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Immersive Learning Environments in
Finnish Healthcare Education
23.6.2016 Padova, Immersive Education
Summit Doctoral candidate Anna-Kaisa Sjölund, ankasj@utu.fi
Introduction
• This article examines through sensory ethnography visual and
auditory information dynamics in virtual world education and
simulation education with a dummy, which benefits augmented reality
during the education process, focusing on users’ experiences.
• Visual and image have played an important role in cultural research
for centuries, only the focus has changed in different times.
• The role of image in our society is seen as information flow and
visual culture can be interpreted to indicate a specific relationship
with seeing and knowledge.
23.6.2016 Padova, Immersive Education
Summit
Doctoral candidate Anna-Kaisa Sjölund, ankasj@utu.fi
Ratio (methods)
• Sensory Ethnographic research is multidisciplinary and collaborative
culture research.
• The participants are not only in this case in the role of informants, but
they interpret the data collected and possibly involved in the
production of the material.
• Sensory ethnography can be seen connecting the different cultures
and applied research methods, practices, philosophy, information
science, technology and media.
23.6.2016 Padova, Immersive Education
Summit
Doctoral candidate Anna-Kaisa Sjölund, ankasj@utu.fi
Immersive education environments in
Finnish Universities of Applied Sciences
• Immersive education environments, like virtual worlds, are known,
but on request only in 8 universities of applied sciences answered
using virtual worlds in social and healthcare education.
• Mobile technology and augmented reality in healthcare education
were used only in one UAS, at Turku UAS.
• The striking use in immersive learning environments is their
experiment conventional way to carry out the training.
• Immersive learning environments are not well-established health
care education activities, instead, they are often operating
environments implemented by means of project activities.
• Second Life is the most used virtual world among the universities of
applied sciences in Finland, but the realXtend is also used,
especially in the northern Finland.
23.6.2016 Padova, Immersive Education
Summit
Doctoral candidate Anna-Kaisa Sjölund, ankasj@utu.fi
Turku University of Applied Sciences
• Turku UAS Healthcare studies have been used
activly Second Life in education.
• They observed a real-life situation given by the
teacher, which is presented in Second Life.
They watched a video in Second Life using an
IPad, iPhone or an Android device via
Aurasma.
• Eight students were asked to present a report
on this form of study in Second Life.
23.6.2016 Padova, Immersive Education
Summit
Doctoral candidate Anna-Kaisa Sjölund, ankasj@utu.fi
Simulation with dummy
• 20 healthcare students from different degree
programs took part in the training: Biomedical
Laboratory-, radiography, nurse, paramedic and
social care students and their teachers.
participated in the training.
• Especially the used 3D model got excellent
feedback from students. Eighteen students
from twenty experiences that they understood
the actual problem with dummy patients better
as they saw the 3D model.
23.6.2016 Padova, Immersive Education
Summit
Doctoral candidate Anna-Kaisa Sjölund, ankasj@utu.fi
ENVI Rovaniemi University of Applied Sciences
• In the northern Finland at Rovaniemi, UAS has been
developed immersive education environment
further.
• The ENVI - Health Industries simulation and virtual
center mimics the health and social care practice
events and environments.
• The learning environment is built, interactive and
three-dimensional home, ski slope and intersection.
Immersion in the formation of essentially relates to
visual and exploitation of the sense of hearing.
• Students interact with the environment handheld I /
O device. In addition, the learning environment, it is
possible to move naturally and operate a virtual 3D
environment front.
23.6.2016 Padova, Immersive Education
Summit
Doctoral candidate Anna-Kaisa Sjölund, ankasj@utu.fi
http://www.lapinamk.fi/fi/Tyoelamalle/Kehittamisymparistot/ENVI---Rovaniemi/ENVI-Blogi
http://www.lapinamk.fi/fi/Tyoelamalle/Kehittamisymparistot/ENVI---Rovaniemi/ENVI-Blogi
http://www.lapinamk.fi/fi/Tyoelamalle/Kehittamisymparistot/ENVI---Rovaniemi/ENVI-Blogi
Information Dynamics
• Augmented and mixed realities use information to both share and
produce services.
• In this research information dynamics is understood as information,
data, and knowledge transfer, sharing and adoption through senses.
• Linking language with dynamic visual information, like visual AR
displays, make it possible to reinforce the multimodal fusion of
information sources and the communication with end-users.
• Although immersive education environments are strongly visual, they
take auditory, olfactory, and haptic learning into account.
• Information's visualization is important in higher education and in
immersive education environment it is a prerequisite.
23.6.2016 Padova, Immersive Education
Summit
Doctoral candidate Anna-Kaisa Sjölund, ankasj@utu.fi
Sensory Ethnography
• Sensory Ethnographic research is multidisciplinary and collaborative
culture research.
• A collaborative study of culture in this context refers to all the co-
operation, which is carried out fieldwork during the collection of the
test group or with the research data so other scientists during the
research and writing.
• The participants are not only in this case the role of informants, but
they interpret the data collected and possibly involved in the
production of the material.
• Sensory ethnography explores the culture through emphasizing the
information of senses.
23.6.2016 Padova, Immersive Education
Summit
Doctoral candidate Anna-Kaisa Sjölund, ankasj@utu.fi
Simulation
23.6.2016 Padova, Immersive Education
Summit
Doctoral candidate Anna-Kaisa Sjölund, ankasj@utu.fi
• In healthcare and medical studies simulation
and modeling have adopted via technological
achievements as strong information
visualization methods.
• The use of visual, audio and occasionally
olfactory models and simulations offers for
educators' safe and more organized training
sessions. Simulations and modeling come in
long ride cheaper for education unit, but
modeling and creating
• Sean Cubitt highlights that simulation theory
shows how our images, our communications,
and media have captured the role of reality.
Conclusio (conclusions)
• The results of this study present the idea that, the interaction of the
senses and information dynamics affect strongly to humans’
experiences. Information dynamics and multimodality offers an
interdisciplinary approach to understanding, that communication and
representation in immersive education are always strongly
embedded in and performed by social infrastructures.
Thank you!
23.6.2016 Padova, Immersive Education
Summit
Doctoral candidate Anna-Kaisa Sjölund, ankasj@utu.fi

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Paperslides anna kaisa sjölund immersive learningenvironmentsinfinland

  • 1.
  • 2. Immersive Learning Environments in Finnish Healthcare Education 23.6.2016 Padova, Immersive Education Summit Doctoral candidate Anna-Kaisa Sjölund, ankasj@utu.fi
  • 3. Introduction • This article examines through sensory ethnography visual and auditory information dynamics in virtual world education and simulation education with a dummy, which benefits augmented reality during the education process, focusing on users’ experiences. • Visual and image have played an important role in cultural research for centuries, only the focus has changed in different times. • The role of image in our society is seen as information flow and visual culture can be interpreted to indicate a specific relationship with seeing and knowledge. 23.6.2016 Padova, Immersive Education Summit Doctoral candidate Anna-Kaisa Sjölund, ankasj@utu.fi
  • 4. Ratio (methods) • Sensory Ethnographic research is multidisciplinary and collaborative culture research. • The participants are not only in this case in the role of informants, but they interpret the data collected and possibly involved in the production of the material. • Sensory ethnography can be seen connecting the different cultures and applied research methods, practices, philosophy, information science, technology and media. 23.6.2016 Padova, Immersive Education Summit Doctoral candidate Anna-Kaisa Sjölund, ankasj@utu.fi
  • 5. Immersive education environments in Finnish Universities of Applied Sciences • Immersive education environments, like virtual worlds, are known, but on request only in 8 universities of applied sciences answered using virtual worlds in social and healthcare education. • Mobile technology and augmented reality in healthcare education were used only in one UAS, at Turku UAS. • The striking use in immersive learning environments is their experiment conventional way to carry out the training. • Immersive learning environments are not well-established health care education activities, instead, they are often operating environments implemented by means of project activities. • Second Life is the most used virtual world among the universities of applied sciences in Finland, but the realXtend is also used, especially in the northern Finland. 23.6.2016 Padova, Immersive Education Summit Doctoral candidate Anna-Kaisa Sjölund, ankasj@utu.fi
  • 6. Turku University of Applied Sciences • Turku UAS Healthcare studies have been used activly Second Life in education. • They observed a real-life situation given by the teacher, which is presented in Second Life. They watched a video in Second Life using an IPad, iPhone or an Android device via Aurasma. • Eight students were asked to present a report on this form of study in Second Life. 23.6.2016 Padova, Immersive Education Summit Doctoral candidate Anna-Kaisa Sjölund, ankasj@utu.fi
  • 7. Simulation with dummy • 20 healthcare students from different degree programs took part in the training: Biomedical Laboratory-, radiography, nurse, paramedic and social care students and their teachers. participated in the training. • Especially the used 3D model got excellent feedback from students. Eighteen students from twenty experiences that they understood the actual problem with dummy patients better as they saw the 3D model. 23.6.2016 Padova, Immersive Education Summit Doctoral candidate Anna-Kaisa Sjölund, ankasj@utu.fi
  • 8. ENVI Rovaniemi University of Applied Sciences • In the northern Finland at Rovaniemi, UAS has been developed immersive education environment further. • The ENVI - Health Industries simulation and virtual center mimics the health and social care practice events and environments. • The learning environment is built, interactive and three-dimensional home, ski slope and intersection. Immersion in the formation of essentially relates to visual and exploitation of the sense of hearing. • Students interact with the environment handheld I / O device. In addition, the learning environment, it is possible to move naturally and operate a virtual 3D environment front. 23.6.2016 Padova, Immersive Education Summit Doctoral candidate Anna-Kaisa Sjölund, ankasj@utu.fi http://www.lapinamk.fi/fi/Tyoelamalle/Kehittamisymparistot/ENVI---Rovaniemi/ENVI-Blogi http://www.lapinamk.fi/fi/Tyoelamalle/Kehittamisymparistot/ENVI---Rovaniemi/ENVI-Blogi http://www.lapinamk.fi/fi/Tyoelamalle/Kehittamisymparistot/ENVI---Rovaniemi/ENVI-Blogi
  • 9. Information Dynamics • Augmented and mixed realities use information to both share and produce services. • In this research information dynamics is understood as information, data, and knowledge transfer, sharing and adoption through senses. • Linking language with dynamic visual information, like visual AR displays, make it possible to reinforce the multimodal fusion of information sources and the communication with end-users. • Although immersive education environments are strongly visual, they take auditory, olfactory, and haptic learning into account. • Information's visualization is important in higher education and in immersive education environment it is a prerequisite. 23.6.2016 Padova, Immersive Education Summit Doctoral candidate Anna-Kaisa Sjölund, ankasj@utu.fi
  • 10. Sensory Ethnography • Sensory Ethnographic research is multidisciplinary and collaborative culture research. • A collaborative study of culture in this context refers to all the co- operation, which is carried out fieldwork during the collection of the test group or with the research data so other scientists during the research and writing. • The participants are not only in this case the role of informants, but they interpret the data collected and possibly involved in the production of the material. • Sensory ethnography explores the culture through emphasizing the information of senses. 23.6.2016 Padova, Immersive Education Summit Doctoral candidate Anna-Kaisa Sjölund, ankasj@utu.fi
  • 11. Simulation 23.6.2016 Padova, Immersive Education Summit Doctoral candidate Anna-Kaisa Sjölund, ankasj@utu.fi • In healthcare and medical studies simulation and modeling have adopted via technological achievements as strong information visualization methods. • The use of visual, audio and occasionally olfactory models and simulations offers for educators' safe and more organized training sessions. Simulations and modeling come in long ride cheaper for education unit, but modeling and creating • Sean Cubitt highlights that simulation theory shows how our images, our communications, and media have captured the role of reality.
  • 12. Conclusio (conclusions) • The results of this study present the idea that, the interaction of the senses and information dynamics affect strongly to humans’ experiences. Information dynamics and multimodality offers an interdisciplinary approach to understanding, that communication and representation in immersive education are always strongly embedded in and performed by social infrastructures. Thank you! 23.6.2016 Padova, Immersive Education Summit Doctoral candidate Anna-Kaisa Sjölund, ankasj@utu.fi