The aim was to investigate the potential use and the student experiences of using virtual reality (Oculus Rift) devices for field trips. Though virtual reality fieldtrips have been used by a number of HE institutions for a number of reasons. • to give students the opportunity to prepare for a ‘real-life’ field trip (risk assessments, kit selection, project preparation etc.) • to allow students to reflect on a recent field trip • to provide an additional field trip experience without incurring extra costs for the student or institution • to improve accessibility to field work experiences • to allow distance learning students to participate in field work. Computer-based (virtual reality) field trips have in the past been perceived negatively by students, often due to a poor representation of reality. Currently these fieldtrips take place in 3D environments on a 2D computer screen. There has been an emphasis on enhancing the realism of these virtual fieldtrips. The recent release of the Oculus Rift, a relatively low-cost virtual-reality headset which tracks the user’s head movements, allowing users to ‘walk through’ a virtual landscape immersively, offers an opportunity to further improve the virtual reality field trip experience. Thirteen Environmental and Geographical Sciences student volunteers tested the Oculus Rift. The students used the Oculus Tuscany Demo software to work around a landscape. They spent between 10-30 minutes in the landscape. No students had used an Oculus Rift previously. After using the devices they feedback through a questionnaire they views on it's use from a learner's perspective.