Personal Information
Organization / Workplace
London, United Kingdom, New York United Kingdom
Website
www.dazework.com
About
MSc with Distinction, CyberPsychology
Digital Product Research and Strategy - with specific interest in how people incorporate digital media into their lives. Always curious about interactive media, mobile communication devices, and games as a platform for engagement and social change.
Specialties: User experience (UX) and usability research, interactive strategy, product development (Information Architecture), project management, marketing, and leveraging talent networks (I know many amazing and talented people in tech and digital media).
Tags
digital
lean
usability testing
research and analysis
users
agile
research
user experience
thematic analysis
v video game playing
gender
casual games
cyberpsychology
generated
user
managing
new
media
staff
staffing
business
managers
2006
workforce
web
social
2.0
See more
Presentations
(4)Documents
(1)Likes
(4)Social Media Basics: (May I Have) Your @ttention ! (Please)
lab.davan.ac
•
14 years ago
Startup Metrics for Pirates: AARRR! (Startonomics SF 2008)
Dealmaker Media
•
15 years ago
Fire Your Boss
Jon Yongfook
•
15 years ago
8 Profound and Life-changing events that have happened because of my blog
Jon Yongfook
•
15 years ago
Personal Information
Organization / Workplace
London, United Kingdom, New York United Kingdom
Website
www.dazework.com
About
MSc with Distinction, CyberPsychology
Digital Product Research and Strategy - with specific interest in how people incorporate digital media into their lives. Always curious about interactive media, mobile communication devices, and games as a platform for engagement and social change.
Specialties: User experience (UX) and usability research, interactive strategy, product development (Information Architecture), project management, marketing, and leveraging talent networks (I know many amazing and talented people in tech and digital media).
Tags
digital
lean
usability testing
research and analysis
users
agile
research
user experience
thematic analysis
v video game playing
gender
casual games
cyberpsychology
generated
user
managing
new
media
staff
staffing
business
managers
2006
workforce
web
social
2.0
See more