UI/UX Design - Introduction &
Foundations
TY BCA - Semester V
Presented by: [Your Name]
Lecture Objectives
• Break the ice with real-world app experiences
• Understand the basic difference between UI
and UX
• Learn about the evolution of UI design
• Explore key UI design principles
• Engage in sketch activity
Icebreaker - Favorite Apps
• Prompt: What is your favorite app or website
and why?
• Examples: Instagram, Zomato, WhatsApp,
Netflix
• Ask: What do you like about it? The look? Ease
of use? Speed?
What is UI?
• UI = User Interface
• Focuses on visual elements: buttons, colors,
icons, layout
• Goal: Make the interface visually appealing
and usable
What is UX?
• UX = User Experience
• Focuses on usability, interaction, and how
users feel
• Goal: Ensure smooth and meaningful
interaction
UI vs UX - Quick Comparison
• UI: Visual design | UX: User journey
• UI: Fonts, colors, icons | UX: Research,
personas, testing
• UI Tools: Figma, Adobe XD | UX Tools: Surveys,
Interviews
Roles in UI/UX Design
• UX Designer
• UI Designer
• UX Researcher
• Interaction Designer
• Information Architect
Evolution of UI Design
• 1980s: Apple GUI
• 1990s: Websites
• 2000s: Mobile Apps
• 2010s: Responsive design
• 2020s: AR/VR, Voice UI
Interface Conventions
• Buttons (OK, Cancel, Submit)
• Menus (Hamburger, Nav bars)
• Icons (Home, Search)
• Feedback (Loaders, Tooltips)
UI Design Principles
• Clarity
• Consistency
• Feedback
• Efficiency
• Aesthetic
• Error prevention
Activity: Sketch a Login UI
• Instructions: Paper + pen
• Sketch a login screen with:
• - App name/logo
• - Username & password fields
• - Login & forgot password buttons
• 5–10 minutes
Homework
• Choose any app you use daily
• List: 3 things you like in its UI
• List: 2 things that could be improved in UX
• Be ready to discuss in next class
What’s Next?
• Foundations of UI Design
• - Interface elements
• - Active vs passive elements
• - Visual hierarchy & structure
• Tools we’ll explore: Figma, Adobe XD
Thank You!
• Any questions?
• See you next class!
• [Your Contact Info]

UI_UX_ Introductory and icebreaker lecture

  • 1.
    UI/UX Design -Introduction & Foundations TY BCA - Semester V Presented by: [Your Name]
  • 2.
    Lecture Objectives • Breakthe ice with real-world app experiences • Understand the basic difference between UI and UX • Learn about the evolution of UI design • Explore key UI design principles • Engage in sketch activity
  • 3.
    Icebreaker - FavoriteApps • Prompt: What is your favorite app or website and why? • Examples: Instagram, Zomato, WhatsApp, Netflix • Ask: What do you like about it? The look? Ease of use? Speed?
  • 4.
    What is UI? •UI = User Interface • Focuses on visual elements: buttons, colors, icons, layout • Goal: Make the interface visually appealing and usable
  • 5.
    What is UX? •UX = User Experience • Focuses on usability, interaction, and how users feel • Goal: Ensure smooth and meaningful interaction
  • 6.
    UI vs UX- Quick Comparison • UI: Visual design | UX: User journey • UI: Fonts, colors, icons | UX: Research, personas, testing • UI Tools: Figma, Adobe XD | UX Tools: Surveys, Interviews
  • 7.
    Roles in UI/UXDesign • UX Designer • UI Designer • UX Researcher • Interaction Designer • Information Architect
  • 8.
    Evolution of UIDesign • 1980s: Apple GUI • 1990s: Websites • 2000s: Mobile Apps • 2010s: Responsive design • 2020s: AR/VR, Voice UI
  • 9.
    Interface Conventions • Buttons(OK, Cancel, Submit) • Menus (Hamburger, Nav bars) • Icons (Home, Search) • Feedback (Loaders, Tooltips)
  • 10.
    UI Design Principles •Clarity • Consistency • Feedback • Efficiency • Aesthetic • Error prevention
  • 11.
    Activity: Sketch aLogin UI • Instructions: Paper + pen • Sketch a login screen with: • - App name/logo • - Username & password fields • - Login & forgot password buttons • 5–10 minutes
  • 12.
    Homework • Choose anyapp you use daily • List: 3 things you like in its UI • List: 2 things that could be improved in UX • Be ready to discuss in next class
  • 13.
    What’s Next? • Foundationsof UI Design • - Interface elements • - Active vs passive elements • - Visual hierarchy & structure • Tools we’ll explore: Figma, Adobe XD
  • 14.
    Thank You! • Anyquestions? • See you next class! • [Your Contact Info]