This document lists and describes various web 2.0 tools and how they can be used for school projects. It includes tools for creating bios (Bio Cube), organization charts (Gliffy), speaking avatars (Voki), brainstorming charts (Bubbl.us), getting homework help (Wolfram Alpha), publishing books (Student Publishing), creating word clouds (Wordle), making videos (YouTube), editing photos (Photo Bucket), sharing music (Sound Cloud), and creating presentations (SlideBomb, PhotoPeach, Webs, Spruz, Quik Maps).
This document outlines a group project assignment for a course on the construction industry. The project involves interviewing a professional from the building team of a construction project and creating a magazine summarizing the interview. Students will be randomly assigned a professional role to interview such as architect, engineer, or quantity surveyor. They must conduct the interview, record it, and use the information to create an 8-12 page magazine in PDF and print formats. The magazine must include the interviewed professional's company profile, personal profile, and description of their roles and responsibilities on one or two projects. A peer assessment form is also included to evaluate each group member's contributions.
Marketing is defined as creating value for customers and managing relationships to benefit an organization. It involves understanding customer needs and delivering superior value through products and services. Marketing management aims to attract and retain customers through strategic decision making. The scope of marketing has expanded over time as organizations now market a variety of offerings beyond tangible goods, and technology has increased opportunities to connect with customers globally.
Este documento analiza el ensayo "Placer Visual y cine narrativo" de Laura Mulvey desde una perspectiva psicoanalítica. Mulvey argumenta que el cine dominante ha codificado lo erótico de acuerdo al orden patriarcal, representando a la mujer como objeto que satisface el deseo masculino. El cine crea una ilusión voyeurista que satisface la escoptofilia o placer de mirar, al tiempo que refuerza el ego a través de la identificación con imágenes en la pantalla. Sin embargo, existe una tensión entre el pl
This document lists and describes various web 2.0 tools and how they can be used for school projects. It includes tools for creating bios (Bio Cube), organization charts (Gliffy), speaking avatars (Voki), brainstorming charts (Bubbl.us), getting homework help (Wolfram Alpha), publishing books (Student Publishing), creating word clouds (Wordle), making videos (YouTube), editing photos (Photo Bucket), sharing music (Sound Cloud), and creating presentations (SlideBomb, PhotoPeach, Webs, Spruz, Quik Maps).
This document outlines a group project assignment for a course on the construction industry. The project involves interviewing a professional from the building team of a construction project and creating a magazine summarizing the interview. Students will be randomly assigned a professional role to interview such as architect, engineer, or quantity surveyor. They must conduct the interview, record it, and use the information to create an 8-12 page magazine in PDF and print formats. The magazine must include the interviewed professional's company profile, personal profile, and description of their roles and responsibilities on one or two projects. A peer assessment form is also included to evaluate each group member's contributions.
Marketing is defined as creating value for customers and managing relationships to benefit an organization. It involves understanding customer needs and delivering superior value through products and services. Marketing management aims to attract and retain customers through strategic decision making. The scope of marketing has expanded over time as organizations now market a variety of offerings beyond tangible goods, and technology has increased opportunities to connect with customers globally.
Este documento analiza el ensayo "Placer Visual y cine narrativo" de Laura Mulvey desde una perspectiva psicoanalítica. Mulvey argumenta que el cine dominante ha codificado lo erótico de acuerdo al orden patriarcal, representando a la mujer como objeto que satisface el deseo masculino. El cine crea una ilusión voyeurista que satisface la escoptofilia o placer de mirar, al tiempo que refuerza el ego a través de la identificación con imágenes en la pantalla. Sin embargo, existe una tensión entre el pl
“Партнерські відносини з підприємствами, органами державного самоврядування, громадськими організаціями та іншими установами задля вирішення питань покращення матеріально-технічного стану та навчально-виховного процесу дошкільного закладу”
“Партнерські відносини з підприємствами, органами державного самоврядування, громадськими організаціями та іншими установами задля вирішення питань покращення матеріально-технічного стану та навчально-виховного процесу дошкільного закладу”