Sketching Your Way To Better Product Design

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Using the 6-8-5 Method, you can rapidly generate ideas and improve your user interface designs. Join us and respond to business requirements with quick sketches, validating and fine-tuning through structured pitching and critiquing. You won't need a laptop - just bring your favorite pencil and get ready to sketch!

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Sketching Your Way To Better Product Design

  1. 1. Live! With 6-8-5 Rapid Sketching for Better Design Russ Unger, GE Capital Americas, Experience Design Director @russu Russ Unger | @russu | GE Capital Americas
  2. 2. Live! with 6-8-5 Rapid Sketching for Better Design Russ Unger | @russu | GE Capital Americas
  3. 3. “ I do a bale of sketches, A pound of observation, Then an ounce of painting. one eye, a piece of hair. Gardner Cox Russ Unger | @russu | GE Capital Americas
  4. 4. THIS IS A PRESENTATION ABOUT SKETCHING. Russ Unger | @russu | GE Capital Americas
  5. 5. Not This Kind... Russ Unger | @russu | GE Capital Americas
  6. 6. This Kind. Russ Unger | @russu | GE Capital Americas
  7. 7. Digital tools make everything easier, right? WHY BOTHER SKETCHING? Russ Unger | @russu | GE Capital Americas
  8. 8. A Few Reasons: • Great for Communicating Ideas • Allows Us to Record What We See & Hear • Helps Us Work Through Thinking / Ideas • Helps Us Reflect What We’re Hearing • Documentation Source: UIE Brain Sparks Blog: http://www.uie.com/articles/why_sketching/ Russ Unger | @russu | GE Capital Americas
  9. 9. A Few Reasons: • Great for Communicating Ideas • Allows Us to Record What We See & Hear • Helps Us Work Through Thinking / Ideas • Helps Us Reflect What We’re Hearing • Documentation Source: UIE Brain Sparks Blog: http://www.uie.com/articles/why_sketching/ Russ Unger | @russu | GE Capital Americas
  10. 10. Working Through Ideas Source: Sketching User Experiences - The Workbook by Bill Buxton Russ Unger | @russu | GE Capital Americas
  11. 11. MVE Minimum Viable Experience? • Multiple Lo-Fi Design Concepts • Iterative Evaluation • Some User/Customer Insight (ish) Russ Unger | @russu | GE Capital Americas
  12. 12. Sketching > Talking Russ Unger | @russu | GE Capital Americas
  13. 13. Our design isn’t the only design. SKETCHING EXAMPLES Russ Unger | @russu | GE Capital Americas
  14. 14. The Work We Do (By Ourselves-ish) Russ Unger | @russu | GE Capital Americas
  15. 15. Collaborative Design (with Clients & Users) Russ Unger | @russu | GE Capital Americas
  16. 16. Other Uses... Russ Unger | @russu | GE Capital Americas
  17. 17. ...And Other People Do It, Too... Adam Savage Mythbusters Russ Unger | @russu | GE Capital Americas
  18. 18. ...And Other People Do It, Too... Jim Henson Russ Unger | @russu | GE Capital Americas
  19. 19. Sketching is Kinda Everywhere. Russ Unger | @russu | GE Capital Americas
  20. 20. THE 6-8-5 Russ Unger | @russu | GE Capital Americas
  21. 21. 6-8-5 1 2 3 4 5 6 7 8 Russ Unger | @russu | GE Capital Americas
  22. 22. The goal is to generate 6-8 sketches with the focus being on ! QUANTITY over QUALITY. Russ Unger | @russu | GE Capital Americas
  23. 23. Design a Conference App for Smart Phones LET’S DO IT! Russ Unger | @russu | GE Capital Americas
  24. 24. We Need Some Requirements • Requirement 1 • Requirement 2 • Requirement 3 • Requirement 4 • Requirement 5 • Requirement 6 Russ Unger | @russu | GE Capital Americas
  25. 25. The 8-Up Russ Unger | @russu | GE Capital Americas
  26. 26. ! s e t u in M 5 1 2 3 4 5 6 7 8 Russ Unger | @russu | GE Capital Americas
  27. 27. Those Requirements Again: • Requirement 1 • Requirement 2 • Requirement 3 • Requirement 4 • Requirement 5 • Requirement 6 Russ Unger | @russu | GE Capital Americas
  28. 28. WHAT NEXT? Russ Unger | @russu | GE Capital Americas
  29. 29. Now What? • Critique • Further the Design • More Critique • Usability Testing • Etc. Russ Unger | @russu | GE Capital Americas
  30. 30. Rules of Critique* •Do treat each other with respect – remember your idea is next •Do encourage and embrace the craziness Courtesy of Bennett King @skunkwUrX ike e kinda looks l H d Teen Wolf’s Da •Do keep on track – time is limited •Do get new ideas on paper – write, draw, scribble •Do build on the ideas of others •Do question the design •Don’t judge or shoot down ideas based on your preferences •Don’t talk over each other – everyone has a voice •Don’t be a jackass! *applied to real-life engineers - results may vary Russ Unger | @russu | GE Capital Americas
  31. 31. Further the Design Russ Unger | @russu | GE Capital Americas
  32. 32. Further the Design Russ Unger | @russu | GE Capital Americas
  33. 33. Usability Testing Russ Unger | @russu | GE Capital Americas
  34. 34. SO WHAT? Russ Unger | @russu | GE Capital Americas
  35. 35. Constraints-Based (6-8-5) Sketching Provides: • Rapid Ideation • Iterative Design Exploration • Validation Against Requirements • Group/Team Collaboration • Inexpensive Opportunities for Data-Driven Design Russ Unger | @russu | GE Capital Americas
  36. 36. “ I do a bale of sketches, A pound of observation, Then an ounce of painting. one eye, a piece of hair. Gardner Cox Russ Unger | @russu | GE Capital Americas
  37. 37. Thank You! Russ Unger | @russu | GE Capital Americas

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