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Orals Defense Thesis Slideshow and Abstract Orals Defense Thesis Slideshow and Abstract Presentation Transcript

  • ABSTRACTA Tangible Long-Term Goal ManagementSystem Centered Around AccountabilityAlexandria I. Jarvis NCSU MGD 2012 w w w.a lexandr iajar v is.wordpress.comAs assuredly as we set personal long-term goals, The study is comprised of five phases of work. The following slide presentation displaysthe path to achieve them is never quite as clear. snapshots of Phase One through Phase Four. Phase Five will be presented on May 1, 2012.Though goal setters face complex obstacles, what Below is a description of the five phases within this studydisturbs the journey even more is end-points whichcan only be known or articulated over time. In PHASE ON E of preliminary research seeks to understand playful forms to inspire the interactive experience with theresponse to this phenomenon, it is the purpose of how young professionals manage the quality of their time actual tangible tool of the system. Quick Sketches thenthis study to present a goal management system commitments by understanding their use of timekeepers translates these inspirations into simple object oriented and behaviors surrounding time management. This is interactions, in which the personas use an augmentedgrounded in ongoing accountability, activity, explored through a series of interviews via a Workbook physical interface to mediate their goal process. A Userand inquiry in order to encourage goal setters to and Participatory Interview Kit. Journey codifies possible touchpoint interactions, byendure and enjoy this process. building off Personas and demonstrating interaction with PHASE T WO establishes a foundation for the study by the system over time.A long-term goal can be defined as a personal aim understanding what this system might offer to those interested in an alternative form of goal management. PHASE FOU R presents all encompassing maps of theto achieve a particular state, condition, status, This phase begins with an Audit existing tools for long- system. The System Map defines the chosen forms ofknowledge, or skill. The designed system presented term goal management. The Concept Map demonstrates interaction, graphic and tangible touchpoints, as well asin this work poses that a long-term goal can be the strategy of a new type of goal management tool noting the purpose of each part of the system includingunderstood as series of everyday moments rather which is could be comprised of the following interpretive goal-buddy responsibilities. The Gamification Mapthan a single event or destination for which we parts (named in order of typical information flow): The demonstrates how engagement with the system will be Absorber, The Remember, The Presenter, The Inquirer, sustained overtime. The Information Architecture andstrive. The system mediates this process through The Prodder, The Conversator. A database of Goal Flow Map displays the nitty-gritty of the system through aa series of interconnected graphic and tangible Assessment Questions was also curated for the series of input and output items shared between the twointerfaces. The strategy of these interactions relies system in order to support the functions of inquiry and interfaces and the user.heavily on the weekly or bi-weekly accountability conversation to aid the goal-achievement process.between two friends, or goal buddies. The system PHASE FIVE shows the manifestation of the research PHASE TH R E E involves envisioning possible experiences through the designed interface and scenariosutilizes tangible interaction in order to mediate of the proposed goal management system. This begins demonstrating user experience. This includes Wireframesthis conversation and sustain playful gamified with a description of Personas with need and interest in and Sketches of the tangible and graphic interface. Thisinteraction apart from and during goal buddy the goal management system. Personas are presented also shows the system and experience in full affect viameetings and goal-achieving behaviors. in pairs to reflect the structure of the interaction, as goal Scenarios expressing aspects of accountability, activity, buddies. Game Observations presents a search for and inquiry.
  • ORALS DE FE NSEMarch 14 th 2012Master of Graphic DesignNorth Carolina State UniversityALEXAN DR IA JARVISalexandriajarvis@wordpress.comADVISORY COM M ITTE EDenise Gonzales Crisp (Chair)Scott TownsendMartha Scotford
  • Researchable QuestionHow might the design of along-term goal management systemcentered around a accountabilitybetween two friends create anongoing awareness of goals?
  • TH ESIS PR E P WOR KBOOK I NTE RVI EW KIT & I NTE RVI EWS Researchable Question Sub-Questions Justification, Assumptions, Limitations, Sub-Question1 AU DIT CONCE PT MAPTH E JOU R N EY GOAL ASSESM E NT CR ITE R IA GAM I FI E D I NTE RACTION PE RSONAS Sub-Question 2 I NSPI RATIONAL GAM ES QU ICK SKETCH ES SYSTE M MAP Sub-Question 3 USE R JOU R N EY I N FO ARCH ITECTU R E & FLOW I NTE R FACE & EXPE R I E NCE
  • TH ESIS PR E P WOR KBOOKI NTE RVI EW KIT & I NTE RVI EWS
  • TH ESIS PR E PDefine an area of interest which supports mypost-graduate interests as a practicing designerand my continuous curiosity of thehuman experience.
  • TH ESIS PR E PA series of ongoing ideas:Awareness & Personal InquiryHumanized Human-Computer-InteractionEmbodied InteractionQuality of Time Commitments
  • WOR KBOOKGet outside of your head. Create a workbookto understand people’s habits and behaviorsinvolving timekeepers & time management.
  • Types of timekeepersQualities of timekeepers
  • Types of timekeepersForm/Media/Portal Structure Content Actions StatesDigital Devices Arranged according to clusters of Domains • Sharing • Mobile/In Situ• Electronic Devices related material • Personal time • Reminding/Alerting • Temporary/Permanent• Computers • List • Work time • Synchronizing • Sensorial/CognitiveAnalog Devices • List Ordered by Priority • Community time • Archiving • Micro/Macro• Simple Machine • List Ordered by time Items • Progressing (in out up down • Single/Dual/Many• Apparatus with 2-3 physical • List with Sub-lists • Images deeper shallower etc) • Intimate/Public parts • Narratives • Icons/Symbols • Changing/Transforming • Active/StaticPaper Based Arranged according to • Text • Importing/Inputting/Exporting • Complex/Simple• Blank Paper societal agreements • Color • Tagging/Marking/Recording• Structured Paper • Hours in One Day View • Numbers • Clustering/Chunking/Environmental • Days in Week View • Notes Sequencing• Celestial • Month View • Handwritten Notes • Presenting/Performing• Man-made • Year View Events • Emphasizing/ CreatingExperiential Arranged according to rhythms • Stopping Points Hierarchy• Internal • Linear sequences • Milestones/Goals • Separating• Biological • Repeated Cycles • Past Events • Layering/Embedding• Societal • Future Events • Duplicating • Holidays Qualities of timekeepers
  • WOR KBOOK
  • I NTE RVI EW KIT & I NTE RVI EWSCreate a series of open ended, interpretive,participatory games which offer reflective andinspirational information habits and behaviors.Edit games as nessecary.
  • I NTE RVI EW KIT & I NTE RVI EWSOrder of MeetingIntro (2 min) 1. Card Sorting (7 min) 2. Questions: Rely, Bother, 3. Optional: Video Matrix 5. Optional: Mad LibsBegin audio recording Take Photo & Enjoy, etc. (8 min) 4. Four Principles (10 min) 6. Timekeeper Log (3 min) Card Sorting & Questions Optional Activity: Video Matrix Four Principles to Live By Optional Activity: Mad Libs Takehome Activity: Timekeeper Log
  • I FOU N D TH E QU ESTION
  • Researchable QuestionHow might the design of along-term goal management systemcentered around a accountabilitybetween two friends create anongoing awareness of goals?Long-Term Goals: Accountability:A personal aim to achieve a particular state, Accountability is “the quality or state of beingcondition, status, knowledge, or skill level which accountable; especially an obligation or willingness tomust be developed over time accept responsibility or to account for one’s actions.” (Merriam-Webster 2012)• multi-step• instrinsically motivated In my system, the goal seeker is required to be• one month + responsible for the following: 1. Choose a reoccurring time to meet (once every week month or bi-monthly, etc.) 2. Choose which goals they will help each other with 3. Use the tool to report on their progress and respond to goal assesment challenges 4. Be willing to share thoughts and complete progressive actions to develop goals
  • Sub-Question 1How might a goal management system becentered around the idea of continuous inquiryand ongoing conversation?Sub-Question 2How might the design of a tangible interfacesupport a goal management system?Sub-Question 3How can a goal management interfaceencourage activity, inquiry, and accountability?
  • Justification: Assumptions: Limitations:Justifications based on interviews: • The user is intrinsically motivated to • My tangible user interface is a Token +Most people could not recall methods or accomplish their goals Constraint Interface (Ullmer et al 2005)tools they were using to manage • The user is choosing to work on a goal • Levels of gamification are based off oflong-term goals which is positive towards her or his own Gamification by Design ( Zichermann well-being 1974, Gabe. 2011)Justifications based on observation:Proactively taking small steps towards • The user is single, between the ages • The cost of the tangible user interfaceaccomplishing bigger life goals can be a of 21-34, college education, internet device is fairly affordable for middledaunting task, this makes the role of inquiry access & personal computer, and have class income (under 30 dollars)and accountability especially important friends or willing participants, have long-during times of transition term goals • Users are not matched up throughJustifications based on ideas of proccess: system but are given an overview of theLong-term goals as a series of moments, needs of the tool mediated friendshipneeding outside support and ongoing and are expected to choose a suitableinquiry to clarify not only the end point partner for the gamebut the moments in between that get youthere, Less of an A to B formula and morelike a continual process
  • AU DIT CONCE PT MAP GOAL ASSESM E NT CR ITE R IA GAM I FI E D I NTE RACTION PE RSONASSub-Question 1How might a goal management systembe centered around the idea of continuousinquiry and ongoing conversation?
  • AU DITConduct audit of existing goal managementtools. Describe purpose, strategy, goal categories& visual aesthetic.
  • AU DIT DAILY GOALS SHARED GOALS ACCUMULATING GOALS PROFILE PROFILE“HOW I DID IT” CREATING STAKES PROFILE PAGE MAKING A GOAL REPORTING ACTIVITY ADDING STATSTEMPLATE PROFILE FOLLOW UP QUESTIONS
  • DAILY GOALS SHARED GOALS LIST OF GOALS PROFILE Life Tango nterface is PROFILE around profile I centered“HOW I DID IT” CREATING STAKES PROFILE PAGE MAKING A GOAL PROFILE CENTERED REPORTING ACTIVITY ADDING STATSTEMPLATE PROFILE FOLLOW UP QUESTIONS
  • DAILY GOALS SHARED GOALS LIST OF GOALS PROFILE 43 Things P PROFILE  rofile exists to show off list of goals: encourages accumulation of goals, as opposed focusing on one goal or developing subgoals + S  ubgoals revealed/mediated through conversation“HOW I DID IT” CREATING STAKES PROFILE PAGE MAKING A GOAL ACCUMULATING GOALS REPORTING ACTIVITY ADDING STATSTEMPLATE PROFILE FOLLOW UP QUESTIONS
  • DAILY GOALS SHARED GOALS LIST OF GOALS PROFILE 42 Goals +  ite seems PROFILE S active because it centers around your ongoing progress A  ctivity & progress expressed through charts and graphs, is that motivating?“HOW I DID IT” CREATING STAKES PROFILE PAGE MAKING A GOAL QUANTITATIVE FEEDBACK REPORTING ACTIVITY ADDING STATSTEMPLATE PROFILE FOLLOW UP QUESTIONS
  • DAILY GOALS SHARED GOALS LIST OF GOALS PROFILE Stikk + U PROFILE  se of a contract and stakes: donate to to charity or anti-charity, friend, or enemy, a playful approach“HOW I DID IT” CREATING STAKES PROFILE PAGE MAKING A GOAL ACCOUNTABILITY THROUGH CONTRACT REPORTING ACTIVITY ADDING STATSTEMPLATE PROFILE FOLLOW UP QUESTIONS
  • AU DIT DAILY GOALS SHARED GOALS ACCUMULATING GOALS PROFILE  PROFILE UTI LITAR IAN APPROACH E FFICI E NCY/ PROG R ESS  EXPE R I E NTIAL APPROACH + ONGOI NG ACTIVITY I NQU I RY“HOW I DID IT” CREATING STAKES PROFILE PAGE MAKING A GOAL REPORTING ACTIVITY ADDING STATSTEMPLATE PROFILE FOLLOW UP QUESTIONS
  • CONCE PT MAPBrainstorm the purpose of the system. Create aseries of abstract or interpretive parts. Describetheir role in the goal management process.Show feedback loops.
  • CONCE PT MAP “The Inquirer” is the engine of the system which “The Conversator” is an intermediary which continously produces provocations to help the invites friends to engage with the goal setters goal setter clarify and improve goal activity on the topic of your goal
  • GOAL ASSESM E NT CR ITE R IA Determination Support Willingness 1. Describe the conditions or state which will let me know I ATTAI NAB LE ATTAI NAB LE S PECI FIC have met this goal: I will know I have met my goal when... R E LEVANT R E LEVANT 2. How will I be rewarded when I reach this goal? How might I ATTAI NAB LE reward myself? 1. If I had to name this month Role Models according to (phases of 1. Who do I know who is also working towards this goal currently? accomplishing goal) how I was 2. Who has tried to achieve this goal, but has failed, is still working on going to move forward what it? What are their struggles? would I call it? 3. If I had to choose a role model for this goal, who would it be? 2. If I had to name this year 1. Am I working towards this goal now? (yes | no) Comrades Urgency according to (state or condition 2. What kind of tasks have I already done which have helped 1. Who might try to accomplish a part or whole of this goal if I asked of accomplishing goal) how I will S PECI FIC me work towards this goal? them to join me? feel when I accomplish this goal 3. What skills do I need to accomplish this goal? 2. Who will I share this goal with? M EAS U RAB LE what would I call it 4. If I had time to start working on it tomorrow, what tasks 3. How will I integrate others in these activities? 3. Why is this goal meaningful to would I do to develop that skill? ATTAI NAB LE Resources 5. Group or order these tasks into series of phases. Name me? This goal is meaningful to 1. What resources must be present in order to accomplish this goal? TI M E LY these phases. Phase: Phase: Phase: me because I value... (Resources include training, information, physical space, material 6. Which one of these phases can you work on this month? 4. Is my goal positive and does it things) 7. What task will you try to accomplish in the next two weeks? promote my general well-being? 2. What kind of supplementary resources would help me accomplish 8. Can that task break up into smaller steps? yes | no this goal? Opportunity & Control Evaluation Values ATTAI NAB LE M EAS U RAB LE S PECI FIC 1. My goal supports my value for... TI M E LY Self-Direction, Universalism, Benevolence, R E LEVANT R E LEVANT Conformity, Tradition, Security, Power, Achievement, Enjoyment, Stimulation 1. What are some conditions that must be present in 1. To achieve this type of goal it would help for someone order to work on this goal? 1. Number of days I spent thinking about completing my task find the following values important For example: social, physical, financial, emotional & 2. Amount of time I actually spent on completing my task A Spiritual Life, A Varied Life, A World at Peace, etc. mental, ambient/environmental factors 3. (At end of month) You have (x,y,z) activities you didn’t 2. Out of all of the values, which 3 are the most 2. How can I make my goal more specific? finish, would you like to change your Action Plan? important? 3. How can I make my goal more flexible? 4. Have the conditions (x,y,z) been in place to help you 3. What strengthens each of those values? What 4. What are possible obstacles that could prevent me accomplish your goal? weakens each of those values from reaching this goal? 5. Are these still necessary, relevant, need to be added to? 5. Though it may be difficult, is this goal achievable or possible? Yes, No, Because...
  • GOAL ASSESM E NT CR ITE R IASMART Criteria Psychological Goal Variables Question group organized by both criteriaA popular criteria used in business management Goal variables adapted from a Social(Doran 1981) Psychology research study (Brunstein 1993) Opportunity & Control An individual’s commitment to pursue ATTAI NAB LE S PECI FIC personal goals: Determination R E LEVANT M EAS U RAB LE Urgency Willingness 1. What are some conditions that must be ATTAI NAB LE present in order to work on this goal? An individual’s evaluation of the attainability For example: social, physical, financial, of personal goals: emotional & mental, ambient/environmental R E LEVANT Opportunity & Control factors Support 2. How can I make my goal more specific? TI M E LY 3. How can I make my goal more flexible? Additional variables I added: 4. What are possible obstacles that could Evaluation prevent me from reaching this goal? Values 5. Though it may be difficult, is this goal achievable or possible? Yes, No, Because...
  • GAM I FI E D I NTE RACTIONDevelop a goal-setter’s 5 most important actionswithin the system. Pair them with progressivelevels of mastery. Include moments of individualand communal engagment.
  • LEVE LS OF GAM I FICATION A long term goal management tool centered task around the accountability between two friends. task We both agree, my task We both agree, my task task for this week is... for this week is... task My goal is... My goal is... task task < B EG I N H E R E > < LEVE L 1 : NOVICE > Goal Buddy Meeting Complete Goal Oriented Task < LEVE L 2 : PROB LE M SOLVE R > ONE UP your task DEFINE CONDITIONS of your task Respond to Task Challenge a) find helpful resource for buddy + b) complete one goal buddy’s task together + c) create each others’ weekly tasks + d) make your own challenge < LEVE L 3 : EXPE RT > Respond to Goal Buddy Challenge ROLE MODEL your task DEFINE PHASES of your task task task tasktask < LEVE L 4 : MASTE R > task task Complete goal and tasktask < LEVE L 5 : VI S IONARY > start a new goal Curate challenges for task task goal buddy community
  • PE RSONASCreate two pairs of personas to interact with thelong-term goal management tool.
  • PE RSONAS Goals Needs from Tool Goal Buddy Accountability Wants to decide between opening • Needs concrete way of addressing about restaurant & becoming a better goal to remind him of the task/search, civil engineer because otherwise he is not focused on it Dan can help Ronnie connect his goals with • Must see results of his progress to make his personal values, networking with others,Ronnie Lifestage: currently has a full time job him feel he is working towards something and generating some enthusiasm to actively • visual reminder, a prod from the buddy/a find answers prod from ideal situation • being in the right space, finding the right resources Wants to make a series of three short • Needs to decrease amount of decisions films over the summer being made at one time, • Needs to identify primary needs and in Dan learns patience from Ronnie, whoDan Lifestage: at a short term internship, done what order helps with being practical and realistic beginning of summer • Needs to create realistic goals and not about the amount of time and energy it put goals which are muli-step in one step takes to complete each task • Needs to dentify time in day he works best/conditions, documenting the time spent to identify prime time Wants to explore eco-friendly eating • Needs to keep grounded from outside and living and curate a do-able feedback Good to get help from Chi because he isJupiter lifestyle for herself in that regard • Needs commitment to definitive clear in his goals and does not go on and phases to avoid fuzziness and ongoing on about things. She needs help cutting off Lifestage: looking for job, graduating soon exploration her striving and making concerned effort to • Stating the end point for the task she is reaching the end point trying to complete • Creating clear tangible outcome to report to friend Wants to practice regularly and • Needs to meet personal standards/Chi compete at east coast b-boy battle quality of short term goals It is good for Chi to get help from Jupiter in August • Be aggressive/stay on track, stay because she makes him feel good when he disciplined comes against a difficulty, she highlights his Lifestage: been in job, at beginning of career • Completing a specific/fun challenge accomplishments within that task
  • I NSPI RATIONAL GAM ES QU ICK SKETCH ES FRAM EWOR K FOR TU I SYSTE M MAPSub-Question 2How might the design of a tangible interfacesupport a goal management system?
  • I NSPI RATIONAL GAM ESMake observations of handheld games. Noteformal characteristics & emotional experience.
  • FOR M OF I NTE RACTION AE STH ETIC EXPE R I E NCE R E LATION S H I P TO BODY & OBJ ECTS PHYS ICALITY/ S I M PLICITY WON DE R /CU R IOS ITY PE RSONALITY OF DEVICE CONTE NT DICTATE S TYPE OF CONTROLS PHYS ICALITY/ S I M PLICITY G ROWI NG A R E LATION S H I P OVE R TI M E I NCITI NG CONVE RSATION WON DE R /CU R IOS ITY AS KI NG QU E STION S PE RSONALITY OF DEVICE CONTE NT DICTATE S TYPE OF CONTROLS PE RSONALITY OF DEVICE
  • QU ICK SKETCH ESExplore a personas’ experience with a smartobject which engages them in playful or game-like interaction.
  • QU ICK SKETCH ES wooooo!Dan’s Story ICAL PHYS NCE AMBIA L SOCIA HOW LK... LE TS TA DID
  • QU ICK SKETCH ESChi’s Story one-up
  • SYSTE M MAPDemonstrate the relationships between varioustouchpoints within the system.
  • SYSTE M MAP A long term goal management tool centered around the accountability between two friends. Goal Buddy Requirements Top 5 Player Actions: • Choose which goals they will help each other with 1. Complete Goal Tasks • Be willing to share thoughts and complete 2. Respond to Prompt progressive actions to develop goals 3. Complete Goal Buddy Challenge • Choose a reoccurring time to meet (once every 4. Complete goal and start a new goal week month or bi-monthly, etc.) 5. Curate challenge package for greater • Use the tool to mediate this process goal buddy community GOAL B U DDY GOAL B U DDY G RAPH IC US E R I NTE R FACE G RAPH IC US E R I NTE R FACEGraphic User InterfaceThe system will include an app and/or Tangible User Interface TANG I B LE US E R I NTE R FACE TANG I B LE US E R I NTE R FACEdesktop widget which will act as a repository Tangible User Interfaces give physical formfor goal, related tasks, recorded results from to digital information. There are three broadself assesment and all other gathered data. categories: interactive surfaces, constructive assemblages, and token and constraints. My TUI will employ the token+constraint method. Digital Input/Output The TUI makes digital information physically Tokens manipulatable, through microcontrollers. Tokens are discrete physical objects which Digital senors control input and actuators represent digital information control output. Sensors can sense... Constraints light intensity, reflection, noise level, motion, Constraints are confining regions that are acceleration, location, proximity, position, mapped to digital operations (embodied as structures that mechanically channel how touch, altitude, direction, tempurature tokens can be manipulated) Actuators can produce... Greater Goal Buddy Community light, sound, motion, or haptic feedback Goal Buddies can influence and interact with the larger goal buddy community through the GUI,, as well as curate goals and goal challenge packages.
  • USE R JOU R N EY I N FO ARCH ITECTU R E & FLOW I NTE R FACE & EXPE R I E NCESub-Question 3How can a goal management interfaceencourage ongoing activity, inquiry,and accountability?
  • USE R JOU R N EYUnderstand the comprehensive experience oftwo goal buddies using multiple touchpointsover a series of weeks.
  • USE R JOU R N EY
  • USE R JOU R N EY
  • I N FO ARCH ITECTU R E & FLOWCreate a discernable set of actions whichthe tool performs over time. Assign them totheir prospective interface. Map the flow ofinformation.
  • I N FO ARCH ITECTU R E & FLOW1. Making sense of a long list of actions 2.  rganizing the actions to create a few O 3.  ssigning those priorities and actions to A key priorities of the entire system which interface “said it” or “did it”4.  ype it all up and continue to edit T 5.  rint it out and map out the information P 6.  ontinue to clarify the information flow C some more! flow (input/output to goal buddy, between the two interfaces TUI to GUI)
  • I N FO ARCH ITECTU R E & FLOW Info recorded on TUI • task description Info recorded on GUI • responses to challenges • everything in logistics category • confirmation for activity • custom challenges • curate goal challenges and tasks Input Input • challenge choices GOAL B U DDY G RAPH IC US E R I NTE R FACE Output TANG I B LE US E R I NTE R FACE Output Info displayed on GUI Info displayed on TUI Logistics • declared goal • weekly task • goal buddy • ongoing progress • buddy meeting status • connection state • TUI activation # • prompts (meetings: discuss, task: record, challenge: read and reaspond) Community Activity • access to personal • past and current tasks dashboard & buddy’s • past challenges and • access to curated content responses • past meetings and responses
  • I NTE R FACE & EXPE R I E NCEDemonstrate key functions of the graphicinterface paired with three different experiencesof a tangible interface.
  • I NTE R FACE & EXPE R I E NCE
  • I NTE R FACE & EXPE R I E NCEDashboard (Front) Dashboard (Back) Overview of GUI in context i Choose your Buddy i DESCRIPTION OF GOAL Wild Card i Default Default Challenge Challenge DESCRIPTION OF GOAL Default Challenge Description of Current Task Leave a message for your buddy... SEND Wild CHOOSE YOUR CHALLENGE Card Default Wild Card Default MORE Challenge Challenge Default Challenge Default MORE Default Challenge Challenge Your Name Your Buddy’s Name Default Challenge Compact View Activate your TUI i i DESCRIPTION OF GOAL Description of Current Task Your TUI Activation Code... ACTIVATE Wild Card Default Default i Challenge Challenge Choose your Meeting Status Default Description of Completed Task Challenge Description of Completed Task Local Remote Description of Current Task //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// Leave a message for your buddy... SEND //////////////////////////////////////////////////////////////////////////////// Description of Incomplete Task i //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// Choose your Meeting Regularity Description of Completed Task We meet every Thursday ON OFF Leave a message for your buddy... SEND New to this? Find out more... i DONE
  • I NTE R FACE & EXPE R I E NCEInterface centered around the activityof the streaming goal-oriented task list
  • Viewing Tasks & Related Responses in GUI Adding and Viewing Tasks in TUI DESCRIPTION OF GOAL DESCRIPTION OF GOAL DESCRIPTION OF GOAL Wild Wild Wild Card Card Card Default Default Default Default Default Default Challenge Challenge Challenge Challenge Challenge Challenge Default Default Default Challenge Challenge Challenge Description of Current Task Description of Current Task Description of Current Task ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// Description of Completed Task /////////////////////////////////////////////////////////////////////////// Description of Incomplete Task /////////////////////////////////////////////////////////////////////////// Description of Incomplete Task /////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// Description of Completed Task Description of Completed Task Description of Completed Task The tangible experience ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// Description of Incomplete Task Description of Completed Task Associated Challenge Response /////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// //////////////////////////////// Description of Completed Task Description of Completed Task Description of Completed Task Leave a message for your buddy... SEND Leave a message for your buddy... SEND Leave a message for your buddy... SEND translates into a displayFigure 1: Browsing Tasks and Choosing to view record of related challenge response with only the information that you need to know to //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// Description of Incomplete Task //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// Description of Incomplete Task //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// actively pursue your goal Description of Completed Task Description of Completed Task that week: your task. 2012 | Monday, August 3 10:24am Cut out the crap. Description of Completed Task Description of Completed Task 1.1  lick once: time of recording & player controls to listen to C Get it done. audio, becomes playback bar //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// x //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// Description of Incomplete Task //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// Description of Incomplete Task //////////////////////////////////////////////////////////////////////////////// Reported Conditions //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// Mental Description of Completed Task Description of Completed Task Environmental Social Description of Completed Task Physical Response to Challenge Description of Completed Task Description of Completed Task 1.2  pen into full O 1.3  ction of revealing reponse to A task screen challenge reflects to physical manipulations found in the tangible interface (dice, twirling)
  • I NTE R FACE & EXPE R I E NCEInterface centered around inquiry throughthe manipulation of goal challenges
  • Manipulating Challenges in GUI Recieving Challenges in TUI i DESCRIPTION OF GOAL CHOOSE YOUR CHALLENGE Wild Card 2.1  lick on “more” in center C and reveal Challenge Default MORE Default Challenge Challenge Default Gallery Challenge Wild Card Default Default MORE Description of Current Task Challenge Challenge Default Challenge Description of Completed Task Description of Completed Task //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// Description of Incomplete Task //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// The tangible experience translates into a novel //////////////////////////////////////////////////////////////////////////////// Description of Completed Task Leave a message for your buddy... SEND Role Model and unexpected prompt, DESCRIPTION OF GOAL i delivered from the system or from one buddy to CHOOSE YOUR CHALLENGE Wild Card Default MORE Default Challenge Challenge another. Default Challenge Wild Default Card Default User Created Prompt MORE Description of Current Task Challenge Challenge Default Description of Completed Task Challenge Who is your Role Model? Description of Completed Task //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// Description of Incomplete Task //////////////////////////////////////////////////////////////////////////////// Could it be funny? Develop one task //////////////////////////////////////////////////////////////////////////////// challenging? inspiring? //////////////////////////////////////////////////////////////////////////////// Description of Completed Task 2.2  lick circle for more C information about the in response to a skill or attribute Leave a message for your buddy... SEND challenge they have. The community decides, the goal buddies choose. i i 2.2  rag and drop D DESCRIPTION OF GOAL DESCRIPTION OF GOAL Wild Card CHOOSE YOUR CHALLENGE Role Model to add to your wheel or add to Default Role Default MORE Default Challenge MORE Model Challenge Challenge Default Default Challenge Challenge your Goal Buddy’s Wild Card Default Default Description of Current Task Challenge MORE Challenge Description of Current Task Description of Completed Task Default Challenge Description of Completed Task wheel in the “Wild Description of Completed Task //////////////////////////////////////////////////////////////////////////////// Description of Completed Task //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// Card” or mystery //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// Description of Incomplete Task challenge” position //////////////////////////////////////////////////////////////////////////////// Description of Incomplete Task //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// Description of Completed Task Description of Completed TaskLeave a message for your buddy... SEND Leave a message for your buddy... SEND
  • I NTE R FACE & EXPE R I E NCEInterface centered around accountabilitythrough the connection between the twogoal buddies
  • Providing accountability through connection in GUI Providing accountability through connection in TUI i DESCRIPTION OF GOAL Wild Card Default Default The tangible experience Challenge Challenge translates into a message Default Challenge which appears at the time the buddy sends the Description of Current Task message and disappears in two hours. Description of Completed Task Description of Completed Task //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// Description of Incomplete Task //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// Description of Completed Task If you practice tonight I will buy you ice-cream! SEND
  • N EXT STE PSDigitize and refine interfaceDemonstrate purpose & experience throughshort scenario videosDevelop playful nomenclature which expressesthe purpose and functions of the systemBegin writing process
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