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AR-TOOLS FOR EMERGENCY CARE –EDUCATION
                       IN SECOND LIFE


                                   AR at ICIS 2012 ORLANDO 16.12.2012




PhD.st. Anna-Kaisa Sjölund, ankasj@utu.fi
tel.+ 358401993501
IN THIS PRESENTATION…
       • Augmented reality in Education
       • Information Dynamics
       • Project: Immersive Ambulance
       • Gaming and simulation




PhD.st. Anna-Kaisa Sjölund, ankasj@utu.fi   AR at ICIS 2012 ORLANDO
tel.+ 358401993501                                          16.12.2012
AUGMENTED REALITY IN EDUCATION
       • The choice of learning innovation is dependent on an
         individual’s access to various technologies.
       • Augmented reality is well adopted among education in all
         levels.
       • The use and spread of tablets and smartphones has strong
         affection to this.
       • The use of AR-applications has been adopted quickly among
         medical and health education.




PhD.st. Anna-Kaisa Sjölund, ankasj@utu.fi                       AR at ICIS 2012 ORLANDO
tel.+ 358401993501                                                              16.12.2012
WENDY MACKAY’S STRATEGIES




                                            Table source: http://doi.acm.org/10.1145/948496.948496




PhD.st. Anna-Kaisa Sjölund, ankasj@utu.fi                                                            AR at ICIS 2012 ORLANDO
tel.+ 358401993501                                                                                                   16.12.2012
AUGMENTED REALITY AND INFORMATION
       DYNAMICS
       • Through applications we are using semantic information and
         creating for users richer and wider learning experiences.
       • Information dynamics in this context refers to production,
         sharing and connecting students not only information resources,
         but also wider professional online communities.




PhD.st. Anna-Kaisa Sjölund, ankasj@utu.fi                      AR at ICIS 2012 ORLANDO
tel.+ 358401993501                                                             16.12.2012
IMMERSIVE AMBULANCE
       • Target group: paramedic students of Turku University of Applied
         Sciences.


       • Creators: The game technology students of Turku University of
         Applied Sciences.


       • The aim is to create user-friendly application, collect user
         experiences about using AR-tools in virtual world and form a
         image about information dynamics in mixed reality education
         environment.


PhD.st. Anna-Kaisa Sjölund, ankasj@utu.fi                       AR at ICIS 2012 ORLANDO
tel.+ 358401993501                                                              16.12.2012
GAMING VS. SIMULATION
       Gaming is relevant for academic education and training.


       Gaming is to achieve a new level of or collecting points.


       Simulations means collaborative learning, information sharing and
       producing new information without moving to next level or winning
       aspect.




PhD.st. Anna-Kaisa Sjölund, ankasj@utu.fi                          AR at ICIS 2012 ORLANDO
tel.+ 358401993501                                                                 16.12.2012
THANK YOU !




PhD.st. Anna-Kaisa Sjölund, ankasj@utu.fi   AR at ICIS 2012 ORLANDO
tel.+ 358401993501                                          16.12.2012

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AR-tools for emergency care-education in Second Life

  • 1. AR-TOOLS FOR EMERGENCY CARE –EDUCATION IN SECOND LIFE AR at ICIS 2012 ORLANDO 16.12.2012 PhD.st. Anna-Kaisa Sjölund, ankasj@utu.fi tel.+ 358401993501
  • 2. IN THIS PRESENTATION… • Augmented reality in Education • Information Dynamics • Project: Immersive Ambulance • Gaming and simulation PhD.st. Anna-Kaisa Sjölund, ankasj@utu.fi AR at ICIS 2012 ORLANDO tel.+ 358401993501 16.12.2012
  • 3. AUGMENTED REALITY IN EDUCATION • The choice of learning innovation is dependent on an individual’s access to various technologies. • Augmented reality is well adopted among education in all levels. • The use and spread of tablets and smartphones has strong affection to this. • The use of AR-applications has been adopted quickly among medical and health education. PhD.st. Anna-Kaisa Sjölund, ankasj@utu.fi AR at ICIS 2012 ORLANDO tel.+ 358401993501 16.12.2012
  • 4. WENDY MACKAY’S STRATEGIES Table source: http://doi.acm.org/10.1145/948496.948496 PhD.st. Anna-Kaisa Sjölund, ankasj@utu.fi AR at ICIS 2012 ORLANDO tel.+ 358401993501 16.12.2012
  • 5. AUGMENTED REALITY AND INFORMATION DYNAMICS • Through applications we are using semantic information and creating for users richer and wider learning experiences. • Information dynamics in this context refers to production, sharing and connecting students not only information resources, but also wider professional online communities. PhD.st. Anna-Kaisa Sjölund, ankasj@utu.fi AR at ICIS 2012 ORLANDO tel.+ 358401993501 16.12.2012
  • 6. IMMERSIVE AMBULANCE • Target group: paramedic students of Turku University of Applied Sciences. • Creators: The game technology students of Turku University of Applied Sciences. • The aim is to create user-friendly application, collect user experiences about using AR-tools in virtual world and form a image about information dynamics in mixed reality education environment. PhD.st. Anna-Kaisa Sjölund, ankasj@utu.fi AR at ICIS 2012 ORLANDO tel.+ 358401993501 16.12.2012
  • 7. GAMING VS. SIMULATION Gaming is relevant for academic education and training. Gaming is to achieve a new level of or collecting points. Simulations means collaborative learning, information sharing and producing new information without moving to next level or winning aspect. PhD.st. Anna-Kaisa Sjölund, ankasj@utu.fi AR at ICIS 2012 ORLANDO tel.+ 358401993501 16.12.2012
  • 8. THANK YOU ! PhD.st. Anna-Kaisa Sjölund, ankasj@utu.fi AR at ICIS 2012 ORLANDO tel.+ 358401993501 16.12.2012