1. ABSTRACT
A Tangible Long-Term Goal Management
System Centered Around Accountability
Alexandria I. Jarvis NCSU MGD 2012 w w w.a lexandr iajar v is.wordpress.com
As assuredly as we set personal long-term goals, The study is comprised of five phases of work. The following slide presentation displays
the path to achieve them is never quite as clear. snapshots of Phase One through Phase Four. Phase Five will be presented on May 1, 2012.
Though goal setters face complex obstacles, what Below is a description of the five phases within this study
disturbs the journey even more is end-points which
can only be known or articulated over time. In PHASE ON E of preliminary research seeks to understand playful forms to inspire the interactive experience with the
response to this phenomenon, it is the purpose of how young professionals manage the quality of their time actual tangible tool of the system. Quick Sketches then
this study to present a goal management system commitments by understanding their use of timekeepers translates these inspirations into simple object oriented
and behaviors surrounding time management. This is interactions, in which the personas use an augmented
grounded in ongoing accountability, activity, explored through a series of interviews via a Workbook physical interface to mediate their goal process. A User
and inquiry in order to encourage goal setters to and Participatory Interview Kit. Journey codifies possible touchpoint interactions, by
endure and enjoy this process. building off Personas and demonstrating interaction with
PHASE T WO establishes a foundation for the study by the system over time.
A long-term goal can be defined as a personal aim understanding what this system might offer to those
interested in an alternative form of goal management. PHASE FOU R presents all encompassing maps of the
to achieve a particular state, condition, status, This phase begins with an Audit existing tools for long- system. The System Map defines the chosen forms of
knowledge, or skill. The designed system presented term goal management. The Concept Map demonstrates interaction, graphic and tangible touchpoints, as well as
in this work poses that a long-term goal can be the strategy of a new type of goal management tool noting the purpose of each part of the system including
understood as series of everyday moments rather which is could be comprised of the following interpretive goal-buddy responsibilities. The Gamification Map
than a single event or destination for which we parts (named in order of typical information flow): The demonstrates how engagement with the system will be
Absorber, The Remember, The Presenter, The Inquirer, sustained overtime. The Information Architecture and
strive. The system mediates this process through The Prodder, The Conversator. A database of Goal Flow Map displays the nitty-gritty of the system through a
a series of interconnected graphic and tangible Assessment Questions was also curated for the series of input and output items shared between the two
interfaces. The strategy of these interactions relies system in order to support the functions of inquiry and interfaces and the user.
heavily on the weekly or bi-weekly accountability conversation to aid the goal-achievement process.
between two friends, or goal buddies. The system PHASE FIVE shows the manifestation of the research
PHASE TH R E E involves envisioning possible experiences through the designed interface and scenarios
utilizes tangible interaction in order to mediate of the proposed goal management system. This begins demonstrating user experience. This includes Wireframes
this conversation and sustain playful gamified with a description of Personas with need and interest in and Sketches of the tangible and graphic interface. This
interaction apart from and during goal buddy the goal management system. Personas are presented also shows the system and experience in full affect via
meetings and goal-achieving behaviors. in pairs to reflect the structure of the interaction, as goal Scenarios expressing aspects of accountability, activity,
buddies. Game Observations presents a search for and inquiry.
2. ORALS DE FE NSE
March 14 th 2012
Master of Graphic Design
North Carolina State University
ALEXAN DR IA JARVIS
alexandriajarvis@wordpress.com
ADVISORY COM M ITTE E
Denise Gonzales Crisp (Chair)
Scott Townsend
Martha Scotford
3. Researchable Question
How might the design of a
long-term goal management system
centered around a accountability
between two friends create an
ongoing awareness of goals?
4. TH ESIS PR E P
WOR KBOOK
I NTE RVI EW KIT & I NTE RVI EWS
Researchable Question
Sub-Questions
Justification, Assumptions, Limitations,
Sub-Question1
AU DIT
CONCE PT MAP
TH E JOU R N EY GOAL ASSESM E NT CR ITE R IA
GAM I FI E D I NTE RACTION
PE RSONAS
Sub-Question 2
I NSPI RATIONAL GAM ES
QU ICK SKETCH ES
SYSTE M MAP
Sub-Question 3
USE R JOU R N EY
I N FO ARCH ITECTU R E & FLOW
I NTE R FACE & EXPE R I E NCE
5. TH ESIS PR E P
WOR KBOOK
I NTE RVI EW KIT & I NTE RVI EWS
6. TH ESIS PR E P
Define an area of interest which supports my
post-graduate interests as a practicing designer
and my continuous curiosity of the
human experience.
7. TH ESIS PR E P
A series of ongoing ideas:
Awareness & Personal Inquiry
Humanized Human-Computer-Interaction
Embodied Interaction
Quality of Time Commitments
8. WOR KBOOK
Get outside of your head. Create a workbook
to understand people’s habits and behaviors
involving timekeepers & time management.
10. Types of timekeepers
Form/Media/Portal Structure Content Actions States
Digital Devices Arranged according to clusters of Domains • Sharing • Mobile/In Situ
• Electronic Devices related material • Personal time • Reminding/Alerting • Temporary/Permanent
• Computers • List • Work time • Synchronizing • Sensorial/Cognitive
Analog Devices • List Ordered by Priority • Community time • Archiving • Micro/Macro
• Simple Machine • List Ordered by time Items • Progressing (in out up down • Single/Dual/Many
• Apparatus with 2-3 physical • List with Sub-lists • Images deeper shallower etc) • Intimate/Public
parts • Narratives • Icons/Symbols • Changing/Transforming • Active/Static
Paper Based Arranged according to • Text • Importing/Inputting/Exporting • Complex/Simple
• Blank Paper societal agreements • Color • Tagging/Marking/Recording
• Structured Paper • Hours in One Day View • Numbers • Clustering/Chunking/
Environmental • Days in Week View • Notes Sequencing
• Celestial • Month View • Handwritten Notes • Presenting/Performing
• Man-made • Year View Events • Emphasizing/ Creating
Experiential Arranged according to rhythms • Stopping Points Hierarchy
• Internal • Linear sequences • Milestones/Goals • Separating
• Biological • Repeated Cycles • Past Events • Layering/Embedding
• Societal • Future Events • Duplicating
• Holidays
Qualities of timekeepers
12. I NTE RVI EW KIT & I NTE RVI EWS
Create a series of open ended, interpretive,
participatory games which offer reflective and
inspirational information habits and behaviors.
Edit games as nessecary.
13. I NTE RVI EW KIT & I NTE RVI EWS
Order of Meeting
Intro (2 min) 1. Card Sorting (7 min) 2. Questions: Rely, Bother, 3. Optional: Video Matrix 5. Optional: Mad Libs
Begin audio recording Take Photo & Enjoy, etc. (8 min) 4. Four Principles (10 min) 6. Timekeeper Log (3 min)
Card Sorting & Questions Optional Activity: Video Matrix Four Principles to Live By
Optional Activity: Mad Libs Takehome Activity: Timekeeper Log
15. Researchable Question
How might the design of a
long-term goal management system
centered around a accountability
between two friends create an
ongoing awareness of goals?
Long-Term Goals: Accountability:
A personal aim to achieve a particular state, Accountability is “the quality or state of being
condition, status, knowledge, or skill level which accountable; especially an obligation or willingness to
must be developed over time accept responsibility or to account for one’s actions.”
(Merriam-Webster 2012)
• multi-step
• instrinsically motivated In my system, the goal seeker is required to be
• one month + responsible for the following:
1. Choose a reoccurring time to meet (once every week
month or bi-monthly, etc.)
2. Choose which goals they will help each other with
3. Use the tool to report on their progress and respond
to goal assesment challenges
4. Be willing to share thoughts and complete
progressive actions to develop goals
16. Sub-Question 1
How might a goal management system be
centered around the idea of continuous inquiry
and ongoing conversation?
Sub-Question 2
How might the design of a tangible interface
support a goal management system?
Sub-Question 3
How can a goal management interface
encourage activity, inquiry, and accountability?
17. Justification: Assumptions: Limitations:
Justifications based on interviews: • The user is intrinsically motivated to • My tangible user interface is a Token +
Most people could not recall methods or accomplish their goals Constraint Interface (Ullmer et al 2005)
tools they were using to manage
• The user is choosing to work on a goal • Levels of gamification are based off of
long-term goals
which is positive towards her or his own Gamification by Design ( Zichermann
well-being 1974, Gabe. 2011)
Justifications based on observation:
Proactively taking small steps towards • The user is single, between the ages • The cost of the tangible user interface
accomplishing bigger life goals can be a of 21-34, college education, internet device is fairly affordable for middle
daunting task, this makes the role of inquiry access & personal computer, and have class income (under 30 dollars)
and accountability especially important friends or willing participants, have long-
during times of transition term goals
• Users are not matched up through
Justifications based on ideas of proccess:
system but are given an overview of the
Long-term goals as a series of moments,
needs of the tool mediated friendship
needing outside support and ongoing
and are expected to choose a suitable
inquiry to clarify not only the end point
partner for the game
but the moments in between that get you
there, Less of an A to B formula and more
like a continual process
18. AU DIT
CONCE PT MAP
GOAL ASSESM E NT CR ITE R IA
GAM I FI E D I NTE RACTION
PE RSONAS
Sub-Question 1
How might a goal management system
be centered around the idea of continuous
inquiry and ongoing conversation?
19. AU DIT
Conduct audit of existing goal management
tools. Describe purpose, strategy, goal categories
& visual aesthetic.
20. AU DIT
DAILY GOALS
SHARED GOALS
ACCUMULATING GOALS
PROFILE
PROFILE
“HOW I DID IT”
CREATING STAKES
PROFILE PAGE
MAKING A GOAL
REPORTING ACTIVITY
ADDING STATS
TEMPLATE PROFILE FOLLOW UP QUESTIONS
21. DAILY GOALS
SHARED GOALS
LIST OF GOALS
PROFILE Life Tango
nterface is PROFILE around profile
I centered
“HOW I DID IT”
CREATING STAKES
PROFILE PAGE
MAKING A GOAL
PROFILE CENTERED
REPORTING ACTIVITY
ADDING STATS
TEMPLATE PROFILE FOLLOW UP QUESTIONS
22. DAILY GOALS
SHARED GOALS
LIST OF GOALS
PROFILE 43 Things
P PROFILE
rofile exists to show off list of goals: encourages
accumulation of goals, as opposed focusing on one
goal or developing subgoals
+ S
ubgoals revealed/mediated through conversation
“HOW I DID IT”
CREATING STAKES
PROFILE PAGE
MAKING A GOAL
ACCUMULATING GOALS
REPORTING ACTIVITY
ADDING STATS
TEMPLATE PROFILE FOLLOW UP QUESTIONS
23. DAILY GOALS
SHARED GOALS
LIST OF GOALS
PROFILE 42 Goals
+ ite seems PROFILE
S active because it centers
around your ongoing progress
A
ctivity progress expressed through
charts and graphs, is that motivating?
“HOW I DID IT”
CREATING STAKES
PROFILE PAGE
MAKING A GOAL
QUANTITATIVE FEEDBACK
REPORTING ACTIVITY
ADDING STATS
TEMPLATE PROFILE FOLLOW UP QUESTIONS
24. DAILY GOALS
SHARED GOALS
LIST OF GOALS
PROFILE Stikk
+ U PROFILE
se of a contract and stakes: donate to
to charity or anti-charity, friend, or enemy,
a playful approach
“HOW I DID IT”
CREATING STAKES
PROFILE PAGE
MAKING A GOAL
ACCOUNTABILITY THROUGH CONTRACT
REPORTING ACTIVITY
ADDING STATS
TEMPLATE PROFILE FOLLOW UP QUESTIONS
25. AU DIT
DAILY GOALS
SHARED GOALS
ACCUMULATING GOALS
PROFILE
PROFILE
UTI LITAR IAN APPROACH E FFICI E NCY/ PROG R ESS
EXPE R I E NTIAL APPROACH + ONGOI NG ACTIVITY I NQU I RY
“HOW I DID IT”
CREATING STAKES
PROFILE PAGE
MAKING A GOAL
REPORTING ACTIVITY
ADDING STATS
TEMPLATE PROFILE FOLLOW UP QUESTIONS
26. CONCE PT MAP
Brainstorm the purpose of the system. Create a
series of abstract or interpretive parts. Describe
their role in the goal management process.
Show feedback loops.
27.
28. CONCE PT MAP
“The Inquirer” is the engine of the system which “The Conversator” is an intermediary which
continously produces provocations to help the invites friends to engage with the goal setters
goal setter clarify and improve goal activity on the topic of your goal
29. GOAL ASSESM E NT CR ITE R IA
Determination Support
Willingness 1. Describe the conditions or state which will let me know I
ATTAI NAB LE ATTAI NAB LE
S PECI FIC have met this goal: I will know I have met my goal when...
R E LEVANT R E LEVANT 2. How will I be rewarded when I reach this goal? How might I
ATTAI NAB LE reward myself?
1. If I had to name this month Role Models
according to (phases of 1. Who do I know who is also working towards this goal currently?
accomplishing goal) how I was 2. Who has tried to achieve this goal, but has failed, is still working on
going to move forward what it? What are their struggles?
would I call it? 3. If I had to choose a role model for this goal, who would it be?
2. If I had to name this year 1. Am I working towards this goal now? (yes | no)
Comrades Urgency
according to (state or condition 2. What kind of tasks have I already done which have helped
1. Who might try to accomplish a part or whole of this goal if I asked
of accomplishing goal) how I will S PECI FIC me work towards this goal?
them to join me?
feel when I accomplish this goal 3. What skills do I need to accomplish this goal?
2. Who will I share this goal with? M EAS U RAB LE
what would I call it 4. If I had time to start working on it tomorrow, what tasks
3. How will I integrate others in these activities?
3. Why is this goal meaningful to would I do to develop that skill?
ATTAI NAB LE
Resources 5. Group or order these tasks into series of phases. Name
me? This goal is meaningful to
1. What resources must be present in order to accomplish this goal? TI M E LY these phases. Phase: Phase: Phase:
me because I value...
(Resources include training, information, physical space, material 6. Which one of these phases can you work on this month?
4. Is my goal positive and does it
things) 7. What task will you try to accomplish in the next two weeks?
promote my general well-being?
2. What kind of supplementary resources would help me accomplish 8. Can that task break up into smaller steps?
yes | no
this goal?
Opportunity Control Evaluation Values
ATTAI NAB LE M EAS U RAB LE S PECI FIC 1. My goal supports my value for...
TI M E LY Self-Direction, Universalism, Benevolence,
R E LEVANT R E LEVANT
Conformity, Tradition, Security, Power, Achievement,
Enjoyment, Stimulation
1. What are some conditions that must be present in
1. To achieve this type of goal it would help for someone
order to work on this goal? 1. Number of days I spent thinking about completing my task find the following values important
For example: social, physical, financial, emotional 2. Amount of time I actually spent on completing my task A Spiritual Life, A Varied Life, A World at Peace, etc.
mental, ambient/environmental factors 3. (At end of month) You have (x,y,z) activities you didn’t 2. Out of all of the values, which 3 are the most
2. How can I make my goal more specific? finish, would you like to change your Action Plan? important?
3. How can I make my goal more flexible? 4. Have the conditions (x,y,z) been in place to help you 3. What strengthens each of those values? What
4. What are possible obstacles that could prevent me accomplish your goal? weakens each of those values
from reaching this goal? 5. Are these still necessary, relevant, need to be added to?
5. Though it may be difficult, is this goal achievable or
possible? Yes, No, Because...
30. GOAL ASSESM E NT CR ITE R IA
SMART Criteria Psychological Goal Variables Question group organized by both criteria
A popular criteria used in business management Goal variables adapted from a Social
(Doran 1981) Psychology research study (Brunstein 1993)
Opportunity Control
An individual’s commitment to pursue
ATTAI NAB LE
S PECI FIC personal goals:
Determination R E LEVANT
M EAS U RAB LE Urgency
Willingness 1. What are some conditions that must be
ATTAI NAB LE present in order to work on this goal?
An individual’s evaluation of the attainability For example: social, physical, financial,
of personal goals: emotional mental, ambient/environmental
R E LEVANT Opportunity Control factors
Support 2. How can I make my goal more specific?
TI M E LY 3. How can I make my goal more flexible?
Additional variables I added: 4. What are possible obstacles that could
Evaluation prevent me from reaching this goal?
Values 5. Though it may be difficult, is this goal
achievable or possible? Yes, No,
Because...
31. GAM I FI E D I NTE RACTION
Develop a goal-setter’s 5 most important actions
within the system. Pair them with progressive
levels of mastery. Include moments of individual
and communal engagment.
32. LEVE LS OF GAM I FICATION
A long term goal management tool centered
task
around the accountability between two friends. task
We both agree, my task We both agree, my task
task for this week is... for this week is... task
My goal is... My goal is...
task task
B EG I N H E R E
LEVE L 1 : NOVICE Goal Buddy Meeting
Complete Goal Oriented Task
LEVE L 2 : PROB LE M SOLVE R
ONE UP your task
DEFINE CONDITIONS of your task Respond to Task Challenge
a) find helpful resource for buddy + b) complete one goal buddy’s task together + c) create each others’ weekly tasks + d) make your own challenge
LEVE L 3 : EXPE RT
Respond to Goal Buddy Challenge
ROLE MODEL your task
DEFINE PHASES of your task
task
task
tasktask
LEVE L 4 : MASTE R
task
task
Complete goal and tasktask LEVE L 5 : VI S IONARY
start a new goal
Curate challenges for
task
task goal buddy community
33. PE RSONAS
Create two pairs of personas to interact with the
long-term goal management tool.
34. PE RSONAS
Goals Needs from Tool Goal Buddy Accountability
Wants to decide between opening • Needs concrete way of addressing about
restaurant becoming a better goal to remind him of the task/search,
civil engineer because otherwise he is not focused on it Dan can help Ronnie connect his goals with
• Must see results of his progress to make his personal values, networking with others,
Ronnie Lifestage: currently has a full time job him feel he is working towards something and generating some enthusiasm to actively
• visual reminder, a prod from the buddy/a find answers
prod from ideal situation
• being in the right space, finding the right
resources
Wants to make a series of three short • Needs to decrease amount of decisions
films over the summer being made at one time,
• Needs to identify primary needs and in Dan learns patience from Ronnie, who
Dan Lifestage: at a short term internship, done what order helps with being practical and realistic
beginning of summer • Needs to create realistic goals and not about the amount of time and energy it
put goals which are muli-step in one step takes to complete each task
• Needs to dentify time in day he works
best/conditions, documenting the time
spent to identify prime time
Wants to explore eco-friendly eating • Needs to keep grounded from outside
and living and curate a do-able feedback Good to get help from Chi because he is
Jupiter lifestyle for herself in that regard • Needs commitment to definitive clear in his goals and does not go on and
phases to avoid fuzziness and ongoing on about things. She needs help cutting off
Lifestage: looking for job, graduating soon exploration her striving and making concerned effort to
• Stating the end point for the task she is reaching the end point
trying to complete
• Creating clear tangible outcome to report
to friend
Wants to practice regularly and • Needs to meet personal standards/
Chi compete at east coast b-boy battle quality of short term goals It is good for Chi to get help from Jupiter
in August • Be aggressive/stay on track, stay because she makes him feel good when he
disciplined comes against a difficulty, she highlights his
Lifestage: been in job, at beginning of career • Completing a specific/fun challenge accomplishments
within that task
35. I NSPI RATIONAL GAM ES
QU ICK SKETCH ES
FRAM EWOR K FOR TU I
SYSTE M MAP
Sub-Question 2
How might the design of a tangible interface
support a goal management system?
36. I NSPI RATIONAL GAM ES
Make observations of handheld games. Note
formal characteristics emotional experience.
37. FOR M OF I NTE RACTION
AE STH ETIC EXPE R I E NCE R E LATION S H I P TO BODY OBJ ECTS
PHYS ICALITY/ S I M PLICITY
WON DE R /CU R IOS ITY
PE RSONALITY OF DEVICE
CONTE NT DICTATE S TYPE OF CONTROLS
PHYS ICALITY/ S I M PLICITY
G ROWI NG A R E LATION S H I P
OVE R TI M E
I NCITI NG CONVE RSATION
WON DE R /CU R IOS ITY
AS KI NG QU E STION S
PE RSONALITY OF DEVICE CONTE NT DICTATE S TYPE OF CONTROLS
PE RSONALITY OF DEVICE
38. QU ICK SKETCH ES
Explore a personas’ experience with a smart
object which engages them in playful or game-
like interaction.
39. QU ICK SKETCH ES
wooooo!
Dan’s Story
ICAL
PHYS
NCE
AMBIA
L
SOCIA
HOW
LK...
LE TS TA DID
42. SYSTE M MAP
A long term goal management tool centered
around the accountability between two friends.
Goal Buddy Requirements Top 5 Player Actions:
• Choose which goals they will help each other with 1. Complete Goal Tasks
• Be willing to share thoughts and complete 2. Respond to Prompt
progressive actions to develop goals 3. Complete Goal Buddy Challenge
• Choose a reoccurring time to meet (once every 4. Complete goal and start a new goal
week month or bi-monthly, etc.) 5. Curate challenge package for greater
• Use the tool to mediate this process goal buddy community
GOAL B U DDY GOAL B U DDY
G RAPH IC US E R I NTE R FACE G RAPH IC US E R I NTE R FACE
Graphic User Interface
The system will include an app and/or Tangible User Interface
TANG I B LE US E R I NTE R FACE TANG I B LE US E R I NTE R FACE
desktop widget which will act as a repository Tangible User Interfaces give physical form
for goal, related tasks, recorded results from to digital information. There are three broad
self assesment and all other gathered data. categories: interactive surfaces, constructive
assemblages, and token and constraints. My
TUI will employ the token+constraint method.
Digital Input/Output
The TUI makes digital information physically
Tokens
manipulatable, through microcontrollers. Tokens are discrete physical objects which
Digital senors control input and actuators represent digital information
control output.
Sensors can sense... Constraints
light intensity, reflection, noise level, motion, Constraints are confining regions that are
acceleration, location, proximity, position, mapped to digital operations (embodied as
structures that mechanically channel how
touch, altitude, direction, tempurature
tokens can be manipulated)
Actuators can produce... Greater Goal Buddy Community
light, sound, motion, or haptic feedback Goal Buddies can influence and interact with
the larger goal buddy community through
the GUI,, as well as curate goals and goal
challenge packages.
43. USE R JOU R N EY
I N FO ARCH ITECTU R E FLOW
I NTE R FACE EXPE R I E NCE
Sub-Question 3
How can a goal management interface
encourage ongoing activity, inquiry,
and accountability?
44. USE R JOU R N EY
Understand the comprehensive experience of
two goal buddies using multiple touchpoints
over a series of weeks.
47. I N FO ARCH ITECTU R E FLOW
Create a discernable set of actions which
the tool performs over time. Assign them to
their prospective interface. Map the flow of
information.
48. I N FO ARCH ITECTU R E FLOW
1. Making sense of a long list of actions 2. rganizing the actions to create a few
O 3. ssigning those priorities and actions to
A
key priorities of the entire system which interface “said it” or “did it”
4. ype it all up and continue to edit
T 5. rint it out and map out the information
P 6. ontinue to clarify the information flow
C
some more! flow (input/output to goal buddy, between the two interfaces
TUI to GUI)
49. I N FO ARCH ITECTU R E FLOW
Info recorded on TUI
• task description
Info recorded on GUI • responses to challenges
• everything in logistics category • confirmation for activity
• custom challenges
• curate goal challenges and tasks Input Input
• challenge choices GOAL B U DDY
G RAPH IC US E R I NTE R FACE Output TANG I B LE US E R I NTE R FACE
Output
Info displayed on GUI
Info displayed on TUI
Logistics
• declared goal • weekly task
• goal buddy • ongoing progress
• buddy meeting status • connection state
• TUI activation # • prompts (meetings: discuss,
task: record, challenge: read
and reaspond)
Community Activity
• access to personal • past and current tasks
dashboard buddy’s • past challenges and
• access to curated content responses
• past meetings
and responses
50. I NTE R FACE EXPE R I E NCE
Demonstrate key functions of the graphic
interface paired with three different experiences
of a tangible interface.
52. I NTE R FACE EXPE R I E NCE
Dashboard (Front) Dashboard (Back) Overview of GUI in context
i Choose your Buddy i DESCRIPTION OF GOAL
Wild
Card
i
Default Default
Challenge Challenge
DESCRIPTION OF GOAL
Default
Challenge
Description of Current Task
Leave a message for your buddy... SEND
Wild CHOOSE YOUR CHALLENGE
Card Default
Wild
Card
Default
MORE
Challenge Challenge
Default
Challenge
Default MORE
Default
Challenge Challenge
Your Name Your Buddy’s Name
Default
Challenge Compact View
Activate your TUI i i
DESCRIPTION OF GOAL
Description of Current Task Your TUI Activation Code... ACTIVATE
Wild
Card
Default Default
i
Challenge Challenge
Choose your Meeting Status Default
Description of Completed Task Challenge
Description of Completed Task Local Remote Description of Current Task
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
Leave a message for your buddy... SEND
////////////////////////////////////////////////////////////////////////////////
Description of Incomplete Task
i
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////// Choose your Meeting Regularity
Description of Completed Task We meet every Thursday ON OFF
Leave a message for your buddy... SEND
New to this? Find out more... i DONE
53. I NTE R FACE EXPE R I E NCE
Interface centered around the activity
of the streaming goal-oriented task list
54. Viewing Tasks Related Responses in GUI Adding and Viewing Tasks in TUI
DESCRIPTION OF GOAL DESCRIPTION OF GOAL DESCRIPTION OF GOAL
Wild Wild Wild
Card Card Card
Default Default Default Default Default Default
Challenge Challenge Challenge Challenge Challenge Challenge
Default Default Default
Challenge Challenge Challenge
Description of Current Task Description of Current Task Description of Current Task
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////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
Description of Completed Task ///////////////////////////////////////////////////////////////////////////
Description of Incomplete Task ///////////////////////////////////////////////////////////////////////////
Description of Incomplete Task
/////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////
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Description of Completed Task Description of Completed Task Description of Completed Task
The tangible experience
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Description of Incomplete Task Description of Completed Task Associated Challenge Response
///////////////////////////////////////////////////////////////////////////
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////////////////////////////////
Description of Completed Task Description of Completed Task Description of Completed Task
Leave a message for your buddy... SEND Leave a message for your buddy... SEND Leave a message for your buddy... SEND translates into a display
Figure 1: Browsing Tasks and Choosing to view record of related challenge response with only the information
that you need to know to
////////////////////////////////////////////////////////////////////////////////
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Description of Incomplete Task
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Description of Incomplete Task
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actively pursue your goal
Description of Completed Task Description of Completed Task
that week: your task.
2012 | Monday, August 3 10:24am
Cut out the crap.
Description of Completed Task Description of Completed Task
1.1 lick once: time of recording player controls to listen to
C Get it done.
audio, becomes playback bar
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x
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Description of Incomplete Task
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Description of Incomplete Task
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Reported Conditions ////////////////////////////////////////////////////////////////////////////////
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Mental
Description of Completed Task Description of Completed Task
Environmental
Social Description of Completed Task
Physical Response to Challenge
Description of Completed Task Description of Completed Task
1.2 pen into full
O 1.3 ction of revealing reponse to
A
task screen challenge reflects to physical
manipulations found in the
tangible interface (dice, twirling)
55. I NTE R FACE EXPE R I E NCE
Interface centered around inquiry through
the manipulation of goal challenges
56. Manipulating Challenges in GUI Recieving Challenges in TUI
i
DESCRIPTION OF GOAL
CHOOSE YOUR CHALLENGE
Wild
Card 2.1 lick on “more” in center
C
and reveal Challenge
Default MORE
Default
Challenge Challenge
Default
Gallery
Challenge
Wild
Card
Default Default
MORE
Description of Current Task Challenge Challenge
Default
Challenge
Description of Completed Task
Description of Completed Task
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
Description of Incomplete Task
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
The tangible experience
translates into a novel
////////////////////////////////////////////////////////////////////////////////
Description of Completed Task
Leave a message for your buddy... SEND
Role Model
and unexpected prompt,
DESCRIPTION OF GOAL
i
delivered from the system
or from one buddy to
CHOOSE YOUR CHALLENGE
Wild
Card
Default MORE
Default
Challenge Challenge
another.
Default
Challenge
Wild
Default
Card
Default
User Created Prompt
MORE
Description of Current Task Challenge Challenge
Default
Description of Completed Task
Challenge
Who is your
Role Model?
Description of Completed Task
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
Description of Incomplete Task
////////////////////////////////////////////////////////////////////////////////
Could it be funny?
Develop one task
////////////////////////////////////////////////////////////////////////////////
challenging? inspiring?
////////////////////////////////////////////////////////////////////////////////
Description of Completed Task 2.2 lick circle for more
C
information about the in response to a
skill or attribute
Leave a message for your buddy... SEND
challenge they have. The community decides,
the goal buddies choose.
i i
2.2 rag and drop
D
DESCRIPTION OF GOAL DESCRIPTION OF GOAL
Wild
Card
CHOOSE YOUR CHALLENGE
Role
Model
to add to your
wheel or add to
Default Role Default MORE
Default
Challenge
MORE
Model Challenge Challenge
Default Default
Challenge Challenge
your Goal Buddy’s
Wild
Card
Default Default
Description of Current Task Challenge MORE
Challenge Description of Current Task
Description of Completed Task
Default
Challenge
Description of Completed Task
wheel in the “Wild
Description of Completed Task
////////////////////////////////////////////////////////////////////////////////
Description of Completed Task
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
Card” or mystery
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
Description of Incomplete Task
challenge” position
////////////////////////////////////////////////////////////////////////////////
Description of Incomplete Task ////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
Description of Completed Task Description of Completed Task
Leave a message for your buddy... SEND Leave a message for your buddy... SEND
57. I NTE R FACE EXPE R I E NCE
Interface centered around accountability
through the connection between the two
goal buddies
58. Providing accountability through connection in GUI Providing accountability through connection in TUI
i
DESCRIPTION OF GOAL
Wild
Card
Default Default
The tangible experience
Challenge Challenge
translates into a message
Default
Challenge which appears at the
time the buddy sends the
Description of Current Task message and disappears
in two hours.
Description of Completed Task
Description of Completed Task
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
Description of Incomplete Task
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
Description of Completed Task
If you practice tonight I will buy you ice-cream! SEND
59. N EXT STE PS
Digitize and refine interface
Demonstrate purpose experience through
short scenario videos
Develop playful nomenclature which expresses
the purpose and functions of the system
Begin writing process
60. R E FE R E NCES
Brunstein, Joachim C. 1993. Personal goals and subjective well-being: A longitudinal study. Journal
of Personality and Social Psychology 65 (5): 1061-1070v. doi:10.1037/0022-3514.65.5.1061.
http://doi.apa.org/getdoi.cfm?doi=10.1037/0022-3514.65.5.1061.
Doran, G. T. (1981). There’s a S.M.A.R.T. way to write management’s goals and objectives.
Management Review, Volume 70, Issue 11(AMA FORUM), pp. 35-36.
Merriam-Webster, Incorporated. 2012. Accountability. http://www.merriam-webster.com/dictionary/
accountability.
Sanders, Elizabeth B, Oakland Park Ave, Eva Brandt, and Thomas Binder. 2010. A Framework
for Organizing the Tools and Techniques of Participatory Design. In Techniques, 195-198. ACM.
doi:10.1145/1900441.1900476. http://portal.acm.org/citation.cfm?id=1900441.1900476.
Ullmer, Brygg, Hiroshi Ishii, and Robert J K Jacob. 2005. Token+constraint systems for tangible
interaction with digital information. ACM Transactions on Computer-Human Interaction 12 (1): 81-
118. doi:10.1145/1057237.1057242. http://portal.acm.org/citation.cfm?doid=1057237.1057242.
Zichermann 1974-, Gabe. 2011. Gamification by design : implementing game mechanics in web
and mobile apps. Ed. Christopher Cunningham. Sebastopol, Calif.: O’Reilly Media. http://www2.
lib.ncsu.edu/catalog/record/NCSU2499891.