The document announces an upcoming conference called "Getting the Most Out of Digital" to be held on July 12-13, 2011 at the Sydney Cricket Ground in Sydney. The conference will feature case studies and panels on using digital platforms like social media, mobile apps, video, and analytics to engage fans and generate revenue for sports organizations. Attendees will hear from executives at teams like the Boston Celtics, Liverpool FC, New York Jets, and leagues like the MLB about their digital strategies. Topics will include social media, mobile and digital initiatives, and challenges for traditional media adapting to the digital world. Pre-registration is required online by April 12 for early pricing.
2011 Getting The Most Out Of Digital Conference April 8 2011Awakino
The document summarizes an upcoming conference on digital sport marketing to be held on July 12-13, 2011 in Sydney, Australia. The conference will feature case studies and panels from senior executives of top sports organizations like the Boston Celtics, Liverpool FC, and the San Francisco Giants on their use of digital platforms like Facebook, Twitter, video and mobile apps. Attendees will learn about generating fan engagement, collecting data, online advertising and creating digital assets. Speakers will discuss topics like social media strategy, fan experiences, digital publishing and monetizing a team's online presence. The conference aims to showcase best practices in using digital tools to take sport marketing to the next level.
The document discusses how digital and social media are changing how people watch sports. It notes that while in-home viewing is still prime, platforms allow fans to interact with thousands online simultaneously. Examples show how leagues like the NBA and teams like Barcelona are partnering with companies to enhance the digital experience. Trends include replacing stadium experiences with interactive online/mobile options, focusing on individual athletes over teams, and using apps to access content on any device.
This document discusses trends in consumer behavior and technology usage across different generations. It notes that time spent with TV and internet is now equal, with growth in use of mobile/social/local applications. Various generations, from Traditionalists to Gen-Y, are engaging with digital technology in different ways based on their life stages. Moms in particular are leveraging different apps and online resources depending on whether they are expecting, new moms, or have older children.
The document summarizes the key points of the book "Multitude: War and Democracy in the Age of Empire" by Michael Hardt and Antonio Negri. It outlines that the book argues war is used as an instrument of control by powers like states and corporations to maintain the current global order and prevent the rise of true global democracy. However, the "multitude," an alternative to the people/masses, has the potential to achieve global democracy if its power is recognized. The book aims to educate readers and spur social revolution, examining terms like Empire, multitude, biopower, immaterial labor and providing a history of resistance movements. It is divided into sections on war, multitude and democracy.
The document provides information about upcoming community events, such as helping with leaf raking for elders and an autumn trail event, and tips for supporting children's learning at home including designating reading time and making it enjoyable. It also shares details about a second grade classroom newsletter, including what topics they are learning about in math, reading, and writing.
The document emphasizes the importance of taking all medications as prescribed to fully eliminate cancer cells. It notes that while chemotherapy kills 99% of cancer cells, 1% can still amount to 10 million surviving cells. Taking the full treatment regimen over multiple years is necessary to kill all remaining cancer cells through repeated rounds of 99% reduction, as missing even one dose risks the return of full-blown cancer.
Cyber-bullying involves tormenting, threatening, harassing, humiliating or embarrassing someone online or through technologies. It most commonly occurs between minors and can take various forms such as threatening texts, emails, photos on social media, or fake online profiles. Cyber-bullying affects students by causing fear, low self-esteem, and an inability to focus in the classroom. While some laws address online threats or harassment, Michigan currently has no specific law against cyber-bullying. Efforts are ongoing to introduce legislation and increase awareness of the issue.
The document discusses the benefits of meditation for reducing stress and anxiety. Regular meditation practice can help calm the mind and body by lowering heart rate and blood pressure. Studies have shown that meditating for just 10-20 minutes per day can have significant positive impacts on both mental and physical health over time.
2011 Getting The Most Out Of Digital Conference April 8 2011Awakino
The document summarizes an upcoming conference on digital sport marketing to be held on July 12-13, 2011 in Sydney, Australia. The conference will feature case studies and panels from senior executives of top sports organizations like the Boston Celtics, Liverpool FC, and the San Francisco Giants on their use of digital platforms like Facebook, Twitter, video and mobile apps. Attendees will learn about generating fan engagement, collecting data, online advertising and creating digital assets. Speakers will discuss topics like social media strategy, fan experiences, digital publishing and monetizing a team's online presence. The conference aims to showcase best practices in using digital tools to take sport marketing to the next level.
The document discusses how digital and social media are changing how people watch sports. It notes that while in-home viewing is still prime, platforms allow fans to interact with thousands online simultaneously. Examples show how leagues like the NBA and teams like Barcelona are partnering with companies to enhance the digital experience. Trends include replacing stadium experiences with interactive online/mobile options, focusing on individual athletes over teams, and using apps to access content on any device.
This document discusses trends in consumer behavior and technology usage across different generations. It notes that time spent with TV and internet is now equal, with growth in use of mobile/social/local applications. Various generations, from Traditionalists to Gen-Y, are engaging with digital technology in different ways based on their life stages. Moms in particular are leveraging different apps and online resources depending on whether they are expecting, new moms, or have older children.
The document summarizes the key points of the book "Multitude: War and Democracy in the Age of Empire" by Michael Hardt and Antonio Negri. It outlines that the book argues war is used as an instrument of control by powers like states and corporations to maintain the current global order and prevent the rise of true global democracy. However, the "multitude," an alternative to the people/masses, has the potential to achieve global democracy if its power is recognized. The book aims to educate readers and spur social revolution, examining terms like Empire, multitude, biopower, immaterial labor and providing a history of resistance movements. It is divided into sections on war, multitude and democracy.
The document provides information about upcoming community events, such as helping with leaf raking for elders and an autumn trail event, and tips for supporting children's learning at home including designating reading time and making it enjoyable. It also shares details about a second grade classroom newsletter, including what topics they are learning about in math, reading, and writing.
The document emphasizes the importance of taking all medications as prescribed to fully eliminate cancer cells. It notes that while chemotherapy kills 99% of cancer cells, 1% can still amount to 10 million surviving cells. Taking the full treatment regimen over multiple years is necessary to kill all remaining cancer cells through repeated rounds of 99% reduction, as missing even one dose risks the return of full-blown cancer.
Cyber-bullying involves tormenting, threatening, harassing, humiliating or embarrassing someone online or through technologies. It most commonly occurs between minors and can take various forms such as threatening texts, emails, photos on social media, or fake online profiles. Cyber-bullying affects students by causing fear, low self-esteem, and an inability to focus in the classroom. While some laws address online threats or harassment, Michigan currently has no specific law against cyber-bullying. Efforts are ongoing to introduce legislation and increase awareness of the issue.
The document discusses the benefits of meditation for reducing stress and anxiety. Regular meditation practice can help calm the mind and body by lowering heart rate and blood pressure. Studies have shown that meditating for just 10-20 minutes per day can have significant positive impacts on both mental and physical health over time.
This document discusses cyberbullying, its effects, and laws regarding it. Cyberbullying involves tormenting, threatening, or harassing others using technology and occurs commonly among preteens and teens. It can take various forms like texting, emails, social media, and can happen for reasons like seeking attention or revenge. Cyberbullying affects the classroom by causing victims to feel unsafe and unable to focus. While some actions related to threats and harassment are illegal, Michigan currently has no specific law against cyberbullying.
Nhằm mang lại một nơi thư giản, giải trí và thoải mái nhất có thể cho khách hàng với không gian tuyệt đẹp, được các chuyên viên chăm sóc tận tình, chu đáo khiến bất cứ ai đến cũng luôn có cảm giác thích thú, mọi nỗi nhọc nhằn, lo lắng dường như tan biến.
Đây là khu phức hợp bao gồm nhiều dịch vụ gồm khu hồ bơi mái vòm kết hợp massage, spa, thể dục thể hình, aerobic, nhà hàng, bar và cà phê.
Đó chính là ý tưởng được đưa ra để thực hiện dự án R.E.C.
Dự án R.E.C là viết tắt của “ Relax – Entertainmemt – Comfortable” có thể mang lại tất cả những điều đó cho mọi khách hàng.
The document provides an overview of the Indus Valley civilization that flourished between 2500 BC to 1700 BC in the plains of the Indus River and its tributaries in modern day Pakistan. It discusses how the cities like Mohenjo-Daro were destroyed multiple times by floods but rebuilt. Around 1700 BC, the cities were attacked by unknown invaders. Scholars debate whether these invaders were the Aryans or if climate change or earthquakes caused the decline of this civilization. The people may have dispersed and their culture and innovations were largely lost over time.
Learning By Dr. Zafar Iqbal, Ph.D Education MEDIUFreelanced
This document discusses learning theories and how to increase learning. It defines learning and provides theories of learning like behaviorism, cognitivism, social learning theory, and multiple intelligences. It also outlines laws of learning including readiness, exercise, and effect. Finally, it suggests ways to incorporate learning theories into classroom practices and increase learning through activities that appeal to different learning styles and intelligences.
Application of Bloom Taxanomy in TeachingFreelanced
The document outlines a workshop on applying Bloom's taxonomy in teaching. It discusses the six levels of Bloom's taxonomy - knowledge, comprehension, application, analysis, synthesis, and evaluation. For each level, it provides examples of how to assess students' learning, typical tasks, and descriptive verbs to indicate skills expected at that level. It includes sample test questions targeting different levels to help teachers design assessments. The workshop aims to help educators understand and apply Bloom's taxonomy in their classrooms.
The document provides an analysis of a brand's strategy across multiple areas. It examines the category, competitors, customers, consumer trends and the brand's performance. It identifies objectives, as well as risks and opportunities. The analysis will inform the development of a strategic plan to improve the brand's positioning and drive its growth.
Cottage and small industries of pakistan by dr. zafar iqbalFreelanced
This presentation covers cottage and small industries in Pakistan. It discusses the types of cottage industries, which include carpets, textiles, embroidery, jewelry, ceramics, woodworks, and metalwork. The advantages are listed as using industrial waste, reducing regional disparity, providing gainful employment in rural areas, and meeting local market demands. Problems mentioned are limited profits, outdated production methods, and limited technical advice. The government has established various organizations to develop cottage industries like the Pakistan Small Scale Industries Corporation.
The document discusses fishing in Pakistan. It describes marine fishing which takes place in the sea and coastal areas, and inland fishing from rivers, lakes and dams. It provides details on fishing centers, types of fish caught, traditional and modern fishing methods used, and developments in the fishing industry and infrastructure in Pakistan. Key issues facing the fishing industry are also summarized such as water pollution, overfishing, threats to mangroves and weak infrastructure.
This document discusses objectives and activities around teamwork. It outlines goals for different teams to work on common goals and define the differences between a team and teamwork. The importance of teamwork is discussed and characteristics of effective team members are listed. Stages of team development, ways to build effective teams, and addressing problems and stressing advantages of teamwork are also covered. Activities are included for groups to discuss topics around team goals, differences between teams and teamwork, and characteristics of effective members.
This document provides information about the "Achieving Bigger Crowds - Everyone's Role" conference being held from June 25-27, 2012 in Sydney, Australia. The conference will feature case studies and presentations from sports marketers and organizations around increasing attendance at live sporting events. Over the three days, speakers will address topics such as engaging communities, the role of venues, fan experiences, digital initiatives, sponsorship, and ticket sales strategies. Attendees will include representatives from sports clubs, stadiums, governing bodies, and businesses that support the sports industry. Early bird registration rates are provided.
This document outlines the agenda for the Fourth Annual Sports Industry Conference at the University of Toronto. The all-day event will feature panels on topics such as why corporations invest in sports, changes in sports media and broadcasting, analytics in sports, and disruptive sports marketing. Keynote speakers will discuss life lessons from sports and closing remarks will be provided. The conference is organized by the University of Toronto Sports and Business Association.
The first session will discuss how corporations can tap into the crowd and sharing economy through enabling people to better utilize their own resources and create new business opportunities with reduced costs. The second session will examine what is involved in programmatic advertising, including a live demo, and how it allows more targeted individual buys compared to broad segment buys. A third session will feature the filmmaker behind the documentary "Boyhood" discussing his unique filming process over 12 years to capture the changes a person experiences from age 6 to 18.
The first session will discuss how corporations can tap into the crowd and sharing economy through enabling people to better utilize their own resources and create new business opportunities with reduced costs. The second session will examine what is involved in programmatic advertising, including a live demo, and how it allows more targeted individual buys compared to broad segment buys. A third keynote will spotlight creative thinkers who are changing industries through access to tools and data.
The document welcomes attendees to the Seattle Interactive Conference (SIC) 2014 and highlights that this year's focus will be on "Makers" - creative thinkers who are changing industries through easier access to tools and data. The agenda features inspiring speakers who are innovators willing to experiment boldly and reinvent techniques to shift how people work and play. The hope is that attendees will leave feeling ready to innovate and experiment, knowing that anyone can be a maker.
The first session will discuss how corporations can tap into the crowd and sharing economy through enabling people to better utilize their own resources and create new business opportunities with reduced costs. The second session will examine what is involved in programmatic advertising, including a live demo, and how it allows more targeted individual buys compared to broad segment buys. A third session will feature the filmmaker behind the documentary "Boyhood" discussing his unique filming process over 12 years to chronicle the growth of a child into adulthood.
The document welcomes attendees to the Seattle Interactive Conference (SIC) 2014 and highlights that this year's theme is spotlighting "Makers" - creative thinkers who are changing industries with easier access to tools and data. The agenda is filled with inspiring speakers who are innovators willing to experiment boldly to reinvent tools and shift how people work and play. The hope is that attendees will leave feeling ready to innovate and experiment, knowing that anyone can be a maker.
The document welcomes attendees to the Seattle Interactive Conference (SIC) 2014 and highlights that this year's theme is spotlighting "Makers" - creative thinkers who are changing their industries through access to tools and data. The agenda is filled with inspiring speakers who are innovators willing to experiment boldly to reinvent tools and shift how people work and play. The hope is that attendees will leave feeling ready to innovate and experiment, knowing that anyone can be a maker.
The first session will discuss how corporations can tap into the crowd and sharing economy through enabling people to better utilize their own resources and create new business opportunities with reduced costs. The second session will examine what is involved in programmatic advertising, including a live demo, and how it allows more targeted individual buys compared to broad segment buys. The third session will feature a keynote discussing how digital artisans are changing industries through easier access to tools and data, pushing innovation at a faster pace.
The first session will discuss how corporations can tap into the crowd and sharing economy through enabling people to better utilize their own resources and create new business opportunities with reduced costs. The second session will examine what is involved in programmatic advertising, including a live demo, and how it allows more targeted individual buys compared to broad segment buys. A third keynote will spotlight creative thinkers who are changing industries through access to tools and data.
The first session will discuss how corporations can tap into the crowd and sharing economy through enabling people to better utilize their own resources and create new business opportunities with reduced costs. The second session will examine what is involved in programmatic advertising, including a live demo, and how it allows more targeted individual buys compared to broad segment buys. A third session will feature the filmmaker behind the documentary "Boyhood" discussing his unique filming process over 12 years to chronicle the growth of a child into adulthood.
The first session will discuss how corporations can tap into the crowd and sharing economy through enabling people to better utilize their own resources and create new business opportunities with reduced costs. The second session will examine what is involved in programmatic advertising, including a live demo, and how it allows more targeted individual buys compared to broad segment buys. A third session will feature the filmmaker behind the documentary "Boyhood" discussing his unique 12-year film project and creative process.
This document discusses cyberbullying, its effects, and laws regarding it. Cyberbullying involves tormenting, threatening, or harassing others using technology and occurs commonly among preteens and teens. It can take various forms like texting, emails, social media, and can happen for reasons like seeking attention or revenge. Cyberbullying affects the classroom by causing victims to feel unsafe and unable to focus. While some actions related to threats and harassment are illegal, Michigan currently has no specific law against cyberbullying.
Nhằm mang lại một nơi thư giản, giải trí và thoải mái nhất có thể cho khách hàng với không gian tuyệt đẹp, được các chuyên viên chăm sóc tận tình, chu đáo khiến bất cứ ai đến cũng luôn có cảm giác thích thú, mọi nỗi nhọc nhằn, lo lắng dường như tan biến.
Đây là khu phức hợp bao gồm nhiều dịch vụ gồm khu hồ bơi mái vòm kết hợp massage, spa, thể dục thể hình, aerobic, nhà hàng, bar và cà phê.
Đó chính là ý tưởng được đưa ra để thực hiện dự án R.E.C.
Dự án R.E.C là viết tắt của “ Relax – Entertainmemt – Comfortable” có thể mang lại tất cả những điều đó cho mọi khách hàng.
The document provides an overview of the Indus Valley civilization that flourished between 2500 BC to 1700 BC in the plains of the Indus River and its tributaries in modern day Pakistan. It discusses how the cities like Mohenjo-Daro were destroyed multiple times by floods but rebuilt. Around 1700 BC, the cities were attacked by unknown invaders. Scholars debate whether these invaders were the Aryans or if climate change or earthquakes caused the decline of this civilization. The people may have dispersed and their culture and innovations were largely lost over time.
Learning By Dr. Zafar Iqbal, Ph.D Education MEDIUFreelanced
This document discusses learning theories and how to increase learning. It defines learning and provides theories of learning like behaviorism, cognitivism, social learning theory, and multiple intelligences. It also outlines laws of learning including readiness, exercise, and effect. Finally, it suggests ways to incorporate learning theories into classroom practices and increase learning through activities that appeal to different learning styles and intelligences.
Application of Bloom Taxanomy in TeachingFreelanced
The document outlines a workshop on applying Bloom's taxonomy in teaching. It discusses the six levels of Bloom's taxonomy - knowledge, comprehension, application, analysis, synthesis, and evaluation. For each level, it provides examples of how to assess students' learning, typical tasks, and descriptive verbs to indicate skills expected at that level. It includes sample test questions targeting different levels to help teachers design assessments. The workshop aims to help educators understand and apply Bloom's taxonomy in their classrooms.
The document provides an analysis of a brand's strategy across multiple areas. It examines the category, competitors, customers, consumer trends and the brand's performance. It identifies objectives, as well as risks and opportunities. The analysis will inform the development of a strategic plan to improve the brand's positioning and drive its growth.
Cottage and small industries of pakistan by dr. zafar iqbalFreelanced
This presentation covers cottage and small industries in Pakistan. It discusses the types of cottage industries, which include carpets, textiles, embroidery, jewelry, ceramics, woodworks, and metalwork. The advantages are listed as using industrial waste, reducing regional disparity, providing gainful employment in rural areas, and meeting local market demands. Problems mentioned are limited profits, outdated production methods, and limited technical advice. The government has established various organizations to develop cottage industries like the Pakistan Small Scale Industries Corporation.
The document discusses fishing in Pakistan. It describes marine fishing which takes place in the sea and coastal areas, and inland fishing from rivers, lakes and dams. It provides details on fishing centers, types of fish caught, traditional and modern fishing methods used, and developments in the fishing industry and infrastructure in Pakistan. Key issues facing the fishing industry are also summarized such as water pollution, overfishing, threats to mangroves and weak infrastructure.
This document discusses objectives and activities around teamwork. It outlines goals for different teams to work on common goals and define the differences between a team and teamwork. The importance of teamwork is discussed and characteristics of effective team members are listed. Stages of team development, ways to build effective teams, and addressing problems and stressing advantages of teamwork are also covered. Activities are included for groups to discuss topics around team goals, differences between teams and teamwork, and characteristics of effective members.
This document provides information about the "Achieving Bigger Crowds - Everyone's Role" conference being held from June 25-27, 2012 in Sydney, Australia. The conference will feature case studies and presentations from sports marketers and organizations around increasing attendance at live sporting events. Over the three days, speakers will address topics such as engaging communities, the role of venues, fan experiences, digital initiatives, sponsorship, and ticket sales strategies. Attendees will include representatives from sports clubs, stadiums, governing bodies, and businesses that support the sports industry. Early bird registration rates are provided.
This document outlines the agenda for the Fourth Annual Sports Industry Conference at the University of Toronto. The all-day event will feature panels on topics such as why corporations invest in sports, changes in sports media and broadcasting, analytics in sports, and disruptive sports marketing. Keynote speakers will discuss life lessons from sports and closing remarks will be provided. The conference is organized by the University of Toronto Sports and Business Association.
The first session will discuss how corporations can tap into the crowd and sharing economy through enabling people to better utilize their own resources and create new business opportunities with reduced costs. The second session will examine what is involved in programmatic advertising, including a live demo, and how it allows more targeted individual buys compared to broad segment buys. A third session will feature the filmmaker behind the documentary "Boyhood" discussing his unique filming process over 12 years to capture the changes a person experiences from age 6 to 18.
The first session will discuss how corporations can tap into the crowd and sharing economy through enabling people to better utilize their own resources and create new business opportunities with reduced costs. The second session will examine what is involved in programmatic advertising, including a live demo, and how it allows more targeted individual buys compared to broad segment buys. A third keynote will spotlight creative thinkers who are changing industries through access to tools and data.
The document welcomes attendees to the Seattle Interactive Conference (SIC) 2014 and highlights that this year's focus will be on "Makers" - creative thinkers who are changing industries through easier access to tools and data. The agenda features inspiring speakers who are innovators willing to experiment boldly and reinvent techniques to shift how people work and play. The hope is that attendees will leave feeling ready to innovate and experiment, knowing that anyone can be a maker.
The first session will discuss how corporations can tap into the crowd and sharing economy through enabling people to better utilize their own resources and create new business opportunities with reduced costs. The second session will examine what is involved in programmatic advertising, including a live demo, and how it allows more targeted individual buys compared to broad segment buys. A third session will feature the filmmaker behind the documentary "Boyhood" discussing his unique filming process over 12 years to chronicle the growth of a child into adulthood.
The document welcomes attendees to the Seattle Interactive Conference (SIC) 2014 and highlights that this year's theme is spotlighting "Makers" - creative thinkers who are changing industries with easier access to tools and data. The agenda is filled with inspiring speakers who are innovators willing to experiment boldly to reinvent tools and shift how people work and play. The hope is that attendees will leave feeling ready to innovate and experiment, knowing that anyone can be a maker.
The document welcomes attendees to the Seattle Interactive Conference (SIC) 2014 and highlights that this year's theme is spotlighting "Makers" - creative thinkers who are changing their industries through access to tools and data. The agenda is filled with inspiring speakers who are innovators willing to experiment boldly to reinvent tools and shift how people work and play. The hope is that attendees will leave feeling ready to innovate and experiment, knowing that anyone can be a maker.
The first session will discuss how corporations can tap into the crowd and sharing economy through enabling people to better utilize their own resources and create new business opportunities with reduced costs. The second session will examine what is involved in programmatic advertising, including a live demo, and how it allows more targeted individual buys compared to broad segment buys. The third session will feature a keynote discussing how digital artisans are changing industries through easier access to tools and data, pushing innovation at a faster pace.
The first session will discuss how corporations can tap into the crowd and sharing economy through enabling people to better utilize their own resources and create new business opportunities with reduced costs. The second session will examine what is involved in programmatic advertising, including a live demo, and how it allows more targeted individual buys compared to broad segment buys. A third keynote will spotlight creative thinkers who are changing industries through access to tools and data.
The first session will discuss how corporations can tap into the crowd and sharing economy through enabling people to better utilize their own resources and create new business opportunities with reduced costs. The second session will examine what is involved in programmatic advertising, including a live demo, and how it allows more targeted individual buys compared to broad segment buys. A third session will feature the filmmaker behind the documentary "Boyhood" discussing his unique filming process over 12 years to chronicle the growth of a child into adulthood.
The first session will discuss how corporations can tap into the crowd and sharing economy through enabling people to better utilize their own resources and create new business opportunities with reduced costs. The second session will examine what is involved in programmatic advertising, including a live demo, and how it allows more targeted individual buys compared to broad segment buys. A third session will feature the filmmaker behind the documentary "Boyhood" discussing his unique 12-year film project and creative process.
The first session will discuss how corporations can tap into the crowd and sharing economy through enabling people to better utilize their own resources and create new business opportunities with reduced costs. The second session will examine what is involved in programmatic advertising, including a live demo, and how it allows more targeted individual buys compared to broad segment buys. A third keynote will spotlight creative thinkers who are changing industries through access to tools and data.
The document welcomes attendees to the Seattle Interactive Conference (SIC) 2014 and highlights that this year's theme is spotlighting "Makers" - creative thinkers who are changing industries with easier access to tools and data. The agenda is filled with inspiring speakers who are innovators willing to experiment boldly to reinvent tools and shift how people work and play. The hope is that attendees will leave feeling ready to innovate and experiment, knowing that anyone can be a maker.
The document welcomes attendees to the Seattle Interactive Conference (SIC) 2014 and highlights that this year's theme is spotlighting "Makers" - creative thinkers who are changing their industries through access to tools and data. The agenda is filled with inspiring speakers who are innovators willing to experiment boldly to reinvent tools and shift how people work and play. The hope is that attendees will leave feeling ready to innovate and experiment, knowing that anyone can be a maker.
The first session will discuss how corporations can tap into the crowd and sharing economy through enabling people to better utilize their own resources and create new business opportunities with reduced costs. The second session will examine what is involved in programmatic advertising, including a live demo, and how it allows more targeted individual buys compared to broad segment buys. A third keynote will spotlight creative thinkers who are changing industries through access to tools and data.
The first session will discuss how corporations can tap into the crowd and sharing economy through enabling people to better utilize their own resources and create new business opportunities with reduced costs. The second session will examine what is involved in programmatic advertising, including a live demo, and how it allows more targeted individual buys compared to broad segment buys. A third keynote will spotlight creative thinkers who are changing industries through access to tools and data.
The first session will discuss how corporations can tap into the crowd and sharing economy through enabling people to better utilize their own resources and create new business opportunities with reduced costs. The second session will examine what is involved in programmatic advertising, including a live demo, and how it allows more targeted individual buys compared to broad segment buys. A third keynote will spotlight creative thinkers who are changing industries through access to tools and data.
The document welcomes attendees to the Seattle Interactive Conference (SIC) 2014 and highlights that this year's theme is spotlighting "Makers" - creative thinkers who are changing their industries through access to tools and data. The agenda is filled with inspiring speakers who are innovators willing to experiment boldly to reinvent tools and shift how people work and play. The hope is that attendees will leave feeling ready to innovate and experiment, knowing that anyone can be a maker.
The first session will discuss how corporations can tap into the crowd and sharing economy through enabling people to better utilize their own resources and create new business opportunities with reduced costs. The second session will examine what is involved in programmatic advertising, including a live demo, and how it allows more targeted individual buys compared to broad segment buys. A third session will feature the filmmaker behind the documentary "Boyhood" discussing his unique filming process over 12 years to chronicle the growth of a child into adulthood.
Similar to Srg Sydney Conference 2011 Program 15 March (20)
1. GETTING THE MOST
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Listen to Senior Executives from: Hear world class case studies about the use
• Boston Celtics by leading sporting organisations of:
• Liverpool FC • Facebook
• Major League Baseball • Facebook apps
• New York Jets • Twitter
• New York Times • Fan Generated Content
• Nike Inc • Video
• San Francisco Giants • Digital signage
• Toronto Maple Leafs • Mobiles
• Wigan Warriors Rugby League • iPhone & smartphone apps
• WWE – Worldwide Wrestling Enterprises • Detailed Analytics
• 2011 Rugby World Cup organizing committee • Online advertising
• E-commerce
VISIT – www.sportisfantastic.com
2. DAY 1 TUESDAY 12 JULY 2011
8.15am - 8.55am Registration followed by Welcome
9.00am - 9.45am Matt Owen, Manager - Online Communications, Digital Media, Liverpool FC [UK]
CASE STUDY - Global reach, local touch - how Liverpool adapts its social media
strategy in order to engage with different markets and communities within its
global fanbase
9.50am - 10.35am Andy Pawlowski, Global Digital Lead – Nike Basketball
CASE STUDY - Nike Basketball’s digital and social media initiatives supporting
Kobe Bryant’s Black Mamba range (including The Black Mamba short film).
Black Mamba is Kobe Bryant’s alter ego
10.35am - 11.00am Morning Tea
11.00am - 11.45am Peter Stringer, Director - Interactive Media, Boston Celtics [USA]
How the Celtics’ Three Point Play Facebook app both encourages additional fan
engagement and collects valuable fan data.
11.50am - 12.35pm Jason Yeh, Director - New Media, MLB Advanced Media [USA]
A MLB case study about shaping a team’s/league’s social media chatter/
followers into a saleable “digital asset” that is attractive to sponsors
12.35pm - 1.25pm Lunch
1.25pm - 2.00pm SOCIAL MEDIA INTERNATIONAL PANEL
John McCauley, Director, Digital - Maple Leaf Sports & Entertainment,
Matt Owen, Community Manager, Digital Media Department, Liverpool Football Club,
Peter Stringer, Internet Operations Manager, Boston Celtics,
Shane Harmon, General Manager, Marketing and Communications, Rugby NZ 2011 Ltd
Jason Yeh, Director - New Media, MLB Advanced Media
Lewis Howes, Publisher of The Sports Networker blogsite (35,000+ members)
Stream 1 Stream 2
2.00pm - 2.40pm To be announced later To be announced later
2.45pm - 3.30pm To be announced later To be announced later
3.30pm - 3.55pm Afternoon Tea
4.00pm - 4.45pm Russ Stanley, Managing VP - Ticket Sales & Service, San Francisco Giants [USA]
Using digital means to deliver an exemplary Season Ticket Holder (STH)
experience
4.50pm - 5.35pm Brian Kalinowski, Executive VP - Digital Media, WWE (Worldwide Wresting
Enterprises) [USA]
The WWE Universe experience – Why choosing Facebook as your Social Media
presence makes sense
5.40pm - 7.25pm Networking drinks
7.30pm - 11.00pm Conference Dinner
Sport Research Group reserves the right to alter the programme and/or substitute speakers without notice. Information current as at 14 March, 2011.
3. DAY 2 WEDNESDAY 13 JULY 2011
9.00am - 9.45am Matt Higgins, Executive VP - Business Operations, New York Jets [USA]
How the New Meadowlands Stadium provides the Jets with a distinct digital
advantage in terms of branding, fan engagement and business operations
9.50am - 10.35am Russ Stanley, Managing VP - Ticket Sales & Service, San Francisco Giants
Dynamic pricing pays
10.35am - 11.00am Morning Tea
11.00am - 11.45am Jason Yeh, Director - New Media, MLB Advanced Media
CASE STUDY - Bringing MLB’s Mobile Picture and Video Blogging services to
baseball fans
11.50am - 12.35pm Peter Stringer, Director – Interactive Media , Boston Celtics [USA]
Celtics Video - the journey from a intern-held camcorder through to a saleable
digital asset
12.35pm - 1.25pm Lunch
1.25pm - 2.00pm DIGITAL & MOBILE INTERNATIONAL PANEL
Jason Yeh, Director - New Media, MLB Advanced Media,
Russ Stanley, Managing Vice President, Ticket Sales & Services, San Francisco Giants,
Matt Higgins, Executive VP Business Operations, New York Jets,
Simon Collinson, Marketing Director, Wigan Warriors,
Andy Pawlowski, Global Digital Lead -Basketball, Nike Inc
Stream 1 Stream 2
2.00pm - 2.40pm To be announced later To be announced later
2.45pm - 3.30pm To be announced later To be announced later
3.35pm - 4.00pm Afternoon Tea
4.00pm - 4.45pm Simon Collinson, Marketing Director, Wigan Warriors Rugby League, formerly
Marketing Manager, Bradford Bulls [UK]
Generating revenues through a substantive online presence
4.50pm - 5.35pm DIGITAL PUBLISHING PANEL
Tom Jolly, Associate Managing Editor/Night News, New York Times, formerly
Sports Editor, New York Times
Finn Bradshaw, Deputy Network Sports Editor. News Limited
Matt Owen, Manager – Online Communities, Liverpool Football Club
The opportunities and challenges for teams and governing bodies as “old
media” increasingly adapts to the digital world
Conference close
Sport Research Group reserves the right to alter the programme and/or substitute speakers without notice. Information current as at 14 March, 2011.
4. TAKING DIGITAL SPORT MARKETING TO THE NEXT
LEVEL - CASE STUDIES FROM THE WORLD’S BEST.
The GETTING THE MOST OUT OF DIGITAL CONFERENCE is a world-class showcase of online,
mobile, multimedia and social media initiatives by, and for, professional sport organisations.
Who should attend: • Stadium Commercial managers • Governing Body CEOs
• Suppliers of IT services to both sporting • Governing Body Commercial managers
• Club/franchise CEOs
venues & professional franchises/clubs • Governing Body Ticketing/Membership
• Club/franchise Digital/New Media
• Sponsorship agencies managers
managers
• Digital agencies and consultancies • Governing Body Digital/New Media
• Club/franchise Commercial managers
• Video Production houses managers
• Club/franchise Ticketing/Membership
managers • Website developers
• Corporate sponsors • Developers of Mobile, i-phone & i-Pad apps
for both professional & grassroots sport
• Stadium CEOs
To register, go to – www.sportisfantastic.com
COST - $975 AUD – if registering on/before Tuesday, 12 April, 2011
$1175 AUD – if registering after Tuesday, 12 April, 2011
PRE CONFERENCE MASTERCLASS DON’ST
MONDAY 11 JULY, 2011 MIS
OUT!
4.00pm - 4.10pm Registration followed by welcome
4.15pm - 5.00pm John McCauley, Director, Digital, Maple Leaf Sports & Entertainment (MLSE),
owners of the Toronto Maple Leafs, Toronto Raptors and Toronto FC) [USA]
CASE STUDY - MLSE’s multi-platform strategy to their digital fan presence
5.05pm - 5.50pm PERSONAL BRAND PANEL, to include:
Andy Pawlowski, Global Digital Lead – Nike Basketball [USA]
Brian Kalinowski, Executive VP - Digital Media, WWE [USA]
Lewis Howes, Founder of the Sports Executives Association [USA], and others
5.50pm - 6.55pm Complimentary Formal Drinks - Speed Dating of the International speakers.
Tables remixed every 10 mins. At least 1 International Key Note Speaker per table.
7.00pm - 7.30pm Informal networking
COST Nil - if registering on/before 23 March 2011 | $150 AUD - if registering after 23 March 2011