The document discusses various topics related to Second Life including demographics of users, time spent playing, and virtual work. Some key points made include that the average time spent per week in Second Life is around 39 hours, many see it as another world with real value, and some go so far as to treat it as their job through virtual work.
Medienwoche 2012 - Best of Transmedia Entertainment WorldwidePatrick Möller
A short overview of good examples in the sense of Transmedia Storytelling. Projects included are:
* The Alternate Reality Game for Funcom's "The Secret World"
* Six to starts mobile storytelling app "Zombies, Run!"
* ARTE's Transmedia Experience "The Spiral"
* ZDF's, Teamworx and UFA's "Dina Foxx"
* BBC One's "Sherlock
It also includes a short preview of the Motion Comic "Ewig mein" (http://www.ewig-mein.de/) for the book "Abgeschnitten" (written by Sebastian Fitzek and Michael Tsokos)
Presentation doc for CSS Nite in Ginza, Vil.36 on June 18th., 2009.
"The Past, Present and the Future of Information Architect"
Theme: Explain the history and the evolution of Information Architect as a role and as a profession.
Archives: http://cssnite.jp/ginza/vol36/
Follow up: http://cssnite.jp/archives/post_1558.html
# both in Japanese
Medienwoche 2012 - Best of Transmedia Entertainment WorldwidePatrick Möller
A short overview of good examples in the sense of Transmedia Storytelling. Projects included are:
* The Alternate Reality Game for Funcom's "The Secret World"
* Six to starts mobile storytelling app "Zombies, Run!"
* ARTE's Transmedia Experience "The Spiral"
* ZDF's, Teamworx and UFA's "Dina Foxx"
* BBC One's "Sherlock
It also includes a short preview of the Motion Comic "Ewig mein" (http://www.ewig-mein.de/) for the book "Abgeschnitten" (written by Sebastian Fitzek and Michael Tsokos)
Presentation doc for CSS Nite in Ginza, Vil.36 on June 18th., 2009.
"The Past, Present and the Future of Information Architect"
Theme: Explain the history and the evolution of Information Architect as a role and as a profession.
Archives: http://cssnite.jp/ginza/vol36/
Follow up: http://cssnite.jp/archives/post_1558.html
# both in Japanese
Second Life --- the entrants of Japanese Manpower Industry
Too Busy To Play SL
1. Second Lifeにたどり着けないサラリーマン
We can't afford to play “Second Life” as you.
Sleepy or sleeping people including me:Urbanity 8 on Flickr - Photo Sharing!
http://flickr.com/photos/8_8/52614777/
2. IT関係者の多いこの世界。しかし、
New World Notes: SURVEYING SECOND LIFE
http://nwn.blogs.com/nwn/2007/04/second_life_dem.html