operators. • Extension points. • Parameterization. 16 domingo 15 de junio de 2014
  • 17. Step 2: Specification • Inputs/Outputs. • Operations of each services. • Individual representation. • Services usage. • Order of execution. • Multiple instances. • Adaptation to machines. 17 domingo 15 de junio de 2014
  • 18. Specification: Operators • Flexibility: Recombination can receive more than two individuals. • Receive interfaces (generic representation). 18 Recombination List of individuals List of individuals Crossover mother, father son1, son2 domingo 15 de junio de 2014
  • 19. Specification: Population, Parameters and Fitness 19 Population - add Individuals - get N Best Individual - get N Worst Individuals - get Size ... Parameters - get Parameter - update Parameter - get Parameter Labels ... Fitness Calculator List of individuals List of fitnesses domingo 15 de junio de 2014
  • 20. Specification of the flow • Reduce the impact of future changes. • Example of flow: Evolutionary Algorithm implementation (generic evolutionary model). • Automatic adaptation and binding of the elements. • Services for hardware adaptation. 20 BitFlip Mutation Binary Initialization TPX Recombination Roulette Selection N Worst Rep. Replacement domingo 15 de junio de 2014
  • 21. Steps 3 and 4: Implementation and deployment • Local or remote services. • Interfaces publication. • Public or private services. • Dynamism control. • Overload of messages. • Technology selection. • Security, persistence, benchmarking and monitoring. 21 domingo 15 de junio de 2014
  • 22. Heterogeneous and dynamic environments SOA SOA-EA OSGiLiath Objective 4 Objective 2 Objective 1 Objective 3 Real problem Real infrastucture domingo 15 de junio de 2014
  • 23. • Framework to develop SOEAs. • Includes well-defined interfaces and implementations. • Paradigm independent. • Multiple technologies for distribution and discovery. • Plug-in based. • Automatic binding. • Component-oriented. OSGiLiath 23 domingo 15 de junio de 2014
  • 24. Example: Basic GA 24 domingo 15 de junio de 2014
  • 25. Example: NSGA-2 25 domingo 15 de junio de 2014
  • 27. Example: Island model 27 Island BIsland A domingo 15 de junio de 2014
  • 28. Example: Adaptation of operators 28 domingo 15 de junio de 2014
  • 29. Implementation: Why OSGi? 29 OSGi Web Services Primary environment Local* Internet Language Java* Any Interfaces Java Interface* WSDL Communication protocol Variable SOAP Dynamism White-Board Explicit Client creation Previously known Automatic Extras Plug-in based WS-Extensions * (by default) domingo 15 de junio de 2014
  • 30. SOA validation experiments • Experiment 1: OSGi comparison. • Experiment 2: Adaptive service binding. • Experiment 3: Distribution and language independence. • Experiment 4: Development time between frameworks for EAs. • Algorithm: canonical GA with same parameters. • Problems: MMDP and OneMax. • 30 times for configuration. 30 domingo 15 de junio de 2014
  • 31. OSGi does not add overload • Experiment 1: Performance using OSGi. • Comparing the same EA. • Solving OneMax problem with the same parameters. • Stop criterion: fixed number of generations. 31 Average solution Average time (s) OSGiLiath 612.26 ± 6.05 0.19 ± 0.02 OSGiLiath (without OSGi) 613.36 ± 4.50 0.19 ± 0.02 domingo 15 de junio de 2014
  • 32. Service adaptation improves the results • Experiment 2: Adaptive service binding. • Solve the MMDP problem. • Static version vs. adaptive version. • Stop criterion: optimum found. 32 Evolutionary Algorithm Algorithm List Population Population Selector Gatherer Parent Selector Asynchronous Enabler Impl Asynchronous Enabler N Tournament Parent Selector Roulette Parent Selector domingo 15 de junio de 2014
  • 33. Service adaptation improves the results (II) 33 Non−adaptive Adaptive 0e+001e+072e+073e+074e+07 Configuration Evaluations Number of evaluations to solve MMDP problem domingo 15 de junio de 2014
  • 34. OSGiLiath is independent of the programming language • Experiment 3: Integration with other systems. • Language independence: PHP and Java. • Comparing different communication mechanisms: SOAP and OSGi ECF generic. • Different number of individuals: 250, 500, 1000, 2000. 34 domingo 15 de junio de 2014
  • 35. OSGi ECF does not add overhead communication 35 500 1000 1500 2000 0.00.10.20.30.40.50.6 Number of individuals Seconds SOAP OSGi domingo 15 de junio de 2014
  • 36. SOA saves development time • Experiment 4: Comparison with other frameworks. • The same algorithm and parameter configuration in different frameworks (solving OneMax). 36 Name Avg. Solution Avg. Time (s) Lines of Code OSGiLiath 612.26 ± 6.05 0.19 ± 0.02 10 OSGiLiath (without OSGi) 613.36 ± 4.50 0.19 ± 0.02 103 MALLBA 578.76 ± 7.48 0.16 ± 0.01 2073 ECJ 602.76 ± 6.08 1.40 ± 0.03 5 Algorithm::Evo- lutionary 617.60 ± 12.92 7.78 ± 0.29 41 domingo 15 de junio de 2014
  • 37. Heterogeneous and dynamic environments SOA SOA-EA OSGiLiath Objective 4 Objective 2 Objective 1 Objective 3 Real problem Real infrastucture domingo 15 de junio de 2014
  • 38. Study on parameter adaptation • There is not a central control node. • The number of nodes participating is not limited. • All nodes automatically bind the available distribution services. • The nodes must stop when the optimum is found. • Services must be executed in heterogeneous machines with different operating systems and architectures. 38 domingo 15 de junio de 2014
  • 39. Automatic binding of nodes 39 Replacer Basic Replacer Migrator Migrator Ring Buffer Remote nodesLocal Node Migrator Migrator ... domingo 15 de junio de 2014
  • 40. Configurations • Homogeneous Hardware (HoHa). • Heterogeneous Hardware (HeHa). • Homogeneous Size (HoSi): 256 individuals. • Heterogeneous Size (HeSi): proportional to generations. • Adaptive Size (AdSi): 40 domingo 15 de junio de 2014
  • 41. Experimental setting • Problems to solve: MMDP and OneMax. • Stop criterion: optimum found. • Topology: ring. • Benchmark: number of generations. • Algorithm: canonical steady-state genetic algorithm. • The same parameter configuration in all nodes. • 40 times per configuration. 41 domingo 15 de junio de 2014
  • 42. Automatic adaptation improves results (MMDP) 42 HoHa (Homogeneous Hardware) HeHa (Heterogeneous Hardware) HoSi HeSi AdSi 5e+022e+031e+045e+042e+05 Configuration Time(HeterogeneousHardware) HoSi HeSi 5e+022e+031e+045e+04 Configuration Time(HomogeneousHardware) domingo 15 de junio de 2014
  • 43. Average population sizes in AdSi solving MMDP 43 HeN1 HeN2 HeN3 HeN4 02004006008001000 Node PopulationSize domingo 15 de junio de 2014
  • 44. Automatic adaptation improves results (OneMax) 44 HoHa (Homogeneous Hardware) HeHa (Heterogeneous Hardware) HoSi HeSi 80000100000120000140000 Configuration Time(HomogeneousHardware) HoSi HeSi AdSi 100000120000140000180000 Configuration Time(HeterogeneousHardware) domingo 15 de junio de 2014
  • 45. Average population sizes in AdSi solving OneMax 45 HeN1 HeN2 HeN3 HeN4 02004006008001000 Node PopulationSize domingo 15 de junio de 2014
  • 46. Adapting parameters affect all services (MMDP) 46 domingo 15 de junio de 2014
  • 47. Adapting parameters affect all services (OneMax) 47 domingo 15 de junio de 2014
  • 48. Adaption improves the results in time • Adapting online or offline the sub-population size to the computational power of each node yields significantly better results in time. • The same heterogeneous parameter setting could not improve the results in homogeneous environments. • The generations in each node is a possible benchmark for parameter setting. • Changing a parameter can affect all services of the SOEA. 48 domingo 15 de junio de 2014
  • 49. Heterogeneous and dynamic environments SOA SOA-EA OSGiLiath Objective 4 Objective 2 Objective 1 Objective 3 Real problem Real infrastucture domingo 15 de junio de 2014
  • 50. Motivation • RTS games (Planet Wars). • Genetic Programming. • Existing competitive (agents): GeneBot (G) and ExpGenebot (E). • Different node depth: 3,7, Unlimited. • Validation of the bots in other maps. 50 domingo 15 de junio de 2014
  • 51. Planet Wars 51 domingo 15 de junio de 2014
  • 52. Agent generation • For each planet execute tree. • Based in decisions and actions. • Dynamic fitness: 5 combats vs Genebot and ExpGenebot. • Crossover/mutation of branches/tags and rates. 52 actualMyShipsRatio>0.711 attackWeakestNeutralPlanet(0.3) attackNearestEnemyPlanet(0.2) attackEnemyBase(0.91) myShipsLandedFlyingRatio>0.21 domingo 15 de junio de 2014
  • 53. Obtained bots are competitive • Each generated bot with different maximum depth (3, 7 and U) is tested vs. Genebot (G) and Exp-Genebot (E) in 100 maps. 53Percentage of victories Turns to be defeated 3G 7G UG 3E 7E UE 100200300400500 Configuration Turnstobedefeated 3G 7G UG 3E 7E UE 10203040506070 Configuration Percentageofvictories domingo 15 de junio de 2014
  • 54. A SOEA obtains competitive bots for RTS games • A SOEA is used to generate agents for playing Planet Wars RTS game without using human knowledge, using Genetic Programming. • EA and SOA requirements have been taken into account. • Obtained bots outperform the one generated by human experts and optimized by a GA. • Differences in maximum depth. 54 domingo 15 de junio de 2014
  • 55. Conclusions and outlook domingo 15 de junio de 2014
  • 56. Conclusions • EAs can be successfully migrated to SOA and take advantage in dynamic and heterogeneous scenarios. • The used SOA technology has a huge impact in several issues. • SOA not force to use distribution services. • SOA paradigm can be applied successfully to EAs to facilitate the integration, distribution, dynamism and development in some scenarios. 56 domingo 15 de junio de 2014
  • 57. Contributions (I) • The Service Oriented Architecture paradigm has been proposed to create distributed, heterogeneous, dynamic and standards-based environments for Evolutionary Algorithms, as it provides mechanisms for interoperability, integration and dynamic control. • The requirements to develop EAs in the SOA paradigm have been identified. • These requirements have been taken into account to propose SOA-EA, a methodology that is able to successfully adapt evolutionary algorithms to distributed, heterogeneous, dynamic, standards-based environments. • Several steps to design all the elements in an EA have been proposed inside this methodology. 57 domingo 15 de junio de 2014
  • 58. Contributions (and II) • The methodology has been validated using a specific SOA technology: OSGi. • A SOA-based implementation (OSGiLiath) of distributed, dynamic, standards-based evolutionary algorithms has been able to solve efficiently different problems. • As an application of this methodology, two different parameter adaptation schemes of island-based EAs to heterogeneous hardware have been proposed, and an algorithm to obtain competent bots for RTS games has been obtained. 58 domingo 15 de junio de 2014
  • 59. Future work • New research line in automatic adaptation of parameters and operators in dynamic and heterogeneous environments under the SOA paradigm. • More mechanisms to enable/disable services. • Different benchmarking services. • Comparison of communication mechanisms. • Automatic service composition using other technologies. • Extend the concept of SOEA to other fields. • New modules and services to address new problems will be added to OSGiLiath. 59 domingo 15 de junio de 2014
  • 60. Publications related with this thesis 60 Total First author Journals 5 2 LNCS 5 5 Other peer-reviewed conferences 4 2 domingo 15 de junio de 2014
  • 61. Open Science • OSGiLiath: https://github.com/fergunet/osgiliath • Thesis development: https://github.com/fergunet/tesis • Web page: http://www.osgiliath.org 61 domingo 15 de junio de 2014
  • 62. Thank you very much! Questions? domingo 15 de junio de 2014