Personal Information
Organization / Workplace
Reno, Nevada Area, Nevada United States
Occupation
Associate Professor UNR | CEO at VRmersive
Website
www.eelke.com
About
The way we interact with software is increasingly modeled after how we interact with the real world, as such interaction is most natural to us. However, the emergence of immersive 3D technologies such as video games and virtual worlds as well as more intuitive forms of interacting with computers, such as using gestures, raises new barriers for users with disabilities. My research is motivated by the belief that a disability can be turned into an innovation driver. Through Extreme Interaction Design, my students and I try to solve interaction design problems for the most extreme users, with the potential to develop solutions that may benefit anyone. For an overview of our research projects...
Tags
accessibility
visual impairment
virtual worlds
blind
games
bingo
sonification
haptics
exergames
wii
hanzehogeschool
assistive technology
human navigation
mobile applications
indoor navigation
spatial gestures
proprioception
tei
second life
screenreader
switch users
kinect
video games
vi bowling
tactile feedback
exercise games
vi fit
nintendo wii
labeling
human computation
gwap
health
haptic
acm sigaccess conference on computers and accessib
assets2009
visual impairments
game
guitar
hero
motor
impairments
visual
first
person
shooter
gordons
trigger
finger
textsl
second
life
screen
reader
research
eelke
folmer
accessible
university
nevada
reno
See more
Presentations
(14)Likes
(2)The Future Of Work
Jeff Brenman
•
14 years ago
Games for Health 2009 - Game Related Illness and Injuries
Alan Au
•
14 years ago
Personal Information
Organization / Workplace
Reno, Nevada Area, Nevada United States
Occupation
Associate Professor UNR | CEO at VRmersive
Website
www.eelke.com
About
The way we interact with software is increasingly modeled after how we interact with the real world, as such interaction is most natural to us. However, the emergence of immersive 3D technologies such as video games and virtual worlds as well as more intuitive forms of interacting with computers, such as using gestures, raises new barriers for users with disabilities. My research is motivated by the belief that a disability can be turned into an innovation driver. Through Extreme Interaction Design, my students and I try to solve interaction design problems for the most extreme users, with the potential to develop solutions that may benefit anyone. For an overview of our research projects...
Tags
accessibility
visual impairment
virtual worlds
blind
games
bingo
sonification
haptics
exergames
wii
hanzehogeschool
assistive technology
human navigation
mobile applications
indoor navigation
spatial gestures
proprioception
tei
second life
screenreader
switch users
kinect
video games
vi bowling
tactile feedback
exercise games
vi fit
nintendo wii
labeling
human computation
gwap
health
haptic
acm sigaccess conference on computers and accessib
assets2009
visual impairments
game
guitar
hero
motor
impairments
visual
first
person
shooter
gordons
trigger
finger
textsl
second
life
screen
reader
research
eelke
folmer
accessible
university
nevada
reno
See more