Establish The Core of Cloud Computing Application by Using Hazelcast (Chinese)Joseph Kuo
The concept of cloud computing has been introduced for several years. Many of us may be able to roughly imagine what it is, some of us may know how to describe it, but only a few do know how to implement it. Does NoSQL, MapReduce or Big Data equal to cloud computing? Can a service be said that it is cloud-based if it is using any of those tools? Many companies and groups have declared that their online services are cloud-based or they are using cloud computing, but are those all true? Except for the questions above, where should we start if we would like to establish a cloud-based service which is distributed, flexible, reliable, available, scalable and stable? This session intends to lead you through the gate of mysteries and head to the beautiful realm of cloud computing by using powerful tools, like Hazelcast. Welcome to journey with us to the core of cloud computing application!
https://cyberjos.blog/java/seminar/jcconf-2014-establish-the-core-of-cloud-computing-application-by-using-hazelcast/
Maximize Your Production Effort (Chinese)slantsixgames
Efficient Content Authoring Tools and Pipeline for Inter-Studio Asset Development
With the complexity of today's video games and their associated tight timelines, it is paramount for video game studios to have a highly efficient content authoring process and production workflow. With a trend towards outsourced development of game assets, there are additional considerations that are important for achieving optimal workflow between studios that are co-developing or sharing assets. This lecture gives valuable insight into how to create new content authoring tools and data transformation pipelines that promote efficient work flow for both internal and remote production teams. Specific considerations for outsourcing and worldwide development are made along the way.
Establish The Core of Cloud Computing Application by Using Hazelcast (Chinese)Joseph Kuo
The concept of cloud computing has been introduced for several years. Many of us may be able to roughly imagine what it is, some of us may know how to describe it, but only a few do know how to implement it. Does NoSQL, MapReduce or Big Data equal to cloud computing? Can a service be said that it is cloud-based if it is using any of those tools? Many companies and groups have declared that their online services are cloud-based or they are using cloud computing, but are those all true? Except for the questions above, where should we start if we would like to establish a cloud-based service which is distributed, flexible, reliable, available, scalable and stable? This session intends to lead you through the gate of mysteries and head to the beautiful realm of cloud computing by using powerful tools, like Hazelcast. Welcome to journey with us to the core of cloud computing application!
https://cyberjos.blog/java/seminar/jcconf-2014-establish-the-core-of-cloud-computing-application-by-using-hazelcast/
Maximize Your Production Effort (Chinese)slantsixgames
Efficient Content Authoring Tools and Pipeline for Inter-Studio Asset Development
With the complexity of today's video games and their associated tight timelines, it is paramount for video game studios to have a highly efficient content authoring process and production workflow. With a trend towards outsourced development of game assets, there are additional considerations that are important for achieving optimal workflow between studios that are co-developing or sharing assets. This lecture gives valuable insight into how to create new content authoring tools and data transformation pipelines that promote efficient work flow for both internal and remote production teams. Specific considerations for outsourcing and worldwide development are made along the way.
3. About me
• Lead iOS/Mac
Developer at KKBOX
• Mac developer
since2005, iOS
developer since2008
• Other projects:Yahoo
KeyKey! Boshiamy X1,
Hami Music for iOS, and
so on.
• I do C, Objective-C, and
Python