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Texture bombing
Texture bombing
Texture bombing
Texture bombing
Texture bombing
Texture bombing
Texture bombing
Texture bombing
Texture bombing
Texture bombing
Texture bombing
Texture bombing
Texture bombing
Texture bombing
Texture bombing
Texture bombing
Texture bombing
Texture bombing
Texture bombing
Texture bombing
Texture bombing
Texture bombing
Texture bombing
Texture bombing
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Texture bombing

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  • Texture bombing and related cellular techniques can add visual richness to your shaders. Using a table of pseudo-random numbers stored in a texture, and a little programming, you can amplify the variability of an image or a set of images and reduce the repetitive look of large textured regions.
  • Transcript

    • 1. Texture Bombing 쉐이더스터디 (http://cafe.naver.com/shader) Codevania (http://codevania.textcube.com)
    • 2. Index <ul><li>Texture Bombing </li></ul><ul><li>Procedural Image </li></ul><ul><li>Random Image Selection </li></ul><ul><li>Procedural 3D Bombing </li></ul><ul><li>Cellular </li></ul>
    • 3. <ul><li>Texture Bombing </li></ul>
    • 4.  
    • 5. Finding the Cell
    • 6. Sampling the Image
    • 7. Adjacent Cells' Images
    • 8. Image Priority
    • 9. <ul><li>Procedural Images </li></ul>
    • 10.  
    • 11.  
    • 12.  
    • 13. Using a Procedurally Generated Circle
    • 14. Multiple Images per Cell
    • 15. <ul><li>Random Image Selection </li></ul>
    • 16.  
    • 17. <ul><li>Procedural 3D Bombing </li></ul>
    • 18. Textured 2D
    • 19. Textured 3D
    • 20. <ul><li>Voronoi-Related Cellular Methods </li></ul>
    • 21. 책 따라 해봤는데 , RenderMonkey 만으로 해결하기가 어렵습니다 . Cellular Texture 에 대한 내용은 다음을 참고 하세요 http://www.blackpawn.com/texts/cellular/default.html
    • 22. <ul><li>Procedural Texture Samples </li></ul>
    • 23.  
    • 24. Conclusion <ul><li>이미지의 다양성 증폭 </li></ul><ul><li>큰 텍스처 영역에서 반복적인 꼴 감소 </li></ul><ul><li>메모리 대역폭 감소 </li></ul>

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