This document is a presentation by Gartner discussing digital business in an era of innovation. It covers topics such as what is happening in the digital business arena, why it is difficult for large "elephant" companies to change, and opportunities for both companies and start-ups. The presentation provides analysis on digital transformation and the priorities and challenges for organizations in developing digital capabilities. It also discusses emerging technologies and their impact on digital business models and customer relationships.
12. IT Craftsmanship IT Industrialization
ADOPT IDEATE
ENGAGE
CREATE
OFFER
MONETIZE
Recalling the 2014 CIO Agenda
“Taming the Digital Dragon”
We Were
Here
Digitalization
13. IT Craftsmanship IT Industrialization
ADOPT IDEATE
ENGAGE
CREATE
OFFER
MONETIZE
Where We Are Today (2015)
Digital is Determining the Winners and the Losers
We Are
Here
Digitalization
27. Gartner advice for traditional companies:
Expose Three Types Of Investment
FACT
Extending
Within the
Known
ROI
FEAR
Keeping the
Business in
Business
Risk Cost
Quality
FAITH
Transforming
Beyond the
Known
Experiments
Platforms
30. Garter Hype Cycle
Innovation
Trigger
Peak of Inflated
Expectations
Trough of
Disillusionment
Slope of
Enlightenment
Plateau of
Productivity
Expectations
Time
Type A Activity Zone
Type B Activity Zone
Type C Activity Zone
Type B Danger Zone
31. The Hype Cycle of Innovation: Key
QuestionsExpectations
Time
What's here that we're
not using? Was that a
deliberate decision?
What's here that we
could be using?
32. Emerging Technologies Hype Cycle, 2014
Innovation
Trigger
Peak of
Inflated
Expectations
Trough of
Disillusionment
Slope of Enlightenment
Plateau of
Productivity
time
expectations
Plateau will be reached in:
less than 2 years 2 to 5 years 5 to 10 years more than 10 years
obsolete
before plateau
As of July 2014
Bioacoustic Sensing
Digital Security
Virtual Personal Assistants
Quantified Self
Brain-Computer Interface
Human Augmentation
Quantum Computing
Software-Defined Anything
Volumetric and Holographic Displays
Connected Home
3D Bioprinting Systems
Smart Robots
Affective Computing
Biochips
Neurobusiness
Prescriptive Analytics
Smart Advisors
Autonomous Vehicles
Speech-to-Speech Translation
Internet of Things
Natural-Language Question Answering
Wearable User Interfaces
Consumer 3D Printing
Complex-Event Processing
Big Data
In-Memory Database Management Systems
Content Analytics
Hybrid Cloud Computing
Gamification
Augmented Reality
Machine-to-Machine
Communication
Services
Cloud Computing
NFC
Virtual Reality
Gesture Control
In-Memory Analytics
Activity Streams
Enterprise 3D Printing
3D Scanners
Consumer Telematics
Speech Recognition
Mobile Health
Monitoring
Smart Workspace
Data Science
Cryptocurrencies
33. 20 Years of Hype Cycles
33
Hype Cycle for Emerging Technologies, January 1995
Peak of Inflated
Expectations
Trough of
Disillusionment
Slope of
Enlightenment
Plateau of
Productivity
Technology
Trigger
Time
Visibility
Information
Superhighway
Handwriting
Recognition
Speech
Recognition
Virtual
Reality
Object-oriented
Programming
Knowledge-based
Systems
Emergent
Computation
Video
Conferencing
Wireless
Communications
Intelligent
Agents
34. Gartner's Magic Quadrant Research
abilitytoexecute
completeness of vision
challengers leaders
niche players visionaries