1. EDUCATIONAL
THE RIDDLE OF THE CASTLE OF MIRAVET
2 ADVENTURE
Live your own adventure and solve the riddle of
the Miravet Castle-style Indiana Jones or Tomb
Raider.
Therefore you must find and locate the following items; following clues that
are given, and identify the various units, rooms and corridors hidden (you
have to number in the activities of paper number 1).
Each riddle gives you clues that will lead to a part of the castle and to other
riddles that you'll have to answer it, to discover the Big Riddle of the
Templers.
You’ll have a limited time and for each Riddle that you found you will earn
10 points and for each riddle answered you will earn 20 points. Who gets
more points will be the winner of the Adventure of the Castle of Miravet.
Items you have to search in the adventure:
- A door without arcade voussoirs
- Three windows, as figure 1, which have lost their
architectural decorations (arches and pillars).
- A tower demolished beside the main entry.
-
- A door with marks of quarryman
- Seven encircled crosses and a cross of quarryman
- A worked capital
- A Rose Window. THE RIDDLE OF THE TEMPLARS
Alumne/a: Curs:
2. 1. T
The First Castle of Miravet was built by:
Iberians Romans Muslims Templars
2. Which was the main mission of the castle?
_____________________________________
3. With which materials was bulit the fortress?
_________________________________________
4. I
In 1153, the castle was reconstructed by the
templar, when they was…
Croatian knights Royal soldiers
Friars-warriors Armed farmers
Saracenic mercenaries Cistercian monks
5 The templar work of the castle belongs in the 12th century.
5.
Look its architectural elements and places the castle in the
following styles:
R
Romanesque Gothic Renaissance Baroque.
6. Identifies the following architectural elements:
1. Key of turn 3. Semi-circular arch
2. Turn of cannon 4. Segmental Windo
3. 7. Put the numbers according to the parts corresponding
to the castle.
1. Entry
2. Stables
3. Prision
4. Courtyard of training
5. Watchtower on old village (nosing
tower)
6. Square of the catapults; it dominates the river, why?
7. Door of main access.
8. Cistern
9. Courtyard of arms
10. Canteen
11. Deposits
12. Warehouse
13. Cloister of arcades
14. Chapel
15. Stair of Snail
16. Master tower
8. Search a mark of quarryman with form of cross in the cloister.
9. Discover the crosses encircled on the walls of the Temple.
10. In which sense do ,de turn rise, the stairs of snail? You know why?