This presentation is part of a talk I gave regarding how we designed our workflow, products and platform at Sunrise.
http://designdrivennyc.com/videos/
Team Wins Championships (Product Design Meetup #Antwerp)Little Miss Robot
We believe the world needs better designed products and services. Too often, design is just an afterthought, a visual layer added in the end. We founded the Product Design Meetup to bring together digital product people who deeply care about including design throughout the entire development cycle. Join our meetups to learn, share and discuss how designers shape meaningful products that people actually want to use.
Presentation at the Belgian GrowthHacking Meetup in Antwerp. In the slides we focus on the importance of design for product fit and scalability. Check out how you can start designing better products!
This document summarizes the findings from 6 months of prototyping smart TV applications. It discusses how television has evolved from a push medium to one that allows for more interactivity. Three smart TV prototypes are described: Radioplus, an online radio experience enriched with visual content; Nestor, a connected care center application; and Edutube, a digital learning solution. For each, the goal, interface concepts, and lessons learned are summarized. The overall conclusions are that smart TV usage is increasing, remote control is preferred over other inputs, and keeping applications simple works best.
Finding the right product is what the tech startup scene is all about. This presentation goes behind the scenes of our Product Innovation Sprint, a new kind of workshop for innovative brands and organisations that want to push their product forward!
At Techstartupday 2013 we gave a workshop on the importance of digital product design for startups and digital product managers. Together with Ontoforce we presented a behind the scene case study about the process of designing and building the Disqover platform.
This document summarizes talks from the 99 Conference on Friday May 10, 2013. It includes short quotes and summaries from several speakers such as Anton Repponen & Irene Pereyra on Belgian beer, Ricardo Giraldi on portfolio work versus work that pays bills, and Jaclyn Ciamillo on feedback usually coming at the end of projects. Other speakers mentioned include Elad Elrom on the future importance of tech startups in New York, Brené Brown on feedback, and Tony Schwartz on empathy.
This document outlines the design process and philosophy of Little Miss Robot, a digital product design company. They believe design should not be an afterthought and should consider both aesthetics and how the product works. Their process involves workshops with visual, technical, and business experts to translate a company's vision into a tangible user experience. They focus on real content from the start and use an agile process with sprints and milestones rather than a waterfall approach.
This presentation is part of a talk I gave regarding how we designed our workflow, products and platform at Sunrise.
http://designdrivennyc.com/videos/
Team Wins Championships (Product Design Meetup #Antwerp)Little Miss Robot
We believe the world needs better designed products and services. Too often, design is just an afterthought, a visual layer added in the end. We founded the Product Design Meetup to bring together digital product people who deeply care about including design throughout the entire development cycle. Join our meetups to learn, share and discuss how designers shape meaningful products that people actually want to use.
Presentation at the Belgian GrowthHacking Meetup in Antwerp. In the slides we focus on the importance of design for product fit and scalability. Check out how you can start designing better products!
This document summarizes the findings from 6 months of prototyping smart TV applications. It discusses how television has evolved from a push medium to one that allows for more interactivity. Three smart TV prototypes are described: Radioplus, an online radio experience enriched with visual content; Nestor, a connected care center application; and Edutube, a digital learning solution. For each, the goal, interface concepts, and lessons learned are summarized. The overall conclusions are that smart TV usage is increasing, remote control is preferred over other inputs, and keeping applications simple works best.
Finding the right product is what the tech startup scene is all about. This presentation goes behind the scenes of our Product Innovation Sprint, a new kind of workshop for innovative brands and organisations that want to push their product forward!
At Techstartupday 2013 we gave a workshop on the importance of digital product design for startups and digital product managers. Together with Ontoforce we presented a behind the scene case study about the process of designing and building the Disqover platform.
This document summarizes talks from the 99 Conference on Friday May 10, 2013. It includes short quotes and summaries from several speakers such as Anton Repponen & Irene Pereyra on Belgian beer, Ricardo Giraldi on portfolio work versus work that pays bills, and Jaclyn Ciamillo on feedback usually coming at the end of projects. Other speakers mentioned include Elad Elrom on the future importance of tech startups in New York, Brené Brown on feedback, and Tony Schwartz on empathy.
This document outlines the design process and philosophy of Little Miss Robot, a digital product design company. They believe design should not be an afterthought and should consider both aesthetics and how the product works. Their process involves workshops with visual, technical, and business experts to translate a company's vision into a tangible user experience. They focus on real content from the start and use an agile process with sprints and milestones rather than a waterfall approach.
This document outlines the digital product design services of a company that designs innovative digital products to positively impact people's lives. It details the company's product design process which includes concept design, storyboarding, interviews, inspiration, competitive analysis, product roadmapping, branding, wireframing, user experience design, interface design, interaction design, content design, prototyping, user testing, frontend and backend development scopes, beta development, and testing and deployment.
At Reasons To Be Creative 2013, Thomas Joos gave an inspiring Elevator Pitch about designing digital product behavior.
"If your product behaves like an asshole, people will see it like an asshole."
This document summarizes talks from the 99 Conference on Friday May 10, 2013. It includes brief quotes and summaries from several speakers such as Anton Repponen & Irene Pereyra on Belgian beer, Ricardo Giraldi on portfolio work versus work that pays bills, and Jaclyn Ciamillo on feedback usually coming at the end of projects. Other speakers mentioned include Elad Elrom on the future importance of tech startups in New York, Brené Brown on feedback, and Tony Schwartz on empathy.
Inspiring presentation by our managing partner Thomas Joos. Comparing physical and virtual experiences, Thomas explains digital behavior from a design point of view.
This document outlines the digital product design services of a company that designs innovative digital products to positively impact people's lives. It details the company's product design process which includes concept design, storyboarding, interviews, inspiration, competitive analysis, product roadmapping, branding, wireframing, user experience design, interface design, interaction design, content design, prototyping, user testing, frontend and backend development scopes, beta development, and testing and deployment.
At Reasons To Be Creative 2013, Thomas Joos gave an inspiring Elevator Pitch about designing digital product behavior.
"If your product behaves like an asshole, people will see it like an asshole."
This document summarizes talks from the 99 Conference on Friday May 10, 2013. It includes brief quotes and summaries from several speakers such as Anton Repponen & Irene Pereyra on Belgian beer, Ricardo Giraldi on portfolio work versus work that pays bills, and Jaclyn Ciamillo on feedback usually coming at the end of projects. Other speakers mentioned include Elad Elrom on the future importance of tech startups in New York, Brené Brown on feedback, and Tony Schwartz on empathy.
Inspiring presentation by our managing partner Thomas Joos. Comparing physical and virtual experiences, Thomas explains digital behavior from a design point of view.