How to use Builder´s Buddy Scripts (II)

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This presentation is part of the VILLAGE 2011 workshop during the TESOL EVO sessions.

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How to use Builder´s Buddy Scripts (II)

  1. 1. HOW TO USE BUILDER´S BUDDY SCRIPTS<br />Builder´sBuddy II<br />María Pinto (RL)Mary Roussel (SL)<br />VILLAGE 2011<br />
  2. 2. TakingCopy and opening a box<br />1<br />Right-clickVillage box, thenTakeCopy<br />Clickon box, thencopytoInventory<br />4<br />2<br />Open My Inventory, Recent, then open objects folder<br /><<br />3<br />ClickonWorkshop BB 2, and dragonground<br />
  3. 3. FirstStage: Makingtheprim (s)<br />1<br />PressCtrl b<br />2<br />Left-clickWandongroundtocreate 1 cube<br />3<br />Make 3 copies of theprim: SHIFT + left-click mouse and movearrow red/greenleftorright<br />Box 1 <br />Box 2 <br />Box 3 <br />Base<br />4<br />Edit boxes<br />Red box<br />Blue box<br />Yellow box<br />Name:<br />Holodeck: Colors in English<br />Base box<br />Description:<br />5<br />Move Base boxin front of blue box<br />
  4. 4. FirstStage: Makingtheprim (s)<br />comunicate<br />Viachannel<br />Base & component/objects<br />change<br />Channelfirst<br />In a groupwith scripts<br />assign<br />Channelnumber<br />Mary/Nahiram<br />change<br />Channel in both scripts<br />You<br />Save scripts & close<br />scripts<br />You<br />Answerthefollingquestions<br />1) Didyoucreatealltheprimsyouneed?2) Do primshavetherightsize, rightcolour and texture?3) Are prims in correct position?4) Doeseachprimhaveuniquename?<br />
  5. 5. Components<br />Component 1 <br />Component 3 <br />Component 2 <br />Yellow box<br />Blue box<br />Red box<br />Base<br />
  6. 6. EditingBuilder´sBuddy Base Scripts<br />1<br />Open My Inventory, thenRecentitems<br />2<br />Doubleclick BB Base script<br />3<br />Find line 97 in thescript<br />4<br />Replacethelast 2 numbers in the script withthenumbershown in floatingtext<br />5<br />ClickSave. Waittillitissaved, thenclosewindow.<br />
  7. 7. EditingBuilder´sBuddyComponent Scripts<br />1<br />Open My Inventory, thenRecentitems<br />2<br />Doubleclick BB Component script<br />3<br />Find line 51 in thescript<br />4<br />Replacethelast 2 numbers in the script withthenumbershown in floatingtext<br />5<br />ClickSave. Waittillitissaved, thenclosewindow.<br />
  8. 8. SecondStage: DraggingBuilder´sBuddy Scripts<br />1<br />Open My Inventory, thenRecentitems<br />1<br />Open My Inventory, thenRecentitems<br />Right Click each box. Click EDIT and select the CONTENTS tab<br />2<br />Right Click the Base Prim. Click EDIT and select the CONTENTS tab<br />2<br />Drag and Drop the “BB Component Script" from Inventory to the Contents Folder of each box<br />3<br />Drag and Drop the “BB Base Script" from Inventory to the Contents Folder of Base box<br />3<br />
  9. 9. SecondStage: Recording positions & takingPrimstoInventory<br />Touch Base Prim.BB Menuappears<br />Take Prims in to Inventory, except Base Prim <br />1<br />2<br />Right-click on each box <br />(yellow .. blue .. and Red ..) Then take<br />Only Base prim onground: Base box<br />
  10. 10. SecondStage: Rezzingyourscene<br />Right-click Base prim, thenclick CONTENT tab<br />Touch Base Primagain.<br />6<br />3<br />7<br />Click BUILD on BB Menu<br />Findyour boxes in <br />RECENT items, and drag ALL PRIMS to CONTENTS folder of BASE PrIm<br />4<br />Close EDIT window of Base Prim<br />5<br />8<br />Click CLEAN on BB Menu<br />
  11. 11. HOW TO USE BUILDER´S BUDDY SCRIPTS<br />Thankyou!<br />Builder´sBuddy Scripts II<br />María Pinto (RL)Mary Roussel (SL)<br />VILLAGE 2011<br />

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