The document discusses the importance of pre-production planning for a factual TV program, including creating storyboards, contact lists, and materials lists. It describes how the production team for a documentary about Henley College created and updated these documents throughout filming and editing. Storyboards helped structure the documentary and sped up editing. Contact lists ensured the team could reach interview subjects. The materials list was updated as archive footage was changed. Research into the college's history provided context and ideas for interviews. The production schedule and scripts helped structure filming and narration.
XO Connect is a mass notification service that allows organizations to send urgent messages via voice, text, and email to employees and other groups. Users can record, schedule, and track messages from a secure website or telephone. Messages are delivered within minutes to thousands of individuals or groups. The multi-modal service provides a cost-effective communication tool for situations like weather closings, customer issues, and employee announcements through XO's call routing capabilities.
The document discusses the importance of pre-production planning for a factual TV program, including creating storyboards, contact lists, and materials lists. It describes how the production team for a documentary about Henley College created and updated these documents throughout filming and editing. Storyboards helped structure the documentary and sped up editing. Contact lists ensured the team could reach interview subjects. The materials list was updated as archive footage was changed. Research into the college's history provided context and ideas for interviews. The production schedule and scripts helped structure filming and narration.
XO Connect is a mass notification service that allows organizations to send urgent messages via voice, text, and email to employees and other groups. Users can record, schedule, and track messages from a secure website or telephone. Messages are delivered within minutes to thousands of individuals or groups. The multi-modal service provides a cost-effective communication tool for situations like weather closings, customer issues, and employee announcements through XO's call routing capabilities.
Rohit Vijay Bapat's resume summarizes his education and professional experience in software development. He has a MS in Mechanical Engineering from Missouri University of Science and Technology and a BE in Mechanical Engineering from University of Pune. His experience includes roles at Tata Consultancy Services, Mindware Engineering, SigmaTEK Systems, and Vaal Triangle developing CAD/CAM and shopfloor software. He has strong skills in C++, C#, Delphi, and CAD tools like AutoCAD, ProE, and NX.
This document discusses coordinate system transformations. It introduces three approaches for finding the needed transformations between coordinate systems: direction cosines, Euler angles, and Euler parameters. Direction cosines use the angles between coordinate system axes and the cosine of those angles to derive transformation matrices. Euler angles express the transformation matrix in terms of three successive rotations about coordinate system axes. Euler parameters provide an elegant alternative to Euler angles by avoiding potential problems with Euler angles.
This document is a book titled "Programmer's Heaven: C# School" that provides 14 lessons to learn the C# programming language. It was written by Faraz Rasheed and edited by Tore Nestenius, Jonathan Worthington, and Lee Addy. The book is published by Programmer's Heaven and copyrighted in 2005-2006. It includes chapters that cover C# fundamentals, classes, inheritance, structures, exceptions, delegates, windows forms, data access, multithreading, file systems, new C# 2.0 features, and the future of C#. The book is intended to teach C# to programmers starting with the language.
This chapter introduces OpenGL and provides an overview of its capabilities. It presents a simple OpenGL program to draw a pyramid and explains the basic program structure. The chapter describes how to build up geometric models from primitives like points, lines and polygons. It notes that OpenGL rendering becomes more realistic as objects are lit and textures are added. The color plates provide examples of increasing complexity from wireframe to lit objects with textures.
This document provides an overview of C++ Essentials, a book that introduces the C++ programming language. The book is divided into 12 chapters that cover topics such as variables, expressions, statements, functions, arrays, pointers, classes, inheritance, templates, exceptions, input/output streams, and the preprocessor. Each chapter consists of short sections to simplify learning the material. The book is designed as a concise introductory text to teach C++ programming to beginners.
This document provides notes from a 1996 short course on modern grid generation techniques. It discusses the history and current state of grid generation, as well as mathematical foundations and numerical techniques for generating 2D and 3D grids. Specific techniques covered include generating grids for complex geometries using a multiblock approach, local grid clustering using "clamp" mappings, and grid adaptation. The document also proposes a grid generation meta-language and examines tools for automatic topology definition and parallelization strategies.
Fundamentals of computational_fluid_dynamics_-_h._lomax__t._pulliam__d._zinggRohit Bapat
This document provides an overview of computational fluid dynamics (CFD) and summarizes its key steps and concepts. It discusses the fundamentals of CFD, including conservation laws, governing equations, finite difference approximations, semi-discrete and finite volume methods, and time-marching algorithms. The document is intended to introduce readers to the basic theory and methods in CFD for modeling fluid flow and transport phenomena.
This document provides an introduction to Fourier series. It emphasizes conceptual understanding over mathematical rigor. It recommends that readers work through examples and derivations in the paper to fully understand Fourier series. The paper introduces Fourier series as representing periodic waveforms as sums of harmonically related sinusoids. It discusses Fourier coefficients and their physical interpretation. It also covers properties of Fourier series such as linearity, symmetry, time shifting, differentiation, and integration.
This document provides an overview of Adobe Photoshop CS4 and introduces the basics of using the software. It covers starting Photoshop, setting up documents, opening images, and understanding the main interface components like menus, tools, palettes and panels. The document then explains how to perform basic image editing tasks such as cropping, resizing and correcting images. It also touches on sharpening and softening images as well as saving files. The tutorial is divided into sections that progress from getting started to more advanced functions.
This document provides instructions on how to display a 3D point cloud model imported from data files using VTK. It is a 5 step process: 1) Create a render window and interactor. 2) Import point cloud data from a text file. 3) Create a polydata object from the points. 4) Build a mesh using Delaunay triangulation. 5) Map the triangulated mesh to an actor and display it in the render window.
Rohit Vijay Bapat's resume summarizes his education and professional experience in software development. He has a MS in Mechanical Engineering from Missouri University of Science and Technology and a BE in Mechanical Engineering from University of Pune. His experience includes roles at Tata Consultancy Services, Mindware Engineering, SigmaTEK Systems, and Vaal Triangle developing CAD/CAM and shopfloor software. He has strong skills in C++, C#, Delphi, and CAD tools like AutoCAD, ProE, and NX.
This document discusses coordinate system transformations. It introduces three approaches for finding the needed transformations between coordinate systems: direction cosines, Euler angles, and Euler parameters. Direction cosines use the angles between coordinate system axes and the cosine of those angles to derive transformation matrices. Euler angles express the transformation matrix in terms of three successive rotations about coordinate system axes. Euler parameters provide an elegant alternative to Euler angles by avoiding potential problems with Euler angles.
This document is a book titled "Programmer's Heaven: C# School" that provides 14 lessons to learn the C# programming language. It was written by Faraz Rasheed and edited by Tore Nestenius, Jonathan Worthington, and Lee Addy. The book is published by Programmer's Heaven and copyrighted in 2005-2006. It includes chapters that cover C# fundamentals, classes, inheritance, structures, exceptions, delegates, windows forms, data access, multithreading, file systems, new C# 2.0 features, and the future of C#. The book is intended to teach C# to programmers starting with the language.
This chapter introduces OpenGL and provides an overview of its capabilities. It presents a simple OpenGL program to draw a pyramid and explains the basic program structure. The chapter describes how to build up geometric models from primitives like points, lines and polygons. It notes that OpenGL rendering becomes more realistic as objects are lit and textures are added. The color plates provide examples of increasing complexity from wireframe to lit objects with textures.
This document provides an overview of C++ Essentials, a book that introduces the C++ programming language. The book is divided into 12 chapters that cover topics such as variables, expressions, statements, functions, arrays, pointers, classes, inheritance, templates, exceptions, input/output streams, and the preprocessor. Each chapter consists of short sections to simplify learning the material. The book is designed as a concise introductory text to teach C++ programming to beginners.
This document provides notes from a 1996 short course on modern grid generation techniques. It discusses the history and current state of grid generation, as well as mathematical foundations and numerical techniques for generating 2D and 3D grids. Specific techniques covered include generating grids for complex geometries using a multiblock approach, local grid clustering using "clamp" mappings, and grid adaptation. The document also proposes a grid generation meta-language and examines tools for automatic topology definition and parallelization strategies.
Fundamentals of computational_fluid_dynamics_-_h._lomax__t._pulliam__d._zinggRohit Bapat
This document provides an overview of computational fluid dynamics (CFD) and summarizes its key steps and concepts. It discusses the fundamentals of CFD, including conservation laws, governing equations, finite difference approximations, semi-discrete and finite volume methods, and time-marching algorithms. The document is intended to introduce readers to the basic theory and methods in CFD for modeling fluid flow and transport phenomena.
This document provides an introduction to Fourier series. It emphasizes conceptual understanding over mathematical rigor. It recommends that readers work through examples and derivations in the paper to fully understand Fourier series. The paper introduces Fourier series as representing periodic waveforms as sums of harmonically related sinusoids. It discusses Fourier coefficients and their physical interpretation. It also covers properties of Fourier series such as linearity, symmetry, time shifting, differentiation, and integration.
This document provides an overview of Adobe Photoshop CS4 and introduces the basics of using the software. It covers starting Photoshop, setting up documents, opening images, and understanding the main interface components like menus, tools, palettes and panels. The document then explains how to perform basic image editing tasks such as cropping, resizing and correcting images. It also touches on sharpening and softening images as well as saving files. The tutorial is divided into sections that progress from getting started to more advanced functions.
This document provides instructions on how to display a 3D point cloud model imported from data files using VTK. It is a 5 step process: 1) Create a render window and interactor. 2) Import point cloud data from a text file. 3) Create a polydata object from the points. 4) Build a mesh using Delaunay triangulation. 5) Map the triangulated mesh to an actor and display it in the render window.