This curriculum provides educators with a free model to teach students ages 4-8 how to code and become active web producers. It uses the Hackasaurus platform which allows students to inspect and remix code on webpages using real programming languages. The curriculum consists of 3 lesson plans that introduce coding concepts and have students manipulate HTML and create STEM websites. It was developed through a partnership between several organizations to engage youth in STEM learning through hands-on coding projects.
The photographs will be showcased as an interactive installation where the audience can lift colored filters on top of the images to see how they look differently without the filter. The pieces were created using food ingredients and were inspired by Stan Brakage's style of mirroring single images as well as experimenting with color and form to convey an idea.
The document discusses how a mobile art installation that travels to different locations can produce different results due to varying levels of user participation at each site, but employs the same basic tools. It suggests mapping installation locations to participant-generated results in order to create a recognizable system with unexpected outcomes.
This document outlines an introduction to a hack jam workshop where participants will learn HTML and CSS in order to remix existing STEM websites. The workshop will include introductions to key concepts like what hacking means, an overview of HTML elements and CSS styles, and a demonstration of using x-ray goggles to view and edit website code. Participants will then use the goggles to choose a STEM site, examine its HTML, edit it, and publish their new version.
The document provides information about getting involved with the Students' Association Government at the University of Rochester. It outlines the structure and roles of the executive, legislative, and judicial branches of student government. It also lists some past accomplishments of the SA and initiatives for the upcoming year, including promoting wellness on campus and increasing transparency of student policies.
The document lists various innovations and asks what problems they have solved and introduced, and for whom. The innovations included are abstinence-only sex ed, printing press, handwashing in healthcare, Surgu, Post-it notes, contraception, electronic cigarettes, Etherpad, computer mouse, Segway, QR codes, smartboards, and online education. For each innovation, the document prompts the reader to consider what issues they have addressed or caused, and the impacts they have had.
Hive NYC Project Learning Lab - Rap Research Labvalleraj
The document discusses the Therap Research Lab, which teaches design thinking, data analysis, data visualization, critical thinking and media criticism to students using a project-based curriculum that visualizes hip hop as a cultural indicator. It contains over 50,000 songs, 3,000 artists and 5,000 albums in its data and metadata, which includes information like artist name, song title, album title, location, release date, lyrics and sentiment analysis. The document provides examples of songs in the database along with associated metadata like artist, date, sentiment, keywords and locations.
This curriculum provides educators with a free model to teach students ages 4-8 how to code and become active web producers. It uses the Hackasaurus platform which allows students to inspect and remix code on webpages using real programming languages. The curriculum consists of 3 lesson plans that introduce coding concepts and have students manipulate HTML and create STEM websites. It was developed through a partnership between several organizations to engage youth in STEM learning through hands-on coding projects.
The photographs will be showcased as an interactive installation where the audience can lift colored filters on top of the images to see how they look differently without the filter. The pieces were created using food ingredients and were inspired by Stan Brakage's style of mirroring single images as well as experimenting with color and form to convey an idea.
The document discusses how a mobile art installation that travels to different locations can produce different results due to varying levels of user participation at each site, but employs the same basic tools. It suggests mapping installation locations to participant-generated results in order to create a recognizable system with unexpected outcomes.
This document outlines an introduction to a hack jam workshop where participants will learn HTML and CSS in order to remix existing STEM websites. The workshop will include introductions to key concepts like what hacking means, an overview of HTML elements and CSS styles, and a demonstration of using x-ray goggles to view and edit website code. Participants will then use the goggles to choose a STEM site, examine its HTML, edit it, and publish their new version.
The document provides information about getting involved with the Students' Association Government at the University of Rochester. It outlines the structure and roles of the executive, legislative, and judicial branches of student government. It also lists some past accomplishments of the SA and initiatives for the upcoming year, including promoting wellness on campus and increasing transparency of student policies.
The document lists various innovations and asks what problems they have solved and introduced, and for whom. The innovations included are abstinence-only sex ed, printing press, handwashing in healthcare, Surgu, Post-it notes, contraception, electronic cigarettes, Etherpad, computer mouse, Segway, QR codes, smartboards, and online education. For each innovation, the document prompts the reader to consider what issues they have addressed or caused, and the impacts they have had.
Hive NYC Project Learning Lab - Rap Research Labvalleraj
The document discusses the Therap Research Lab, which teaches design thinking, data analysis, data visualization, critical thinking and media criticism to students using a project-based curriculum that visualizes hip hop as a cultural indicator. It contains over 50,000 songs, 3,000 artists and 5,000 albums in its data and metadata, which includes information like artist name, song title, album title, location, release date, lyrics and sentiment analysis. The document provides examples of songs in the database along with associated metadata like artist, date, sentiment, keywords and locations.
Hive NYC Project Learnin Lab: Global Kids presentationvalleraj
This document discusses different approaches to professional development for educators. It describes goals and lessons learned from providing PD on tools like Scratch and lesson study. PD programs exposed educators to new technologies and teaching methods while helping them adapt materials for their own classrooms. Observing each other teach allowed reflection on facilitation. Debriefing with experienced educators built confidence in learning new skills. Ongoing support and documenting how educators remix curricula are important for effective professional development.
Hive NYC meet-up with Educational Video Center (EVC)valleraj
This document discusses portfolio assessment for students in documentary arts programs. It explains that portfolios provide a richer understanding of what and how students learn over time compared to just assessing their final products. Portfolios include a range of student work and evidence of growth in areas like documentary arts, critical literacy, civic engagement, and social-emotional development. The portfolio process involves students collecting and reflecting on their work, faculty reviewing drafts over time, and portfolio roundtables where a diverse panel discusses student work and ownership of learning with the student. The goal is to promote ongoing self-reflection, set goals, engage the community, and improve the media arts curriculum and teaching.
Hive NYC Project Learning Lab: The LAMP presentationvalleraj
The document discusses plans to create a digital toolkit for hosting "Break-a-Thon" events nationwide. The toolkit would provide resources for analyzing and critiquing major media events like the Super Bowl and VMAs through games, lessons, and creating "critical breaks" - transformed versions of commercials and music videos. The goal is to make these events fun for students while also teaching critical analysis skills and distributing the breaks online. Feedback will be gathered on a draft toolkit, and work will continue to expand the events to new audiences and locations.
Connect2Tech is working with educators from 5 sites to develop technology-integrated lesson plans aligned to common core standards. The project aims to increase educators' capacity to design lessons using digital tools that encourage critical thinking and address topics like sexism. Educators received training in August and will have coaching visits, with a second training scheduled for October. Lesson plans will be collected during site visits and educators will share stories of lessons on EdModo.
Hive NYC Project Learning Lab: Reel Works Presentationvalleraj
A presentation prepared by Reel Works in preparation for an Hive NYC's Project Learning Lab. This is a working document intended to share resources and get feedback on an ongoing project funded by The Hive Digital Media Learning Fund.
Hive NYC Project Learning Lab: Cooper Hewitt Presentationvalleraj
This is a work in progress presentation. It was prepared for Project Learning Lab and used as a resource for participants to view, give feedback on and provide suggestions.
Hive NYC Learning lab: Carnegie Hall and Building Beatsvalleraj
The digital music production workshops provided by Carnegie Hall and Building Beats aimed to give young people hands-on experience with music production techniques. Students worked with professional musicians and producers, explored digital production using software and equipment, and received creative challenges. The workshops recruited from underserved communities and focused on a warm-up, topic, creative work in small groups, and group sharing. Successes included assessments, professional workflows, and recruitment. Challenges involved balancing lessons with creative work and reflection, which were addressed through staff development and structured sharing.
Hive NYC Media History Timeline GAP presentationvalleraj
Year 1 focused on transforming an in-person workshop into a digital interactive media format covering youth leadership, media analysis, and political education. Year 2 centered on youth researching the history of policing and surveillance of youth of color and partnerships with community groups. Youth teams created GIFs, memes, videos, music, poetry and more to interact with the content. Plans for the future include co-designing workshops, demonstrating an augmented timeline tool, and working with developers to add features like timelines, media/text, timelines galleries, and sharing abilities. Challenges include engaging various audiences such as youth organizations, libraries, organizers, schools, and educators.
The Youth Voices Inquiry Project provides a community and online platform for students and teachers to engage in writing. It is run through the New York City Writing Project at Lehman College. The project holds 3-week summer programs where students and teachers from different schools learn together. In 2013 there were 13 students from 5 schools. In 2014 there were 17 students from 6 schools. The project also hosts Saturday workshops in the fall for students and teachers to further writing inquiry. The goal is for the Youth Voices online platform to be a space for students to engage in memoir, poetry, and personal inquiry through their writing.
This document discusses introducing HTML tags and web literacy. It promotes 11 activities on mousesquad.org and Thimble to earn a Web Maker badge. It encourages finding HTML tags on websites and hacking news sites using scenarios. It introduces goggles.webmaker.org for remixing sites and teaches determining reliable online information. It promotes webmaking skills and links to more activities on the Web Literacy Map.
This document provides information about an upcoming webinar hosted by Connected Mentor on December 2, 2014 from 11:00-11:30 am. The webinar will take place on December 2nd and run for 30 minutes, from 11:00 am until 11:30 am.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
The document outlines the principles and practices of Connected Learning in Action, which is stewarded by Mozilla. It promotes openness, innovation, and opportunities on the Internet through an open source approach that allows for exploration, experimentation, and shared discovery. The core principles include designing experiences that are relevant and address the needs of youth, building equitable and accessible learning opportunities, and supporting participatory and engaging practices that lead to new ideas. The document describes various ways to get involved with the community through events, meetups, sharing ideas online, and funded partnerships.
This document outlines a curriculum for teaching smartphone photography and responsible online image sharing to students. The 12-session workshop covers composition, editing apps, and publishing photos on social media. It was developed by NYC SALT and partners including educators and photographers. The goals are for students to learn visual literacy, photo genres, responsible image making, and develop an online portfolio and identity. The curriculum will be piloted this fall in two New York high schools.
The Y-MVP Teen Fitness Challenge is an 8-week program that uses games and an app to encourage physical activity in teens. Teens participate in weekly 90-minute classes and 60-minute workouts to earn achievement badges. By earning 50% of the badges, teens can get a free Y-MVP membership. The program launched in 6 branches in 2014 and plans to scale to all 22 NYC YMCA branches in 2015 after evaluating feedback from the pilot phases.
This document summarizes a Hive Digital Media Learning Fund cohort hangout session on April 2, 2014. It discusses a previous scavenger hunt activity where participants were unfamiliar with tools, so future facilitators will provide more instruction. Then, an introduction to circuits, microprocessors, and switches is mentioned. The main activity involves participants designing a superhero tool in pairs using a NoiseMaker device. Features of an enhanced next generation NoiseMaker are outlined.
This document summarizes a Hive Digital Media Learning Fund cohort hangout session on April 2, 2014. It discusses a previous scavenger hunt activity where participants were unfamiliar with tools, so future facilitators will provide more instruction. Then, an introduction to circuits, microprocessors, and switches is mentioned. The main activity involves participants designing a superhero tool in pairs using a NoiseMaker device. Features of an enhanced next generation NoiseMaker are outlined.
Hive NYC Project Learnin Lab: Global Kids presentationvalleraj
This document discusses different approaches to professional development for educators. It describes goals and lessons learned from providing PD on tools like Scratch and lesson study. PD programs exposed educators to new technologies and teaching methods while helping them adapt materials for their own classrooms. Observing each other teach allowed reflection on facilitation. Debriefing with experienced educators built confidence in learning new skills. Ongoing support and documenting how educators remix curricula are important for effective professional development.
Hive NYC meet-up with Educational Video Center (EVC)valleraj
This document discusses portfolio assessment for students in documentary arts programs. It explains that portfolios provide a richer understanding of what and how students learn over time compared to just assessing their final products. Portfolios include a range of student work and evidence of growth in areas like documentary arts, critical literacy, civic engagement, and social-emotional development. The portfolio process involves students collecting and reflecting on their work, faculty reviewing drafts over time, and portfolio roundtables where a diverse panel discusses student work and ownership of learning with the student. The goal is to promote ongoing self-reflection, set goals, engage the community, and improve the media arts curriculum and teaching.
Hive NYC Project Learning Lab: The LAMP presentationvalleraj
The document discusses plans to create a digital toolkit for hosting "Break-a-Thon" events nationwide. The toolkit would provide resources for analyzing and critiquing major media events like the Super Bowl and VMAs through games, lessons, and creating "critical breaks" - transformed versions of commercials and music videos. The goal is to make these events fun for students while also teaching critical analysis skills and distributing the breaks online. Feedback will be gathered on a draft toolkit, and work will continue to expand the events to new audiences and locations.
Connect2Tech is working with educators from 5 sites to develop technology-integrated lesson plans aligned to common core standards. The project aims to increase educators' capacity to design lessons using digital tools that encourage critical thinking and address topics like sexism. Educators received training in August and will have coaching visits, with a second training scheduled for October. Lesson plans will be collected during site visits and educators will share stories of lessons on EdModo.
Hive NYC Project Learning Lab: Reel Works Presentationvalleraj
A presentation prepared by Reel Works in preparation for an Hive NYC's Project Learning Lab. This is a working document intended to share resources and get feedback on an ongoing project funded by The Hive Digital Media Learning Fund.
Hive NYC Project Learning Lab: Cooper Hewitt Presentationvalleraj
This is a work in progress presentation. It was prepared for Project Learning Lab and used as a resource for participants to view, give feedback on and provide suggestions.
Hive NYC Learning lab: Carnegie Hall and Building Beatsvalleraj
The digital music production workshops provided by Carnegie Hall and Building Beats aimed to give young people hands-on experience with music production techniques. Students worked with professional musicians and producers, explored digital production using software and equipment, and received creative challenges. The workshops recruited from underserved communities and focused on a warm-up, topic, creative work in small groups, and group sharing. Successes included assessments, professional workflows, and recruitment. Challenges involved balancing lessons with creative work and reflection, which were addressed through staff development and structured sharing.
Hive NYC Media History Timeline GAP presentationvalleraj
Year 1 focused on transforming an in-person workshop into a digital interactive media format covering youth leadership, media analysis, and political education. Year 2 centered on youth researching the history of policing and surveillance of youth of color and partnerships with community groups. Youth teams created GIFs, memes, videos, music, poetry and more to interact with the content. Plans for the future include co-designing workshops, demonstrating an augmented timeline tool, and working with developers to add features like timelines, media/text, timelines galleries, and sharing abilities. Challenges include engaging various audiences such as youth organizations, libraries, organizers, schools, and educators.
The Youth Voices Inquiry Project provides a community and online platform for students and teachers to engage in writing. It is run through the New York City Writing Project at Lehman College. The project holds 3-week summer programs where students and teachers from different schools learn together. In 2013 there were 13 students from 5 schools. In 2014 there were 17 students from 6 schools. The project also hosts Saturday workshops in the fall for students and teachers to further writing inquiry. The goal is for the Youth Voices online platform to be a space for students to engage in memoir, poetry, and personal inquiry through their writing.
This document discusses introducing HTML tags and web literacy. It promotes 11 activities on mousesquad.org and Thimble to earn a Web Maker badge. It encourages finding HTML tags on websites and hacking news sites using scenarios. It introduces goggles.webmaker.org for remixing sites and teaches determining reliable online information. It promotes webmaking skills and links to more activities on the Web Literacy Map.
This document provides information about an upcoming webinar hosted by Connected Mentor on December 2, 2014 from 11:00-11:30 am. The webinar will take place on December 2nd and run for 30 minutes, from 11:00 am until 11:30 am.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
The document outlines the principles and practices of Connected Learning in Action, which is stewarded by Mozilla. It promotes openness, innovation, and opportunities on the Internet through an open source approach that allows for exploration, experimentation, and shared discovery. The core principles include designing experiences that are relevant and address the needs of youth, building equitable and accessible learning opportunities, and supporting participatory and engaging practices that lead to new ideas. The document describes various ways to get involved with the community through events, meetups, sharing ideas online, and funded partnerships.
This document outlines a curriculum for teaching smartphone photography and responsible online image sharing to students. The 12-session workshop covers composition, editing apps, and publishing photos on social media. It was developed by NYC SALT and partners including educators and photographers. The goals are for students to learn visual literacy, photo genres, responsible image making, and develop an online portfolio and identity. The curriculum will be piloted this fall in two New York high schools.
The Y-MVP Teen Fitness Challenge is an 8-week program that uses games and an app to encourage physical activity in teens. Teens participate in weekly 90-minute classes and 60-minute workouts to earn achievement badges. By earning 50% of the badges, teens can get a free Y-MVP membership. The program launched in 6 branches in 2014 and plans to scale to all 22 NYC YMCA branches in 2015 after evaluating feedback from the pilot phases.
This document summarizes a Hive Digital Media Learning Fund cohort hangout session on April 2, 2014. It discusses a previous scavenger hunt activity where participants were unfamiliar with tools, so future facilitators will provide more instruction. Then, an introduction to circuits, microprocessors, and switches is mentioned. The main activity involves participants designing a superhero tool in pairs using a NoiseMaker device. Features of an enhanced next generation NoiseMaker are outlined.
This document summarizes a Hive Digital Media Learning Fund cohort hangout session on April 2, 2014. It discusses a previous scavenger hunt activity where participants were unfamiliar with tools, so future facilitators will provide more instruction. Then, an introduction to circuits, microprocessors, and switches is mentioned. The main activity involves participants designing a superhero tool in pairs using a NoiseMaker device. Features of an enhanced next generation NoiseMaker are outlined.