Gaming Research at the University - Means and Ends

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    Gaming Research at the University - Means and Ends - Presentation Transcript

    1. Gaming Research: Strategies and Resources a Taxonomy of Means and Ends Kevin Hamilton Associate Professor and Program Chair New Media / School of Art and Design (FAA)
    2. Gaming Research: Strategies and Resources Strategy $$$ as an Engineering Problem growing as non-Engineering Disciplinary Work popular but shrinking as Trespass or Hack meager, ephemeral as Parasite meager, sustainable
    3. Gaming Research as an Engineering Problem How to efficiently deliver and monetize interfaces to increasingly immersive virtual spaces
    4. Gaming Research as an Engineering Problem Console Gaming
    5. Gaming Research as an Engineering Problem Virtual Worlds / MMOG
    6. Gaming Research as an Engineering Problem Education and Training
    7. Gaming Research as an Engineering Problem Education and Training
    8. Gaming Research as an Engineering Problem Pervasive Games
    9. Gaming Research as Disciplinary Work Interpretation and critique of games and their impact Pursuit of disciplinary work within games
    10. Gaming Research as Disciplinary Work (Fine Art) Cory Arcangel Photoshop CS: 110 by 72 inches, 300 DPI, RGB, square pixels, default gradient "Spectrum", mousedown y=1098 x=1749.9, mouse up y=0 x=4160 (2008)
    11. Gaming Research as Disciplinary Work (Fine Art) Brody Condon after Grunewald
    12. Gaming Research as Disciplinary Work (Fine Art) Brody Condon Twentyfive fold Manifestation
    13. Gaming Research as Disciplinary Work (Fine Art) Jon Haddock Isometric Screenshots
    14. Gaming Research as Disciplinary Work (Fine Art) Scalable City
    15. Gaming Research as Trespass or Hack Non-monetize-able misuse Critical tourism Protest
    16. Gaming Research as Trespass or Hack Non-monetizeable Misuse Radical Software Group
    17. Gaming Research as Trespass or Hack Critical Tourism
    18. Gaming Research as Trespass or Hack Protest SimCopter Hack (@rtmark)
    19. Gaming Research as Trespass or Hack Protest
    20. Gaming Research as Trespass or Hack Protest
    21. Gaming Research as Parasite Depends on industry structures for support and distribution, but income merely covers the cost of development. Game as toy, catalyst to marginal ends.
    22. Gaming Research as Parasite Elektroplankton
    23. Gaming Research as Parasite Flow
    24. Gaming Research as Parasite WTF
    25. Gaming Research as Parasite Bloom
    26. Gaming Research as Parasite Sodaconstructor
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    Presentation for an in-house panel at IPRH, UIUC.

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