What is Digital Art? Massimo Cremagnani, artist and researcher, investigates more than 15 years on the meaning and coherence of the more contemporary form of art, linking it to traditional styles and techniques and emphasizing the features that identify it. A unique text, which find and demonstrates through 10 dogmas freely interpreted the essence of a style too often misunderstood.
- ADVICE FOR TEACHERS - I would be pleased to know if you use this book in your classes. Thanks
3. 4 Intro
6 Prequel
8 Digital Art Manifesto [MIRROR]
12 Revelation
14 Poster, Clue & Marginal Note
19 Figurative Digital Art Enhanced Manifesto
20 Premise - The Final Formula
24 On Art: The Power of the Virtual
28 On Art: The Uniqueness of the Reproducible
32 On Art: The Need of the Artistic Beauty
36 On Artist: The Practice of Alchemy
40 On Artist: Methaphysics of the Creative Course
44 On Artist: Everlastingness of the Research
48 On Around: The Taking of Contemporaneousness
52 On Around: Denial of Shallowness
56 On Around: The Refuse of Simulation
60 On My Word...
63 Biographical Notes
4. Chaos needs rules.
Usually the artistic vanguards introduce themselves to the world by means of a more or less
complicated clue, an identification document where, without frills, the spirit, the reasons, the attitude
and the objectives to reach are described.
This document is called “Manifesto”.
The manifestism, if I can take the liberty of this definition, is an integral part of the vanguards as
much as their artworks and spirit. It contains the whole communication inside in a direct way, more
descriptive in comparison with figurative or poetic artworks (or, again, multimedial ones), saving the
main ideals in their forms and intentions. A Manifesto is just like a plot that is drawn in a self-referential
style, a general cue useful to those who play - actively or passively - an active part in the movement.
But it is also an ideological key point to the initiators and the followers of the main research. Sometimes
it may be a synthesis, very often it opens doors to deepening.
Filippo Tommaso Marinetti, author of the better known Futurism
Manifesto, in a virtual drypoint portrait made in XXI century.
By courtesy of the Author.
4
5. Drawing up a Manifesto becomes a necessity due to a rational insecurity and arises from a superiority
self-criticism typical of aesthetics pioneers and free thinkers, among others. Having an innovative
intuition is not so ordinary, and it is even more difficult to put it into practice. First you have to
consider lots of doubts, variables and verifications. The experimentation extreme complexity needs
an accurate, dynamic and continuous speculative analysis. So, sometimes, it is also necessary to put
a standpoint to stop and think, a referral to limit to the bare minimum the possibility of vague
interpretations and flights of fancy, both for authors (first) and for users (then).
Drawing up a Manifesto is a very powerful and creative act. Its planning stage often allows greater
deepening in comparison with the philosophic and creative rush of an artwork - as normally known.
Even if lots of Manifesto appear as impulse drawing, full of kinetics and emotional energy, they are
in fact the extreme expression of a rich background, of ideas that were formed and grounded behind
the scenes of a long time before being focused. The Manifesto’s aggressiveness and arrogance are
implicit in the revealing (it: “manifestarsi”), using a style that means: “Now I’m ready: listen to me!”.
Its publishing promotes not only chasing fame and prestige, but also the possibility of comparison,
feedback and, consequently, of evolution.
Or rather, I believe that the last one is its primary target.
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5
6. When a philosophy meets expressiveness, since a hundred years, a manifesto is born.
The discovery of new creative tools, their evolution and their global diffusion spur artists in different
moments and situations. This phenomenon of international importance involved (or still involves)
several interpreters, several times dogmas of computer-related art have been expressed. It seems
that, still in 1995, Lello Masucci published in Internet a Digital Art Manifesto, gaining international
confirmations; but there isn’t trace any more, at least on the web, about this Manifesto.
A digital manifesto was then promoted by Lorenzo Paolini in 1997, signed by many artists, as Larry
Gartel and Mark Jenkins. The text, very simple and concise, confirmed with rhetorical feast the need
of a human factor in the digital creation; but also this treaty seems to have fallen into oblivion. Other
attempts have been made by J.D. Jarvis and Myriam Lozada, Demetrios Vakras, Gerald O’Connel
(for Web Art), Kerry Mitchell (Fractal Art), Pelle Ehn (Digital Bauhaus) and so on.
Lorenzo Paolini
Terzo Millennio (Third Millennium), 1997
http://www.lorenzopaolini.it/manifesto.html
6
7. J.D. Jarvis e Myriam Lozada
Carnival, nd
http://www.dunkingbirdproductions.com
I myself in 1998, unconscious of my forerunners, wrote a brief satirical lyric poetry, with the title
“Digital Art Manifesto”. The chosen formula, characterized by a poetic structure and a nipping tone,
wanted to provoke by means of irony the self-regard of digital artists, more or less would-be, of art
dealers and curators, more or less expert, of collectors and observers, more or less conscientious.
My first dissertation is published as full-length edition in the next pages, with a little marginal note.
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7
8. You are badly accustomed. Very badly.
You flatter yourself that the world is just what we show to you:
on Tv; on magazines; on artworks.
(mirror)
And we’re so tired:
tired to throw ourselves into formal researches, more and more sophisticated;
tired to have to search something new and original;
tired of being not appreciated for our efforts, unless in a superficial way.
(mirror)
In centuries we tried to open your eyes on the world and on yourselves, to make you look beyond;
but you don’t mind, nowaday it is so obvious: you prefer easy answers to the questions we’d like you raise.
(mirror)
We are so tired that we too choosed for an easy answer: we devoted to digital.
(mirror)
Who cares if the definition is not the same as a photography.
If ideas are the same old ones that you never mind, quite upgraded to your visual habits.
If there is no more matter. If any gesture becomes mechanic. If we let a machine to do our work.
Author’s Note:
(mirror)
The subtitle “mirror” and the unceasing I bet the most of you did not realize, and that the others don’t mind.
repetition of this term inside the Manifesto
emphasize the main need to “reflect” before
So do us; the more so as we work in the immaterial, in the virtual.
def ining something as an ar t work . We take refuge in a world that you can’t touch, because it doesn’t exist.
Mirror means also a confrontation with
ourselves, with our Artwork as a part of us (mirror)
and with external points of view, as long
as they’re consistent and studied for. You think to see us, on a screen or paper.
Unfortunately history itself proved that But that is just an interpretation of our making,
this allegory was too subtle to obtain the of our being in our virtual reality made for you that can’t (don’t want) understand.
desired effect.
8
9. It’s beautiful:
Computerarte? gia; un presente sociale e artistico in cui agire nel modo
più attivo per proporre un futuro migliore e attinente alle
Sognare su basi solide proprie idee. Insomma usavano l’espressione artistica
Sebbene diversi tra loro per ispirazione e contenuti, (non solo figurativa, ma anche letteraria, musicale, ecce-
questi tre movimenti avevano in comune la negazione tera) come strumento di stimolazione cerebrale verso un
del didascalismo statico, ovvero la semplice rappresenta- mondo apparentemente addormentato.
we don’t make efforts ever more to take our dreams and our sensations to our level:
zione del mondo in cui viviamo. E, pur mantenendo una Oggi confondiamo invece questa stimolazione, l’abbia-
chiave di lettura apparentemente accessibile a tutti, evi- mo resa passiva: lasciamo fin troppo spesso che lo stru-
denziavano problematiche e simbologie molto più mento tecnologico sproni il nostro cervello, senza accor-
profonde. Nonostante queste apparenti complicazioni, gerci di essere così manipolati e rinchiusi in una scatola
però, tutti questi gruppi avevano una storia: un passato a ben più piccola dell’immaginario umano. Una scatola
the computer does it.
cui attingere e sulle cui basi fondare una propria ideolo- come la televisione, o il computer.
Manifesto dell’arte digitale
Lo specchio digitale Se la materia non c’è più. (SPECCHIO)
We don’t find ever more a commonly acceptable style for our ideas: the compuer filters them.
Se il gesto viene meccanizzato.
Siete abituati male. Se lasciamo che un macchinario svolga il Sì, noi ci stiamo abituando bene.
Molto male. nostro lavoro. Abbiamo trovato questo specchietto
(SPECCHIO) per le allodole
Vi illudete che il mondo e lo abbiamo trasformato
sia semplicemente Scommetto che molti di voi nella nostra arma vincente:
We won’t get dirty ever more with paints, or poison ourselves with solvents.
quello che vi facciamo vedere: non se ne sono accorti, un artista digitale
alla televisione; e che agli altri non importa. è sicuramente all’avanguardia,
sulle riviste; Neanche a noi; è il nuovo pensiero,
nelle opere d’arte. tanto ormai lavoriamo nell’immateriale, è il futuro;
(SPECCHIO) nel virtuale. (SPECCHIO)
And most of all, we are no more afraid to get wrong, we can do it anytime we want, with a computer.
Ci siamo rifugiati in un mondo “quando tutto sarà informatizzato
E noi siamo stanchi: che non potete toccare, (presto, molto presto, forse ieri),
siamo stanchi di lanciarci perché non esiste. potremo godere appieno
in ricerche formali (SPECCHIO) solo di opere virtuali,
sempre più raffinate; meglio pensarci da adesso,
stanchi di dover trovare sempre Voi credete di vederci, incominciare ad adeguarsi” .
And you will never know.
qualcosa di nuovo su di uno schermo o sulla carta. Peccato che alcuni artisti
e di originale; Ma quella è solo un’interpretazione di quello operino attraverso il computer
stanchi di non essere apprezzati che facciamo, da più di vent’anni,
per i nostri sforzi, di quello che siamo senza che ve ne siate accorti.
se non superficialmente. nella nostra realtà virtuale, (SPECCHIO)
(SPECCHIO) fatta apposta per voi
che non potete (volete) capire. Noi vi illudiamo di poter fare
Per secoli abbiamo tentato (SPECCHIO) il nostro stesso lavoro,
(mirror)
di aprirvi gli occhi sul mondo con il vostro computer;
e su voi stessi, noi vi illudiamo
di farvi vedere più in là; È bello: che il vostro computer
ma a voi questo non interessa più, non dobbiamo più sforzarci possa fare il nostro stesso lavoro.
al giorno d’oggi è così evidente: di riportare i nostri sogni E per darvi una mano
preferite facili risposte alle domande che o le nostre sensazioni (e avere più tempo libero)
vorremmo vi poneste. al vostro livello: spesso lavoriamo superficialmente,
(SPECCHIO) ci pensa il computer. al di sotto delle capacità nostre
Non dobbiamo più trovare e della nostra attrezzatura;
Yes, we are getting well accustomed.
Siamo così stanchi una forma comunemente accettabile (SPECCHIO)
che abbiamo scelto anche noi per le nostre idee:
una risposta facile: le filtra il computer. consciamente non ve ne accorgete,
ci siamo dati al digitale. Non ci dobbiamo più ma nel vostro intimo
(SPECCHIO) sporcare di colore vi sentite più vicini all’arte,
We found this bait and we changed it in our main weapon.
o intossicare coi solventi. così vicini da voler provare voi stessi
Cosa importa se la definizione E soprattutto, l’ebbrezza della creazione
non è la stessa di una fotografia. non abbiamo più paura di sbagliare, andando così di fotocopia in fotocopia
Se le idee sono quelle vecchie possiamo farlo fino al totale annullamento delle sfumature.
a cui non avete mai badato, tutte le volte che vogliamo,
leggermente aggiornate con il computer;
A digital artist is undoubtedly in the vanguard, is the new minding, is the future.
alle vostre consuetudini visive. voi non lo saprete mai. Massimo Cremagnani, 1998
28 marzo/aprile 1999 | Computer Graphics & Publishing
(mirror)
“When everything will be computerized (soon, very soon, maybe yesterday) Computerarte?
di Massimo Cremagnani (prometeo@galactica.it)
we will fully enjoy only virtual artworks, we should better mind it just by now, beginning to adapt us”. O
ggi si sente spesso affermare che “è già stato
detto tutto”, e dietro questa scusante si tra-
scura l’importanza dell’originalità, mentre si
ripropongono idee vecchie, adattate con una
R ené Magritte, 1898 - 1967, bel-
ga, visionario. Tutto il suo lavoro era
René Magritte
basato sugli sconvolgimenti dei rapporti relazionali: un oggetto e le
sue proprietà fisiche, due situazioni unite assurdamente in un unico
It’s a shame that some artists are working with computers since twenty years and more,
sorta di restyling ai tempi e alle occasioni in cui verran-
contesto, stravolgimenti e aberrazioni delle regole prospettiche. I suoi
no presentate.
dipinti ritraevano soggetti
Premettendo che qualunque concetto o idea valida, ri-
normalissimi in situazioni
impossibili. E proprio que-
sta sua dote di mescolatore
without you noticed.
concettuale istruisce e ispi-
ra oggi fotomontatori e fo-
tocollagisti digitali, il cui la-
voro è enormemente facili-
tato dalla sempre più vasta
reperibilità d’immagini ori-
ginali e dagli specifici
software di montaggio.
Molti ritengono la tecnica
(mirror)
pittorica di Magritte super-
ficiale e infantile,ma fu pro-
Fin troppo spesso gli artisti prio questa sua didascalità
digitali non fanno i conti coi nella figurazione, questo
suo illustrazionismo marca-
loro predecessori. Ispirazione, to a sottolineare l’instabi-
omaggio o semplicemente plagio? lità del reale rappresentato
nelle sue opere.Certamente
lavorare con immagini iperrealistiche,di qualità fotografica,comporta
We deceive you of being able to do our work, with your computer;
visitata in momenti diversi, produce impressioni diverse,
sia nell’autore, sia nel fruitore; che un’evoluzione tecni- un differente approccio al risultante emotivo del lavoro finale. Forse
ca e/o tecnologica porta inevitabilmente a riprendere
per questo oggi è molto facile imbattersi in eccessivi effetti speciali,
temi già trattati, sia come complemento alla precedente
che con la loro appariscenza tendono a offuscare il significato simboli-
co dell’idea.
ricerca, sia per la necessità di avere un punto di riferi-
mento nell’evoluzione espressiva; che alcune tematiche
We deceive you of your computer is able to do our own work.
e alcune simbologie sono così geneticamente radicate
nella nostra cultura che non si può fare a meno di par- fittando della buona fede e dell’ignoranza degli spettato-
larne… Premesso questo, capita sovente che sedicenti ri e varcando quella sottile linea che divide il citazioni-
artisti cerchino deliberatamente di spacciare per proprie smo dal plagio.
creature lavori visibilmente ispirati ad altri autori, appro- Questo fenomeno non è una novità, e non solo nel
And giving you a hand (and having more free time), we often work superficially, Mi dipingo a mano o al computer?
L a creazione della donna. Il potere dell’artista. Lo stesso concetto, per
quanto simile nell’esposizione, se esaminato in periodi diversi porta a conclu-
below our abilities and our instruments ones.
sioni diverse. Una donna negli anni ’20 aveva bisogno di un uomo per essere
completa (o completata),o almeno così voleva una società più maschilista e fal-
locratica.L’artista (maschio,come furono quasi tutti gli artisti fino agli anni ’60)
crea,contemporaneamente con devozione e distacco,la sua donna.Oggi,grazie
all’emancipazione, alla rivoluzione sessuale e ai computer, una donna può be-
nissimo dipingersi da sola, indipendente ma comunque sospettosa dell’uomo-
artista che, non inquadrato, la ritrae da dietro l’obiettivo, subdolamente.
Nel primo caso, la donna non è neanche più soggetto della composizione, ma
(mirror)
oggetto incompleto in attesa di essere definito, con lo sguardo nel vuoto, com-
pletamente apatico; le manca la personalità, l’anima. Nel secondo lavoro, inve-
ce, possiamo riconoscere chiaramente la determinazione della ragazza, i cui
dettagli ancora mancanti sono irrilevanti per il proprio essere, tanto quanto la
mancanza di biancheria.
� René Magritte, “Il tentativo del- � Ernst Nusterer, “Titolo scono-
l’impossibile”, 1928 sciuto”, anni ’90
You don’t realize it consciously, 26 marzo/aprile 1999 | Computer Graphics & Publishing
but deep down in your conscience you feel yourselves closer to arts; The Manifesto was published inside
so close that you need to try the flush of the creation an article about Surrealism’s clones,
in the pages of “ComputerArte?”
moving from a photocopy to another one (that I conceived and managed for
straight to the total cancellation of the shades. two tears on the late magazine
Computer Graphics & Publishing, IHT)
9
10. Each one of these Manifestos - mine above all - represented a justified but end in itself outburst.
It did not go deeply into an historical or formal value, it didn’t declare an artistic or chronological
identity and didn’t assume or investigate a multifaceted aesthetic that is in constant development.
This word expression of a shared research was, in its rough, not enough incisive, detailed or explicit
to inform, explain, or persuade.
We Artists, too much concentrated on recent discoveries, should have also taken into account
strong trouble factor: the computing invasion. This modern Pandora’s box contributed to make
ineffective our purposes, deceiving, confusing and overwhelming us with non-art.
The common thinking proliferation, expressed on the Web by everybody having a keyboard instead
of culture, suicided the new experience through homogenization. The main symptom is that most
of the artists I previously talked about as forerunners, researchers and innovators, nowadays have
abandoned digital, or they introduce themselves as illustrators, photographers, advertisers, riding
the wave of the didactic communication.
Bert Monroy
Come to Florida, 1997
http://www.bertmonroy.com
10
11. Thus, a clear deductive process took me to the following conflicting result:
our vanguard turned out obsolete
The concept of Manifesto, created and meaningful in times when only people really having
something to say could be published - and read - is finished. Words have a different weight,
suffocated by the white noise and by boor merchants shouting about the disputable talents of
their improvisations. Nowadays the concept of Manifesto must be renewed with contemporary
terms, and adapted to a world where regulations and certifications have more influence than
concepts that need a deep thinking. Therefore I set out on a new formula, more disciplinary and
pragmatic, trying to uphold the typical style of Arts: coherent and independent. The result is the
Amplified Manifesto central character of this book.
Now I’m introducing it to you.
11
12. The Manifesto was reborn in 2005 as a basis for a coherent and distinguishing code of conduct,
a start point to get back to understand what (digital) Art is. Or better, what can not be it.
Unlike the honorable predecessors, it becomes more an explanation than a definition, more an
inquiry than a revelation, more a research than a result, remaining open to insights and extensions.
The aggressiveness gives way to self-criticism without any imposition. I leave this attitude to politicians,
ecclesiastics and marketing agents, with or without my own approval.
In this up -to - date Manifesto, claims give way to facts and descriptions.
The enterprising and dynamical spirit is implied in the recognition and in the consistent approval of
a factual status, in order to become afterwards freely interpretable, subjectively interpretable and
improvable. Just like an Artwork..
The important thing is Being on Display, honestly and competently, developing a really contemporary
Art surrounded by skilled and challenging opponents, by stimulating enjoyable and unique artworks
and, above all, by conscious estimators.
Chaos needs rules, in order to breach them.
12
14. The Figurative Digital Art Enhanced Manifesto is developed as a decalogue. Its introduction is a
plenary statement defined Proposition (Assunto). It is followed by three subsets of topics: On Art
(Dell’Arte), On Artist (Dell’Artista) and On Around (Dell’Intorno). Each topic has in turn three detailed
items of deepening. Each item consists of a summary title and an explicit description.
The first draft of the Enhanced Manifesto Amplificato consisted only in this essential and schematic
decalogue. I began to spread it printing in different sizes: from the postcard to the poster. It seemed
a good idea, but some difficulties arose...
Quite a few people have accused the hermetic, stately and somewhat pedant language with whom
I drafted the Manifesto. I admit, I was carried away by the enthusiasm, mixing typical terminologies
of the more extreme aesthetics tretises, digital imaging’ neologisms and some archaisms. The aim
was (and still is) to symbolically underline the cultural depth of the original idea, in order to prevent
a flat and simplistic interpretation.
Maybe I have a bit exaggerated, churning out a more tough than enlightening text, at least at the
firs reading. In subsequent publications I added more extensions principally to broaden its understanding,
especially when Luca Magnoni, at that time editor of the Computer Arts magazine, suggested me to
publish the Manifesto only if I make it more accessible.
14
15. PreMise
the finAl fOrMulA
On Art
the POwer Of the virtuAl
the uniqueness Of the rePrOducible
the need Of Artistic beAuty
On Artist
the PrActice Of AlcheMy
MetAPhysics Of the creAtive cOurse
everlAstingness Of the reseArch
On ArOund
the tAking Of cOnteMPOrAneOusness
deniAl Of shAllOwness
the refuse Of siMulAtiOn
15
16. So I wrote a commented version, in which each topic was completed with a wide explanation,
theoretical examples and personal anecdotes. For a long time this was the common form of spread
of the Manifesto: a real overly text poster with miles of introductory and explanatory notes: one for
the Proposition, one for each subtopic plus a conclusive one, too.
At the end the Computer Arts magazine published the Manifesto splitting in five episodes between
april and august 2005. The main text was further enhanced with several deepenings about my own
research and about the global historical artistic panorama.
This book is the version 2.2, and at the moment is the ultimate compendium to the Manifesto. I
decided to further split the structure, equipping each single subject of new contributes to a better
understanding.
I hope to have reached the proper balance between what I intended to say and a comprehensible
translation in the human language*.
Have a nice reading.
* This sounds better in italian. Please forgive me for my english translation mistakes.
16
17. I often give a
suggestion toghether
with a copy of the
Manifesto: hang it in
the bathroom in
front of the toilet. I
think that a phrase at
a time in the moment
of highest
concentration,
privacy and freedom
is the best way to
understand its
complexity.
Otherwise,
it may be useful as a
stimulant.
You can download
the “poster” version
of the Figurative
Digital Art Enhanced
Manifesto at
capitolouno.com
Manifesto section
17
20. it’s also a beginning
As Figurative Digital Art, we mean those static,
dynamic or interactive artworks which require digital tools
for their realization, where other methods couldn’t carry
a similar or equally effective aesthetic effect.
20
21. The first topic of the Manifesto is devoted to the definition of Figurative Digital Artwork.
Giving a definition is absolutely necessary, because the legend that says that “with a computer
everybody can be an artist” is unfortunately now deeply- rooted in the common belief, both
popular and not. The dreamlike influence of the commercial offers, the spectacular nature of
obsolete effects, the practicality of the virtual automation in place of experience, training and
commitment are a temptation for all. And the World of Art is in pain for this, flooded by a semantic,
semiotic, amateurish inaccuracy.
The depiction’ elements - color, sign, perspective, detail, stroke, dimension and so on, but also
subject, setting, symbology, illusion... - are mostly neglected. I’m talking about really knowing the
productive and reproductive techniques before putting them into practice. About respecting the
features of composition and exposure.
About feeling the flavour of creation, a nowadays underestimated term, using it as a synonym of
originality. About appreciating the technical evolution and the aesthetic discoveries as stimulus to
reach innovation, and not cloning.
The Artist’s choice in using digital devices for his own creations needs an affinity justification.
But the results, the Artworks, must stand out from the conceptual and formal context of other
techniques to gain a well-deserved identity.
Digital printing, in details, is confused by many with “photocopying”, both for the mechanical
affinity and for the common idea of reproducibility of the digital images. The honourable relationship
takes a negative meaning just as a photocopy is seen as “copy of lower value than the original”.
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21
22. The manipulation of lights, tones and sharpness allows to evidence the “beauty inside”,
a vision generated by the technology but interpreted by the man.
22
23. Instead a printed Artwork really deserves all care and research to express the figurative idea, capturing
the user’s perception at every perceptive level as well as a nice painting or a good photography. Without
these tricks, we give reason to the view as just mentioned, playing down both our creative act and the
technical-expressive value of digital techs and styles.
Then, about the term “Figurative” I want point out that its meaning is not for excluding abstract images,
but for engaging all the image-based expressive formulas. This detail is a little subterfuge to keep the
premises of the Manifesto also open to other computer generated Arts, yet without examine their details:
music, multimedia set-ups, programming poetry and so on. I don’t deal directly about these arguments
because of my lack of experience, but I remain convinced about their potential value and about all
analogies with the depiction as far as concern the respective evaluation and identification rules: originality,
extreme enhancing possibilities, formal and aesthetic quality between the initial idea and the real
practice.
The last but fundamental criterion for an identification of Digital Art, concerns the need to use digital
tools for the artwork’s realization. Unfortunately people often relies on a computer, owing to laziness in
the timing of working, or worse, of processing. The random approach, applied to the computer, sooner
or later will generate a peculiar, agreeable, apparently strong result. Just as the famous ten thousand
monkeys with ten thousand typewriters. The computer, summarized in the process known as “copy-and-
paste”, is often used to reshape ideas from the past, already produced with traditional techniques and
tools but impoverished by the lack of pathos. The same pathos that characterized them in the creative
stage and in the final appearance of the Artwork.
At the opposite, the complicity between the human component and the instrument becomes a landmark
for the stylistic and personal statement, where the author consciously elect the computer as a catalyst
of his own expressive idea. For several reasons that will be analyzed in subsequent paragraphs.
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23
24. that wears out the one that have not
Inside the computer there is nothing,
so you can do everything with it.
24
25. On Art: the following three paragraphs of Manifesto are devoted to the identity of the Figurative Digital
Art, unfortunately often confused with inferior and amateurish expressive forms, or with a simple technique
within everybody’s grasp.
The concept of “virtual”, a term which has been improperly abused to define the simulation, is here
reviewed as a link with the human imagination. The intangibility of thoughts is equal to that of any digital
creation, and can be enjoyed only by the computer apparatus, at least for what concern the creative
phase. Creating shapes, applying colors and editing features are just a change of bits, an intangible
calculation in binary code which can be given a mask to wear behind the crystal of the screen.
This constraint becomes for the Art a synonym of absolute freedom, at least throughout the planning
of the Artwork. The artistic act can be mainly defined as image processing, with one link to the imagination
and one other to the practical activity of creation. But I want to include in this analogy also the memory
as collection and management of visual formulas and figurative elements, the reasoning on which
intertwine the data assimilated looking for a new interpretation key, and the meditation as an abstraction
from the material constraints of traditional techniques.
Acting in virtual is, in essence, a mediation of the mental process. The ultimate materialization, which
in other expressive techniques such as painting or sculpture is the dominant element, can be excluded
here, or at least downgraded in favor of the creative independence.
At this first stage of gestation of the work (the second one, if we consider a previous inspiration) we can
avoid worrying about obvious feasibility and the materialization of the figurative concept (although, as
we shall see, at some point the matter will have its importance).
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25
26. The fusion of a natural texture, such as leather, and an abstract one,
26 although realized by a machine can maintain spontaneity and grace.
27. The virtual can circumvent the physical limitations both in the depiction than in the economic and
practical implementation. Certainly we can be influenced by other factors: the runtime, the technology
resources or the good command of the tools. However, these are temporary problems with a clear solution,
which can not absolutely prevent the development of the creative process.
The metaphysical abstraction of the digital operation, its non-existence on the material level is therefore
to be regarded as a huge advantage (along with others that we will see below) for the free expression,
of which becomes a pragmatic representative.
The next step, namely the tangible presentation of the work, is linked with greater affinity to the more
usual exhibition and communication problems, dividing itself between the traditional methods
(materialization) and those inherently innovative, which are linked to the technological essence of the
digital way: screen reproduction, cross-media diffusion, interactivity, multimedia and so on.
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27
28. distinguish to be distinguished
Figurative Digital Art leverages the power of reproducibility
with at spread purposes, provided these reproductions
follow slavishly the quality criteria of the unique artwork.
28
29. Let us now a topic on which have developed different schools of thought. The reproducibility, often
demonized more for economic than aesthetic, is here accepted as a positive value and a distinctive
feature of digital art.
Reproducibility is an intrinsic element of the work of circulation, as already happens for centuries
for all the techniques of engraving and photography. We can, at best, make a distinguish between
aesthetic choices and the commercial ones, or rather between the use of a particular technique
which is specifically suited for the artist and / or for an individual art project, or else opt for a wider
dissemination of the work so that it can be sold at a price lower than that of the individual work,
with all the benefits that the mass-marketing teaches us. In this latter case, we may also include the
cases of reproduction regraded as “clones” of pictorial works (lithographs, serigraphs, posters), mere
sale operation with dubious artistic value, although valuable in terms of popular.
Our case is certainly closer to the first option, linked to the awareness of the Artist: we’re talking
about reproducibility as an inseparable element of the digital Artwork, an extreme reproducibility,
if we consider the invulnerability of the original compared with, for example, a zinc plate.
The digital Artwork can be reproduced endlessly, always the same, provided that production tools
(and media) will be maintained. This, fortunately for us, does not happen, leaving us the pleasant
sense of continual evolution (which in technical terms is brutally and wrongly defined upgrade).
Technological evolution reviews every aspect in the very short term, changing not only the
reproduction systems but also the manner in which the reproductions themselves are perceived by
the public.
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29
30. The overlapping of graphics and painting elements in a single image
can conceptually symbolize the fusion between man and technology.
30
31. An expressive formula, a concept of formal quality, a style, a common level can go from perfect to
obsolete within a very short time, again because of the easy dissemination, which is legal or illegal.
We can therefore imagine how a perpetual reproduction could lose its meaning, and then requires
a careful choice of evolution or communication by the Artist.
A skilful use of reproducibility, understood as an active intervention by the Artist, adds value and
identity to the work, as much as a superficial act can diminish its essence. Approving the diffusion
of Digital Artworks means to see it emerge from the sea of pseudo-artistic production that fills us
in any environment. Thanks to the digital servo drives, we are approaching the maximum expressiveness
indifference and, now more than ever, the Artist must stand out in the confused ocean of images
and communication.
Once, the art engraving was also known as original print, as to underline that every other publication
was not in direct relation with the primary idea of the Author. Today, this certification is given by
brands or contracts whose value is often impersonal, technical, nitpicking. Digital Artist, more than
any other artist, must pick up the reins of his creatures caring, after their birth, also their growth and
developments: the printed and virtual presentation, the spread, the direct feedback or which can
be perceived from a comparison with the worlds of Art, of Imaging or Culture in general.
The good thing is that, regardless of the most extensive individual research made by the most
conscientious Artists, many of the notional and practical tools used to implement the above are
widely available, often free of charge, in the most contemporary and mishandled formula of
communication: the Web.
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31
32. never too much to be true
Figurative Digital Art represents the present evolution
of all the Fine Arts, by linking to the idea of aesthetic
beauty as extreme interpretation of the concepts
and the indispensable nexus with the ideal.
32
33. As an incentive to the historical identity of Digital Art, is here emphasized the responsibility in the
accuracy of the message and the aesthetic value of a good realization.
The concept of beauty is expanded from the stylistic research to the iconographic culture, so that
the visual elements can be reinterpreted but not repeated. The visual symbolism always revolves
around to the same visual elements (shape, light, color, contrast ...) and to a wide range of symbols,
whose impact changes, however, in relation to the historical moment and context.
This involves a contemporarity analysis in the canons of interpretation, in order to identify the most
effective expressive values of human history and emphasize them with compositions or styles that
are appropriate to the perception of the moment. With the invention of photography, painters began
to study the light differently, as unusual, scientific or anomalous. With the spread of the means of
transport, was born the cult of speed and dynamism. With the advent of cinema, it began to represent
the fourth dimension (plus others). So, what can give the computer to the figuration?
Continuously, new lines of expression are arising. But we must take account of their origin to make
them an evolution. Arise new interpretations of historical arguments, viewed and presented in
different points of view. Arise new stylistic and technical yardsticks, but often the flamboyance is
superficially considered rather than refinement, than construct or a formal investigation, compromising
most of the time the value of the message.
Someone whose name I will not say (but we all know him), a hundred years ago began to arouse
the world of Art, dethroning the aesthetic value of the Artwork and substituting to it the concept,
the expressive idea.
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34. The artificial graphic elements of digital interpretation can be,
34 more or less involuntarily, resume hidden natural elements.
35. It was an artistic action more than legitimate, if it wasn’t been (and still it is) misunderstood, repeated
until exhaustion and exploited by cowards who don’t know what aesthetics is, or aren’t able to paint
it. Objectively awful works (and without communication skills for the most) have been criticized and
ridiculed within famous museums and at the most famous artistic events.
It’s not a matter of taste, everyone has the right to hold on its own ones. We’re talking about badly
made paintings, about the absolute misconception of colors and media, of anatomy and perspective.
We speak about Platonic solids passed off as sculptures, architectures, objects. We talk about things
that only seem gimmicks to hide the physical and mental laziness, the lack of inspiration and / or
delivery capacity. Quite as one of the principal accusation made against the computer users...
Getting back to the previous points of the Manifesto, and anticipating the following, we know it’s
not so, the computer is not just a crutch. So let us not be called lame unnecessarily. We know that
this cool device, this domestic appliance who lives of porn and of remote pseudo-contacts can give
a lot, to us and to those who enjoy our work. The Beauty is inside the computer, in graphics innovation
and in the logic processes which operates and calls for expressions both in the evolution of new
formulas as well as older ones.
The archetypal value of beauty is an inviting link between the purity of inspiration and the realization
itself, but also between those who create the Artwork and the viewer. A good stretch is a universal
value, as well as a beautiful color, a beautiful subject, a beautiful composition. More deeply, we will
appreciate a good use of the instrument, an emotive dynamism or a perception recall.
It is a matter of respect for the idea and for the viewer, whose emotions are stimulated and not
attacked.
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36. back to a forgotten Art
The Digital Artist is like a catalyst between culture
and short-sightedness, between past and present,
between instinct and pragmatism, to connect
the autocratic impact of the technologies
into the human imaginery.
36
37. The Artist is a unique figure in the social landscape, a “different” one who feels the need to express
his own interpretation of things. What often escapes is the responsibility of this behavior, both to
Art and to his audience. The Artist influences what surrounds him with exasperation, criticizing and
idealizing it, anticipating future developments or entropy.
The Artist who chooses digital tools implicitly assumes the task of unveiling a new face of computing,
maid and mistress in the last decades of every lifestyle. Addressing it directly, merging himself with
it in a unique way of expression, the artist simultaneously embodies both the role of mediator and
explorer.
Research may lead to innovative depictions, visual experiences that develop during the creation
with the complicity of the instrument. This experience, the memory of the creative act, is a key
component of the final Artwork that in the final Artwork must emerge. Transmitting the energy of
gestation, the artist may suggest symbolically the constructive value of the digital medium, performing
the hidden high potential of it.
The symbolic reference of a Digital Artist just begins with being digital, acting on tools apparently
within everybody’s grasp but using them beyond the standard and with full knowledge of the facts.
The artist is the rally driver in front of the clerk with his runabout: he is embarked on a short-lived
competition with himself, flanked by an accomplice technology, inspired by the path itself rather
than the achievement of the goal. Its role is not directly practical, but it is an inspiring reflective.
Showing these differences has always been part of the Art game, but to work, the language used
should show a visible link with the viewer, enriched by the righteous virtuosities.
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38. A geometric deformity of the digital process, if appropriately manipulated,
38 can create a greater sense of alienation, and then symbolism too.
39. And the viewer has his own genetic memory, full of techniques, styles and symbols. In order not
to miss this opportunity to communicate to the unconscious, but nor loosing that same legacy of
experience while we create, we have to try to remember the value celebrating it with the privilege
of evolution.
Most of the software is (or was born to be) an emulation of something real: Word is a typewriter.
Photoshop a photo lab. Many kinds of printers imitate traditional printing systems, sometimes also
in appearance. We print a photo or a picture to hanging it in a frame. But what’s different between
an Olivetti M1 and a word processor? Between a shadow added with the mouse and one created
with masks in the darkroom? Between silkscreen ink and laser printers’ toner?
All are tools. All interact with us giving life to our vision. They are all accomplices in the creation,
and they will remain embedded in the work. This track, this energy, positive or negative, is clear to
anyone who knows how to search it. But sometimes it is also good exaggerate a bit, and put with
pride under the spotlight main salient features of the digital age: a new style.
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40. beyond the fourth dimension
The creative method, underlying of the Figurative
Digital Art, involves in a unique and innovative way,
not linear mental processes on the artist’s side,
who are evident in the continuous evolutions
and re-interpretations of the used symbolism.
40
41. In order to creatively synchronize himself with the digital tool, which is abstract than the traditional
ones, the Digital Artist takes on a new creative method in which the constructive rules are changed
and, in some cases, expanded.
Where an artist imagines, sketches, progressively paints from the background to the more delicate
details, the Digital Artist can approach an idea from many perspectives simultaneously, and can
indiscriminately act on composition, details, depiction and colors.
He can create alternative versions of the same artwork through parallel developments and immediate
variants. He can retrace his steps and optimize indefinitely, without necessarily starting from scratch
. He can advance some details which are normally relegated to the final stages of the creative action
and, conversely, can return the initial ones at finished work.
These operations allow to significantly increase the research compositional, infinitely enlarging its
range. The exploration continues, the aim adjustment allows a more rapid expressive growth for the
author, which is now in a position to compare the variables of the own inspiration in near real
time.
First with the computer and then with Internet, chaos and order have assumed a new identity:
everything is available at your fingertips: images, information, contacts, comparisons. How much
this may affect the inspiration of an artist , his creative thinking? The cultural background and the
availability of tools can grow so quickly that idea many times do change during its materialization,
constantly contradict it and reinventing it.
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42. The pixel, as primary element of the digital image, can grow up to become a figurative
element and composition, as a macroscopic reference to some traditional techniques.
42
43. The conviction about finishing an Artwork can also evaporate, bringing the artist to a junction: or
define a concept or an impeccable style, or explore the countless facets of a single protagonist, of
a specific thought. In both cases, obviously, possibilities are higher than using traditional techniques,
a characteristic that should lead to a particular prerogative of the Digital Artist.
A so wide research’s attitude not entail the loss of the creative impulse or of the dynamism, of
course , because these qualities, as in any other discipline, are a different phase of the creative act
permitted by the mastery and familiarity with the instrument. The execution speed is achieved with
a mental and physical workout, greatly encouraged by the constant evolution of these tools.
Indeed, even in this case, creative times suffer a strong turbulence. Depending on the instruments,
quick and dynamics actions may appear slow and tedious in their virtual version. Other more
sophisticated processes that require precision and patience, can be safely delegated to the computational
power of the processor and to its meticulousness.
The artistic act remains, as it has always been, a cathartic gesture which combines the interpretation
of reality with a deep introspective action . As Digital Artists, we will forever live the finished work
in the knowledge of a further development, an evolutionary incomplete stage viewed in the eternal
becoming as a stimulus to do more.
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44. he who hesitates is lost
The engagement and the passion of the Digital Artist
include the research of new compositive formulas,
stylistic’s and communication’s, linked to the technologic
and expressive contemporaneousness, with the aim
of a continuous research of the maximum interpretation
of the ideal with these tools, using them beyond normalcy.
44
45. Assuming that the digital method provides a practical aid to a stylistic and emotional research, we
must still remember that anything is possible within the virtual . The Metaphysics of inspiration
may well expand in every direction, and only in part be retained by the “real” look of the artistic
communication.
This creative method acquires even more value if compared to the research of a contemporary
depiction: how many shapes and styles are already ubiquitous (albeit with less boldness than in the
past) due to the daily abuse of the digital instrument? This abuse is demeaning, as we said . Can we
ignore it, pretending to be on another planet? Wrong. We can analyze the characteristics, circumvent
them, and go further, since they already represent – in a their invaluable way - the reality.
Digital tools, more than many other instruments and similar to every domestic appliance, require
to be used by anyone. For this reason, they born with a mask defined interface, which allows us to
do “things”. Behind this mask there is much more: behind the softwares, there are mathematical
formulas, nature emulations, codes, laws, categories. Behind the hardware there are technology,
physics, tangibility. Just doing some small step towards the inside, we can find the innovation.
The secret. The lighting. Only to discover, soon after, as already boring and obsolete is.
At least if we practice a bit of sincere self-criticism.
So let’s take some other little step. We investigate, we experiment, we find. We interpret. There is
a particular attitude, which I call “the genius of ignorance.” It’s a bit like the beginner’s luck, but more
complex: from an absolutely basic knowledge arise unexpected intuitions, sums of irrationally located
concepts that lead to a consistent result.
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46. Virtual materials that compose the image can perceptually deceive the viewer,
46 still being implicitly anchored to a single draft.
47. Let me give an example: we don’t know the algorithm to change the color when we apply a filter
to an image; but, following the instinct, we can obtain satisfactory results. However, the instinct is
not always sufficient to reach the ideal, nor the fortune.
We realize it as soon as we discover a secret, a mechanism neglected in the instruction booklet
perhaps because it was not provided. The wide world of digital, with its mechanisms and its emulations,
begins to match the reality for the number of possible variables.
And isn’t this lighting? Rationalizing mysterious processes, drawing from the few points of real
contact we have with digital, we can open up new knowledge, turning them into images and then
showing them to the world, instead of photocopying it.
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48. a possible mission
The Figurative Digital Art has the task to reflect,
improving it, the intrusive aesthetics
of the computer method for communication.
48
49. With Around we mean what that surrounds the protagonists of the Art: the Artists and their Artworks.
Around are profiteers and lovers, merchants and suppliers. But above all there are the spectators, a
term perhaps inappropriate but that can easily be replaced with anyone. In the digital age, the
dissemination of images and culture in general is accessible to everyone. While many, frankly, do
not pay much attention to the Art as normally understood, they indirectly are still invested by it.
The individual wealth of the Art is closely connected to entire human experience. Broadly speaking,
we can say that originally takes inspiration from it and, once gained, it ends with influence it.
The computer as object is the obvious joint between the Digital Art and the digital invasion found
in every sector, professional and household, as a dominant feature of our era.
The reflection of the art on the world is an element of great responsibility for the artist, which with
his work shows the eclectic and informal aspects of this technology, affecting the globalizing
appearance or, conceptually, leading to exasperation in protest.
The most obvious analogy is targeted to graphic communication, who shares instruments and
styles but, too often, is confined to didactic and direct messages. In this way it denies, in principle,
a liberal interpretation to the viewer but also to its creator, an accomplice of a levelling of the media
experience.
Facing every day in every moment mediocre advertising images, unconsciously lowers the criterion of
judging of the spectator, which is accustomed to a visual swirl, certainly more various than in the past
but confused and repetitive. The taste goes limp, and all that is little more than mediocre stir emotion.
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50. The union of dream shapes and Euclidean traits can increase the feeling of a
50 controlled chaos, giving the viewer a greater freedom of interpretation.
51. A very little emotion which, in the grayness, serves as a placebo, avoiding the effort to seek more.
It is not like old times, when artistic events were the only diversion and were welcomed with
enthusiasm, deeply breathed before being metabolized and, at best, though frequent, arousing
emotions. Great emotions. Positive or negative, but great.
At the Art was stolen the throne by the entertainment, which nevertheless uses the same tools.
So I think the game (not a war) is still open because the two realities - Arts and entertainment - can
also coexist, if not even form an alliance.
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52. keep the control
Digital Art entrusts the virtuosities of the human
imaginative at the typical preciseness of the computer tool,
where the symbiosis between the two factors
leads quality of representation and uniqueness of style.
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53. Around Digital Artist, there are also its tools. They were born to help the man to do things avoiding
one of the unsolvable problems of nature: human error. Speed, memory, versatility of computer tools
are elements that would be worth nothing without accuracy. Computers are very precise: in size, in
colors (though sometimes they struggle to explain their to each other), for the time, for the forms.
In some areas the accuracy is strongly required, as in architecture or medicine. In Art it is a choice,
a chance to make something exactly like you want. If we have clear what we have in mind, we have
the philosopher’s stone.
But sometimes it is hard to let out the inspiration in a so linear way, so that communicate to the
tools what to do. Precision, however, is also in the middle, helping us to identify those small dowels
that from the first approach will lead us in the right direction. When I think of this painstaking research
I can think of Zeno’s paradox, but I think it happens to many artists and then we can proceed.
As already mentioned, the small dowels can be saved in all their integrity in a secured memory.
They can be compared one with each other. They can be redirected infinite times, with much less
effort than in the past.
For deductive logic, this fractal evolution of the Art research method may give rise to infinite
combinations, the most valuable of which may turn into style. Now, by style we mean the formula that
characterizes a group of artists linked by a common quest, or else the expressive characteristics of a
single individual. If there are so many possibilities to refine the research, it would be more correct to
believe that every single Digital Artist has the potential to have his own style, original and unique.
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54. The game bet ween regular and irregular can add depth to the image,
54 without being flatly attributed to the inspiration subject.
55. The similarity among the products of digital figuration can be caused by two main factors: imitation
and superficiality. We’ll talk about imitation to the next point, but superficiality is exactly the opposite
of the criterion of accuracy of which we spoke above. How can coexist an imprecise use of a precise
tool? Simply, once again, for a human error. It’s the mistake of feeling satisfied, stopping at the first
level, refusing to devote energy to split hairs.
An hair which tickles and irritates even if we don’t know why, although if it is bearable; but it’s not
good. It’s not fair to ourselves, because we deserve us to have the free rein to our imagination and not
a double of it. It is incorrect even in respect of the spectators who, you know, always want more.
So, where can we find this hair? Think for a moment to a digital image: it’s composed by pixels.
Colored dots. Hundreds, thousands, billions of colored dots that we can repaint and move at will.
All together, in groups or one at a time. This is precision. A vector image? Coordinates and mathematical
formulas by potentially infinite decimals. The print? Microscopic droplets of color which are side by
side, overlap one with each other, penetrate between the fibres of a support or lies down gently on
another one. And so on.
I think that chance of finding a unique style exists.
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56. a consistent choice
Even if the digital tools were born to simulate the classic
tools and techniques, or the reality itself, we consider
the Figurative Digital Artwork a work which,
in the interpretation of the artist, escapes from
the concept of simulation, emulation and copy,
or the simple execution with computer tools
of what can be expressed or realized
with the conventional tools.
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57. I promised, now we are talking about imitation. And we intend speaking bad of it. The imitation
between Artists has always existed, and has also created some controversy and some history fakes.
But the human component has always influenced the work, by creating those small differences that
allow to distinguish apples from pears. Perhaps except in cubism, but I would not go off topic.
Digital tools, just for the accuracy above mentioned, can greatly affect the final result, sprinkling
with the anonymity a creative effort. It goes without saying that cloning is so much easier with
computers, but also much more evident.
If we add the opinion of the expert with the easy availability of images and information by any
person, someone who copies, imitates, clones have a very high percentage of detected , and to make
a bad impression. This is not a threat, at least not openly, but an objective observation.
There is another interpretation of imitation, one that brings back the tools at their origins, their
inner meaning: as virtual version of real instruments. Several times we saw how the computer can
do better than men or other instruments, where “better” is understood as “different in a positive
sense.” So there is no reason to stop at imitation.
An image with watercolor effect is not a watercolor. And even if the difference is inidentificabile,
there is no reason to not paint directly a watercolor with brushes and water colors.
To think of it , not even a photocopy effect seems fair to me.
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58. In the art interpretation, with the right balance, the natural element
can be artificialized, and the synthetic one appears to be spontaneous.
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59. Be a Digital Ar tist must be a precise choice, motivated by the complicit y with the tools.
Any attempt to solve problems with traditional techniques, and I’m not just referring to a glaring inability
but also because of space problems, movement, health or whatever, can have only a negative meaning.
It’s like getting on a sports car and make brum brum with the engine off.
The digital depiction is one of the few remaining new frontiers of expression , we can’t waste them,
revisiting techniques and styles that we have already seen, studied, assimilated and digested.
The originality of the Artwork would be affected by this, while the already confused concept of Digital
Art would loose those little fragments of identity that begins to laboriously collect.
And so I’m going to conclude by briefly summarizing the principles of the most contemporary Art there
is. For the artist should be both a necessity and a pleasure embarking on a research in order to achieve
a personal style, a language that combines the specificity of the figurative message to its technical
enhancement, reaffirming the importance of symbolic detail in front of a blurred and hackneyed
iconography.
And although one of the great virtues of computer graphics, even because of its origins, is due to the
power of simulation of techniques or real events, the true power of this art is to go further.
Submitting visions and developments of innovative visuals satisfies not only the inspiration of the artist,
but is also a universal stimulus for all those who enjoy the results of it.
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60. To reach and realize the over mentioned statements
we practice, request, encourage and promote the full
mastery of tools and techniques we are speaking of,
whether for the creative step than for the exhibition one.
This mastery is necessary at technical quality level
for the expressive goal of the idea of the artwork, for the
safeguard and the exaltation of the stylistic originality
and for the conservation of the human factor
in the artwork itself and in its interpretation.
Until being an individual will become a new standard.
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61. It’s usual to conclude a poster with a sort of ‘oath’, an endorsement of the cited principles, which,
in most historical circumstances, is countersigned by the members of the involved movement.
However it is not my intention to bind the Artists and the estimators with a limited code, because
the artistic evolution can not afford any brake.
This epilogue is meant to be a small summary of the expressed intentions, recalling the simple
coherency of a human and professional dignity, applied to the liability of the artistic expression.
In a world where it is easy to fall into clichés, especially using tools which in the same clichés have
their productive force, I want to celebrate the fundamental value of intellect and skill, maybe inducing
the reader to empathize with a personal effort .
I insist on the mastery of technique for a return to the aesthetic and formal pleasure, which find in
the art its purest expression, but I hope also that it will extend to every aspect of daily life, subduing
the common sense of easy acceptance.
I insist on the human component relying on personal pride which for the Artists is often called
egocentricity, as the focal point of a necessary diversification of thought. And then I conclude with
an ambiguous aphorism, well aware that when it will happen we’ll have fun in starting with new
ideologies.
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62. Massimo Cremagnani lives and works in Milano, Italy.
Lot of his research has been published on italian magazines: Computer Graphics & Publishing,
Graph Creative, Fotocomputer, Graphicus, Computer Arts e Italia Grafica.
His professional consulting include brands like Chanel, Natuzzi, Tetrapak e McDonald’s.
At the present he is consultant in digital imaging and printing for arts and promotionals.
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63. The Artistic research of Massimo Cremagnani, after years spent studying classical techniques of painting and
visual arts, has long been investigating the consistency and features of digital expressiveness, in an attempt
to give this a substantial expressive identity.
Charmed by the inseparable concepts of human and technological evolution, the Artist plays with a
sophisticated and extreme processing of random or selected images, providing the full potential - often
considered improper - of computer systems, from input to completion, to exposure.
Recognizing the ceaseless technological progress related to this Art form, he collects his experiences
under the brand “capitolouno” (chapter-one), at least until he will consider this expression line at an early
stage and study.
The first significant step was made in 1998 with the realization of Homo Sapiens marsupialis - or “Nude with
his Hands in his Pockets - in which, through a hyper-realistic editing and the study of meta-behaviour, he tries
to understand whether Mother Nature can still keep up with the rhythms of human progress.
The works, first proposed at the Palazzo della Permanente in Milan, are then required by the Art Gallery Kiosk
in Brussels, for a group exhibition in which attended artists like Orlan and Dinos and Jake Chapman.
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64. The visual impact of shapes and colors can be violent and explicit to a certain distance
and size, and softly suffused with another.
64
65. Boredom imposed by a forced stereotyping and an unprepared and ineducational global
communication, Cremagnani leads to ethical research of professionalism for the artist. Researches
about the creative act overturning, about a deep knowledge of the (always) new instruments and
about the evolution of perceptiveness are presented as complementary elements of a unique but
constantly evolving style, and of a new aesthetic.
The experiments about image scanning, about the sign given by the different processing algorithms
and/or by printing or presentation tools, and about new colour systems are confirmed with many
works of the DEE series, where mysterious female figures - always stars in the artist’s work - are
distorted by a surrealist painting based on a digitally Flemish detailing, almost baroque. The framework
is composed by different levels of perception, in which figuration, abstraction, colour and sense of
composition cohabit with the viewer’s rhythm.
Lately, the Artist’s energies are directed to the study of conceptual methods for the digital interpretation
of human mind and body, and to the advanced capabilities of printing as a union between idea,
form, printing technologies, inks, media and environment.
Currently works as a consultant in theory and production of digital art, value-added graphic solutions
and digital printing for communication.
For more information: www.capitolouno.com
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