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ABSTRACT



A Tangible Long-Term Goal Management
System Centered Around Accountability
Alexandria I. Jarvis NCSU MGD 2012 w w w.a lexandr iajar v is.wordpress.com

As assuredly as we set personal long-term goals,        The study is comprised of five phases of work. The following slide presentation displays
the path to achieve them is never quite as clear.       snapshots of Phase One through Phase Four. Phase Five will be presented on May 1, 2012.
Though goal setters face complex obstacles, what        Below is a description of the five phases within this study
disturbs the journey even more is end-points which
can only be known or articulated over time. In          PHASE ON E   of preliminary research seeks to understand        playful forms to inspire the interactive experience with the
response to this phenomenon, it is the purpose of       how young professionals manage the quality of their time        actual tangible tool of the system. Quick Sketches then
this study to present a goal management system          commitments by understanding their use of timekeepers           translates these inspirations into simple object oriented
                                                        and behaviors surrounding time management. This is              interactions, in which the personas use an augmented
grounded in ongoing accountability, activity,           explored through a series of interviews via a Workbook          physical interface to mediate their goal process. A User
and inquiry in order to encourage goal setters to       and Participatory Interview Kit.                                Journey codifies possible touchpoint interactions, by
endure and enjoy this process.                                                                                          building off Personas and demonstrating interaction with
                                                        PHASE T WO    establishes a foundation for the study by         the system over time.
A long-term goal can be defined as a personal aim       understanding what this system might offer to those
                                                        interested in an alternative form of goal management.           PHASE FOU R     presents all encompassing maps of the
to achieve a particular state, condition, status,       This phase begins with an Audit existing tools for long-        system. The System Map defines the chosen forms of
knowledge, or skill. The designed system presented      term goal management. The Concept Map demonstrates              interaction, graphic and tangible touchpoints, as well as
in this work poses that a long-term goal can be         the strategy of a new type of goal management tool              noting the purpose of each part of the system including
understood as series of everyday moments rather         which is could be comprised of the following interpretive       goal-buddy responsibilities. The Gamification Map
than a single event or destination for which we         parts (named in order of typical information flow): The         demonstrates how engagement with the system will be
                                                        Absorber, The Remember, The Presenter, The Inquirer,            sustained overtime. The Information Architecture and
strive. The system mediates this process through        The Prodder, The Conversator. A database of Goal                Flow Map displays the nitty-gritty of the system through a
a series of interconnected graphic and tangible         Assessment Questions was also curated for the                   series of input and output items shared between the two
interfaces. The strategy of these interactions relies   system in order to support the functions of inquiry and         interfaces and the user.
heavily on the weekly or bi-weekly accountability       conversation to aid the goal-achievement process.
between two friends, or goal buddies. The system                                                                        PHASE FIVE   shows the manifestation of the research
                                                        PHASE TH R E E involves envisioning possible experiences        through the designed interface and scenarios
utilizes tangible interaction in order to mediate       of the proposed goal management system. This begins             demonstrating user experience. This includes Wireframes
this conversation and sustain playful gamified          with a description of Personas with need and interest in        and Sketches of the tangible and graphic interface. This
interaction apart from and during goal buddy            the goal management system. Personas are presented              also shows the system and experience in full affect via
meetings and goal-achieving behaviors.                  in pairs to reflect the structure of the interaction, as goal   Scenarios expressing aspects of accountability, activity,
                                                        buddies. Game Observations presents a search for                and inquiry.
ORALS DE FE NSE
March 14 th 2012
Master of Graphic Design
North Carolina State University

ALEXAN DR IA JARVIS
alexandriajarvis@wordpress.com

ADVISORY COM M ITTE E
Denise Gonzales Crisp (Chair)
Scott Townsend
Martha Scotford
Researchable Question


How might the design of a
long-term goal management system
centered around a accountability
between two friends create an
ongoing awareness of goals?
TH ESIS PR E P
                                       WOR KBOOK
                    I NTE RVI EW KIT & I NTE RVI EWS



                                   Researchable Question
                                          Sub-Questions
                  Justification, Assumptions, Limitations,



                                          Sub-Question1
                                             AU DIT
                                    CONCE PT MAP
TH E JOU R N EY      GOAL ASSESM E NT CR ITE R IA
                        GAM I FI E D I NTE RACTION
                                        PE RSONAS



                                         Sub-Question 2
                           I NSPI RATIONAL GAM ES
                                  QU ICK SKETCH ES
                                       SYSTE M MAP



                                         Sub-Question 3
                                      USE R JOU R N EY
                    I N FO ARCH ITECTU R E & FLOW
                        I NTE R FACE & EXPE R I E NCE
TH ESIS PR E P
                   WOR KBOOK
I NTE RVI EW KIT & I NTE RVI EWS
TH ESIS PR E P



Define an area of interest which supports my
post-graduate interests as a practicing designer
and my continuous curiosity of the
human experience.
TH ESIS PR E P

A series of ongoing ideas:

Awareness & Personal Inquiry
Humanized Human-Computer-Interaction
Embodied Interaction
Quality of Time Commitments
WOR KBOOK



Get outside of your head. Create a workbook
to understand people’s habits and behaviors
involving timekeepers & time management.
Types of timekeepers




Qualities of timekeepers
Types of timekeepers


Form/Media/Portal                Structure                            Content                   Actions                            States
Digital Devices                  Arranged according to clusters of    Domains                   •	 Sharing                         •	 Mobile/In Situ
•	 Electronic Devices            related material                     •	 Personal time          •	 Reminding/Alerting              •	 Temporary/Permanent
•	 Computers                     •	 List                              •	 Work time              •	 Synchronizing                   •	 Sensorial/Cognitive
Analog Devices                   •	 List Ordered by Priority          •	 Community time         •	 Archiving                       •	 Micro/Macro
•	 Simple Machine                •	 List Ordered by time              Items                     •	 Progressing (in out up down     •	 Single/Dual/Many
•	 Apparatus with 2-3 physical   •	 List with Sub-lists               •	 Images                   deeper shallower etc)            •	 Intimate/Public
   parts                         •	 Narratives                        •	 Icons/Symbols          •	 Changing/Transforming           •	 Active/Static
Paper Based                      Arranged according to                •	 Text                   •	 Importing/Inputting/Exporting   •	 Complex/Simple
•	 Blank Paper                   societal agreements                  •	 Color                  •	 Tagging/Marking/Recording
•	 Structured Paper              •	 Hours in One Day View             •	 Numbers                •	 Clustering/Chunking/
Environmental                    •	 Days in Week View                 •	 Notes                    Sequencing
•	 Celestial                     •	 Month View                        •	 Handwritten Notes      •	 Presenting/Performing
•	 Man-made                      •	 Year View                         Events                    •	 Emphasizing/ Creating
Experiential                     Arranged according to rhythms        •	 Stopping Points          Hierarchy
•	 Internal                      •	 Linear sequences                  •	 Milestones/Goals       •	 Separating
•	 Biological                    •	 Repeated Cycles                   •	 Past Events            •	 Layering/Embedding
•	 Societal                                                           •	 Future Events          •	 Duplicating
                                                                      •	 Holidays




                                                                     Qualities of timekeepers
WOR KBOOK
I NTE RVI EW KIT & I NTE RVI EWS



Create a series of open ended, interpretive,
participatory games which offer reflective and
inspirational information habits and behaviors.
Edit games as nessecary.
I NTE RVI EW KIT & I NTE RVI EWS


Order of Meeting
Intro (2 min)                 1.	 Card Sorting (7 min)   2.	 Questions: Rely, Bother,    3.	 Optional: Video Matrix       5.	 Optional: Mad Libs
Begin audio recording             Take Photo                 & Enjoy, etc. (8 min)       4.	 Four Principles (10 min)	    6.	 Timekeeper Log (3 min)




                  Card Sorting & Questions                     Optional Activity: Video Matrix                 Four Principles to Live By




                   Optional Activity: Mad Libs                                            Takehome Activity: Timekeeper Log
I FOU N D TH E QU ESTION
Researchable Question


How might the design of a
long-term goal management system
centered around a accountability
between two friends create an
ongoing awareness of goals?
Long-Term Goals:                                     Accountability:
A personal aim to achieve a particular state,        Accountability is “the quality or state of being
condition, status, knowledge, or skill level which   accountable; especially an obligation or willingness to
must be developed over time                          accept responsibility or to account for one’s actions.”
                                                     (Merriam-Webster 2012)
•	 multi-step
•	 instrinsically motivated                          In my system, the goal seeker is required to be
•	 one month +                                       responsible for the following:
                                                     1.	 Choose a reoccurring time to meet (once every week
                                                         month or bi-monthly, etc.)
                                                     2.	 Choose which goals they will help each other with
                                                     3.	 Use the tool to report on their progress and respond
                                                         to goal assesment challenges
                                                     4.	 Be willing to share thoughts and complete
                                                         progressive actions to develop goals
Sub-Question 1

How might a goal management system be
centered around the idea of continuous inquiry
and ongoing conversation?
Sub-Question 2

How might the design of a tangible interface
support a goal management system?
Sub-Question 3


How can a goal management interface
encourage activity, inquiry, and accountability?
Justification:                                  Assumptions:                                     Limitations:
Justifications based on interviews:             •	 The user is intrinsically motivated to        •	 My tangible user interface is a Token +
Most people could not recall methods or            accomplish their goals                           Constraint Interface (Ullmer et al 2005)
tools they were using to manage
                                                •	 The user is choosing to work on a goal        •	 Levels of gamification are based off of
long-term goals
                                                   which is positive towards her or his own         Gamification by Design ( Zichermann
                                                   well-being                                       1974, Gabe. 2011)
Justifications based on observation:
Proactively taking small steps towards          •	 The user is single, between the ages          •	 The cost of the tangible user interface
accomplishing bigger life goals can be a           of 21-34, college education, internet            device is fairly affordable for middle
daunting task, this makes the role of inquiry      access & personal computer, and have             class income (under 30 dollars)
and accountability especially important            friends or willing participants, have long-
during times of transition                         term goals

                                                •	 Users are not matched up through
Justifications based on ideas of proccess:
                                                   system but are given an overview of the
Long-term goals as a series of moments,
                                                   needs of the tool mediated friendship
needing outside support and ongoing
                                                   and are expected to choose a suitable
inquiry to clarify not only the end point
                                                   partner for the game
but the moments in between that get you
there, Less of an A to B formula and more
like a continual process
AU DIT
                                                     CONCE PT MAP
                                      GOAL ASSESM E NT CR ITE R IA
                                         GAM I FI E D I NTE RACTION
                                                         PE RSONAS




Sub-Question 1

How might a goal management system
be centered around the idea of continuous
inquiry and ongoing conversation?
AU DIT



Conduct audit of existing goal management
tools. Describe purpose, strategy, goal categories
& visual aesthetic.
AU DIT




                                                                DAILY GOALS


  SHARED GOALS




                          ACCUMULATING GOALS


                                                      PROFILE

                                                                                          PROFILE




“HOW I DID IT”




                                                                                        CREATING STAKES



                   PROFILE PAGE

                                               MAKING A GOAL




                                                                                                          REPORTING ACTIVITY
                             ADDING STATS

TEMPLATE PROFILE                                                  FOLLOW UP QUESTIONS
DAILY GOALS


  SHARED GOALS




                           LIST OF GOALS


                                                    PROFILE                 Life Tango
                                                                              nterface is PROFILE around profile
                                                                              I            centered




“HOW I DID IT”




                                                                                      CREATING STAKES



                    PROFILE PAGE

                                             MAKING A GOAL




                   PROFILE CENTERED



                                                                                                             REPORTING ACTIVITY
                              ADDING STATS

TEMPLATE PROFILE                                                FOLLOW UP QUESTIONS
DAILY GOALS


  SHARED GOALS




                           LIST OF GOALS


                                                    PROFILE             43 Things
                                                                                P                  PROFILE
                                                                                 rofile exists to show off list of goals: encourages
                                                                                accumulation of goals, as opposed focusing on one
                                                                                goal or developing subgoals

                                                                            +   S
                                                                                 ubgoals revealed/mediated through conversation

“HOW I DID IT”




                                                                                             CREATING STAKES



                    PROFILE PAGE

                                             MAKING A GOAL

                   ACCUMULATING GOALS




                                                                                                                     REPORTING ACTIVITY
                              ADDING STATS

TEMPLATE PROFILE                                                FOLLOW UP QUESTIONS
DAILY GOALS


  SHARED GOALS




                           LIST OF GOALS


                                                    PROFILE                 42 Goals
                                                                            +    ite seems PROFILE
                                                                                S           active because it centers
                                                                                around your ongoing progress

                                                                                A
                                                                                 ctivity  progress expressed through
                                                                                charts and graphs, is that motivating?

“HOW I DID IT”




                                                                                        CREATING STAKES



                    PROFILE PAGE

                                             MAKING A GOAL




                   QUANTITATIVE FEEDBACK



                                                                                                                REPORTING ACTIVITY
                              ADDING STATS

TEMPLATE PROFILE                                                FOLLOW UP QUESTIONS
DAILY GOALS


  SHARED GOALS




                               LIST OF GOALS


                                                        PROFILE                 Stikk
                                                                                +   U            PROFILE
                                                                                     se of a contract and stakes: donate to
                                                                                    to charity or anti-charity, friend, or enemy,
                                                                                    a playful approach




“HOW I DID IT”




                                                                                             CREATING STAKES



                        PROFILE PAGE

                                                 MAKING A GOAL
                 ACCOUNTABILITY THROUGH CONTRACT




                                                                                                                       REPORTING ACTIVITY
                                  ADDING STATS

TEMPLATE PROFILE                                                    FOLLOW UP QUESTIONS
AU DIT




                                                                              DAILY GOALS


  SHARED GOALS




                          ACCUMULATING GOALS


                                                                    PROFILE
                                                                                                       PROFILE




                                  UTI LITAR IAN APPROACH           E FFICI E NCY/ PROG R ESS
                                                               
                            EXPE R I E NTIAL APPROACH      +       ONGOI NG ACTIVITY I NQU I RY
“HOW I DID IT”




                                                                                                      CREATING STAKES



                   PROFILE PAGE

                                                     MAKING A GOAL




                                                                                                                        REPORTING ACTIVITY
                             ADDING STATS

TEMPLATE PROFILE                                                                FOLLOW UP QUESTIONS
CONCE PT MAP



Brainstorm the purpose of the system. Create a
series of abstract or interpretive parts. Describe
their role in the goal management process.
Show feedback loops.
CONCE PT MAP




     “The Inquirer” is the engine of the system which   “The Conversator” is an intermediary which
     continously produces provocations to help the      invites friends to engage with the goal setters
     goal setter clarify and improve goal activity      on the topic of your goal
GOAL ASSESM E NT CR ITE R IA




  Determination                               Support
                                                                                                                               Willingness              1.	 Describe the conditions or state which will let me know I
   ATTAI NAB LE                                 ATTAI NAB LE
                                                                                                                                 S PECI FIC                 have met this goal: I will know I have met my goal when...
   R E LEVANT                                   R E LEVANT                                                                                              2.	 How will I be rewarded when I reach this goal? How might I
                                                                                                                                 ATTAI NAB LE               reward myself?

 1.	 If I had to name this month              Role Models
     according to (phases of                  1.	 Who do I know who is also working towards this goal currently?
     accomplishing goal) how I was            2.	 Who has tried to achieve this goal, but has failed, is still working on
     going to move forward what                   it? What are their struggles?
     would I call it?                         3.	 If I had to choose a role model for this goal, who would it be?
 2.	 If I had to name this year                                                                                                                         1.	 Am I working towards this goal now? (yes | no)
                                              Comrades                                                                          Urgency
     according to (state or condition                                                                                                                   2.	 What kind of tasks have I already done which have helped
                                              1.	 Who might try to accomplish a part or whole of this goal if I asked
     of accomplishing goal) how I will                                                                                           S PECI FIC                 me work towards this goal?
                                                  them to join me?
     feel when I accomplish this goal                                                                                                                   3.	 What skills do I need to accomplish this goal?
                                              2.	 Who will I share this goal with?                                               M EAS U RAB LE
     what would I call it                                                                                                                               4.	 If I had time to start working on it tomorrow, what tasks
                                              3.	 How will I integrate others in these activities?
 3.	 Why is this goal meaningful to                                                                                                                         would I do to develop that skill?
                                                                                                                                 ATTAI NAB LE
                                              Resources                                                                                                 5.	 Group or order these tasks into series of phases. Name
     me? This goal is meaningful to
                                              1.	 What resources must be present in order to accomplish this goal?               TI M E LY                  these phases. Phase: Phase: Phase:
     me because I value...
                                                  (Resources include training, information, physical space, material                                    6.	 Which one of these phases can you work on this month?
 4.	 Is my goal positive and does it
                                                  things)                                                                                               7.	 What task will you try to accomplish in the next two weeks?
     promote my general well-being?
                                              2.	 What kind of supplementary resources would help me accomplish                                         8.	 Can that task break up into smaller steps?
     yes | no
                                                  this goal?


 Opportunity  Control                                                Evaluation                                                              Values
   ATTAI NAB LE                                                        M EAS U RAB LE                                                          S PECI FIC      1.	 My goal supports my value for...
                                                                       TI M E LY                                                                                   Self-Direction, Universalism, Benevolence,
   R E LEVANT                                                                                                                                  R E LEVANT
                                                                                                                                                                   Conformity, Tradition, Security, Power, Achievement,
                                                                                                                                                                   Enjoyment, Stimulation
 1.	 What are some conditions that must be present in
                                                                                                                                                               1.	 To achieve this type of goal it would help for someone
     order to work on this goal?                                      1.	 Number of days I spent thinking about completing my task                                 find the following values important
     For example: social, physical, financial, emotional             2.	 Amount of time I actually spent on completing my task                                    A Spiritual Life, A Varied Life, A World at Peace, etc.
     mental, ambient/environmental factors                            3.	 (At end of month) You have (x,y,z) activities you didn’t                             2.	 Out of all of the values, which 3 are the most
 2.	 How can I make my goal more specific?                                finish, would you like to change your Action Plan?                                       important?
 3.	 How can I make my goal more flexible?                            4.	 Have the conditions (x,y,z) been in place to help you                                3.	 What strengthens each of those values? What
 4.	 What are possible obstacles that could prevent me                    accomplish your goal?                                                                    weakens each of those values
     from reaching this goal?                                         5.	 Are these still necessary, relevant, need to be added to?
 5.	 Though it may be difficult, is this goal achievable or
     possible? Yes, No, Because...
GOAL ASSESM E NT CR ITE R IA




SMART Criteria                                   Psychological Goal Variables                      Question group organized by both criteria
A popular criteria used in business management   Goal variables adapted from a Social
(Doran 1981)                                     Psychology research study (Brunstein 1993)
                                                                                                     Opportunity  Control
                                                 An individual’s commitment to pursue
                                                                                                       ATTAI NAB LE
 S PECI FIC                                      personal goals:
                                                 Determination                                         R E LEVANT
 M EAS U RAB LE                                  Urgency
                                                 Willingness                                         1.	 What are some conditions that must be
 ATTAI NAB LE                                                                                            present in order to work on this goal?
                                                 An individual’s evaluation of the attainability         For example: social, physical, financial,
                                                 of personal goals:                                      emotional  mental, ambient/environmental
 R E LEVANT                                      Opportunity  Control                                   factors
                                                 Support                                             2.	 How can I make my goal more specific?
 TI M E LY                                                                                           3.	 How can I make my goal more flexible?
                                                 Additional variables I added:                       4.	 What are possible obstacles that could
                                                 Evaluation                                              prevent me from reaching this goal?
                                                 Values                                              5.	 Though it may be difficult, is this goal
                                                                                                         achievable or possible? Yes, No,
                                                                                                         Because...
GAM I FI E D I NTE RACTION



Develop a goal-setter’s 5 most important actions
within the system. Pair them with progressive
levels of mastery. Include moments of individual
and communal engagment.
LEVE LS OF GAM I FICATION



                                                         A long term goal management tool centered
                         task
                                                        around the accountability between two friends.                                                     task

                          We both agree, my task                                                                                      We both agree, my task
         task             for this week is...                                                                                               for this week is...         task



                                                   My goal is...                                                      My goal is...
        task                                                                                                                                                             task

                                                                                  B EG I N H E R E 
  LEVE L 1 : NOVICE                                                          Goal Buddy Meeting
 Complete Goal Oriented Task

                                                                                                                               LEVE L 2 : PROB LE M SOLVE R 
                                                                                                                                                                  ONE UP your task
                      DEFINE CONDITIONS of your task                                                                           Respond to Task Challenge



                   a) find helpful resource for buddy + b) complete one goal buddy’s task together + c) create each others’ weekly tasks + d) make your own challenge

                                                                      LEVE L 3 : EXPE RT 
                                                                    Respond to Goal Buddy Challenge

                                                                                                                                                        ROLE MODEL your task

                  DEFINE PHASES of your task

                                                                                                  task
                                                                                                  task

                                                                                                 tasktask
                 LEVE L 4 : MASTE R 
                                                                                    task
                                                                                    task
               Complete goal and                                                   tasktask                       LEVE L 5 : VI S IONARY 
               start a new goal
                                                                                                                Curate challenges for
                                                                                                task
                                                                                                    task        goal buddy community
PE RSONAS



Create two pairs of personas to interact with the
long-term goal management tool.
PE RSONAS
            Goals                                          Needs from Tool                                  Goal Buddy Accountability
            Wants to decide between opening               •	 Needs concrete way of addressing about
            restaurant  becoming a better                   goal to remind him of the task/search,
            civil engineer                                   because otherwise he is not focused on it     Dan can help Ronnie connect his goals with
                                                          •	 Must see results of his progress to make      his personal values, networking with others,
Ronnie      Lifestage: currently has a full time job         him feel he is working towards something      and generating some enthusiasm to actively
                                                          •	 visual reminder, a prod from the buddy/a      find answers
                                                             prod from ideal situation
                                                          •	 being in the right space, finding the right
                                                             resources

            Wants to make a series of three short         •	 Needs to decrease amount of decisions
            films over the summer                            being made at one time,
                                                          •	 Needs to identify primary needs and in        Dan learns patience from Ronnie, who
Dan         Lifestage: at a short term internship, done      what order                                    helps with being practical and realistic
            beginning of summer                           •	 Needs to create realistic goals and not       about the amount of time and energy it
                                                             put goals which are muli-step in one step     takes to complete each task
                                                          •	 Needs to dentify time in day he works
                                                             best/conditions, documenting the time
                                                             spent to identify prime time
            Wants to explore eco-friendly eating          •	 Needs to keep grounded from outside
            and living and curate a do-able                  feedback                                      Good to get help from Chi because he is
Jupiter     lifestyle for herself in that regard          •	 Needs commitment to definitive                clear in his goals and does not go on and
                                                             phases to avoid fuzziness and ongoing         on about things. She needs help cutting off
            Lifestage: looking for job, graduating soon      exploration                                   her striving and making concerned effort to
                                                          •	 Stating the end point for the task she is     reaching the end point
                                                             trying to complete
                                                          •	 Creating clear tangible outcome to report
                                                             to friend

            Wants to practice regularly and                •	 Needs to meet personal standards/
Chi         compete at east coast b-boy battle                quality of short term goals                  It is good for Chi to get help from Jupiter
            in August                                      •	 Be aggressive/stay on track, stay            because she makes him feel good when he
                                                              disciplined                                  comes against a difficulty, she highlights his
            Lifestage: been in job, at beginning of career •	 Completing a specific/fun challenge          accomplishments
                                                              within that task
I NSPI RATIONAL GAM ES
                                                QU ICK SKETCH ES
                                            FRAM EWOR K FOR TU I
                                                     SYSTE M MAP




Sub-Question 2

How might the design of a tangible interface
support a goal management system?
I NSPI RATIONAL GAM ES



Make observations of handheld games. Note
formal characteristics  emotional experience.
FOR M OF I NTE RACTION

                 AE STH ETIC EXPE R I E NCE                     R E LATION S H I P TO BODY  OBJ ECTS
                                                                                                                    PHYS ICALITY/ S I M PLICITY




         WON DE R /CU R IOS ITY


                                                                                        PE RSONALITY OF DEVICE
           CONTE NT DICTATE S TYPE OF CONTROLS



                                                                                PHYS ICALITY/ S I M PLICITY
     G ROWI NG A R E LATION S H I P
              OVE R TI M E
                                                                                              I NCITI NG CONVE RSATION




 WON DE R /CU R IOS ITY
                                                                                                  AS KI NG QU E STION S




                PE RSONALITY OF DEVICE        CONTE NT DICTATE S TYPE OF CONTROLS
                                                                                                              PE RSONALITY OF DEVICE
QU ICK SKETCH ES



Explore a personas’ experience with a smart
object which engages them in playful or game-
like interaction.
QU ICK SKETCH ES


                           wooooo!




Dan’s Story




                                                             ICAL
                                                         PHYS



                                                   NCE
                                              AMBIA

                                          L
                                     SOCIA

                             HOW

                   LK...
          LE TS TA             DID
QU ICK SKETCH ES




Chi’s Story




                   one-up
SYSTE M MAP



Demonstrate the relationships between various
touchpoints within the system.
SYSTE M MAP


                                                                                      A long term goal management tool centered
                                                                                     around the accountability between two friends.
                  Goal Buddy Requirements                                                                                                                                       Top 5 Player Actions:
                  •    Choose which goals they will help each other with                                                                                                        1. Complete Goal Tasks
                  •    Be willing to share thoughts and complete                                                                                                                2. Respond to Prompt
                       progressive actions to develop goals                                                                                                                     3. Complete Goal Buddy Challenge
                  •    Choose a reoccurring time to meet (once every                                                                                                            4. Complete goal and start a new goal
                       week month or bi-monthly, etc.)                                                                                                                          5. Curate challenge package for greater
                  •    Use the tool to mediate this process                                                                                                                        goal buddy community



                                                                                                     GOAL B U DDY                                       GOAL B U DDY




                          G RAPH IC US E R I NTE R FACE                                                                                                                         G RAPH IC US E R I NTE R FACE




Graphic User Interface
The system will include an app and/or                                                                                                                                                   Tangible User Interface
                                                                                       TANG I B LE US E R I NTE R FACE                        TANG I B LE US E R I NTE R FACE
desktop widget which will act as a repository                                                                                                                                           Tangible User Interfaces give physical form
for goal, related tasks, recorded results from                                                                                                                                          to digital information. There are three broad
self assesment and all other gathered data.                                                                                                                                             categories: interactive surfaces, constructive
                                                                                                                                                                                        assemblages, and token and constraints. My
                                                                                                                                                                                        TUI will employ the token+constraint method.
                                                        Digital Input/Output
                                                        The TUI makes digital information physically
                                                                                                                                                                                        Tokens
                                                        manipulatable, through microcontrollers.                                                                                        Tokens are discrete physical objects which
                                                        Digital senors control input and actuators                                                                                      represent digital information
                                                        control output.

                                                        Sensors can sense...                                                                                                            Constraints
                                                        light intensity, reflection, noise level, motion,                                                                               Constraints are confining regions that are
                                                        acceleration, location, proximity, position,                                                                                    mapped to digital operations (embodied as
                                                                                                                                                                                        structures that mechanically channel how
                                                        touch, altitude, direction, tempurature
                                                                                                                                                                                        tokens can be manipulated)
                                                        Actuators can produce...                                Greater Goal Buddy Community
                                                        light, sound, motion, or haptic feedback                Goal Buddies can influence and interact with
                                                                                                                the larger goal buddy community through
                                                                                                                the GUI,, as well as curate goals and goal
                                                                                                                challenge packages.
USE R JOU R N EY
                                   I N FO ARCH ITECTU R E  FLOW
                                       I NTE R FACE  EXPE R I E NCE




Sub-Question 3


How can a goal management interface
encourage ongoing activity, inquiry,
and accountability?
USE R JOU R N EY



Understand the comprehensive experience of
two goal buddies using multiple touchpoints
over a series of weeks.
USE R JOU R N EY
USE R JOU R N EY
I N FO ARCH ITECTU R E  FLOW



Create a discernable set of actions which
the tool performs over time. Assign them to
their prospective interface. Map the flow of
information.
I N FO ARCH ITECTU R E  FLOW




1.	 Making sense of a long list of actions   2.	  rganizing the actions to create a few
                                                 O                                           3.	  ssigning those priorities and actions to
                                                                                                 A
                                                 key priorities of the entire system             which interface “said it” or “did it”




4.	  ype it all up and continue to edit
    T                                        5.	  rint it out and map out the information
                                                 P                                           6.	  ontinue to clarify the information flow
                                                                                                 C
    some more!                                   flow (input/output to goal buddy,               between the two interfaces
                                                 TUI to GUI)
I N FO ARCH ITECTU R E  FLOW

                                                                                                     Info recorded on TUI
                                                                                                     •	 task description
  Info recorded on GUI                                                                               •	 responses to challenges
  •	   everything in logistics category                                                              •	 confirmation for activity
  •	   custom challenges
  •	   curate goal challenges and tasks       Input                                                  Input
  •	   challenge choices                                                    GOAL B U DDY




        G RAPH IC US E R I NTE R FACE                   Output                                                 TANG I B LE US E R I NTE R FACE
                                                                                           Output

                                    Info displayed on GUI
                                                                                           Info displayed on TUI
                                    Logistics
                                    •	 declared goal                                       •	   weekly task
                                    •	 goal buddy                                          •	   ongoing progress
                                    •	 buddy meeting status                                •	   connection state
                                    •	 TUI activation #                                    •	   prompts (meetings: discuss,
                                                                                                task: record, challenge: read
                                                                                                and reaspond)

               Community                              Activity
               •	 access to personal                  •	 past and current tasks
                  dashboard  buddy’s                 •	 past challenges and
               •	 access to curated content              responses
                                                      •	 past meetings
                                                         and responses
I NTE R FACE  EXPE R I E NCE



Demonstrate key functions of the graphic
interface paired with three different experiences
of a tangible interface.
I NTE R FACE  EXPE R I E NCE
I NTE R FACE  EXPE R I E NCE


Dashboard (Front)                                                                          Dashboard (Back)                                     Overview of GUI in context

                                                                                       i      Choose your Buddy                             i                                DESCRIPTION OF GOAL

                                                                                                                                                                                          Wild
                                                                                                                                                                                          Card
                                                                                                                                                                                                                   i




                                                                                                                                                                             Default                 Default
                                                                                                                                                                            Challenge               Challenge




                DESCRIPTION OF GOAL
                                                                                                                                                                                         Default
                                                                                                                                                                                        Challenge



                                                                                                                                                                              Description of Current Task


                                                                                                                                                                    Leave a message for your buddy...           SEND




                                        Wild                                                                                                                                                                                 CHOOSE YOUR CHALLENGE




                                        Card                                                                                                                                                                                  Default
                                                                                                                                                                                                                                           Wild
                                                                                                                                                                                                                                           Card

                                                                                                                                                                                                                                                      Default
                                                                                                                                                                                                                                           MORE
                                                                                                                                                                                                                             Challenge               Challenge

                                                                                                                                                                                                                                          Default
                                                                                                                                                                                                                                         Challenge




             Default                   MORE
                                                         Default
            Challenge                                   Challenge
                                                                                                    Your Name           Your Buddy’s Name
                                     Default
                                    Challenge                                                                                                   Compact View
                                                                                             Activate your TUI                              i                                                                                                            i
                                                                                                                                                          DESCRIPTION OF GOAL
                  Description of Current Task                                                  Your TUI Activation Code...       ACTIVATE
                                                                                                                                                                              Wild
                                                                                                                                                                              Card

                                                                                                                                                         Default                                                  Default


                                                                                                                                            i
                                                                                                                                                        Challenge                                                Challenge

                                                                                             Choose your Meeting Status                                                 Default
               Description of Completed Task                                                                                                                           Challenge




               Description of Completed Task                                                    Local     Remote                                           Description of Current Task


    ////////////////////////////////////////////////////////////////////////////////
    ////////////////////////////////////////////////////////////////////////////////
                                                                                                                                                 Leave a message for your buddy...                                            SEND
    ////////////////////////////////////////////////////////////////////////////////
                Description of Incomplete Task
                                                                                                                                            i
    ////////////////////////////////////////////////////////////////////////////////
    ////////////////////////////////////////////////////////////////////////////////
    ////////////////////////////////////////////////////////////////////////////////         Choose your Meeting Regularity
               Description of Completed Task                                                 We meet every Thursday                 ON OFF




  Leave a message for your buddy...                                         SEND
                                                                                             New to this? Find out more...   i       DONE
I NTE R FACE  EXPE R I E NCE



Interface centered around the activity
of the streaming goal-oriented task list
Viewing Tasks  Related Responses in GUI                                                                                                                                                                                                                                   Adding and Viewing Tasks in TUI

                                DESCRIPTION OF GOAL                                                              DESCRIPTION OF GOAL                                                                    DESCRIPTION OF GOAL

                                                        Wild                                                                             Wild                                                                                   Wild
                                                        Card                                                                             Card                                                                                   Card

                             Default                                     Default                              Default                                     Default                                    Default                                     Default
                            Challenge                                   Challenge                            Challenge                                   Challenge                                  Challenge                                   Challenge

                                                     Default                                                                          Default                                                                                Default
                                                    Challenge                                                                        Challenge                                                                              Challenge




                                  Description of Current Task                                                      Description of Current Task                                                            Description of Current Task


                                                                                                     //////////////////////////////////////////////////////////////////////////             //////////////////////////////////////////////////////////////////////////
                                                                                                     //////////////////////////////////////////////////////////////////////////             //////////////////////////////////////////////////////////////////////////
                               Description of Completed Task                                         ///////////////////////////////////////////////////////////////////////////
                                                                                                                 Description of Incomplete Task                                             ///////////////////////////////////////////////////////////////////////////
                                                                                                                                                                                                        Description of Incomplete Task
                                                                                                     ///////////////////////////////////////////////////////////////////////////            ///////////////////////////////////////////////////////////////////////////
                                                                                                     ///////////////////////////////////////////////////////////////////////////            ///////////////////////////////////////////////////////////////////////////
                                                                                                     ///////////////////////////////////////////////////////////////////////////            ///////////////////////////////////////////////////////////////////////////
                               Description of Completed Task                                                    Description of Completed Task                                                          Description of Completed Task




                                                                                                                                                                                                                                                                                 The tangible experience
                    //////////////////////////////////////////////////////////////////////////
                    //////////////////////////////////////////////////////////////////////////
                    ///////////////////////////////////////////////////////////////////////////
                                Description of Incomplete Task                                                  Description of Completed Task                                                         Associated Challenge Response
                    ///////////////////////////////////////////////////////////////////////////
                    ///////////////////////////////////////////////////////////////////////////
                    ///////////////////////////////////////////////////////////////////////////
                    ////////////////////////////////
                               Description of Completed Task                                                    Description of Completed Task                                                          Description of Completed Task




                 Leave a message for your buddy...                                          SEND   Leave a message for your buddy...                                         SEND         Leave a message for your buddy...                                         SEND         translates into a display
Figure 1: Browsing Tasks and Choosing to view record of related challenge response                                                                                                                                                                                               with only the information
                                                                                                                                                                                                                                                                                 that you need to know to
          ////////////////////////////////////////////////////////////////////////////////
          ////////////////////////////////////////////////////////////////////////////////
          ////////////////////////////////////////////////////////////////////////////////
                      Description of Incomplete Task
          ////////////////////////////////////////////////////////////////////////////////
          ////////////////////////////////////////////////////////////////////////////////
          ////////////////////////////////////////////////////////////////////////////////
                                                                                                                                         ////////////////////////////////////////////////////////////////////////////////
                                                                                                                                         ////////////////////////////////////////////////////////////////////////////////
                                                                                                                                         ////////////////////////////////////////////////////////////////////////////////
                                                                                                                                                     Description of Incomplete Task
                                                                                                                                         ////////////////////////////////////////////////////////////////////////////////
                                                                                                                                         ////////////////////////////////////////////////////////////////////////////////
                                                                                                                                         ////////////////////////////////////////////////////////////////////////////////
                                                                                                                                                                                                                                                                                 actively pursue your goal
                      Description of Completed Task                                                                                                           Description of Completed Task
                                                                                                                                                                                                                                                                                 that week: your task.
           2012 | Monday, August 3 10:24am




                                                                                                                                                                                                                                                                                 Cut out the crap.
                      Description of Completed Task                                                                                                           Description of Completed Task




        1.1  lick once: time of recording  player controls to listen to
            C                                                                                                                                                                                                                                                                    Get it done.
            audio, becomes playback bar



     ////////////////////////////////////////////////////////////////////////////////                                                             ////////////////////////////////////////////////////////////////////////////////
                                                                               x
     ////////////////////////////////////////////////////////////////////////////////
     ////////////////////////////////////////////////////////////////////////////////
                 Description of Incomplete Task
                                                                                                                                                  ////////////////////////////////////////////////////////////////////////////////
                                                                                                                                                  ////////////////////////////////////////////////////////////////////////////////
                                                                                                                                                              Description of Incomplete Task
     ////////////////////////////////////////////////////////////////////////////////
           Reported Conditions                                                                                                                    ////////////////////////////////////////////////////////////////////////////////
     ////////////////////////////////////////////////////////////////////////////////                                                             ////////////////////////////////////////////////////////////////////////////////
     ////////////////////////////////////////////////////////////////////////////////                                                             ////////////////////////////////////////////////////////////////////////////////
                    Mental
                Description of Completed Task                                                                                                                          Description of Completed Task
                    Environmental
                    Social                                                                                                                                            Description of Completed Task
                    Physical                                                                                                                                                       Response to Challenge
                Description of Completed Task                                                                                                                          Description of Completed Task



     1.2  pen into full
         O                                                                                                                                      1.3  ction of revealing reponse to
                                                                                                                                                    A
         task screen                                                                                                                                challenge reflects to physical
                                                                                                                                                    manipulations found in the
                                                                                                                                                    tangible interface (dice, twirling)
I NTE R FACE  EXPE R I E NCE



Interface centered around inquiry through
the manipulation of goal challenges
Manipulating Challenges in GUI                                                                                                                                                                                                                                                  Recieving Challenges in TUI

                                                                                            i
                      DESCRIPTION OF GOAL
                                                                                                                         CHOOSE YOUR CHALLENGE
                                                     Wild
                                                     Card                                                                                                                                                                2.1  lick on “more” in center
                                                                                                                                                                                                                             C
                                                                                                                                                                                                                             and reveal Challenge
                  Default                           MORE
                                                                            Default
                 Challenge                                                 Challenge

                                                 Default

                                                                                                                                                                                                                             Gallery
                                                Challenge
                                                                                                                                         Wild
                                                                                                                                         Card

                                                                                                                            Default                 Default
                                                                                                                                         MORE
                        Description of Current Task                                                                        Challenge               Challenge

                                                                                                                                        Default
                                                                                                                                       Challenge

                    Description of Completed Task

                    Description of Completed Task

     ////////////////////////////////////////////////////////////////////////////////
     ////////////////////////////////////////////////////////////////////////////////
     ////////////////////////////////////////////////////////////////////////////////
                 Description of Incomplete Task
     ////////////////////////////////////////////////////////////////////////////////
     ////////////////////////////////////////////////////////////////////////////////
                                                                                                                                                                                                                                                                                      The tangible experience
                                                                                                                                                                                                                                                                                      translates into a novel
     ////////////////////////////////////////////////////////////////////////////////

                    Description of Completed Task




 Leave a message for your buddy...                                                       SEND



                                                                                                                                                                                                                                            Role Model
                                                                                                                                                                                                                                                                                      and unexpected prompt,
                      DESCRIPTION OF GOAL
                                                                                            i
                                                                                                                                                                                                                                                                                      delivered from the system
                                                                                                                                                                                                                                                                                      or from one buddy to
                                                                                                                         CHOOSE YOUR CHALLENGE
                                                     Wild
                                                     Card

                  Default                           MORE
                                                                            Default
                 Challenge                                                 Challenge




                                                                                                                                                                                                                                                                                      another.
                                                 Default
                                                Challenge
                                                                                                                                         Wild


                                                                                                                            Default
                                                                                                                                         Card

                                                                                                                                                    Default
                                                                                                                                                                                                                              User Created Prompt
                                                                                                                                         MORE
                        Description of Current Task                                                                        Challenge               Challenge

                                                                                                                                        Default


                    Description of Completed Task
                                                                                                                                       Challenge
                                                                                                                                                                                                                             Who is your
                                                                                                                                                                                                                             Role Model?
                    Description of Completed Task

     ////////////////////////////////////////////////////////////////////////////////
     ////////////////////////////////////////////////////////////////////////////////
     ////////////////////////////////////////////////////////////////////////////////
                 Description of Incomplete Task
     ////////////////////////////////////////////////////////////////////////////////
                                                                                                                                                                                                                                                                                      Could it be funny?
                                                                                                                                                                                                                             Develop one task
     ////////////////////////////////////////////////////////////////////////////////




                                                                                                                                                                                                                                                                                      challenging? inspiring?
     ////////////////////////////////////////////////////////////////////////////////

                    Description of Completed Task                                               2.2  lick circle for more
                                                                                                    C
                                                                                                    information about the                                                                                                    in response to a
                                                                                                                                                                                                                             skill or attribute
 Leave a message for your buddy...                                                       SEND
                                                                                                    challenge                                                                                                                they have.                                               The community decides,
                                                                                                                                                                                                                                                                                      the goal buddies choose.
                                                                                     i                                                                                                                                                            i
                                                                                                                                                                                                                                                      2.2  rag and drop
                                                                                                                                                                                                                                                          D
              DESCRIPTION OF GOAL                                                                                                                                          DESCRIPTION OF GOAL

                                      Wild
                                      Card
                                                                                                CHOOSE YOUR CHALLENGE
                                                                                                                                                                                                  Role
                                                                                                                                                                                                  Model
                                                                                                                                                                                                                                                          to add to your
                                                                                                                                                                                                                                                          wheel or add to
           Default                                       Role                                                                                                           Default                   MORE
                                                                                                                                                                                                                    Default
          Challenge
                                     MORE
                                                         Model                                                                                                         Challenge                                   Challenge

                                   Default                                                                                                                                                      Default
                                  Challenge                                                                                                                                                    Challenge



                                                                                                                                                                                                                                                          your Goal Buddy’s
                                                                                                              Wild
                                                                                                              Card

                                                                                                 Default                 Default
                Description of Current Task                                                     Challenge     MORE
                                                                                                                        Challenge                                            Description of Current Task




             Description of Completed Task
                                                                                                             Default
                                                                                                            Challenge
                                                                                                                                                                          Description of Completed Task
                                                                                                                                                                                                                                                          wheel in the “Wild
             Description of Completed Task

  ////////////////////////////////////////////////////////////////////////////////
                                                                                                                                                                          Description of Completed Task

                                                                                                                                                               ////////////////////////////////////////////////////////////////////////////////
                                                                                                                                                               ////////////////////////////////////////////////////////////////////////////////
                                                                                                                                                                                                                                                          Card” or mystery
  ////////////////////////////////////////////////////////////////////////////////                                                                             ////////////////////////////////////////////////////////////////////////////////
                                                                                                                                                                           Description of Incomplete Task

                                                                                                                                                                                                                                                          challenge” position
  ////////////////////////////////////////////////////////////////////////////////
              Description of Incomplete Task                                                                                                                   ////////////////////////////////////////////////////////////////////////////////
  ////////////////////////////////////////////////////////////////////////////////                                                                             ////////////////////////////////////////////////////////////////////////////////
  ////////////////////////////////////////////////////////////////////////////////                                                                             ////////////////////////////////////////////////////////////////////////////////
  ////////////////////////////////////////////////////////////////////////////////

             Description of Completed Task                                                                                                                                Description of Completed Task




Leave a message for your buddy...                                         SEND                                                                             Leave a message for your buddy...                                           SEND
I NTE R FACE  EXPE R I E NCE



Interface centered around accountability
through the connection between the two
goal buddies
Providing accountability through connection in GUI                                                    Providing accountability through connection in TUI



                                                                                                  i
                           DESCRIPTION OF GOAL

                                                   Wild
                                                   Card

                        Default                                     Default
                                                                                                            The tangible experience
                       Challenge                                   Challenge
                                                                                                            translates into a message
                                                Default
                                               Challenge                                                    which appears at the
                                                                                                            time the buddy sends the
                             Description of Current Task                                                    message and disappears
                                                                                                            in two hours.
                          Description of Completed Task

                          Description of Completed Task

               ////////////////////////////////////////////////////////////////////////////////
               ////////////////////////////////////////////////////////////////////////////////
               ////////////////////////////////////////////////////////////////////////////////
                           Description of Incomplete Task
               ////////////////////////////////////////////////////////////////////////////////
               ////////////////////////////////////////////////////////////////////////////////
               ////////////////////////////////////////////////////////////////////////////////

                          Description of Completed Task




           If you practice tonight I will buy you ice-cream!                           SEND
N EXT STE PS



Digitize and refine interface

Demonstrate purpose  experience through
short scenario videos

Develop playful nomenclature which expresses
the purpose and functions of the system

Begin writing process
R E FE R E NCES




                  Brunstein, Joachim C. 1993. Personal goals and subjective well-being: A longitudinal study. Journal
                  of Personality and Social Psychology 65 (5): 1061-1070v. doi:10.1037/0022-3514.65.5.1061.
                  http://doi.apa.org/getdoi.cfm?doi=10.1037/0022-3514.65.5.1061.

                  Doran, G. T. (1981). There’s a S.M.A.R.T. way to write management’s goals and objectives.
                  Management Review, Volume 70, Issue 11(AMA FORUM), pp. 35-36.

                  Merriam-Webster, Incorporated. 2012. Accountability. http://www.merriam-webster.com/dictionary/
                  accountability.

                  Sanders, Elizabeth B, Oakland Park Ave, Eva Brandt, and Thomas Binder. 2010. A Framework
                  for Organizing the Tools and Techniques of Participatory Design. In Techniques, 195-198. ACM.
                  doi:10.1145/1900441.1900476. http://portal.acm.org/citation.cfm?id=1900441.1900476.

                  Ullmer, Brygg, Hiroshi Ishii, and Robert J K Jacob. 2005. Token+constraint systems for tangible
                  interaction with digital information. ACM Transactions on Computer-Human Interaction 12 (1): 81-
                  118. doi:10.1145/1057237.1057242. http://portal.acm.org/citation.cfm?doid=1057237.1057242.

                  Zichermann 1974-, Gabe. 2011. Gamification by design : implementing game mechanics in web
                  and mobile apps. Ed. Christopher Cunningham. Sebastopol, Calif.: O’Reilly Media. http://www2.
                  lib.ncsu.edu/catalog/record/NCSU2499891.

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Orals Defense Thesis Slideshow and Abstract

  • 1. ABSTRACT A Tangible Long-Term Goal Management System Centered Around Accountability Alexandria I. Jarvis NCSU MGD 2012 w w w.a lexandr iajar v is.wordpress.com As assuredly as we set personal long-term goals, The study is comprised of five phases of work. The following slide presentation displays the path to achieve them is never quite as clear. snapshots of Phase One through Phase Four. Phase Five will be presented on May 1, 2012. Though goal setters face complex obstacles, what Below is a description of the five phases within this study disturbs the journey even more is end-points which can only be known or articulated over time. In PHASE ON E of preliminary research seeks to understand playful forms to inspire the interactive experience with the response to this phenomenon, it is the purpose of how young professionals manage the quality of their time actual tangible tool of the system. Quick Sketches then this study to present a goal management system commitments by understanding their use of timekeepers translates these inspirations into simple object oriented and behaviors surrounding time management. This is interactions, in which the personas use an augmented grounded in ongoing accountability, activity, explored through a series of interviews via a Workbook physical interface to mediate their goal process. A User and inquiry in order to encourage goal setters to and Participatory Interview Kit. Journey codifies possible touchpoint interactions, by endure and enjoy this process. building off Personas and demonstrating interaction with PHASE T WO establishes a foundation for the study by the system over time. A long-term goal can be defined as a personal aim understanding what this system might offer to those interested in an alternative form of goal management. PHASE FOU R presents all encompassing maps of the to achieve a particular state, condition, status, This phase begins with an Audit existing tools for long- system. The System Map defines the chosen forms of knowledge, or skill. The designed system presented term goal management. The Concept Map demonstrates interaction, graphic and tangible touchpoints, as well as in this work poses that a long-term goal can be the strategy of a new type of goal management tool noting the purpose of each part of the system including understood as series of everyday moments rather which is could be comprised of the following interpretive goal-buddy responsibilities. The Gamification Map than a single event or destination for which we parts (named in order of typical information flow): The demonstrates how engagement with the system will be Absorber, The Remember, The Presenter, The Inquirer, sustained overtime. The Information Architecture and strive. The system mediates this process through The Prodder, The Conversator. A database of Goal Flow Map displays the nitty-gritty of the system through a a series of interconnected graphic and tangible Assessment Questions was also curated for the series of input and output items shared between the two interfaces. The strategy of these interactions relies system in order to support the functions of inquiry and interfaces and the user. heavily on the weekly or bi-weekly accountability conversation to aid the goal-achievement process. between two friends, or goal buddies. The system PHASE FIVE shows the manifestation of the research PHASE TH R E E involves envisioning possible experiences through the designed interface and scenarios utilizes tangible interaction in order to mediate of the proposed goal management system. This begins demonstrating user experience. This includes Wireframes this conversation and sustain playful gamified with a description of Personas with need and interest in and Sketches of the tangible and graphic interface. This interaction apart from and during goal buddy the goal management system. Personas are presented also shows the system and experience in full affect via meetings and goal-achieving behaviors. in pairs to reflect the structure of the interaction, as goal Scenarios expressing aspects of accountability, activity, buddies. Game Observations presents a search for and inquiry.
  • 2. ORALS DE FE NSE March 14 th 2012 Master of Graphic Design North Carolina State University ALEXAN DR IA JARVIS alexandriajarvis@wordpress.com ADVISORY COM M ITTE E Denise Gonzales Crisp (Chair) Scott Townsend Martha Scotford
  • 3. Researchable Question How might the design of a long-term goal management system centered around a accountability between two friends create an ongoing awareness of goals?
  • 4. TH ESIS PR E P WOR KBOOK I NTE RVI EW KIT & I NTE RVI EWS Researchable Question Sub-Questions Justification, Assumptions, Limitations, Sub-Question1 AU DIT CONCE PT MAP TH E JOU R N EY GOAL ASSESM E NT CR ITE R IA GAM I FI E D I NTE RACTION PE RSONAS Sub-Question 2 I NSPI RATIONAL GAM ES QU ICK SKETCH ES SYSTE M MAP Sub-Question 3 USE R JOU R N EY I N FO ARCH ITECTU R E & FLOW I NTE R FACE & EXPE R I E NCE
  • 5. TH ESIS PR E P WOR KBOOK I NTE RVI EW KIT & I NTE RVI EWS
  • 6. TH ESIS PR E P Define an area of interest which supports my post-graduate interests as a practicing designer and my continuous curiosity of the human experience.
  • 7. TH ESIS PR E P A series of ongoing ideas: Awareness & Personal Inquiry Humanized Human-Computer-Interaction Embodied Interaction Quality of Time Commitments
  • 8. WOR KBOOK Get outside of your head. Create a workbook to understand people’s habits and behaviors involving timekeepers & time management.
  • 10. Types of timekeepers Form/Media/Portal Structure Content Actions States Digital Devices Arranged according to clusters of Domains • Sharing • Mobile/In Situ • Electronic Devices related material • Personal time • Reminding/Alerting • Temporary/Permanent • Computers • List • Work time • Synchronizing • Sensorial/Cognitive Analog Devices • List Ordered by Priority • Community time • Archiving • Micro/Macro • Simple Machine • List Ordered by time Items • Progressing (in out up down • Single/Dual/Many • Apparatus with 2-3 physical • List with Sub-lists • Images deeper shallower etc) • Intimate/Public parts • Narratives • Icons/Symbols • Changing/Transforming • Active/Static Paper Based Arranged according to • Text • Importing/Inputting/Exporting • Complex/Simple • Blank Paper societal agreements • Color • Tagging/Marking/Recording • Structured Paper • Hours in One Day View • Numbers • Clustering/Chunking/ Environmental • Days in Week View • Notes Sequencing • Celestial • Month View • Handwritten Notes • Presenting/Performing • Man-made • Year View Events • Emphasizing/ Creating Experiential Arranged according to rhythms • Stopping Points Hierarchy • Internal • Linear sequences • Milestones/Goals • Separating • Biological • Repeated Cycles • Past Events • Layering/Embedding • Societal • Future Events • Duplicating • Holidays Qualities of timekeepers
  • 12. I NTE RVI EW KIT & I NTE RVI EWS Create a series of open ended, interpretive, participatory games which offer reflective and inspirational information habits and behaviors. Edit games as nessecary.
  • 13. I NTE RVI EW KIT & I NTE RVI EWS Order of Meeting Intro (2 min) 1. Card Sorting (7 min) 2. Questions: Rely, Bother, 3. Optional: Video Matrix 5. Optional: Mad Libs Begin audio recording Take Photo & Enjoy, etc. (8 min) 4. Four Principles (10 min) 6. Timekeeper Log (3 min) Card Sorting & Questions Optional Activity: Video Matrix Four Principles to Live By Optional Activity: Mad Libs Takehome Activity: Timekeeper Log
  • 14. I FOU N D TH E QU ESTION
  • 15. Researchable Question How might the design of a long-term goal management system centered around a accountability between two friends create an ongoing awareness of goals? Long-Term Goals: Accountability: A personal aim to achieve a particular state, Accountability is “the quality or state of being condition, status, knowledge, or skill level which accountable; especially an obligation or willingness to must be developed over time accept responsibility or to account for one’s actions.” (Merriam-Webster 2012) • multi-step • instrinsically motivated In my system, the goal seeker is required to be • one month + responsible for the following: 1. Choose a reoccurring time to meet (once every week month or bi-monthly, etc.) 2. Choose which goals they will help each other with 3. Use the tool to report on their progress and respond to goal assesment challenges 4. Be willing to share thoughts and complete progressive actions to develop goals
  • 16. Sub-Question 1 How might a goal management system be centered around the idea of continuous inquiry and ongoing conversation? Sub-Question 2 How might the design of a tangible interface support a goal management system? Sub-Question 3 How can a goal management interface encourage activity, inquiry, and accountability?
  • 17. Justification: Assumptions: Limitations: Justifications based on interviews: • The user is intrinsically motivated to • My tangible user interface is a Token + Most people could not recall methods or accomplish their goals Constraint Interface (Ullmer et al 2005) tools they were using to manage • The user is choosing to work on a goal • Levels of gamification are based off of long-term goals which is positive towards her or his own Gamification by Design ( Zichermann well-being 1974, Gabe. 2011) Justifications based on observation: Proactively taking small steps towards • The user is single, between the ages • The cost of the tangible user interface accomplishing bigger life goals can be a of 21-34, college education, internet device is fairly affordable for middle daunting task, this makes the role of inquiry access & personal computer, and have class income (under 30 dollars) and accountability especially important friends or willing participants, have long- during times of transition term goals • Users are not matched up through Justifications based on ideas of proccess: system but are given an overview of the Long-term goals as a series of moments, needs of the tool mediated friendship needing outside support and ongoing and are expected to choose a suitable inquiry to clarify not only the end point partner for the game but the moments in between that get you there, Less of an A to B formula and more like a continual process
  • 18. AU DIT CONCE PT MAP GOAL ASSESM E NT CR ITE R IA GAM I FI E D I NTE RACTION PE RSONAS Sub-Question 1 How might a goal management system be centered around the idea of continuous inquiry and ongoing conversation?
  • 19. AU DIT Conduct audit of existing goal management tools. Describe purpose, strategy, goal categories & visual aesthetic.
  • 20. AU DIT DAILY GOALS SHARED GOALS ACCUMULATING GOALS PROFILE PROFILE “HOW I DID IT” CREATING STAKES PROFILE PAGE MAKING A GOAL REPORTING ACTIVITY ADDING STATS TEMPLATE PROFILE FOLLOW UP QUESTIONS
  • 21. DAILY GOALS SHARED GOALS LIST OF GOALS PROFILE Life Tango nterface is PROFILE around profile I centered “HOW I DID IT” CREATING STAKES PROFILE PAGE MAKING A GOAL PROFILE CENTERED REPORTING ACTIVITY ADDING STATS TEMPLATE PROFILE FOLLOW UP QUESTIONS
  • 22. DAILY GOALS SHARED GOALS LIST OF GOALS PROFILE 43 Things P PROFILE rofile exists to show off list of goals: encourages accumulation of goals, as opposed focusing on one goal or developing subgoals + S ubgoals revealed/mediated through conversation “HOW I DID IT” CREATING STAKES PROFILE PAGE MAKING A GOAL ACCUMULATING GOALS REPORTING ACTIVITY ADDING STATS TEMPLATE PROFILE FOLLOW UP QUESTIONS
  • 23. DAILY GOALS SHARED GOALS LIST OF GOALS PROFILE 42 Goals + ite seems PROFILE S active because it centers around your ongoing progress A ctivity progress expressed through charts and graphs, is that motivating? “HOW I DID IT” CREATING STAKES PROFILE PAGE MAKING A GOAL QUANTITATIVE FEEDBACK REPORTING ACTIVITY ADDING STATS TEMPLATE PROFILE FOLLOW UP QUESTIONS
  • 24. DAILY GOALS SHARED GOALS LIST OF GOALS PROFILE Stikk + U PROFILE se of a contract and stakes: donate to to charity or anti-charity, friend, or enemy, a playful approach “HOW I DID IT” CREATING STAKES PROFILE PAGE MAKING A GOAL ACCOUNTABILITY THROUGH CONTRACT REPORTING ACTIVITY ADDING STATS TEMPLATE PROFILE FOLLOW UP QUESTIONS
  • 25. AU DIT DAILY GOALS SHARED GOALS ACCUMULATING GOALS PROFILE PROFILE UTI LITAR IAN APPROACH E FFICI E NCY/ PROG R ESS EXPE R I E NTIAL APPROACH + ONGOI NG ACTIVITY I NQU I RY “HOW I DID IT” CREATING STAKES PROFILE PAGE MAKING A GOAL REPORTING ACTIVITY ADDING STATS TEMPLATE PROFILE FOLLOW UP QUESTIONS
  • 26. CONCE PT MAP Brainstorm the purpose of the system. Create a series of abstract or interpretive parts. Describe their role in the goal management process. Show feedback loops.
  • 27.
  • 28. CONCE PT MAP “The Inquirer” is the engine of the system which “The Conversator” is an intermediary which continously produces provocations to help the invites friends to engage with the goal setters goal setter clarify and improve goal activity on the topic of your goal
  • 29. GOAL ASSESM E NT CR ITE R IA Determination Support Willingness 1. Describe the conditions or state which will let me know I ATTAI NAB LE ATTAI NAB LE S PECI FIC have met this goal: I will know I have met my goal when... R E LEVANT R E LEVANT 2. How will I be rewarded when I reach this goal? How might I ATTAI NAB LE reward myself? 1. If I had to name this month Role Models according to (phases of 1. Who do I know who is also working towards this goal currently? accomplishing goal) how I was 2. Who has tried to achieve this goal, but has failed, is still working on going to move forward what it? What are their struggles? would I call it? 3. If I had to choose a role model for this goal, who would it be? 2. If I had to name this year 1. Am I working towards this goal now? (yes | no) Comrades Urgency according to (state or condition 2. What kind of tasks have I already done which have helped 1. Who might try to accomplish a part or whole of this goal if I asked of accomplishing goal) how I will S PECI FIC me work towards this goal? them to join me? feel when I accomplish this goal 3. What skills do I need to accomplish this goal? 2. Who will I share this goal with? M EAS U RAB LE what would I call it 4. If I had time to start working on it tomorrow, what tasks 3. How will I integrate others in these activities? 3. Why is this goal meaningful to would I do to develop that skill? ATTAI NAB LE Resources 5. Group or order these tasks into series of phases. Name me? This goal is meaningful to 1. What resources must be present in order to accomplish this goal? TI M E LY these phases. Phase: Phase: Phase: me because I value... (Resources include training, information, physical space, material 6. Which one of these phases can you work on this month? 4. Is my goal positive and does it things) 7. What task will you try to accomplish in the next two weeks? promote my general well-being? 2. What kind of supplementary resources would help me accomplish 8. Can that task break up into smaller steps? yes | no this goal? Opportunity Control Evaluation Values ATTAI NAB LE M EAS U RAB LE S PECI FIC 1. My goal supports my value for... TI M E LY Self-Direction, Universalism, Benevolence, R E LEVANT R E LEVANT Conformity, Tradition, Security, Power, Achievement, Enjoyment, Stimulation 1. What are some conditions that must be present in 1. To achieve this type of goal it would help for someone order to work on this goal? 1. Number of days I spent thinking about completing my task find the following values important For example: social, physical, financial, emotional 2. Amount of time I actually spent on completing my task A Spiritual Life, A Varied Life, A World at Peace, etc. mental, ambient/environmental factors 3. (At end of month) You have (x,y,z) activities you didn’t 2. Out of all of the values, which 3 are the most 2. How can I make my goal more specific? finish, would you like to change your Action Plan? important? 3. How can I make my goal more flexible? 4. Have the conditions (x,y,z) been in place to help you 3. What strengthens each of those values? What 4. What are possible obstacles that could prevent me accomplish your goal? weakens each of those values from reaching this goal? 5. Are these still necessary, relevant, need to be added to? 5. Though it may be difficult, is this goal achievable or possible? Yes, No, Because...
  • 30. GOAL ASSESM E NT CR ITE R IA SMART Criteria Psychological Goal Variables Question group organized by both criteria A popular criteria used in business management Goal variables adapted from a Social (Doran 1981) Psychology research study (Brunstein 1993) Opportunity Control An individual’s commitment to pursue ATTAI NAB LE S PECI FIC personal goals: Determination R E LEVANT M EAS U RAB LE Urgency Willingness 1. What are some conditions that must be ATTAI NAB LE present in order to work on this goal? An individual’s evaluation of the attainability For example: social, physical, financial, of personal goals: emotional mental, ambient/environmental R E LEVANT Opportunity Control factors Support 2. How can I make my goal more specific? TI M E LY 3. How can I make my goal more flexible? Additional variables I added: 4. What are possible obstacles that could Evaluation prevent me from reaching this goal? Values 5. Though it may be difficult, is this goal achievable or possible? Yes, No, Because...
  • 31. GAM I FI E D I NTE RACTION Develop a goal-setter’s 5 most important actions within the system. Pair them with progressive levels of mastery. Include moments of individual and communal engagment.
  • 32. LEVE LS OF GAM I FICATION A long term goal management tool centered task around the accountability between two friends. task We both agree, my task We both agree, my task task for this week is... for this week is... task My goal is... My goal is... task task B EG I N H E R E LEVE L 1 : NOVICE Goal Buddy Meeting Complete Goal Oriented Task LEVE L 2 : PROB LE M SOLVE R ONE UP your task DEFINE CONDITIONS of your task Respond to Task Challenge a) find helpful resource for buddy + b) complete one goal buddy’s task together + c) create each others’ weekly tasks + d) make your own challenge LEVE L 3 : EXPE RT Respond to Goal Buddy Challenge ROLE MODEL your task DEFINE PHASES of your task task task tasktask LEVE L 4 : MASTE R task task Complete goal and tasktask LEVE L 5 : VI S IONARY start a new goal Curate challenges for task task goal buddy community
  • 33. PE RSONAS Create two pairs of personas to interact with the long-term goal management tool.
  • 34. PE RSONAS Goals Needs from Tool Goal Buddy Accountability Wants to decide between opening • Needs concrete way of addressing about restaurant becoming a better goal to remind him of the task/search, civil engineer because otherwise he is not focused on it Dan can help Ronnie connect his goals with • Must see results of his progress to make his personal values, networking with others, Ronnie Lifestage: currently has a full time job him feel he is working towards something and generating some enthusiasm to actively • visual reminder, a prod from the buddy/a find answers prod from ideal situation • being in the right space, finding the right resources Wants to make a series of three short • Needs to decrease amount of decisions films over the summer being made at one time, • Needs to identify primary needs and in Dan learns patience from Ronnie, who Dan Lifestage: at a short term internship, done what order helps with being practical and realistic beginning of summer • Needs to create realistic goals and not about the amount of time and energy it put goals which are muli-step in one step takes to complete each task • Needs to dentify time in day he works best/conditions, documenting the time spent to identify prime time Wants to explore eco-friendly eating • Needs to keep grounded from outside and living and curate a do-able feedback Good to get help from Chi because he is Jupiter lifestyle for herself in that regard • Needs commitment to definitive clear in his goals and does not go on and phases to avoid fuzziness and ongoing on about things. She needs help cutting off Lifestage: looking for job, graduating soon exploration her striving and making concerned effort to • Stating the end point for the task she is reaching the end point trying to complete • Creating clear tangible outcome to report to friend Wants to practice regularly and • Needs to meet personal standards/ Chi compete at east coast b-boy battle quality of short term goals It is good for Chi to get help from Jupiter in August • Be aggressive/stay on track, stay because she makes him feel good when he disciplined comes against a difficulty, she highlights his Lifestage: been in job, at beginning of career • Completing a specific/fun challenge accomplishments within that task
  • 35. I NSPI RATIONAL GAM ES QU ICK SKETCH ES FRAM EWOR K FOR TU I SYSTE M MAP Sub-Question 2 How might the design of a tangible interface support a goal management system?
  • 36. I NSPI RATIONAL GAM ES Make observations of handheld games. Note formal characteristics emotional experience.
  • 37. FOR M OF I NTE RACTION AE STH ETIC EXPE R I E NCE R E LATION S H I P TO BODY OBJ ECTS PHYS ICALITY/ S I M PLICITY WON DE R /CU R IOS ITY PE RSONALITY OF DEVICE CONTE NT DICTATE S TYPE OF CONTROLS PHYS ICALITY/ S I M PLICITY G ROWI NG A R E LATION S H I P OVE R TI M E I NCITI NG CONVE RSATION WON DE R /CU R IOS ITY AS KI NG QU E STION S PE RSONALITY OF DEVICE CONTE NT DICTATE S TYPE OF CONTROLS PE RSONALITY OF DEVICE
  • 38. QU ICK SKETCH ES Explore a personas’ experience with a smart object which engages them in playful or game- like interaction.
  • 39. QU ICK SKETCH ES wooooo! Dan’s Story ICAL PHYS NCE AMBIA L SOCIA HOW LK... LE TS TA DID
  • 40. QU ICK SKETCH ES Chi’s Story one-up
  • 41. SYSTE M MAP Demonstrate the relationships between various touchpoints within the system.
  • 42. SYSTE M MAP A long term goal management tool centered around the accountability between two friends. Goal Buddy Requirements Top 5 Player Actions: • Choose which goals they will help each other with 1. Complete Goal Tasks • Be willing to share thoughts and complete 2. Respond to Prompt progressive actions to develop goals 3. Complete Goal Buddy Challenge • Choose a reoccurring time to meet (once every 4. Complete goal and start a new goal week month or bi-monthly, etc.) 5. Curate challenge package for greater • Use the tool to mediate this process goal buddy community GOAL B U DDY GOAL B U DDY G RAPH IC US E R I NTE R FACE G RAPH IC US E R I NTE R FACE Graphic User Interface The system will include an app and/or Tangible User Interface TANG I B LE US E R I NTE R FACE TANG I B LE US E R I NTE R FACE desktop widget which will act as a repository Tangible User Interfaces give physical form for goal, related tasks, recorded results from to digital information. There are three broad self assesment and all other gathered data. categories: interactive surfaces, constructive assemblages, and token and constraints. My TUI will employ the token+constraint method. Digital Input/Output The TUI makes digital information physically Tokens manipulatable, through microcontrollers. Tokens are discrete physical objects which Digital senors control input and actuators represent digital information control output. Sensors can sense... Constraints light intensity, reflection, noise level, motion, Constraints are confining regions that are acceleration, location, proximity, position, mapped to digital operations (embodied as structures that mechanically channel how touch, altitude, direction, tempurature tokens can be manipulated) Actuators can produce... Greater Goal Buddy Community light, sound, motion, or haptic feedback Goal Buddies can influence and interact with the larger goal buddy community through the GUI,, as well as curate goals and goal challenge packages.
  • 43. USE R JOU R N EY I N FO ARCH ITECTU R E FLOW I NTE R FACE EXPE R I E NCE Sub-Question 3 How can a goal management interface encourage ongoing activity, inquiry, and accountability?
  • 44. USE R JOU R N EY Understand the comprehensive experience of two goal buddies using multiple touchpoints over a series of weeks.
  • 45. USE R JOU R N EY
  • 46. USE R JOU R N EY
  • 47. I N FO ARCH ITECTU R E FLOW Create a discernable set of actions which the tool performs over time. Assign them to their prospective interface. Map the flow of information.
  • 48. I N FO ARCH ITECTU R E FLOW 1. Making sense of a long list of actions 2. rganizing the actions to create a few O 3. ssigning those priorities and actions to A key priorities of the entire system which interface “said it” or “did it” 4. ype it all up and continue to edit T 5. rint it out and map out the information P 6. ontinue to clarify the information flow C some more! flow (input/output to goal buddy, between the two interfaces TUI to GUI)
  • 49. I N FO ARCH ITECTU R E FLOW Info recorded on TUI • task description Info recorded on GUI • responses to challenges • everything in logistics category • confirmation for activity • custom challenges • curate goal challenges and tasks Input Input • challenge choices GOAL B U DDY G RAPH IC US E R I NTE R FACE Output TANG I B LE US E R I NTE R FACE Output Info displayed on GUI Info displayed on TUI Logistics • declared goal • weekly task • goal buddy • ongoing progress • buddy meeting status • connection state • TUI activation # • prompts (meetings: discuss, task: record, challenge: read and reaspond) Community Activity • access to personal • past and current tasks dashboard buddy’s • past challenges and • access to curated content responses • past meetings and responses
  • 50. I NTE R FACE EXPE R I E NCE Demonstrate key functions of the graphic interface paired with three different experiences of a tangible interface.
  • 51. I NTE R FACE EXPE R I E NCE
  • 52. I NTE R FACE EXPE R I E NCE Dashboard (Front) Dashboard (Back) Overview of GUI in context i Choose your Buddy i DESCRIPTION OF GOAL Wild Card i Default Default Challenge Challenge DESCRIPTION OF GOAL Default Challenge Description of Current Task Leave a message for your buddy... SEND Wild CHOOSE YOUR CHALLENGE Card Default Wild Card Default MORE Challenge Challenge Default Challenge Default MORE Default Challenge Challenge Your Name Your Buddy’s Name Default Challenge Compact View Activate your TUI i i DESCRIPTION OF GOAL Description of Current Task Your TUI Activation Code... ACTIVATE Wild Card Default Default i Challenge Challenge Choose your Meeting Status Default Description of Completed Task Challenge Description of Completed Task Local Remote Description of Current Task //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// Leave a message for your buddy... SEND //////////////////////////////////////////////////////////////////////////////// Description of Incomplete Task i //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// Choose your Meeting Regularity Description of Completed Task We meet every Thursday ON OFF Leave a message for your buddy... SEND New to this? Find out more... i DONE
  • 53. I NTE R FACE EXPE R I E NCE Interface centered around the activity of the streaming goal-oriented task list
  • 54. Viewing Tasks Related Responses in GUI Adding and Viewing Tasks in TUI DESCRIPTION OF GOAL DESCRIPTION OF GOAL DESCRIPTION OF GOAL Wild Wild Wild Card Card Card Default Default Default Default Default Default Challenge Challenge Challenge Challenge Challenge Challenge Default Default Default Challenge Challenge Challenge Description of Current Task Description of Current Task Description of Current Task ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// Description of Completed Task /////////////////////////////////////////////////////////////////////////// Description of Incomplete Task /////////////////////////////////////////////////////////////////////////// Description of Incomplete Task /////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// Description of Completed Task Description of Completed Task Description of Completed Task The tangible experience ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// Description of Incomplete Task Description of Completed Task Associated Challenge Response /////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// //////////////////////////////// Description of Completed Task Description of Completed Task Description of Completed Task Leave a message for your buddy... SEND Leave a message for your buddy... SEND Leave a message for your buddy... SEND translates into a display Figure 1: Browsing Tasks and Choosing to view record of related challenge response with only the information that you need to know to //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// Description of Incomplete Task //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// Description of Incomplete Task //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// actively pursue your goal Description of Completed Task Description of Completed Task that week: your task. 2012 | Monday, August 3 10:24am Cut out the crap. Description of Completed Task Description of Completed Task 1.1 lick once: time of recording player controls to listen to C Get it done. audio, becomes playback bar //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// x //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// Description of Incomplete Task //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// Description of Incomplete Task //////////////////////////////////////////////////////////////////////////////// Reported Conditions //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// Mental Description of Completed Task Description of Completed Task Environmental Social Description of Completed Task Physical Response to Challenge Description of Completed Task Description of Completed Task 1.2 pen into full O 1.3 ction of revealing reponse to A task screen challenge reflects to physical manipulations found in the tangible interface (dice, twirling)
  • 55. I NTE R FACE EXPE R I E NCE Interface centered around inquiry through the manipulation of goal challenges
  • 56. Manipulating Challenges in GUI Recieving Challenges in TUI i DESCRIPTION OF GOAL CHOOSE YOUR CHALLENGE Wild Card 2.1 lick on “more” in center C and reveal Challenge Default MORE Default Challenge Challenge Default Gallery Challenge Wild Card Default Default MORE Description of Current Task Challenge Challenge Default Challenge Description of Completed Task Description of Completed Task //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// Description of Incomplete Task //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// The tangible experience translates into a novel //////////////////////////////////////////////////////////////////////////////// Description of Completed Task Leave a message for your buddy... SEND Role Model and unexpected prompt, DESCRIPTION OF GOAL i delivered from the system or from one buddy to CHOOSE YOUR CHALLENGE Wild Card Default MORE Default Challenge Challenge another. Default Challenge Wild Default Card Default User Created Prompt MORE Description of Current Task Challenge Challenge Default Description of Completed Task Challenge Who is your Role Model? Description of Completed Task //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// Description of Incomplete Task //////////////////////////////////////////////////////////////////////////////// Could it be funny? Develop one task //////////////////////////////////////////////////////////////////////////////// challenging? inspiring? //////////////////////////////////////////////////////////////////////////////// Description of Completed Task 2.2 lick circle for more C information about the in response to a skill or attribute Leave a message for your buddy... SEND challenge they have. The community decides, the goal buddies choose. i i 2.2 rag and drop D DESCRIPTION OF GOAL DESCRIPTION OF GOAL Wild Card CHOOSE YOUR CHALLENGE Role Model to add to your wheel or add to Default Role Default MORE Default Challenge MORE Model Challenge Challenge Default Default Challenge Challenge your Goal Buddy’s Wild Card Default Default Description of Current Task Challenge MORE Challenge Description of Current Task Description of Completed Task Default Challenge Description of Completed Task wheel in the “Wild Description of Completed Task //////////////////////////////////////////////////////////////////////////////// Description of Completed Task //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// Card” or mystery //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// Description of Incomplete Task challenge” position //////////////////////////////////////////////////////////////////////////////// Description of Incomplete Task //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// Description of Completed Task Description of Completed Task Leave a message for your buddy... SEND Leave a message for your buddy... SEND
  • 57. I NTE R FACE EXPE R I E NCE Interface centered around accountability through the connection between the two goal buddies
  • 58. Providing accountability through connection in GUI Providing accountability through connection in TUI i DESCRIPTION OF GOAL Wild Card Default Default The tangible experience Challenge Challenge translates into a message Default Challenge which appears at the time the buddy sends the Description of Current Task message and disappears in two hours. Description of Completed Task Description of Completed Task //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// Description of Incomplete Task //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// Description of Completed Task If you practice tonight I will buy you ice-cream! SEND
  • 59. N EXT STE PS Digitize and refine interface Demonstrate purpose experience through short scenario videos Develop playful nomenclature which expresses the purpose and functions of the system Begin writing process
  • 60. R E FE R E NCES Brunstein, Joachim C. 1993. Personal goals and subjective well-being: A longitudinal study. Journal of Personality and Social Psychology 65 (5): 1061-1070v. doi:10.1037/0022-3514.65.5.1061. http://doi.apa.org/getdoi.cfm?doi=10.1037/0022-3514.65.5.1061. Doran, G. T. (1981). There’s a S.M.A.R.T. way to write management’s goals and objectives. Management Review, Volume 70, Issue 11(AMA FORUM), pp. 35-36. Merriam-Webster, Incorporated. 2012. Accountability. http://www.merriam-webster.com/dictionary/ accountability. Sanders, Elizabeth B, Oakland Park Ave, Eva Brandt, and Thomas Binder. 2010. A Framework for Organizing the Tools and Techniques of Participatory Design. In Techniques, 195-198. ACM. doi:10.1145/1900441.1900476. http://portal.acm.org/citation.cfm?id=1900441.1900476. Ullmer, Brygg, Hiroshi Ishii, and Robert J K Jacob. 2005. Token+constraint systems for tangible interaction with digital information. ACM Transactions on Computer-Human Interaction 12 (1): 81- 118. doi:10.1145/1057237.1057242. http://portal.acm.org/citation.cfm?doid=1057237.1057242. Zichermann 1974-, Gabe. 2011. Gamification by design : implementing game mechanics in web and mobile apps. Ed. Christopher Cunningham. Sebastopol, Calif.: O’Reilly Media. http://www2. lib.ncsu.edu/catalog/record/NCSU2499891.