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OTOinsights: "Design Lessons from User Generated Content: An Analysis of User Generated Internet Video and Flash Animations"

by on Dec 01, 2009

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User generated content refers to any digital media created and uploaded to the Internet by nonmedia professionals. This new form of content is quickly becoming the dominant media form of the ...

User generated content refers to any digital media created and uploaded to the Internet by nonmedia professionals. This new form of content is quickly becoming the dominant media form of the Internet. by 2011, over 50% of all Internet users in the United States will participate in user generated content both as creators and viewers. Additionally, our analysis suggests that over 60% of most successful viral content in the last year was user generated Digital media designers must learn from the successes and failures of user generated content in order to remain competitive in the changing digital media market.

In this report, we present an analysis of successful user generated content from popular Internet video and Flash animation portals. Viewer engagement was measured with OTOinsight’s Quantemo™ neuro-marketing research system. Quantemo™ utilizes a multi-modal approach that combines self-report, physiological and neurological data to holistically and reliably measure user engagement with digital media. Analyzing the results from the Quantemo™ sources, we present a set of four insights concerning how successful user generated content appeals to viewers and what professional marketers can learn from the effort of user generated content creators.

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OTOinsights: "Design Lessons from User Generated Content: An Analysis of User Generated Internet Video and Flash Animations" OTOinsights: "Design Lessons from User Generated Content: An Analysis of User Generated Internet Video and Flash Animations" Document Transcript