In this presentation I' m going to discuss about AR–tools in education, especially in health education, describing information dynamics within augmented reality and differences between simulation and gaming. I'll present also the project, where paramedic students and teachers from Turku University of applied sciences will have a course in Second Life to test AR–tools.
This project is a part of my doctoral thesis; I'm collecting my research material during it.
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
AR-tools for emergency care-education in Second Life
1. AR-TOOLS FOR EMERGENCY CARE –EDUCATION
IN SECOND LIFE
AR at ICIS 2012 ORLANDO 16.12.2012
PhD.st. Anna-Kaisa Sjölund, ankasj@utu.fi
tel.+ 358401993501
2. IN THIS PRESENTATION…
• Augmented reality in Education
• Information Dynamics
• Project: Immersive Ambulance
• Gaming and simulation
PhD.st. Anna-Kaisa Sjölund, ankasj@utu.fi AR at ICIS 2012 ORLANDO
tel.+ 358401993501 16.12.2012
3. AUGMENTED REALITY IN EDUCATION
• The choice of learning innovation is dependent on an
individual’s access to various technologies.
• Augmented reality is well adopted among education in all
levels.
• The use and spread of tablets and smartphones has strong
affection to this.
• The use of AR-applications has been adopted quickly among
medical and health education.
PhD.st. Anna-Kaisa Sjölund, ankasj@utu.fi AR at ICIS 2012 ORLANDO
tel.+ 358401993501 16.12.2012
4. WENDY MACKAY’S STRATEGIES
Table source: http://doi.acm.org/10.1145/948496.948496
PhD.st. Anna-Kaisa Sjölund, ankasj@utu.fi AR at ICIS 2012 ORLANDO
tel.+ 358401993501 16.12.2012
5. AUGMENTED REALITY AND INFORMATION
DYNAMICS
• Through applications we are using semantic information and
creating for users richer and wider learning experiences.
• Information dynamics in this context refers to production,
sharing and connecting students not only information resources,
but also wider professional online communities.
PhD.st. Anna-Kaisa Sjölund, ankasj@utu.fi AR at ICIS 2012 ORLANDO
tel.+ 358401993501 16.12.2012
6. IMMERSIVE AMBULANCE
• Target group: paramedic students of Turku University of Applied
Sciences.
• Creators: The game technology students of Turku University of
Applied Sciences.
• The aim is to create user-friendly application, collect user
experiences about using AR-tools in virtual world and form a
image about information dynamics in mixed reality education
environment.
PhD.st. Anna-Kaisa Sjölund, ankasj@utu.fi AR at ICIS 2012 ORLANDO
tel.+ 358401993501 16.12.2012
7. GAMING VS. SIMULATION
Gaming is relevant for academic education and training.
Gaming is to achieve a new level of or collecting points.
Simulations means collaborative learning, information sharing and
producing new information without moving to next level or winning
aspect.
PhD.st. Anna-Kaisa Sjölund, ankasj@utu.fi AR at ICIS 2012 ORLANDO
tel.+ 358401993501 16.12.2012
8. THANK YOU !
PhD.st. Anna-Kaisa Sjölund, ankasj@utu.fi AR at ICIS 2012 ORLANDO
tel.+ 358401993501 16.12.2012