Knowledge session Glass - - Rommert Zijlstra


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Labs organised a knowledge session on Google Glass, July 10, 2014. What is the future of Glass based on a year of experimenting with this new wearable device.

Presentation as held by Rommert Zijlstra who did a research project to the impact of wearable devices like Glass on our experience of context and our selves.

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Knowledge session Glass - - Rommert Zijlstra

  1. 1. Google Glass & Context Internship research at Rommert Zijlstra / NMDC Masterstudent /
  2. 2. New Media Studies aims to research the role of media across the many dimensions of society and culture.
  3. 3. “Sight” -- Film short by Eran May-raz and Daniel Lazo
  4. 4. [We’re] reducing the time between intention and action. I found a lot of studies that showed access time to your smartphone was really the barrier to use. ! -- Larry Page
  5. 5. Google Glass patent application: What it says...
  6. 6. ...what it means...
  7. 7. ...and where it comes from? Ivan Sutherland - "Head-mounted Display"
  8. 8. Thad Starner & Steve Mann
  9. 9. Constancy, Augmentation, Mediation. ! -- Steve Mann (Definition of Wearable Computer)
  10. 10. Constancy: “always on”
  11. 11. Augmentation “...computing is not the primary task.” (Mann, 1997).
  12. 12. Mediation: Presentation, filtration, and alteration of information encountered by the user.
  13. 13. What about context?
  14. 14. "Wearable Intelligence in Healthcare" (
  15. 15. Context.... ! any probable, interpretable, and relevant information. in a situation. ! actively produced by the user and the devices through information flows. ! ...can be regarded as a web and concerns focal and peripheral zones. ! ...contains entities which relate to each other, signifying processes of interaction.
  16. 16. + User + ‘Artifacts’ (or devices) Other users, other artifacts. Internet: “Everything”
  17. 17. What about designers and their tools?
  18. 18. Designers try to get everything right from the start. ! Nowadays we know we can't, e.g. Agile and SCRUM, but designing for context requires a holistic approach. ! The dominant UX paradigm says that we should design for single and simple purposes, but the increasing amount of possible interactions makes this difficult.
  19. 19. The kinds of contexts: ! › Sensual: devices extract and uncover information from the environment. ! › Relational: devices and users are connected in ‘artifact ecologies’ (Bødker, 2012). ! › Reciprocal: interactions between services, users, and devices constitute mutual information flows. ! Each context creates another context.
  20. 20. How can we do this lean?
  21. 21. Internet of Things Day Hackathon 2014 ! Photo by @R_Valley
  22. 22. The Extensible Context Template
  23. 23. Like a doodle, or initial exploration of a service.
  24. 24. While being structured in which information and interactions are relevant to the experience.
  25. 25. Thank you. Rommert Zijlstra / NMDC Master student /