Negative things avoid to do with artificial grassGarden-Mark
Within the old time, if you're searching for a alternative to natural grass, you simply have restricted choices. You can think about putting in huge rock garden in your own home or use artificial grass to your area.
Negative things avoid to do with artificial grassGarden-Mark
Within the old time, if you're searching for a alternative to natural grass, you simply have restricted choices. You can think about putting in huge rock garden in your own home or use artificial grass to your area.
Understanding organizational innovation from its practiceMLarraza
This slideshow was used at "Organizational Innovation" workshop held in Valencia (February 2013) to present an academic article about my research work in progress on organizational innovation.
Abstract:
Organizational innovation is currently studied an important source of competitive advantage both for firms and for territories. This relevance is related to the widening of the innovation concept, which is no longer limited to technology. However, organizational innovation concept is still considered ambiguous and even Oslo Manual recognizes that its referential definition is still exploratory. Besides, innovation processes are no longer understood as lineal and predictive but complex and variable, so the analysis of organizational innovation becomes methodologically challenging. Consequently, new studies and adapted methods are required to acquire deeper knowledge about organizational innovation practice and its consequences for competitiveness.
This research is precisely intended to reach thorough understanding about how an organizational innovation process is developed and interpreted in practice; and to generate new theoretical insights about it for further future research.
Grounded theory is proposed as a suitable methodology for this inductive, longitudinal, field-based case study research. Preliminary results have helped reaching new theoretical insights about the suitability of Oslo Manual’s definition with practice and about the application of innovation generation and adoption process perspective to the study of organizational innovation. Work is still in-progress to consolidate first results, to guarantee their confirmability and to facilitate their transfer.
Soutenance de thèse professionnelle : les théâtres et internet Valérie Benmeziane
Voici la présentation de soutenance de thèse professionnelle (2014/2015) dans le cadre du MBA Marketing et Commerce sur Internet.
Le sujet porte sur le virage digital des spectacles vivants et en particulier des théâtres.
Valeria Vitale (King's College London)
'An Ontology for 3D Visualization in Cultural Heritage'.
Digital Classicist London & Institute of Classical Studies seminar 2013, Friday June 14th.
To date, 3D computer graphics and modelling techniques have been used in the study of the ancient world mainly as a means to display traditional research. The value of these digital techniques has been often assessed merely on the degree of graphic aesthetic quality.
The pursuit of "photorealism" has proven ineffective in engaging the audience but also scientifically misleading, as it suggests that is possible to reproduce an artefact or scene "exactly as it was" in the past.
Behind every scholarly 3D visualisation is a thorough study of excavation records, iconographic documentation, ancient literary sources, artistic canons and precedents. However, this valuable research (that may lead to new discoveries in the field) is not always detectable in the final visual outcome.
The London Charter for the Computer-based Visualisation of Cultural Heritage made a huge step forward in the regulation of scholarly 3D visualisation—prescribing that researchers' choices and motivation must all be documented. No 3D model could be considered a scholarly resource if its research method was not "transparent".
The London Charter presents methodological guidelines for recording this data, but does not go as far as to offer a formal framework in which to place this information; each modeller is left to simply follow their own style. Moreover, the clients who commissioned the 3D model (such as museums or other cultural institutions) are frequently more interested in the final product than in the rationale which is often completely overlooked and not circulated (or, in the worst case, dropped from the budget line altogether).
Since there are programming languages that enable 3D environments to successfully interact with html, I propose that it would be useful to create one or more ontologies to standardise the verbal component of the documentation, embedding it in the 3D model itself.
Understanding organizational innovation from its practiceMLarraza
This slideshow was used at "Organizational Innovation" workshop held in Valencia (February 2013) to present an academic article about my research work in progress on organizational innovation.
Abstract:
Organizational innovation is currently studied an important source of competitive advantage both for firms and for territories. This relevance is related to the widening of the innovation concept, which is no longer limited to technology. However, organizational innovation concept is still considered ambiguous and even Oslo Manual recognizes that its referential definition is still exploratory. Besides, innovation processes are no longer understood as lineal and predictive but complex and variable, so the analysis of organizational innovation becomes methodologically challenging. Consequently, new studies and adapted methods are required to acquire deeper knowledge about organizational innovation practice and its consequences for competitiveness.
This research is precisely intended to reach thorough understanding about how an organizational innovation process is developed and interpreted in practice; and to generate new theoretical insights about it for further future research.
Grounded theory is proposed as a suitable methodology for this inductive, longitudinal, field-based case study research. Preliminary results have helped reaching new theoretical insights about the suitability of Oslo Manual’s definition with practice and about the application of innovation generation and adoption process perspective to the study of organizational innovation. Work is still in-progress to consolidate first results, to guarantee their confirmability and to facilitate their transfer.
Soutenance de thèse professionnelle : les théâtres et internet Valérie Benmeziane
Voici la présentation de soutenance de thèse professionnelle (2014/2015) dans le cadre du MBA Marketing et Commerce sur Internet.
Le sujet porte sur le virage digital des spectacles vivants et en particulier des théâtres.
Valeria Vitale (King's College London)
'An Ontology for 3D Visualization in Cultural Heritage'.
Digital Classicist London & Institute of Classical Studies seminar 2013, Friday June 14th.
To date, 3D computer graphics and modelling techniques have been used in the study of the ancient world mainly as a means to display traditional research. The value of these digital techniques has been often assessed merely on the degree of graphic aesthetic quality.
The pursuit of "photorealism" has proven ineffective in engaging the audience but also scientifically misleading, as it suggests that is possible to reproduce an artefact or scene "exactly as it was" in the past.
Behind every scholarly 3D visualisation is a thorough study of excavation records, iconographic documentation, ancient literary sources, artistic canons and precedents. However, this valuable research (that may lead to new discoveries in the field) is not always detectable in the final visual outcome.
The London Charter for the Computer-based Visualisation of Cultural Heritage made a huge step forward in the regulation of scholarly 3D visualisation—prescribing that researchers' choices and motivation must all be documented. No 3D model could be considered a scholarly resource if its research method was not "transparent".
The London Charter presents methodological guidelines for recording this data, but does not go as far as to offer a formal framework in which to place this information; each modeller is left to simply follow their own style. Moreover, the clients who commissioned the 3D model (such as museums or other cultural institutions) are frequently more interested in the final product than in the rationale which is often completely overlooked and not circulated (or, in the worst case, dropped from the budget line altogether).
Since there are programming languages that enable 3D environments to successfully interact with html, I propose that it would be useful to create one or more ontologies to standardise the verbal component of the documentation, embedding it in the 3D model itself.