Presentation Building Learning Communities Conference. Boston, MA. 19 July 2012.
In a word or two you remember the whole story: glass slipper, sour grapes, cold porridge. You remember more than the facts (a step mother & two step sisters, an absent father, a godmother) you remember the relationships and deeper connections between the characters (nasty step mom & sisters, warm but lonely friendships with the animals in the house, a dream of a better life).
The challenge for teachers and students is not to find problems but to find stories. Powerful narratives, in a word or two, bring to mind a wealth of ideas and relationships; more than just facts. How can we find the stories that make our teaching sticky? How do we help kids find, and more importantly tell, the stories that make their learning sticky?
We’ll look at some strong examples and send you on your way with a toolkit of ideas and practices to make teaching & learning sticky in your class.
In a world where knowledge is more a verb than a noun how do we foster deep learning in our students? Good questions cause thinking. Unfortunately, many of the questions regularly asked in classrooms focus on knowledge as a noun. This presentation will explore the effective use of thinking and learning tools in the classroom. We will work together to model teaching practices that lead to students co-constructing a networked (real world) rather than hierarchical (artificial) understanding of their world regardless of grade level or discipline.
Participants leave this workshop with a toolkit of research based questioning and thinking strategies they can begin using with their students tomorrow.
Presentation Building Learning Communities Conference. Boston, MA. 19 July 2012.
In a word or two you remember the whole story: glass slipper, sour grapes, cold porridge. You remember more than the facts (a step mother & two step sisters, an absent father, a godmother) you remember the relationships and deeper connections between the characters (nasty step mom & sisters, warm but lonely friendships with the animals in the house, a dream of a better life).
The challenge for teachers and students is not to find problems but to find stories. Powerful narratives, in a word or two, bring to mind a wealth of ideas and relationships; more than just facts. How can we find the stories that make our teaching sticky? How do we help kids find, and more importantly tell, the stories that make their learning sticky?
We’ll look at some strong examples and send you on your way with a toolkit of ideas and practices to make teaching & learning sticky in your class.
In a world where knowledge is more a verb than a noun how do we foster deep learning in our students? Good questions cause thinking. Unfortunately, many of the questions regularly asked in classrooms focus on knowledge as a noun. This presentation will explore the effective use of thinking and learning tools in the classroom. We will work together to model teaching practices that lead to students co-constructing a networked (real world) rather than hierarchical (artificial) understanding of their world regardless of grade level or discipline.
Participants leave this workshop with a toolkit of research based questioning and thinking strategies they can begin using with their students tomorrow.
El proyecto del Hotel Gardenia, situado en la ciudad de Yvarc (Francia), representó para nosotros uno de los más interesantes. Teníamos para nosotros un Hotel entero al que vestir y una vez terminado el proyecto nos sentimos especialmente satisfechos con el resultado final. Nuestra participación se dividió en cinco grandes apartados: habitaciones, baños, pasillos, cafetería/restaurante y zonas comunes. En esta presentación podéis ver las fotografías de la zona del restaurante/cafetería que hemos desarrollado para el hotel.
El proyecto del Hotel Gardenia, situado en la ciudad de Yvarc (Francia), representó para nosotros uno de los más interesantes. Teníamos para nosotros un Hotel entero al que vestir y una vez terminado el proyecto nos sentimos especialmente satisfechos con el resultado final. Nuestra participación se dividió en cinco grandes apartados: habitaciones, baños, pasillos, cafetería/restaurante y zonas comunes. En esta presentación podéis ver las fotografías de la zona del restaurante/cafetería que hemos desarrollado para el hotel.
thGAP - BAbyss in Moderno!! Transgenic Human Germline Alternatives ProjectMarc Dusseiller Dusjagr
thGAP - Transgenic Human Germline Alternatives Project, presents an evening of input lectures, discussions and a performative workshop on artistic interventions for future scenarios of human genetic and inheritable modifications.
To begin our lecturers, Marc Dusseiller aka "dusjagr" and Rodrigo Martin Iglesias, will give an overview of their transdisciplinary practices, including the history of hackteria, a global network for sharing knowledge to involve artists in hands-on and Do-It-With-Others (DIWO) working with the lifesciences, and reflections on future scenarios from the 8-bit computer games of the 80ies to current real-world endeavous of genetically modifiying the human species.
We will then follow up with discussions and hands-on experiments on working with embryos, ovums, gametes, genetic materials from code to slime, in a creative and playful workshop setup, where all paticipant can collaborate on artistic interventions into the germline of a post-human future.
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2137ad - Characters that live in Merindol and are at the center of main storiesluforfor
Kurgan is a russian expatriate that is secretly in love with Sonia Contado. Henry is a british soldier that took refuge in Merindol Colony in 2137ad. He is the lover of Sonia Contado.
2137ad Merindol Colony Interiors where refugee try to build a seemengly norm...luforfor
This are the interiors of the Merindol Colony in 2137ad after the Climate Change Collapse and the Apocalipse Wars. Merindol is a small Colony in the Italian Alps where there are around 4000 humans. The Colony values mainly around meritocracy and selection by effort.
The Legacy of Breton In A New Age by Master Terrance LindallBBaez1
Brave Destiny 2003 for the Future for Technocratic Surrealmageddon Destiny for Andre Breton Legacy in Agenda 21 Technocratic Great Reset for Prison Planet Earth Galactica! The Prophecy of the Surreal Blasphemous Desires from the Paradise Lost Governments!
Explore the multifaceted world of Muntadher Saleh, an Iraqi polymath renowned for his expertise in visual art, writing, design, and pharmacy. This SlideShare delves into his innovative contributions across various disciplines, showcasing his unique ability to blend traditional themes with modern aesthetics. Learn about his impactful artworks, thought-provoking literary pieces, and his vision as a Neo-Pop artist dedicated to raising awareness about Iraq's cultural heritage. Discover why Muntadher Saleh is celebrated as "The Last Polymath" and how his multidisciplinary talents continue to inspire and influence.
2. INTRODUCTION
At home there is a mouse and it likes cheese, it
is hungry. At home there is a mouse and it likes
cheese, it is hungry.
3. PLOT
One cat sees a mouse and the cat is hungry
too.
The cat likes mice and it approaches him, but
the mouse is clever and runs to the table.The
mouse takes the cheese and the cat doesn’t
see the mouse. The cat goes to sleep.