Gaming Research at the University - Means and Ends - Presentation Transcript
Gaming Research: Strategies and Resources a Taxonomy of Means and Ends Kevin Hamilton Associate Professor and Program Chair New Media / School of Art and Design (FAA)
Gaming Research: Strategies and Resources Strategy $$$ as an Engineering Problem growing as non-Engineering Disciplinary Work popular but shrinking as Trespass or Hack meager, ephemeral as Parasite meager, sustainable
Gaming Research as an Engineering Problem How to efficiently deliver and monetize interfaces to increasingly immersive virtual spaces
Gaming Research as an Engineering Problem Console Gaming
Gaming Research as an Engineering Problem Virtual Worlds / MMOG
Gaming Research as an Engineering Problem Education and Training
Gaming Research as an Engineering Problem Education and Training
Gaming Research as an Engineering Problem Pervasive Games
Gaming Research as Disciplinary Work Interpretation and critique of games and their impact Pursuit of disciplinary work within games
Gaming Research as Disciplinary Work (Fine Art) Cory Arcangel Photoshop CS: 110 by 72 inches, 300 DPI, RGB, square pixels, default gradient "Spectrum", mousedown y=1098 x=1749.9, mouse up y=0 x=4160 (2008)
Gaming Research as Disciplinary Work (Fine Art) Brody Condon after Grunewald
Gaming Research as Disciplinary Work (Fine Art) Brody Condon Twentyfive fold Manifestation
Gaming Research as Disciplinary Work (Fine Art) Jon Haddock Isometric Screenshots
Gaming Research as Disciplinary Work (Fine Art) Scalable City
Gaming Research as Trespass or Hack Non-monetize-able misuse Critical tourism Protest
Gaming Research as Trespass or Hack Non-monetizeable Misuse Radical Software Group
Gaming Research as Trespass or Hack Critical Tourism
Gaming Research as Trespass or Hack Protest SimCopter Hack (@rtmark)
Gaming Research as Trespass or Hack Protest
Gaming Research as Trespass or Hack Protest
Gaming Research as Parasite Depends on industry structures for support and distribution, but income merely covers the cost of development. Game as toy, catalyst to marginal ends.
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