This document provides an introduction to probability and its relationship to inferential statistics. It discusses how probability is used to define the relationship between samples and populations when making inferences about populations from samples. The basics of probability are then covered, including the key concepts of outcomes, events, and rules such as determining probabilities, the addition rule, and the multiplication rule. Examples are provided to illustrate calculating probabilities of events. Finally, the relationship between probability and the normal distribution is explained.
2. Building to Inferential Statistics
• Our goal is to use samples to answer questions
about populations
• This is called inferential statistics
• Built around the concept of probability
• Specifically, the relationship between samples
and populations are usually defined in terms of
probability
If you know the makeup of a population you can
determine the probability of obtaining a specific
sample
3. Basics
• The Relationship Visually
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Inferential Statistics
Probability
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4. What is Probability
• Probability
– Expected relative frequency of a particular
outcome
• Outcome
– The result of an experiment
5. Steps to Finding the Probability of an
Event
1. Determine number of possible successful
outcomes
2. Determine number of all possible outcomes
3. Divide number of possible successful
outcomes (Step 1) by number of all possible
outcomes (Step 2)
6. Rules of Probability
Rule 1: Probabilities range between 0 and 1
– That is when you add the probabilities of success
and failure they should equal 1
7. Example
• What is probability of getting number 3 or
lower on a throw of a die?
1.Determine number of possible successful
outcomes (1, 2, 3)=3
2.Determine number of all possible outcomes
(1, 2, 3, 4, 5, and 6)=6
3.Divide Successful Outcomes/All Outcomes: 3/6=.5
8. Example
• Calculate the following probabilities
– Getting heads with a single coin flip P(h)
– Rolling a 2 with a single die P(2)
– Pulling a heart from a deck of cards P(heart)
– Rolling a 7 with two dice P(7)
9. Example
• Calculate the following probabilities?
– Getting heads with a single coin flip P(h)
P(h) = 1/2
– Rolling a 2 with a single die P(2)
P(2) = 1/6
– Pulling a heart from a deck of cards P(heart)
P(heart) = 13/52
– Rolling a 7 with two dice P(7)
P(7) = 7/36
10. Rules of Probability
Rule 2: The Addition Rule
• The probability of alternate events is equal to
the sum of the probabilities of the individual
events
P(A or B) = P(A) + P(B)
• Rolling a 3 or a 4 with one die
• P(3 or 4) = 1/6 + 1/6 = 2/6 = .333
11. Example
• What is the probability of drawing an ace of
spades (A) or an ace of hearts (B) from a deck
of cards?
– P(A or B) = P(A) + P(B)
– P(A) = 1/52 = 0.02
– P(B) = 1/52 = 0.02
– P(A or B) = 0.02 + 0.02 = 0.04 (or 4%)
12. Example
• Calculate the following probabilities?
– Rolling a 2 or a 5 or higher with a single die P(2 or
5 or higher)
– Pulling a heart or a spade from a deck of cards
P(heart or spade)
13. Example
• Calculate the following probabilities?
– Rolling a 2 or a 5 or higher with a single die P(2 or
5 or higher)
P(2 or 5 or higher) = 1/6 + 2/6 = 3/6
– Pulling a heart or a spade from a deck of cards
P(heart or spade)
P(heart or spade) = 13/52 + 13/52 = 26/52
14. Rules of Probability
Rule 3: Addition Rule for Joint Occurrences
• The probability of events that can happen at
the same time is equal to the sum of the
individual probabilities minus the joint
probability
P(A or B) = P(A) + P(B) – P(A and B)
• Drawing a king and a heart for a deck of cards
P(K or H) = 4/52 + 13/52 – 1/52 = 16/52 = .307
15. Rules of Probability
Rule 4: Multiplication Rule Compound Events
• The probability of a event given another event
has occurred equals the product of the
individual probabilities
P(A then B) = P(A) * P(B)
• Getting a heads then a tails with a single coin
• P(H then T) = 1/2 * 1/2 = 1/4 = .25
16. Example
• What is the probability of drawing an ace of
spades (A) and an ace of hearts (B) from a
deck of cards?
– P(A and B) = P(A) x P(B)
– P(A) = 1/52 = 0.02
– P(B) = 1/52 = 0.02
– P(A and B) = 0.02 x 0.02 = 0.0004 (or 0.04%)
17. Rules of Probability
• Rule 5: Multiplication with replacement
Same as Rule 4 but you account for changes in
probability caused by first event
18. Lets Gamble
• The probability of winning the millions on a
three reel slot machine
0.000300763
• Blackjack (card game with best odds)
19. Remember
• A frequency distribution represents an entire
population
• Different parts of the graph refer to different parts of
the population
• Proportions and probability are equivalent
• Because of this a particular portion of the graph refers
to a particular probability in the population
20. Example
• If we had a population (N=10) with the
following scores 1, 1, 2, 3, 3, 4, 4, 4, 5, 6 and
wanted to take a sample of n=1 what is the
probability of obtaining a score greater than 4
p(X>4)?
• How many possible successful outcomes
• How many possible outcomes
22. The Same Applies to the Normal Curve
• We can identify specific locations in a normal
distribution using z-scores
• Using z-scores, the properties of normal
distributions, and the unit normal table we
can find what proportions of scores fall
between specific scores in a distribution
• Because proportions and probability are
equivalent we can determine what the
probability of falling in that area is
23. The Unit Normal Table
• Column A
– Z-score
• Column B
– Proportion in body
(larger part of
distribution
• Column C
– Proportion in Tail
(smaller part of
distribution
• Column D
– Proportion between
mean and z-score
24. FINDING PROBABILITY UNDER THE NORMAL
CURVE
1. Convert raw score into Z score (if
necessary):
• Example:
– For IQ: μ=100, σ=16
– If a person has an IQ of 125, what
percentage of people have a lower IQ?
– Z=(125 – 100)/16 = +1.56
25. FINDING PROBABILITY UNDER THE NORMAL
CURVE
2. Draw normal curve, approximately locate Z
score, shade in the area for which you are
finding the percentage.
28. Find the Following Percentages
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Higher than 2.00
Higher than -2.00
Lower than 2.49
Between -1.0 and 1.0
29. Find the Following Percentages
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•
•
•
Higher than 2.00 = .0228 (Column C)
Higher than -2.00 = .9772 (Column B)
Lower than 2.49 = .9936 (Column B)
Between -1.0 and 1.0 = .6826 (Column D)