accessibility visual impairment virtual worlds blind games bingo sonification haptics exergames wii hanzehogeschool assistive technology human navigation mobile applications indoor navigation spatial gestures proprioception tei second life screenreader switch users kinect video games vi bowling tactile feedback exercise games vi fit nintendo wii labeling human computation gwap health haptic acm sigaccess conference on computers and accessib assets2009 visual impairments game guitar hero motor impairments visual first person shooter gordons trigger finger textsl second life screen reader research eelke folmer accessible university nevada reno
See more