Users cultural identities, roles and open access in Second Life

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Presentation of working on doctoral thesis.

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Users cultural identities, roles and open access in Second Life

  1. 1. Users roles, cultural identity and open access in Second Life
  2. 2. Focus <ul><li>My research focuses on users cultural identities, roles and Open Access activities impact in Second Life </li></ul><ul><li>Themes: education, enterprises and entertainment. </li></ul>
  3. 3. Methods <ul><li>Text content analysis </li></ul><ul><li>Qualitative Visual Content analysis </li></ul><ul><li>Questionnaires </li></ul><ul><li>Interviews </li></ul>
  4. 4. Cultural identity <ul><li>Cultural identity is fundamental symbol of a persons existence. </li></ul><ul><li>Culture in virtual worlds comprised of people, and people are requirement for culture to exist. </li></ul>
  5. 5. Open Access in VWs <ul><li>Open Access in virtual worlds can be interpreted as free access to virtual environments, free opportunity to create objects, avatars, cultural products and services to copy and share alike them further free. </li></ul><ul><li>Libre Access is cost free and permission free access. </li></ul><ul><li>Gratis access is cost free. </li></ul>
  6. 6. Definition (draft) <ul><li>Virtual extensions for people, new environments, part of augmented reality, which users can benefit in different areas (like education, entertainment, business) of life.” </li></ul>
  7. 7. August 24, 2011 Anna-Kaisa Sjölund, PhD st. University of Turku mail ankasj@utu.fi
  8. 8. Thank you! Anna-Kaisa Sjölund, PhD st. University of Turku, digital culture [email_address]

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