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Introduction to Probability
STA 250
Building to Inferential Statistics
• Our goal is to use samples to answer questions
about populations
• This is called inferential statistics
• Built around the concept of probability
• Specifically, the relationship between samples
and populations are usually defined in terms of
probability
If you know the makeup of a population you can
determine the probability of obtaining a specific
sample
Basics
• The Relationship Visually
P
O
P
U
L
A
T
I
O
N

Inferential Statistics

Probability

S
A
M
P
L
E
What is Probability
• Probability
– Expected relative frequency of a particular
outcome

• Outcome
– The result of an experiment
Steps to Finding the Probability of an
Event
1. Determine number of possible successful
outcomes
2. Determine number of all possible outcomes
3. Divide number of possible successful
outcomes (Step 1) by number of all possible
outcomes (Step 2)
Rules of Probability
Rule 1: Probabilities range between 0 and 1
– That is when you add the probabilities of success
and failure they should equal 1
Example
• What is probability of getting number 3 or
lower on a throw of a die?
1.Determine number of possible successful
outcomes (1, 2, 3)=3
2.Determine number of all possible outcomes
(1, 2, 3, 4, 5, and 6)=6
3.Divide Successful Outcomes/All Outcomes: 3/6=.5
Example
• Calculate the following probabilities
– Getting heads with a single coin flip P(h)
– Rolling a 2 with a single die P(2)
– Pulling a heart from a deck of cards P(heart)
– Rolling a 7 with two dice P(7)
Example
• Calculate the following probabilities?
– Getting heads with a single coin flip P(h)
P(h) = 1/2
– Rolling a 2 with a single die P(2)
P(2) = 1/6
– Pulling a heart from a deck of cards P(heart)
P(heart) = 13/52
– Rolling a 7 with two dice P(7)
P(7) = 7/36
Rules of Probability
Rule 2: The Addition Rule
• The probability of alternate events is equal to
the sum of the probabilities of the individual
events
P(A or B) = P(A) + P(B)
• Rolling a 3 or a 4 with one die
• P(3 or 4) = 1/6 + 1/6 = 2/6 = .333
Example
• What is the probability of drawing an ace of
spades (A) or an ace of hearts (B) from a deck
of cards?
– P(A or B) = P(A) + P(B)
– P(A) = 1/52 = 0.02
– P(B) = 1/52 = 0.02

– P(A or B) = 0.02 + 0.02 = 0.04 (or 4%)
Example
• Calculate the following probabilities?
– Rolling a 2 or a 5 or higher with a single die P(2 or
5 or higher)
– Pulling a heart or a spade from a deck of cards
P(heart or spade)
Example
• Calculate the following probabilities?
– Rolling a 2 or a 5 or higher with a single die P(2 or
5 or higher)
P(2 or 5 or higher) = 1/6 + 2/6 = 3/6
– Pulling a heart or a spade from a deck of cards
P(heart or spade)
P(heart or spade) = 13/52 + 13/52 = 26/52
Rules of Probability
Rule 3: Addition Rule for Joint Occurrences
• The probability of events that can happen at
the same time is equal to the sum of the
individual probabilities minus the joint
probability
P(A or B) = P(A) + P(B) – P(A and B)
• Drawing a king and a heart for a deck of cards
P(K or H) = 4/52 + 13/52 – 1/52 = 16/52 = .307
Rules of Probability
Rule 4: Multiplication Rule Compound Events
• The probability of a event given another event
has occurred equals the product of the
individual probabilities
P(A then B) = P(A) * P(B)
• Getting a heads then a tails with a single coin
• P(H then T) = 1/2 * 1/2 = 1/4 = .25
Example
• What is the probability of drawing an ace of
spades (A) and an ace of hearts (B) from a
deck of cards?
– P(A and B) = P(A) x P(B)
– P(A) = 1/52 = 0.02
– P(B) = 1/52 = 0.02

– P(A and B) = 0.02 x 0.02 = 0.0004 (or 0.04%)
Rules of Probability
• Rule 5: Multiplication with replacement
Same as Rule 4 but you account for changes in
probability caused by first event
Lets Gamble
• The probability of winning the millions on a
three reel slot machine
0.000300763

• Blackjack (card game with best odds)
Remember
• A frequency distribution represents an entire

population
• Different parts of the graph refer to different parts of
the population
• Proportions and probability are equivalent
• Because of this a particular portion of the graph refers

to a particular probability in the population
Example
• If we had a population (N=10) with the
following scores 1, 1, 2, 3, 3, 4, 4, 4, 5, 6 and
wanted to take a sample of n=1 what is the
probability of obtaining a score greater than 4
p(X>4)?
• How many possible successful outcomes
• How many possible outcomes
Visually
The Same Applies to the Normal Curve
• We can identify specific locations in a normal
distribution using z-scores
• Using z-scores, the properties of normal
distributions, and the unit normal table we
can find what proportions of scores fall
between specific scores in a distribution
• Because proportions and probability are
equivalent we can determine what the
probability of falling in that area is
The Unit Normal Table
• Column A
– Z-score

• Column B
– Proportion in body
(larger part of
distribution

• Column C
– Proportion in Tail
(smaller part of
distribution

• Column D
– Proportion between
mean and z-score
FINDING PROBABILITY UNDER THE NORMAL
CURVE

1. Convert raw score into Z score (if
necessary):
• Example:
– For IQ: μ=100, σ=16
– If a person has an IQ of 125, what
percentage of people have a lower IQ?

– Z=(125 – 100)/16 = +1.56
FINDING PROBABILITY UNDER THE NORMAL
CURVE
2. Draw normal curve, approximately locate Z
score, shade in the area for which you are
finding the percentage.
FINDING PROBABILITY UNDER THE NORMAL
CURVE

Approx. 92% of cases
below 125 IQ



z=+1.56
FINDING PROBABILITY UNDER THE NORMAL
CURVE

4. Find exact percentage using
unit normal table.

.9406
Find the Following Percentages
•
•
•
•

Higher than 2.00
Higher than -2.00
Lower than 2.49
Between -1.0 and 1.0
Find the Following Percentages
•
•
•
•

Higher than 2.00 = .0228 (Column C)
Higher than -2.00 = .9772 (Column B)
Lower than 2.49 = .9936 (Column B)
Between -1.0 and 1.0 = .6826 (Column D)

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introduction to probability

  • 2. Building to Inferential Statistics • Our goal is to use samples to answer questions about populations • This is called inferential statistics • Built around the concept of probability • Specifically, the relationship between samples and populations are usually defined in terms of probability If you know the makeup of a population you can determine the probability of obtaining a specific sample
  • 3. Basics • The Relationship Visually P O P U L A T I O N Inferential Statistics Probability S A M P L E
  • 4. What is Probability • Probability – Expected relative frequency of a particular outcome • Outcome – The result of an experiment
  • 5. Steps to Finding the Probability of an Event 1. Determine number of possible successful outcomes 2. Determine number of all possible outcomes 3. Divide number of possible successful outcomes (Step 1) by number of all possible outcomes (Step 2)
  • 6. Rules of Probability Rule 1: Probabilities range between 0 and 1 – That is when you add the probabilities of success and failure they should equal 1
  • 7. Example • What is probability of getting number 3 or lower on a throw of a die? 1.Determine number of possible successful outcomes (1, 2, 3)=3 2.Determine number of all possible outcomes (1, 2, 3, 4, 5, and 6)=6 3.Divide Successful Outcomes/All Outcomes: 3/6=.5
  • 8. Example • Calculate the following probabilities – Getting heads with a single coin flip P(h) – Rolling a 2 with a single die P(2) – Pulling a heart from a deck of cards P(heart) – Rolling a 7 with two dice P(7)
  • 9. Example • Calculate the following probabilities? – Getting heads with a single coin flip P(h) P(h) = 1/2 – Rolling a 2 with a single die P(2) P(2) = 1/6 – Pulling a heart from a deck of cards P(heart) P(heart) = 13/52 – Rolling a 7 with two dice P(7) P(7) = 7/36
  • 10. Rules of Probability Rule 2: The Addition Rule • The probability of alternate events is equal to the sum of the probabilities of the individual events P(A or B) = P(A) + P(B) • Rolling a 3 or a 4 with one die • P(3 or 4) = 1/6 + 1/6 = 2/6 = .333
  • 11. Example • What is the probability of drawing an ace of spades (A) or an ace of hearts (B) from a deck of cards? – P(A or B) = P(A) + P(B) – P(A) = 1/52 = 0.02 – P(B) = 1/52 = 0.02 – P(A or B) = 0.02 + 0.02 = 0.04 (or 4%)
  • 12. Example • Calculate the following probabilities? – Rolling a 2 or a 5 or higher with a single die P(2 or 5 or higher) – Pulling a heart or a spade from a deck of cards P(heart or spade)
  • 13. Example • Calculate the following probabilities? – Rolling a 2 or a 5 or higher with a single die P(2 or 5 or higher) P(2 or 5 or higher) = 1/6 + 2/6 = 3/6 – Pulling a heart or a spade from a deck of cards P(heart or spade) P(heart or spade) = 13/52 + 13/52 = 26/52
  • 14. Rules of Probability Rule 3: Addition Rule for Joint Occurrences • The probability of events that can happen at the same time is equal to the sum of the individual probabilities minus the joint probability P(A or B) = P(A) + P(B) – P(A and B) • Drawing a king and a heart for a deck of cards P(K or H) = 4/52 + 13/52 – 1/52 = 16/52 = .307
  • 15. Rules of Probability Rule 4: Multiplication Rule Compound Events • The probability of a event given another event has occurred equals the product of the individual probabilities P(A then B) = P(A) * P(B) • Getting a heads then a tails with a single coin • P(H then T) = 1/2 * 1/2 = 1/4 = .25
  • 16. Example • What is the probability of drawing an ace of spades (A) and an ace of hearts (B) from a deck of cards? – P(A and B) = P(A) x P(B) – P(A) = 1/52 = 0.02 – P(B) = 1/52 = 0.02 – P(A and B) = 0.02 x 0.02 = 0.0004 (or 0.04%)
  • 17. Rules of Probability • Rule 5: Multiplication with replacement Same as Rule 4 but you account for changes in probability caused by first event
  • 18. Lets Gamble • The probability of winning the millions on a three reel slot machine 0.000300763 • Blackjack (card game with best odds)
  • 19. Remember • A frequency distribution represents an entire population • Different parts of the graph refer to different parts of the population • Proportions and probability are equivalent • Because of this a particular portion of the graph refers to a particular probability in the population
  • 20. Example • If we had a population (N=10) with the following scores 1, 1, 2, 3, 3, 4, 4, 4, 5, 6 and wanted to take a sample of n=1 what is the probability of obtaining a score greater than 4 p(X>4)? • How many possible successful outcomes • How many possible outcomes
  • 22. The Same Applies to the Normal Curve • We can identify specific locations in a normal distribution using z-scores • Using z-scores, the properties of normal distributions, and the unit normal table we can find what proportions of scores fall between specific scores in a distribution • Because proportions and probability are equivalent we can determine what the probability of falling in that area is
  • 23. The Unit Normal Table • Column A – Z-score • Column B – Proportion in body (larger part of distribution • Column C – Proportion in Tail (smaller part of distribution • Column D – Proportion between mean and z-score
  • 24. FINDING PROBABILITY UNDER THE NORMAL CURVE 1. Convert raw score into Z score (if necessary): • Example: – For IQ: μ=100, σ=16 – If a person has an IQ of 125, what percentage of people have a lower IQ? – Z=(125 – 100)/16 = +1.56
  • 25. FINDING PROBABILITY UNDER THE NORMAL CURVE 2. Draw normal curve, approximately locate Z score, shade in the area for which you are finding the percentage.
  • 26. FINDING PROBABILITY UNDER THE NORMAL CURVE Approx. 92% of cases below 125 IQ  z=+1.56
  • 27. FINDING PROBABILITY UNDER THE NORMAL CURVE 4. Find exact percentage using unit normal table. .9406
  • 28. Find the Following Percentages • • • • Higher than 2.00 Higher than -2.00 Lower than 2.49 Between -1.0 and 1.0
  • 29. Find the Following Percentages • • • • Higher than 2.00 = .0228 (Column C) Higher than -2.00 = .9772 (Column B) Lower than 2.49 = .9936 (Column B) Between -1.0 and 1.0 = .6826 (Column D)