Male Dark Elf Rogue 1
True Neutral
Representing Ingram

Strength      9 (-1)                               Size: Medium
Dexterity 17 (+3)                                  Height: 5' 7"
Constitution 12 (+1)                               Weight: 115 lb
Intelligence 18 (+4)                               Skin: Black
Wisdom       15 (+2)                               Eyes: Red
Charisma 11 (+0)                                   Hair: Black Wavy; Beardless

Total Hit Points: 7

Speed: 30 feet

Armor Class: 14 = 10 +1 [padded] +3 [dexterity]

         Touch AC: 13
         Flat-footed: 11
Initiative modifier: +3 = +3 [dexterity]
Fortitude save:      +1 = 0 [base] +1 [constitution]
Reflex save:         +5 = 2 [base] +3 [dexterity]
Will save:           +2 = 0 [base] +2 [wisdom]
Attack (handheld): -1 = 0 [base] -1 [strength]
Attack (unarmed): -1 = 0 [base] -1 [strength]
Attack (missile): +3 = 0 [base] +3 [dexterity]
Grapple check:       -1 = 0 [base] -1 [strength]
Light load:      30 lb. or less
Medium load: 31-60 lb.
Heavy load:      61-90 lb.
Lift over head: 90 lb.
Lift off ground: 180 lb.
Push or drag: 450 lb.
Languages: Abyssal Common Draconic Elven Dark_Elf_Silent Gnome Goblin Undercommon

Sap [1d6 nonlethal, critx2., 2 lb., light, bludgeoning]

Hand Crossbow [1d4, 19-20/x2, range incr 30 ft., 2 lb., piercing]

Padded armor [light; +1 AC; max dex +8; check penalty 0; 10 lb.]

Feats:
Deceitful

Traits:

                    Key     Skill   Ability            Misc.
    Skill Name                               Ranks
                   Ability Modifier Modifier         Modifier
Appraise           Int         4 = +4
Balance            Dex*        7 = +3 +4
Bluff              Cha         0 = +0
                       *
Climb              Str         1=     -1     +2
Concentration      Con         1 = +1
Craft_1            Int         4 = +4
Craft_2            Int         4 = +4
Craft_3            Int         4 = +4
Diplomacy          Cha         0 = +0
Disguise           Cha         4 = +0 +2           +2 [deceitful]
                         *
Escape Artist      Dex         7 = +3 +4
Forgery            Int         6 = +4              +2 [deceitful]
Gather Information Cha         4 = +0 +4
Heal               Wis         2 = +2
                         *
Hide               Dex         7 = +3 +4
Intimidate         Cha         4 = +0 +4
                       *
Jump               Str         3=     -1     +4
Listen             Wis         4 = +2              +2 [elf]
                         *
Move Silently      Dex         7 = +3 +4
Open Lock          Dex         7 = +3 +4
Perform_1          Cha         0 = +0
Perform_2          Cha         0 = +0
Perform_3          Cha         0 = +0
Perform_4          Cha         0 = +0
Perform_5          Cha         0 = +0
Ride               Dex         3 = +3
Search             Int        10 = +4 +4           +2 [elf]
Sense Motive       Wis         2 = +2
Spot               Wis         4 = +2              +2 [elf]
Survival           Wis         2 = +2
                       **
Swim               Str        -1 =    -1
                         *
Tumble             Dex         7 = +3 +4
Use Rope           Dex         7 = +3 +4
* = check penalty for wearing armor

Dark Elf:

       +2 dexterity / +2 intelligence / +2 charisma / -2 constitution (already included)



       Immune to magical sleep



       +2 racial bonus to saves vs. enchantments



       Darkvision to 120 ft.



       Spell resistance 11 + class level



       Dancing lights, darkness, faerie fire once/day each



       Light blindness



       In some campaigns, male drow get -2 charisma instead.



       Character level +2



       Proficient with longsword, rapier, longbow &shortbow



       +2 racial bonus on listen, search, and spot checks
Notice secret doors


Rogue:

      Sneak Attack +1d6



      Trapfinding



      Evasion (level 2)



      Trap Sense (level 3)



      Uncanny Dodge (level 4)



      Improved Uncanny Dodge (level 8)



      Special Abilities (choices begin at 10th level)


         Class HP rolled
Level 1: Rogue    6
Singram's Equipment:

       14 lb Weapons / Armor / Shield (from above)
        6 lb Arrows (quiver of 20) x2
        2 lb Backpack
        1 lb Thieves' tools
      _____
       23 lb Total

      Also...

                Poison Pack (If Allowed)


More about Singram:

Singram d&d

  • 1.
    Male Dark ElfRogue 1 True Neutral Representing Ingram Strength 9 (-1) Size: Medium Dexterity 17 (+3) Height: 5' 7" Constitution 12 (+1) Weight: 115 lb Intelligence 18 (+4) Skin: Black Wisdom 15 (+2) Eyes: Red Charisma 11 (+0) Hair: Black Wavy; Beardless Total Hit Points: 7 Speed: 30 feet Armor Class: 14 = 10 +1 [padded] +3 [dexterity] Touch AC: 13 Flat-footed: 11 Initiative modifier: +3 = +3 [dexterity] Fortitude save: +1 = 0 [base] +1 [constitution] Reflex save: +5 = 2 [base] +3 [dexterity] Will save: +2 = 0 [base] +2 [wisdom] Attack (handheld): -1 = 0 [base] -1 [strength] Attack (unarmed): -1 = 0 [base] -1 [strength] Attack (missile): +3 = 0 [base] +3 [dexterity] Grapple check: -1 = 0 [base] -1 [strength] Light load: 30 lb. or less Medium load: 31-60 lb. Heavy load: 61-90 lb. Lift over head: 90 lb. Lift off ground: 180 lb. Push or drag: 450 lb. Languages: Abyssal Common Draconic Elven Dark_Elf_Silent Gnome Goblin Undercommon Sap [1d6 nonlethal, critx2., 2 lb., light, bludgeoning] Hand Crossbow [1d4, 19-20/x2, range incr 30 ft., 2 lb., piercing] Padded armor [light; +1 AC; max dex +8; check penalty 0; 10 lb.] Feats:
  • 2.
    Deceitful Traits: Key Skill Ability Misc. Skill Name Ranks Ability Modifier Modifier Modifier Appraise Int 4 = +4 Balance Dex* 7 = +3 +4 Bluff Cha 0 = +0 * Climb Str 1= -1 +2 Concentration Con 1 = +1 Craft_1 Int 4 = +4 Craft_2 Int 4 = +4 Craft_3 Int 4 = +4 Diplomacy Cha 0 = +0 Disguise Cha 4 = +0 +2 +2 [deceitful] * Escape Artist Dex 7 = +3 +4 Forgery Int 6 = +4 +2 [deceitful] Gather Information Cha 4 = +0 +4 Heal Wis 2 = +2 * Hide Dex 7 = +3 +4 Intimidate Cha 4 = +0 +4 * Jump Str 3= -1 +4 Listen Wis 4 = +2 +2 [elf] * Move Silently Dex 7 = +3 +4 Open Lock Dex 7 = +3 +4 Perform_1 Cha 0 = +0 Perform_2 Cha 0 = +0 Perform_3 Cha 0 = +0 Perform_4 Cha 0 = +0 Perform_5 Cha 0 = +0 Ride Dex 3 = +3 Search Int 10 = +4 +4 +2 [elf] Sense Motive Wis 2 = +2 Spot Wis 4 = +2 +2 [elf] Survival Wis 2 = +2 ** Swim Str -1 = -1 * Tumble Dex 7 = +3 +4 Use Rope Dex 7 = +3 +4
  • 3.
    * = checkpenalty for wearing armor Dark Elf: +2 dexterity / +2 intelligence / +2 charisma / -2 constitution (already included) Immune to magical sleep +2 racial bonus to saves vs. enchantments Darkvision to 120 ft. Spell resistance 11 + class level Dancing lights, darkness, faerie fire once/day each Light blindness In some campaigns, male drow get -2 charisma instead. Character level +2 Proficient with longsword, rapier, longbow &shortbow +2 racial bonus on listen, search, and spot checks
  • 4.
    Notice secret doors Rogue: Sneak Attack +1d6 Trapfinding Evasion (level 2) Trap Sense (level 3) Uncanny Dodge (level 4) Improved Uncanny Dodge (level 8) Special Abilities (choices begin at 10th level) Class HP rolled Level 1: Rogue 6
  • 5.
    Singram's Equipment: 14 lb Weapons / Armor / Shield (from above) 6 lb Arrows (quiver of 20) x2 2 lb Backpack 1 lb Thieves' tools _____ 23 lb Total Also... Poison Pack (If Allowed) More about Singram: